• Re: Star Citizen: Half a Billion Dollars and Still Not Done

    From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Mon Mar 18 17:15:27 2024
    On 3/18/2024 10:24 AM, Spalls Hurgenson wrote:

    Star Citizen, developed by Chris "I made Wing Commander!" Roberts -
    was supposed to be the next big space-simulator game. It was going to
    be Elite, and Wing Commander, and X-Wing, and Freelancer and Halo all
    rolled up into a massive game with graphics so realistic they'd melt
    your CPU if you turned the visual settings up to max. Development
    started in 2010; a kickstarter campaign for the game was started in
    2012, with a promised release date in 2014. It easily earned its $2
    million ask, as dedicated space-sim fans rushed to help finance the
    game.

    12 years later (14 years if you're counting when development started),
    the game still hasn't released. It hasn't even exited alpha state.
    There have been early-access releases, but they only include a tiny
    amount of the promised content (a single solar system in what was
    promised to be a galaxy-ranging game) and even basic mechanics haven't
    been nailed down yet. A recent press release mentioned the possibility
    of a 'version 1.0' but no fixed date - or even road-map - has been
    offered. In fact, Cloud Imperium - Chris Robert's development company
    - has infamously taken down existing developmental roadmaps.

    And yet, somehow, the company has burned through $669 million dollars
    to get to this point. Where is the money going?

    DAFUQ!!!

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Joshua Allen@21:1/5 to kyonshi on Tue Mar 19 08:33:51 2024
    On 3/19/2024 4:32 AM, kyonshi wrote:
    On 3/19/2024 1:15 AM, Dimensional Traveler wrote:
    On 3/18/2024 10:24 AM, Spalls Hurgenson wrote:

    Star Citizen, developed by Chris "I made Wing Commander!" Roberts -
    was supposed to be the next big space-simulator game. It was going to
    be Elite, and Wing Commander, and X-Wing, and Freelancer and Halo all
    rolled up into a massive game with graphics so realistic they'd melt
    your CPU if you turned the visual settings up to max. Development
    started in 2010; a kickstarter campaign for the game was started in
    2012, with a promised release date in 2014. It easily earned its $2
    million ask, as dedicated space-sim fans rushed to help finance the
    game.

    12 years later (14 years if you're counting when development started),
    the game still hasn't released. It hasn't even exited alpha state.
    There have been early-access releases, but they only include a tiny
    amount of the promised content (a single solar system in what was
    promised to be a galaxy-ranging game) and even basic mechanics haven't
    been nailed down yet. A recent press release mentioned the possibility
    of a 'version 1.0' but no fixed date - or even road-map - has been
    offered. In fact, Cloud Imperium - Chris Robert's development company
    - has infamously taken down existing developmental roadmaps.

    And yet, somehow, the company has burned through $669 million dollars
    to get to this point. Where is the money going?

    DAFUQ!!!


    There are countries that spend less money than they do developing a
    video game.
    oh it will be done once chris roberts sells the company to some big
    publisher like Sony or SEGA and they finally force him to release it as is

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Spalls Hurgenson on Tue Mar 19 10:49:35 2024
    On 3/18/2024 10:24 AM, Spalls Hurgenson wrote:

    Whether this whole thing is just some endless scam to keep Roberts and
    his employees endlessly (and profitably) employed without actually,
    you know, providing a finished product is arguable.

    Preselling cosmetics tells me it is a scam. Like many others it
    probably didn't start that way. They might have at one time worked on
    the game but at 14 years it was long ago time to sue the hell out of
    them to return whatever funds they had left and possibly put them in
    jail for fraud.

    Assuming they don't ever release it, it's already more than an order of magnitude beyond the biggest crowdfunding failures & scams of all time.
    The largest I could find was in the $15 million range. Do you remember Theranos? It wasn't crowdfunded, but it's the biggest and most infamous
    funded startup, and that wasn't much more.

    They must be trying to outdo Duke Nukem Forever and take their title for "Longest Development Time" Which coincidentally was also 14 years and
    was a huge flop.

    It's something I'd be interested in if it ever came out, but I'm not
    touching it with a 10 foot pole until long enough to tell if it's the
    disaster I expect (and with preselling cosmetics I'm 99.99% sure it will be)

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)