• Re: Year in Review: 2004

    From JAB@21:1/5 to Spalls Hurgenson on Mon Mar 18 10:13:53 2024
    On 18/03/2024 02:23, Spalls Hurgenson wrote:

    The Games:
    ----------
    * Half Life 2
    Honestly, "Half Life 2" left me underwhelmed - both in 2004
    and to this day. I know it's well renowned, as far as I was
    concerned it didn't really do anything in FPS games I hadn't
    seen before. Sure, it was done with more polished than a
    lot of other games, but it felt too tightly scripted, its
    gormless hero was dull as dishwater, and it had a lot
    of uninteresting segments. Sure, the gravity gun and
    Ravenholm were neat... but they couldn't carry the game
    by itself. IMHO.


    I really liked it and every few years I tend to have a HL:2 + episodes marathon. Was it as good as HL:1, no but then again FPS'es had moved on
    quite a bit since then. Something that I think both it and HL:1 do
    really well is each level has a different feel to it so it's almost like
    you're playing a new game every hour or so. Is it scripted, hell yeh and
    even more so than HL:1. Personally though I can't say it bothered me.


    * Farcry
    Not just "Half Life 2" and "Doom 3", but "Farcry" also
    came out in 2004. I told you this was a year of note!
    Sure, the latter half of the game faltered after the
    introduction of the mutants, but between the solid
    first half fighting mercenaries and the awesome visuals
    and giant, detailed open-world, "Farcry" was a fun game
    and a great technology demo.


    It was probably the first open-world game I played and I love it to
    bits. Excellent visuals and level design. The mutants I didn't mind but
    even so I kinda struggled with the last couple of hours. Shame the
    franchise turned to shite after that!

    * Call of Duty United Offensive
    My absolute favorite game in the franchise, "United
    Offensive" is the forgotten expansion to the original
    "Call of Duty". It has some of the best maps in the entire
    series, and some of the best-paced action as well.
    Compared to this, all the rest of the games in the
    franchise were let-downs.


    I enjoyed both this and the original. Basically take MoH and do
    everything better. The MP was rather fun as well before everything seem
    to go down the must be competitive route. Cod:2 I liked but it already
    felt that it was leaning more into a more cinematic style. CoD:MW I
    thought was ok but it was the last of the franchise i played. I did
    think about getting CoD:WWII but it honestly feels like the are still
    taking the pee with the price after all these years.

    * Total War: Rome
    The third game of the Total War series, "Rome" didn't
    really do too much new, but its solid production values
    and good mechanics kept me playing. I never mastered the
    combat but enjoyed it mostly as a 4X strategy game
    (admittedly, missing the whole point of the series).
    Still, its massive battles were fun to look at.

    Unfortunately for me the cracks in the battles (the reason I liked the
    game) had already become apparent in that it appears to be a tactical
    wargame but scratch the surface and you realise there very little depth
    to it, almost rock-paper-scissors, and often the best strategy is just
    to get all your units and rush forward. My favourite of the series
    though, the expansion TW:Viking Invasion probably because the campaign
    map is pretty small and the focus is more on the battles.

    * Vampire: The Masquerade - Bloodlines
    I loved this game's predecessor - "VTM: Redemption" - so
    I had high hopes for this one. But it's setting (modern-
    day Los Angeles) and the vast number of bugs made for a less-
    than-stellar experience. Still, it was an ambitious game
    and even though I didn't enjoy playing it, I nonetheless
    respected the game for what it was trying to do. If only
    the developers hadn't tried to race Valve to be the ones
    to release the first "Source Engine" game...


    I very much enjoyed it but yes, fairly buggy. Wasn't it someone on this
    group who was a key to the fan made patch?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Mon Mar 18 08:46:58 2024
    On Sun, 17 Mar 2024 22:23:59 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    How many did you play? Did I miss any you feel deserve to be
    remembered as some of the great games from a year filled with great
    games? Do you have any memories about specific games?

    C'mon, discuss!

    I did not play or care about any of the games in your post. What I
    think this means is that by 2004, I was already sticking to mostly
    older titles.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Spalls Hurgenson on Mon Mar 18 07:57:35 2024
    On 3/17/2024 7:23 PM, Spalls Hurgenson wrote:


    2004 is probably most remembered for the release of both "Half Life 2"
    and "Doom 3", so let's get those two out of the way first.


    Sadly almost nothing stands out here. Either I didn't play the games,
    or I did and they didn't grab me. There's at least one though.


    The Games:
    ----------
    * Half Life 2

    /agree - while HL was awesome, and I hated the bit where you could fall
    off to your death, HL2 felt very underwhelming. I didn't care for the
    other characters, and the levels felt far flatter, and I don't remember
    much about it other than the gravity gun was interesting, and kind of
    led the way toward Portal.


    * Doom 3

    FPSs were never really my favorite, there's some standouts like the
    original Doom, Redneck Rampage and Half Life and Counterstrike, but I
    never got into Quake or anything else other than those mentioned.

    * Baldurs's Gate: Dark Alliance 2

    I liked this better than the PC BG. Or maybe that was the original?
    Good game, very 'console' and 'Diablo' but fun none-the-less.

    * Viet Cong: Purple Rain
    * Onimusha 3
    * The Suffering
    * Katamari Damacy
    * Battlefield Vietnam
    * Thief Deadly Shadows
    * Full Spectrum Warrior
    * Myst Uru
    * Alpha Black Zero: Intrepid Protocol
    * Call of Duty United Offensive
    * Forgotten Realms: Demon Stone
    * Total War: Rome
    * Kill Zone
    * Halo 2
    * Nexus: The Jupiter Incident
    * Prince of Persia: Warrior Within
    * Tribes: Vengeance
    * Unreal Tournament 2004


    Never played and weren't on my radar, and don't look to be anything I'm interested in.

    * Farcry

    I really should try this one. The Farcry series has a better record
    with me than AC, of which I've only completed Black Flag. Primal and
    Blood Dragon were both great and I did complete them (though it took a
    2nd attempt at BD months or even years after I tried it initially.) Was
    it 3 or 4 that I found boring though?

    * Red Dead Revolver

    Better than 2 IMHO, while I didn't complete it, I did get much further.

    * WH40K Dawn of War

    I think this might actually be my favorite RTS. The units are so varied
    and there are so many of them, and the backgrounds of them were great.
    Sure TA & WC were great, but you only have 2 factions and the stories
    and backgrounds with them were pretty average. SC had a good story and
    at least 3 factions, which is the only contender I can think of.

    I feel like I need to replay this at some point and get all the DLCs and
    see if the sequel(s) are any good.

    * Star Wars Battlefront
    Never played it at the time, but B2 was pretty fun not long ago.

    * Bards Tale
    I liked this one better than DA, or really even the original on PC.
    Much more character. I loved the trapfinder :) I wouldn't mind a sequel.

    * Vampire: The Masquerade - Bloodlines
    Amazing CRPG *IF* you have Werner's patch. Up there with other
    legendary ones like SWKotOR. Too buggy and actually impossible to
    complete if a certain bug takes effect without patches. Like many games,
    it peters out by the end, feeling unfinished.


    * Star Wars: Knights of Old Republic 2
    Didn't get very far, while the original is legendary, what little I saw
    felt like a game from 20 years before.

    * Second Sight
    Another overlooked classic, this third-person shooter
    from Free Radical Design featured a strong story,
    interesting level design, and some really fun psychic
    powers. Mechanically, it wasn't their best game, but
    it still ranks up there as one of the more memorable
    titles of 2004.

    At least this one sounds like something I might like. I've got too much
    to play still though so I just added it to my wishlist on steam. It's
    on sale for $2.50 right now.

    * X-Men Legends

    I missed this one, sounds like fun, too bad it's console only. If I do
    go back to PS+ sub I'll try to remember this one.

    * Evil Genius

    Dungeon Keeper for Bond villains. Unlike DK which I love, this one just
    didn't grab me.

    * Chronicles of Riddick: Dark Athena

    I'd always heard this and the first Riddick game were great. I loved
    Pitch Black and always wanted to give them a a try (3rd movie was good,
    2nd movie was tollerable.) Neither are available on Steam/Gog though, so
    I assume they're console exclusives. Another to try to remember if I go
    back to PS+. Really they're too old for me to bother just for those two though.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Justisaur on Mon Mar 18 15:16:02 2024
    On 18/03/2024 14:57, Justisaur wrote:
    * Farcry

    I really should try this one.  The Farcry series has a better record
    with me than AC, of which I've only completed Black Flag.  Primal and
    Blood Dragon were both great and I did complete them (though it took a
    2nd attempt at BD months or even years after I tried it initially.) Was
    it 3 or 4 that I found boring though?

    The only thing that FC:1 shares with the rest of the franchise is the
    name. It's very much a different game, still worth trying though.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Mike S on Mon Mar 18 15:30:13 2024
    Mike S <Mike_S@nowhere.com> wrote at 12:46 this Monday (GMT):
    On Sun, 17 Mar 2024 22:23:59 -0400, Spalls Hurgenson
    <spallshurgenson@gmail.com> wrote:

    How many did you play? Did I miss any you feel deserve to be
    remembered as some of the great games from a year filled with great
    games? Do you have any memories about specific games?

    C'mon, discuss!

    I did not play or care about any of the games in your post. What I
    think this means is that by 2004, I was already sticking to mostly
    older titles.

    Same, but I think I was just too young to remember it.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Spalls Hurgenson on Mon Mar 18 15:30:12 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 02:23 this Monday (GMT):


    Warning:
    --------
    So, this is essentially a random ramble, except without me actually
    calling it that. There's no central argument here; no theme; it's just
    me going on endlessly about a long list of games. You have been
    warned.



    Intro:
    ------
    Every now and then, I sift my library by year and there are a few
    years in video gaming that really stand out. 1995 is one; 1998 is
    another. But I've decided to focus on 2004, which was a surprisingly
    full year in video games history. So let's talk about that! (And, yes,
    I know I did something similar a year ago - 'Knowing Your Classics Pts
    1,2 & 3 - but this is a deeper dive into a specific year, which makes
    it completely different ;-)

    Mostly, I just want to talk about the games (so many games)! Hopefully
    this wide-ranging topic will spark conversation. Ignore the stuff that
    bores you and just reminisce about specific games that you liked!
    Think of it as a buffet; lots of semi-appetizing reheated discussions!
    Only read the stuff that looks interesting! Break the thread into
    separate topics! There's gotta be something in this post that
    interests you! ;-)


    2004 is probably most remembered for the release of both "Half Life 2"
    and "Doom 3", so let's get those two out of the way first.


    The Games:
    ----------
    * Half Life 2
    Honestly, "Half Life 2" left me underwhelmed - both in 2004
    and to this day. I know it's well renowned, as far as I was
    concerned it didn't really do anything in FPS games I hadn't
    seen before. Sure, it was done with more polished than a
    lot of other games, but it felt too tightly scripted, its
    gormless hero was dull as dishwater, and it had a lot
    of uninteresting segments. Sure, the gravity gun and
    Ravenholm were neat... but they couldn't carry the game
    by itself. IMHO.


    * Doom 3
    This game similarly left me unexcited on its release,
    although I've come to appreciate the game more as the years
    have gone by. But sure it didn't feel like the earlier Doom
    games we knew and loved, and that annoyed me terribly. But
    even after I warmed up to it, the game's flaws - most
    notably its monster closets and the infamous darkness -
    keep it from being as good as it could have been.



    * Baldurs's Gate: Dark Alliance 2
    A console-only title, the "Dark Alliance" doesn't get
    much love compared to the better-known PC alternatives,
    but it's actually not that bad a game. It's a far
    simpler title than the PC CRPGs, of course, but it has
    its own charm. In some ways, its setting captures
    the 'adventure-land' feel that D&D tries so hard to
    cultivate much better than the Bioware titles (even if
    the PC games better capture the tabletop feel of the game).
    Mechanically simple, but a nice diversion.


    * Viet Cong: Purple Rain
    Admittedly, the core game came out in 2003 and probably
    shouldn't be included in this list; "Purple Rain" is a
    compilation of the core game and the expansion. Still,
    it was this compilation where the game really started
    to gain attention, and anyway, it was the first version
    I played. Despite a number of too-long levels, overall
    it had a verisimilitude to it that few FPS games of the
    day (or even today!) could match. I'm normally opposed
    to remakes and remasters, but I wish this one got
    the full treatment, that's how much I loved it.


    * Onimusha 3
    A console game ported to PC, it was so sloppily done
    that many of its puzzles prompted you to push Playstation
    controller buttons even if you were using a mouse/keyboard.
    Still, its Japanese-weird story was an intriguing departure
    from my normal gameplay, and the combat was colorful and
    fun. "Onimusha 3" was one of those games that made me -
    at the time a stern PC evangelist - start to reconsider my
    opinion on console titles.


    * The Suffering
    I always thought of this game as something released
    on Halloween, but apparently it came out in March. Well,
    I bought it in October, anyway. Its early levels still
    stand out as one of the spookiest experiences I've ever
    played on PC. The feeling doesn't last through the rest
    of the game, but fortunately the setting and gameplay
    are enough to carry it once the scares become
    predictable. One of my favorites.


    * Katamari Damacy
    Another console-exclusive, I didn't actually play this
    one until years later... and then regretted how long it
    took me to discover it. Weird and wonderful, its
    simplistic concept is contrasted by its detailed worlds.


    * Battlefield Vietnam
    BFV - a multiplayer only game - was never one of my
    favorites, but it was one of those games I respected.
    I didn't play a lot of it, but I admired how well it
    captured the mood of the seminal conflict and combined
    it with the needs of the gameplay. Plus, it had a
    rockin' soundtrack, with all the Vietnam War hits!
    There's nothin' like flying a Huey low over the jungle
    blasting 'Fortunate Son'!


    * Farcry
    Not just "Half Life 2" and "Doom 3", but "Farcry" also
    came out in 2004. I told you this was a year of note!
    Sure, the latter half of the game faltered after the
    introduction of the mutants, but between the solid
    first half fighting mercenaries and the awesome visuals
    and giant, detailed open-world, "Farcry" was a fun game
    and a great technology demo.


    * Red Dead Revolver
    Oft forgotten in the shadow of its better-known
    successors, RDR set the stage for those great games. On
    its own, it's not that great to play these days except
    to see how its ideas evolved as the franchise developed.


    * Thief Deadly Shadows
    Generally disliked by "Thief" aficionados, "Deadly
    Shadows" is actually my favorite of the series. Its
    open world, solid - and accessible - stealth mechanics,
    and some great missions make it a very fun game. I think
    its bad reputation comes more from the fact that it
    went third-person and that it was designed for console
    rather than any serious flaws in its implementation.


    * Full Spectrum Warrior
    FSW is a game that, sadly, never founds its niche. It looks
    like a first/third-person shooter, but it's actually more
    of a strategy/ puzzle game; there's a very specific way
    to get past the AI in the levels, and its up to you to
    figure out how to move your troops into the right positions
    to outmaneuver the opposing forces. Its clever mixture
    of real-world tactics and action-game mechanics make it
    another favorite from that era.


    * Myst Uru
    "Uru" was a disappointment to me. It's one of those games
    I really wanted to like; I was hoping it could get me
    re-invested in the "Myst" franchise which, after the first
    game, I'd mostly lost interest in. But it's 'you're
    playing yourself in the game' and weird mixture of modern-
    day sensibilities and Myst-fantasy made for an unconvincing
    melange, and the puzzles and setting remained as
    frustratingly uninteresting as ever.


    * Alpha Black Zero: Intrepid Protocol
    A forgotten FPS, APZ's most interesting feature was that
    it used the "Serious Sam" engine to create a thematically
    interesting but boring-to-play adventure. It has a
    surprisingly interesting sci-fi story, but the levels
    are overly large without much to see or do in them.
    Definitely a case of quantity over quality. Still,
    the narrative inspired me to replay it a few times.


    * Call of Duty United Offensive
    My absolute favorite game in the franchise, "United
    Offensive" is the forgotten expansion to the original
    "Call of Duty". It has some of the best maps in the entire
    series, and some of the best-paced action as well.
    Compared to this, all the rest of the games in the
    franchise were let-downs.


    * WH40K Dawn of War
    The first really successful Warhammer 40K game. Sure,
    there were earlier WH40K video games, and some (like
    "Space Hulk") were quite well received, but "Dawn of War"
    was the first one to really make it big. It was pretty
    fun too, even coming in on the tail-end of the RTS craze,
    with just enough alterations to the formula to make the
    game feel fresh in comparison to its peers.


    * Star Wars Battlefront
    Yup, not just "Farcry" and "Half Life 2" and "Doom 3",
    but "Star Wars Battlefront" too! 2004; what a year!
    Despite its multiplayer focus, I enjoyed this one more
    than "Battlefield Vietnam", partially because of its Star
    Wars setting, but also because it had solo-against-
    bots. Its sequel was, IMHO, the better game, but the
    original "Battlefront" was an exciting taste of what
    was to come.


    * Forgotten Realms: Demon Stone
    Another D&D game; sadly, this one wasn't that good. It
    wasn't horrid - an action/brawler in the style of "LOTR:
    Return of the King" - but it was fairly shallow and
    had a number of overly long and tedious levels. Still,
    it had just enough high-points to keep me playing
    until the end. Oh, and it had fan-favorite Drizzt too.


    * Total War: Rome
    The third game of the Total War series, "Rome" didn't
    really do too much new, but its solid production values
    and good mechanics kept me playing. I never mastered the
    combat but enjoyed it mostly as a 4X strategy game
    (admittedly, missing the whole point of the series).
    Still, its massive battles were fun to look at.


    * Bards Tale
    I quite disliked this one, even though mechanically it
    was quite similar to the "Dark Alliance" series. But it
    felt a bit too simplistic for my taste, and too much of
    its humor revolved in the game pointing out all the
    foibles and stupid tropes of CRPGs... and then repeating
    those same mistakes. If you see why these tropes are so
    stupid, developers, why are you still doing it in your
    own game?!?


    * Kill Zone
    Another console exclusive, and another game I didn't play
    until much later. That's probably for the best, because
    had I played "Kill Zone" in 2004, it probably would have
    undone all the introspection and growth prompted by
    "Onimusha 3", reaffirming my belief in the superiority of
    the PC platform. Admittedly, it wasn't really until
    "Kill Zone 2" that the franchise really took off, but
    the original was too grey, with too-clunky controls
    to be much fun. But I guess when the best FPS you had
    on consoles was "Halo", even "Kill Zone" looked good...


    * Halo 2
    Speaking of which... 2004 also saw the release of
    "Halo 2" (although only on XBox; the PC port wouldn't
    arrive until 2007). I know a lot of people love this game,
    but I think it's the worst of the franchise; ugly, a dull
    story, poorly paced, and just not a lot of fun to play.
    Then again, I liked ODST and Reach, so what do I know?


    * Nexus: The Jupiter Incident
    A "Homeworld" clone, featuring battling starships in 3D
    space. It had a solid story and was, generally, a fun game,
    but a lot of my interest drained away about a third of
    the way into the game, when the hero gained super-science
    gravitic drives that let them replace their rockets and
    spaceships with rotating rings for gravity. I really
    loved the 'realistic' aspect of the game, but it became a
    bit too sci-fi later on for my taste.


    * Vampire: The Masquerade - Bloodlines
    I loved this game's predecessor - "VTM: Redemption" - so
    I had high hopes for this one. But it's setting (modern-
    day Los Angeles) and the vast number of bugs made for a less-
    than-stellar experience. Still, it was an ambitious game
    and even though I didn't enjoy playing it, I nonetheless
    respected the game for what it was trying to do. If only
    the developers hadn't tried to race Valve to be the ones
    to release the first "Source Engine" game...


    * Prince of Persia: Warrior Within
    "Warrior Within" is a sort of guilty pleasure. There's
    so much cringe about this game, not least is the
    scantily-clad villainess or its emo hero. But it
    recaptured the excellent platforming and time-manipulation
    of its predecessor, improved the combat, and had some
    excellent level design. Still one of my favorite games
    in the franchise.


    * Star Wars: Knights of Old Republic 2
    Not quite the game its predecessor was, KOTOR2 was another
    overly-ambitious title let down by its rushed development
    schedule. Its grey-on-grey morality tale was interesting,
    but (IMHO) a poor fit for the Star Wars universe, and the
    clunky combat of the original - and less interesting maps -
    made for a poor experience. Still, more Star Wars was
    always welcome.


    * Tribes: Vengeance
    a.k.a. Tribes 3, this game leveraged a single-player
    campaign into the franchise. Fans of the series hated it,
    but - being single-player focused even then - I welcomed
    the addition. Or I would have, had the gameplay been
    more interesting. Mostly, I remember the levels just
    not being very interesting to traverse, as the game was
    more interested in showcasing how large its levels could
    be rather than making them fun arenas. Sadly, this game
    killed the franchise for years; I'd have liked to see
    a more polished sequel.


    * Unreal Tournament 2004
    Not only Half-Life 2, Doom 3, etc. etc., but also UT2K4.
    Probably the second best game in the franchise (nothing
    will top the original!) it had big levels, solid mechanics
    and gorgeous visuals. Not a favorite of mine, but still a
    solid game.


    * Second Sight
    Another overlooked classic, this third-person shooter
    from Free Radical Design featured a strong story,
    interesting level design, and some really fun psychic
    powers. Mechanically, it wasn't their best game, but
    it still ranks up there as one of the more memorable
    titles of 2004.


    * X-Men Legends
    Yet another console exclusive, "Legends" was a mix of
    bombastic action, RPG mechanics, and Marvel super-heroes.
    It's really hard to argue against that combination! A bit
    too reliant on the "X-Men" movies for inspiration, perhaps,
    but still a lot of fun.


    * Evil Genius
    James Bond meets his match... in you! Build the evil lair
    that you use to commit diabolic crimes, and then trap the
    secret agents that come to stop you! Basically, "Dungeon
    Keeper" but for spies. Unfortunately, some of its humor
    was a bit off, and its mission-based structure (or, at
    the very least, a lack of sandbox mode) kept it from
    being as entertaining as it could have been. But I
    could appreciate the game for its novelty.


    * Lord of the Rings: Battle for Middle Earth
    RTS comes for Middle-Earth. Honestly, not the greatest
    of games and - without its license - it probably wouldn't
    be remembered. But it was fun to fly around the game-
    world (modeled after the movie's visuals) and absolutely
    nothing beat the thrill of riding a few dozen Rohirrim
    horsemen into a mob of orcs, and watching the latter go
    flying from the impact of so much horsemeat and steel!



    Also, some less-memorable games:
    --------------------------------
    These are all sequels to existing franchises and - while
    none of them were bad - neither did they really add much
    to their series. They were just 'more of the same'; fun
    to play, but not really worth spending a paragraph
    to go over each one. (also, I don't really have any strong
    feelings about most of these ;-)

    * Splinter Cell 2: Pandora Tomorrow
    * Hitman 3 Contracts
    * Ace Combat 5
    * Jak 3
    * Chronicles of Riddick: Dark Athena
    * Ground Control 2
    * Gran Turismo 4
    * Metal Gear Solid 3: SnakeEater
    * Need for Speed: Underground 2
    * Sly 2: Band of Thieves
    * Metroid Prime 2: Echoes
    * Medal of Honor: Pacific Assault
    * Syberia 2


    Final Words (and call to action)
    --------------------------------
    So many noteworthy games! I told you 2004 was a year worth reviewing!

    How many did you play? Did I miss any you feel deserve to be
    remembered as some of the great games from a year filled with great
    games? Do you have any memories about specific games?

    C'mon, discuss!

    I've only played a few of those on the list (HL2, maybe Halo 2) but I
    did really like what I have played of HL2 (i never beat it on steam).
    I'm sure some of my favorite GBA/DS/GC era games were released in
    2004, but I don't feel like going through all of those right now.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Spalls Hurgenson on Mon Mar 18 17:25:28 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 16:43 this Monday (GMT):
    On Mon, 18 Mar 2024 15:30:12 -0000 (UTC), candycanearter07
    <candycanearter07@candycanearter07.nomail.afraid> wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 02:23 this Monday (GMT):
    I've only played a few of those on the list (HL2, maybe Halo 2) but I
    did really like what I have played of HL2 (i never beat it on steam).
    I'm sure some of my favorite GBA/DS/GC era games were released in
    2004, but I don't feel like going through all of those right now.

    Here, let's see if I can help!

    I'm not big into the Nintendo scene (as you can probably guess from my original list), but here's a selection of some of the more notable
    titles released in 2004.


    Nintendo Portable games (GBA/DS)
    Baldurs Gate: Dark Alliance; Crash Bandicoot Purple,
    Final Fantasy I & II, Fire Emblem: Sacred Stones;
    Grand theft Auto Advance; Legend of Zelda: Minish Cup;
    Mario Golf Advance Tour, Mega Man Zero 3, Metroid: Zero
    Mission; Pokeman Dash; Sonic Advance 3, Star Wars
    Trilogy; Supar Mario 64 DS, Warrior War: Touched

    Nintendo GameCube
    Harvest Moon: A Wonderful Life; Legend of Zelda: Four
    Swords; Mario Party 6; Mario Power Tennis; Metroid Prime
    2 Echoes; Paper Mario: Thousand Year Door; Pikmin 2;
    Tales of Symphonia; Viewtiful Joe 2


    Now that you have an idea of the games, tell us which ones you played
    and enjoyed (or played and hated, or didn't even play ;-)


    oo cool!
    hmm..

    Definitely a lot more I've actually played here.
    Minish Cap was I think my first Zelda game? I really liked that one.
    Though, it could've been Four Swords Adventure DS..
    I did really enjoy the Sonic Advance trilogy, tho I still haven't beaten
    it..
    SM64DS and WW:T I never played back in the day, but I'm actually playing nowadays on my 3ds! They're prtty fun.

    Four Swords I did play/beat on the DS.
    I only really played MP4 on the GC, unfortunately.
    TTYD was the BEST GAME EVER i have beaten it 3 TIMES NOW

    The others i didnt play.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From LucLan@21:1/5 to Spalls Hurgenson on Mon Mar 18 17:21:30 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:


    Warning:
    --------
    So, this is essentially a random ramble, except without me actually
    calling it that. There's no central argument here; no theme; it's just
    me going on endlessly about a long list of games. You have been
    warned.



    Intro:
    ------
    Every now and then, I sift my library by year and there are a few
    years in video gaming that really stand out. 1995 is one; 1998 is
    another. But I've decided to focus on 2004, which was a surprisingly
    full year in video games history. So let's talk about that! (And, yes,
    I know I did something similar a year ago - 'Knowing Your Classics Pts
    1,2 & 3 - but this is a deeper dive into a specific year, which makes
    it completely different ;-)

    Mostly, I just want to talk about the games (so many games)! Hopefully
    this wide-ranging topic will spark conversation. Ignore the stuff that
    bores you and just reminisce about specific games that you liked!
    Think of it as a buffet; lots of semi-appetizing reheated discussions!
    Only read the stuff that looks interesting! Break the thread into
    separate topics! There's gotta be something in this post that
    interests you! ;-)


    2004 is probably most remembered for the release of both "Half Life 2"
    and "Doom 3", so let's get those two out of the way first.


    The Games:
    ----------
    * Half Life 2
    Honestly, "Half Life 2" left me underwhelmed - both in 2004
    and to this day. I know it's well renowned, as far as I was
    concerned it didn't really do anything in FPS games I hadn't
    seen before. Sure, it was done with more polished than a
    lot of other games, but it felt too tightly scripted, its
    gormless hero was dull as dishwater, and it had a lot
    of uninteresting segments. Sure, the gravity gun and
    Ravenholm were neat... but they couldn't carry the game
    by itself. IMHO.


    * Doom 3
    This game similarly left me unexcited on its release,
    although I've come to appreciate the game more as the years
    have gone by. But sure it didn't feel like the earlier Doom
    games we knew and loved, and that annoyed me terribly. But
    even after I warmed up to it, the game's flaws - most
    notably its monster closets and the infamous darkness -
    keep it from being as good as it could have been.



    * Baldurs's Gate: Dark Alliance 2
    A console-only title, the "Dark Alliance" doesn't get
    much love compared to the better-known PC alternatives,
    but it's actually not that bad a game. It's a far
    simpler title than the PC CRPGs, of course, but it has
    its own charm. In some ways, its setting captures
    the 'adventure-land' feel that D&D tries so hard to
    cultivate much better than the Bioware titles (even if
    the PC games better capture the tabletop feel of the game).
    Mechanically simple, but a nice diversion.


    * Viet Cong: Purple Rain
    Admittedly, the core game came out in 2003 and probably
    shouldn't be included in this list; "Purple Rain" is a
    compilation of the core game and the expansion. Still,
    it was this compilation where the game really started
    to gain attention, and anyway, it was the first version
    I played. Despite a number of too-long levels, overall
    it had a verisimilitude to it that few FPS games of the
    day (or even today!) could match. I'm normally opposed
    to remakes and remasters, but I wish this one got
    the full treatment, that's how much I loved it.


    * Onimusha 3
    A console game ported to PC, it was so sloppily done
    that many of its puzzles prompted you to push Playstation
    controller buttons even if you were using a mouse/keyboard.
    Still, its Japanese-weird story was an intriguing departure
    from my normal gameplay, and the combat was colorful and
    fun. "Onimusha 3" was one of those games that made me -
    at the time a stern PC evangelist - start to reconsider my
    opinion on console titles.


    * The Suffering
    I always thought of this game as something released
    on Halloween, but apparently it came out in March. Well,
    I bought it in October, anyway. Its early levels still
    stand out as one of the spookiest experiences I've ever
    played on PC. The feeling doesn't last through the rest
    of the game, but fortunately the setting and gameplay
    are enough to carry it once the scares become
    predictable. One of my favorites.


    * Katamari Damacy
    Another console-exclusive, I didn't actually play this
    one until years later... and then regretted how long it
    took me to discover it. Weird and wonderful, its
    simplistic concept is contrasted by its detailed worlds.


    * Battlefield Vietnam
    BFV - a multiplayer only game - was never one of my
    favorites, but it was one of those games I respected.
    I didn't play a lot of it, but I admired how well it
    captured the mood of the seminal conflict and combined
    it with the needs of the gameplay. Plus, it had a
    rockin' soundtrack, with all the Vietnam War hits!
    There's nothin' like flying a Huey low over the jungle
    blasting 'Fortunate Son'!


    * Farcry
    Not just "Half Life 2" and "Doom 3", but "Farcry" also
    came out in 2004. I told you this was a year of note!
    Sure, the latter half of the game faltered after the
    introduction of the mutants, but between the solid
    first half fighting mercenaries and the awesome visuals
    and giant, detailed open-world, "Farcry" was a fun game
    and a great technology demo.


    * Red Dead Revolver
    Oft forgotten in the shadow of its better-known
    successors, RDR set the stage for those great games. On
    its own, it's not that great to play these days except
    to see how its ideas evolved as the franchise developed.


    * Thief Deadly Shadows
    Generally disliked by "Thief" aficionados, "Deadly
    Shadows" is actually my favorite of the series. Its
    open world, solid - and accessible - stealth mechanics,
    and some great missions make it a very fun game. I think
    its bad reputation comes more from the fact that it
    went third-person and that it was designed for console
    rather than any serious flaws in its implementation.


    * Full Spectrum Warrior
    FSW is a game that, sadly, never founds its niche. It looks
    like a first/third-person shooter, but it's actually more
    of a strategy/ puzzle game; there's a very specific way
    to get past the AI in the levels, and its up to you to
    figure out how to move your troops into the right positions
    to outmaneuver the opposing forces. Its clever mixture
    of real-world tactics and action-game mechanics make it
    another favorite from that era.


    * Myst Uru
    "Uru" was a disappointment to me. It's one of those games
    I really wanted to like; I was hoping it could get me
    re-invested in the "Myst" franchise which, after the first
    game, I'd mostly lost interest in. But it's 'you're
    playing yourself in the game' and weird mixture of modern-
    day sensibilities and Myst-fantasy made for an unconvincing
    melange, and the puzzles and setting remained as
    frustratingly uninteresting as ever.


    * Alpha Black Zero: Intrepid Protocol
    A forgotten FPS, APZ's most interesting feature was that
    it used the "Serious Sam" engine to create a thematically
    interesting but boring-to-play adventure. It has a
    surprisingly interesting sci-fi story, but the levels
    are overly large without much to see or do in them.
    Definitely a case of quantity over quality. Still,
    the narrative inspired me to replay it a few times.


    * Call of Duty United Offensive
    My absolute favorite game in the franchise, "United
    Offensive" is the forgotten expansion to the original
    "Call of Duty". It has some of the best maps in the entire
    series, and some of the best-paced action as well.
    Compared to this, all the rest of the games in the
    franchise were let-downs.


    * WH40K Dawn of War
    The first really successful Warhammer 40K game. Sure,
    there were earlier WH40K video games, and some (like
    "Space Hulk") were quite well received, but "Dawn of War"
    was the first one to really make it big. It was pretty
    fun too, even coming in on the tail-end of the RTS craze,
    with just enough alterations to the formula to make the
    game feel fresh in comparison to its peers.


    * Star Wars Battlefront
    Yup, not just "Farcry" and "Half Life 2" and "Doom 3",
    but "Star Wars Battlefront" too! 2004; what a year!
    Despite its multiplayer focus, I enjoyed this one more
    than "Battlefield Vietnam", partially because of its Star
    Wars setting, but also because it had solo-against-
    bots. Its sequel was, IMHO, the better game, but the
    original "Battlefront" was an exciting taste of what
    was to come.


    * Forgotten Realms: Demon Stone
    Another D&D game; sadly, this one wasn't that good. It
    wasn't horrid - an action/brawler in the style of "LOTR:
    Return of the King" - but it was fairly shallow and
    had a number of overly long and tedious levels. Still,
    it had just enough high-points to keep me playing
    until the end. Oh, and it had fan-favorite Drizzt too.


    * Total War: Rome
    The third game of the Total War series, "Rome" didn't
    really do too much new, but its solid production values
    and good mechanics kept me playing. I never mastered the
    combat but enjoyed it mostly as a 4X strategy game
    (admittedly, missing the whole point of the series).
    Still, its massive battles were fun to look at.


    * Bards Tale
    I quite disliked this one, even though mechanically it
    was quite similar to the "Dark Alliance" series. But it
    felt a bit too simplistic for my taste, and too much of
    its humor revolved in the game pointing out all the
    foibles and stupid tropes of CRPGs... and then repeating
    those same mistakes. If you see why these tropes are so
    stupid, developers, why are you still doing it in your
    own game?!?


    * Kill Zone
    Another console exclusive, and another game I didn't play
    until much later. That's probably for the best, because
    had I played "Kill Zone" in 2004, it probably would have
    undone all the introspection and growth prompted by
    "Onimusha 3", reaffirming my belief in the superiority of
    the PC platform. Admittedly, it wasn't really until
    "Kill Zone 2" that the franchise really took off, but
    the original was too grey, with too-clunky controls
    to be much fun. But I guess when the best FPS you had
    on consoles was "Halo", even "Kill Zone" looked good...


    * Halo 2
    Speaking of which... 2004 also saw the release of
    "Halo 2" (although only on XBox; the PC port wouldn't
    arrive until 2007). I know a lot of people love this game,
    but I think it's the worst of the franchise; ugly, a dull
    story, poorly paced, and just not a lot of fun to play.
    Then again, I liked ODST and Reach, so what do I know?


    * Nexus: The Jupiter Incident
    A "Homeworld" clone, featuring battling starships in 3D
    space. It had a solid story and was, generally, a fun game,
    but a lot of my interest drained away about a third of
    the way into the game, when the hero gained super-science
    gravitic drives that let them replace their rockets and
    spaceships with rotating rings for gravity. I really
    loved the 'realistic' aspect of the game, but it became a
    bit too sci-fi later on for my taste.


    * Vampire: The Masquerade - Bloodlines
    I loved this game's predecessor - "VTM: Redemption" - so
    I had high hopes for this one. But it's setting (modern-
    day Los Angeles) and the vast number of bugs made for a less-
    than-stellar experience. Still, it was an ambitious game
    and even though I didn't enjoy playing it, I nonetheless
    respected the game for what it was trying to do. If only
    the developers hadn't tried to race Valve to be the ones
    to release the first "Source Engine" game...


    * Prince of Persia: Warrior Within
    "Warrior Within" is a sort of guilty pleasure. There's
    so much cringe about this game, not least is the
    scantily-clad villainess or its emo hero. But it
    recaptured the excellent platforming and time-manipulation
    of its predecessor, improved the combat, and had some
    excellent level design. Still one of my favorite games
    in the franchise.


    * Star Wars: Knights of Old Republic 2
    Not quite the game its predecessor was, KOTOR2 was another
    overly-ambitious title let down by its rushed development
    schedule. Its grey-on-grey morality tale was interesting,
    but (IMHO) a poor fit for the Star Wars universe, and the
    clunky combat of the original - and less interesting maps -
    made for a poor experience. Still, more Star Wars was
    always welcome.


    * Tribes: Vengeance
    a.k.a. Tribes 3, this game leveraged a single-player
    campaign into the franchise. Fans of the series hated it,
    but - being single-player focused even then - I welcomed
    the addition. Or I would have, had the gameplay been
    more interesting. Mostly, I remember the levels just
    not being very interesting to traverse, as the game was
    more interested in showcasing how large its levels could
    be rather than making them fun arenas. Sadly, this game
    killed the franchise for years; I'd have liked to see
    a more polished sequel.


    * Unreal Tournament 2004
    Not only Half-Life 2, Doom 3, etc. etc., but also UT2K4.
    Probably the second best game in the franchise (nothing
    will top the original!) it had big levels, solid mechanics
    and gorgeous visuals. Not a favorite of mine, but still a
    solid game.


    * Second Sight
    Another overlooked classic, this third-person shooter
    from Free Radical Design featured a strong story,
    interesting level design, and some really fun psychic
    powers. Mechanically, it wasn't their best game, but
    it still ranks up there as one of the more memorable
    titles of 2004.


    * X-Men Legends
    Yet another console exclusive, "Legends" was a mix of
    bombastic action, RPG mechanics, and Marvel super-heroes.
    It's really hard to argue against that combination! A bit
    too reliant on the "X-Men" movies for inspiration, perhaps,
    but still a lot of fun.


    * Evil Genius
    James Bond meets his match... in you! Build the evil lair
    that you use to commit diabolic crimes, and then trap the
    secret agents that come to stop you! Basically, "Dungeon
    Keeper" but for spies. Unfortunately, some of its humor
    was a bit off, and its mission-based structure (or, at
    the very least, a lack of sandbox mode) kept it from
    being as entertaining as it could have been. But I
    could appreciate the game for its novelty.


    * Lord of the Rings: Battle for Middle Earth
    RTS comes for Middle-Earth. Honestly, not the greatest
    of games and - without its license - it probably wouldn't
    be remembered. But it was fun to fly around the game-
    world (modeled after the movie's visuals) and absolutely
    nothing beat the thrill of riding a few dozen Rohirrim
    horsemen into a mob of orcs, and watching the latter go
    flying from the impact of so much horsemeat and steel!



    Also, some less-memorable games:
    --------------------------------
    These are all sequels to existing franchises and - while
    none of them were bad - neither did they really add much
    to their series. They were just 'more of the same'; fun
    to play, but not really worth spending a paragraph
    to go over each one. (also, I don't really have any strong
    feelings about most of these ;-)

    * Splinter Cell 2: Pandora Tomorrow
    * Hitman 3 Contracts
    * Ace Combat 5
    * Jak 3
    * Chronicles of Riddick: Dark Athena
    * Ground Control 2
    * Gran Turismo 4
    * Metal Gear Solid 3: SnakeEater
    * Need for Speed: Underground 2
    * Sly 2: Band of Thieves
    * Metroid Prime 2: Echoes
    * Medal of Honor: Pacific Assault
    * Syberia 2


    Final Words (and call to action)
    --------------------------------
    So many noteworthy games! I told you 2004 was a year worth reviewing!

    How many did you play? Did I miss any you feel deserve to be
    remembered as some of the great games from a year filled with great
    games? Do you have any memories about specific games?

    C'mon, discuss!


    All my memories goes to NFS U2.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Joshua Allen@21:1/5 to LucLan on Tue Mar 19 08:31:19 2024
    On 3/18/2024 1:21 PM, LucLan wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:


    Warning:
    --------
    So, this is essentially a random ramble, except without me actually
    calling it that. There's no central argument here; no theme; it's just
    me going on endlessly about a long list of games. You have been
    warned.



    Intro:
    ------
    Every now and then, I sift my library by year and there are a few
    years in video gaming that really stand out. 1995 is one; 1998 is
    another. But I've decided to focus on 2004, which was a surprisingly
    full year in video games history. So let's talk about that! (And, yes,
    I know I did something similar a year ago - 'Knowing Your Classics Pts
    1,2 & 3 - but this is a deeper dive into a specific year, which makes
    it completely different ;-)

    Mostly, I just want to talk about the games (so many games)! Hopefully
    this wide-ranging topic will spark conversation. Ignore the stuff that
    bores you and just reminisce about specific games that you liked!
    Think of it as a buffet; lots of semi-appetizing reheated discussions!
    Only read the stuff that looks interesting! Break the thread into
    separate topics! There's gotta be something in this post that
    interests you! ;-)


    2004 is probably most remembered for the release of both "Half Life 2"
    and "Doom 3", so let's get those two out of the way first.


    The Games:
    ----------
    * Half Life 2
    Honestly, "Half Life 2" left me underwhelmed - both in 2004
    and to this day. I know it's well renowned, as far as I was
    concerned it didn't really do anything in FPS games I hadn't
    seen before. Sure, it was done with more polished than a
    lot of other games, but it felt too tightly scripted, its
    gormless hero was dull as dishwater, and it had a lot
    of uninteresting segments. Sure, the gravity gun and
    Ravenholm were neat... but they couldn't carry the game
    by itself. IMHO.


    * Doom 3
    This game similarly left me unexcited on its release,
    although I've come to appreciate the game more as the years
    have gone by. But sure it didn't feel like the earlier Doom
    games we knew and loved, and that annoyed me terribly. But
    even after I warmed up to it, the game's flaws - most
    notably its monster closets and the infamous darkness -
    keep it from being as good as it could have been.



    * Baldurs's Gate: Dark Alliance 2
    A console-only title, the "Dark Alliance" doesn't get
    much love compared to the better-known PC alternatives,
    but it's actually not that bad a game. It's a far
    simpler title than the PC CRPGs, of course, but it has
    its own charm. In some ways, its setting captures
    the 'adventure-land' feel that D&D tries so hard to
    cultivate much better than the Bioware titles (even if
    the PC games better capture the tabletop feel of the game).
    Mechanically simple, but a nice diversion.


    * Viet Cong: Purple Rain
    Admittedly, the core game came out in 2003 and probably
    shouldn't be included in this list; "Purple Rain" is a
    compilation of the core game and the expansion. Still,
    it was this compilation where the game really started
    to gain attention, and anyway, it was the first version
    I played. Despite a number of too-long levels, overall
    it had a verisimilitude to it that few FPS games of the
    day (or even today!) could match. I'm normally opposed
    to remakes and remasters, but I wish this one got
    the full treatment, that's how much I loved it.


    * Onimusha 3
    A console game ported to PC, it was so sloppily done
    that many of its puzzles prompted you to push Playstation
    controller buttons even if you were using a mouse/keyboard.
    Still, its Japanese-weird story was an intriguing departure
    from my normal gameplay, and the combat was colorful and
    fun. "Onimusha 3" was one of those games that made me -
    at the time a stern PC evangelist - start to reconsider my
    opinion on console titles.


    * The Suffering
    I always thought of this game as something released
    on Halloween, but apparently it came out in March. Well,
    I bought it in October, anyway. Its early levels still
    stand out as one of the spookiest experiences I've ever
    played on PC. The feeling doesn't last through the rest
    of the game, but fortunately the setting and gameplay
    are enough to carry it once the scares become
    predictable. One of my favorites.


    * Katamari Damacy
    Another console-exclusive, I didn't actually play this
    one until years later... and then regretted how long it
    took me to discover it. Weird and wonderful, its
    simplistic concept is contrasted by its detailed worlds.


    * Battlefield Vietnam
    BFV - a multiplayer only game - was never one of my
    favorites, but it was one of those games I respected.
    I didn't play a lot of it, but I admired how well it
    captured the mood of the seminal conflict and combined
    it with the needs of the gameplay. Plus, it had a
    rockin' soundtrack, with all the Vietnam War hits!
    There's nothin' like flying a Huey low over the jungle
    blasting 'Fortunate Son'!


    * Farcry
    Not just "Half Life 2" and "Doom 3", but "Farcry" also
    came out in 2004. I told you this was a year of note!
    Sure, the latter half of the game faltered after the
    introduction of the mutants, but between the solid
    first half fighting mercenaries and the awesome visuals
    and giant, detailed open-world, "Farcry" was a fun game
    and a great technology demo.


    * Red Dead Revolver
    Oft forgotten in the shadow of its better-known
    successors, RDR set the stage for those great games. On
    its own, it's not that great to play these days except
    to see how its ideas evolved as the franchise developed.


    * Thief Deadly Shadows
    Generally disliked by "Thief" aficionados, "Deadly
    Shadows" is actually my favorite of the series. Its
    open world, solid - and accessible - stealth mechanics,
    and some great missions make it a very fun game. I think
    its bad reputation comes more from the fact that it
    went third-person and that it was designed for console
    rather than any serious flaws in its implementation.


    * Full Spectrum Warrior
    FSW is a game that, sadly, never founds its niche. It looks
    like a first/third-person shooter, but it's actually more
    of a strategy/ puzzle game; there's a very specific way
    to get past the AI in the levels, and its up to you to
    figure out how to move your troops into the right positions
    to outmaneuver the opposing forces. Its clever mixture
    of real-world tactics and action-game mechanics make it
    another favorite from that era.


    * Myst Uru
    "Uru" was a disappointment to me. It's one of those games
    I really wanted to like; I was hoping it could get me
    re-invested in the "Myst" franchise which, after the first
    game, I'd mostly lost interest in. But it's 'you're
    playing yourself in the game' and weird mixture of modern-
    day sensibilities and Myst-fantasy made for an unconvincing
    melange, and the puzzles and setting remained as
    frustratingly uninteresting as ever.


    * Alpha Black Zero: Intrepid Protocol
    A forgotten FPS, APZ's most interesting feature was that
    it used the "Serious Sam" engine to create a thematically
    interesting but boring-to-play adventure. It has a
    surprisingly interesting sci-fi story, but the levels
    are overly large without much to see or do in them.
    Definitely a case of quantity over quality. Still,
    the narrative inspired me to replay it a few times.


    * Call of Duty United Offensive
    My absolute favorite game in the franchise, "United
    Offensive" is the forgotten expansion to the original
    "Call of Duty". It has some of the best maps in the entire
    series, and some of the best-paced action as well.
    Compared to this, all the rest of the games in the
    franchise were let-downs.


    * WH40K Dawn of War
    The first really successful Warhammer 40K game. Sure,
    there were earlier WH40K video games, and some (like
    "Space Hulk") were quite well received, but "Dawn of War"
    was the first one to really make it big. It was pretty
    fun too, even coming in on the tail-end of the RTS craze,
    with just enough alterations to the formula to make the
    game feel fresh in comparison to its peers.


    * Star Wars Battlefront
    Yup, not just "Farcry" and "Half Life 2" and "Doom 3",
    but "Star Wars Battlefront" too! 2004; what a year!
    Despite its multiplayer focus, I enjoyed this one more
    than "Battlefield Vietnam", partially because of its Star
    Wars setting, but also because it had solo-against-
    bots. Its sequel was, IMHO, the better game, but the
    original "Battlefront" was an exciting taste of what
    was to come.


    * Forgotten Realms: Demon Stone
    Another D&D game; sadly, this one wasn't that good. It
    wasn't horrid - an action/brawler in the style of "LOTR:
    Return of the King" - but it was fairly shallow and
    had a number of overly long and tedious levels. Still,
    it had just enough high-points to keep me playing
    until the end. Oh, and it had fan-favorite Drizzt too.


    * Total War: Rome
    The third game of the Total War series, "Rome" didn't
    really do too much new, but its solid production values
    and good mechanics kept me playing. I never mastered the
    combat but enjoyed it mostly as a 4X strategy game
    (admittedly, missing the whole point of the series).
    Still, its massive battles were fun to look at.


    * Bards Tale
    I quite disliked this one, even though mechanically it
    was quite similar to the "Dark Alliance" series. But it
    felt a bit too simplistic for my taste, and too much of
    its humor revolved in the game pointing out all the
    foibles and stupid tropes of CRPGs... and then repeating
    those same mistakes. If you see why these tropes are so
    stupid, developers, why are you still doing it in your
    own game?!?


    * Kill Zone
    Another console exclusive, and another game I didn't play
    until much later. That's probably for the best, because
    had I played "Kill Zone" in 2004, it probably would have
    undone all the introspection and growth prompted by
    "Onimusha 3", reaffirming my belief in the superiority of
    the PC platform. Admittedly, it wasn't really until
    "Kill Zone 2" that the franchise really took off, but
    the original was too grey, with too-clunky controls
    to be much fun. But I guess when the best FPS you had
    on consoles was "Halo", even "Kill Zone" looked good...


    * Halo 2
    Speaking of which... 2004 also saw the release of
    "Halo 2" (although only on XBox; the PC port wouldn't
    arrive until 2007). I know a lot of people love this game,
    but I think it's the worst of the franchise; ugly, a dull
    story, poorly paced, and just not a lot of fun to play.
    Then again, I liked ODST and Reach, so what do I know?


    * Nexus: The Jupiter Incident
    A "Homeworld" clone, featuring battling starships in 3D
    space. It had a solid story and was, generally, a fun game,
    but a lot of my interest drained away about a third of
    the way into the game, when the hero gained super-science
    gravitic drives that let them replace their rockets and
    spaceships with rotating rings for gravity. I really
    loved the 'realistic' aspect of the game, but it became a
    bit too sci-fi later on for my taste.


    * Vampire: The Masquerade - Bloodlines
    I loved this game's predecessor - "VTM: Redemption" - so
    I had high hopes for this one. But it's setting (modern-
    day Los Angeles) and the vast number of bugs made for a less-
    than-stellar experience. Still, it was an ambitious game
    and even though I didn't enjoy playing it, I nonetheless
    respected the game for what it was trying to do. If only
    the developers hadn't tried to race Valve to be the ones
    to release the first "Source Engine" game...


    * Prince of Persia: Warrior Within
    "Warrior Within" is a sort of guilty pleasure. There's
    so much cringe about this game, not least is the
    scantily-clad villainess or its emo hero. But it
    recaptured the excellent platforming and time-manipulation
    of its predecessor, improved the combat, and had some
    excellent level design. Still one of my favorite games
    in the franchise.


    * Star Wars: Knights of Old Republic 2
    Not quite the game its predecessor was, KOTOR2 was another
    overly-ambitious title let down by its rushed development
    schedule. Its grey-on-grey morality tale was interesting,
    but (IMHO) a poor fit for the Star Wars universe, and the
    clunky combat of the original - and less interesting maps -
    made for a poor experience. Still, more Star Wars was
    always welcome.


    * Tribes: Vengeance
    a.k.a. Tribes 3, this game leveraged a single-player
    campaign into the franchise. Fans of the series hated it,
    but - being single-player focused even then - I welcomed
    the addition. Or I would have, had the gameplay been
    more interesting. Mostly, I remember the levels just
    not being very interesting to traverse, as the game was
    more interested in showcasing how large its levels could
    be rather than making them fun arenas. Sadly, this game
    killed the franchise for years; I'd have liked to see
    a more polished sequel.


    * Unreal Tournament 2004
    Not only Half-Life 2, Doom 3, etc. etc., but also UT2K4.
    Probably the second best game in the franchise (nothing
    will top the original!) it had big levels, solid mechanics
    and gorgeous visuals. Not a favorite of mine, but still a
    solid game.


    * Second Sight
    Another overlooked classic, this third-person shooter
    from Free Radical Design featured a strong story,
    interesting level design, and some really fun psychic
    powers. Mechanically, it wasn't their best game, but
    it still ranks up there as one of the more memorable
    titles of 2004.


    * X-Men Legends
    Yet another console exclusive, "Legends" was a mix of
    bombastic action, RPG mechanics, and Marvel super-heroes.
    It's really hard to argue against that combination! A bit
    too reliant on the "X-Men" movies for inspiration, perhaps,
    but still a lot of fun.


    * Evil Genius
    James Bond meets his match... in you! Build the evil lair
    that you use to commit diabolic crimes, and then trap the
    secret agents that come to stop you! Basically, "Dungeon
    Keeper" but for spies. Unfortunately, some of its humor
    was a bit off, and its mission-based structure (or, at
    the very least, a lack of sandbox mode) kept it from
    being as entertaining as it could have been. But I
    could appreciate the game for its novelty.


    * Lord of the Rings: Battle for Middle Earth
    RTS comes for Middle-Earth. Honestly, not the greatest
    of games and - without its license - it probably wouldn't
    be remembered. But it was fun to fly around the game-
    world (modeled after the movie's visuals) and absolutely
    nothing beat the thrill of riding a few dozen Rohirrim
    horsemen into a mob of orcs, and watching the latter go
    flying from the impact of so much horsemeat and steel!



    Also, some less-memorable games:
    --------------------------------
    These are all sequels to existing franchises and - while
    none of them were bad - neither did they really add much
    to their series. They were just 'more of the same'; fun
    to play, but not really worth spending a paragraph
    to go over each one. (also, I don't really have any strong
    feelings about most of these ;-)

    * Splinter Cell 2: Pandora Tomorrow
    * Hitman 3 Contracts
    * Ace Combat 5
    * Jak 3
    * Chronicles of Riddick: Dark Athena
    * Ground Control 2
    * Gran Turismo 4
    * Metal Gear Solid 3: SnakeEater
    * Need for Speed: Underground 2
    * Sly 2: Band of Thieves
    * Metroid Prime 2: Echoes
    * Medal of Honor: Pacific Assault
    * Syberia 2


    Final Words (and call to action)
    --------------------------------
    So many noteworthy games! I told you 2004 was a year worth reviewing!

    How many did you play? Did I miss any you feel deserve to be
    remembered as some of the great games from a year filled with great
    games? Do you have any memories about specific games?

    C'mon, discuss!


    All my memories goes to NFS U2.
    halo 2
    killzone
    the sims 2

    god i could go on, so many ps2 classics as well
    i am old so much has happened
    gamecube super monkey ball 2

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ross Ridge@21:1/5 to Mike_S@nowhere.com on Tue Mar 19 14:04:16 2024
    Mike S. <Mike_S@nowhere.com> wrote:
    I did not play or care about any of the games in your post. What I
    think this means is that by 2004, I was already sticking to mostly
    older titles.

    I played a few of them, but not in 2004. Rome: Total War was one of my
    first purchases on Steam in 2009 and I got Evil Genius for cheap out of
    a bargin bin around the same time. Farcry I played for the first time
    a year or two ago.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca:11068/
    db //

    --- SoupGate-Win32 v1.05
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  • From Ross Ridge@21:1/5 to spallshurgenson@gmail.com on Tue Mar 19 14:22:16 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    Nintendo GameCube
    Harvest Moon: A Wonderful Life; Legend of Zelda: Four
    Swords; Mario Party 6; Mario Power Tennis; Metroid Prime
    2 Echoes; Paper Mario: Thousand Year Door; Pikmin 2;
    Tales of Symphonia; Viewtiful Joe 2

    I can recommend both Harvest Moon: A Wonderful Life and Tales of
    Symphonia from this list. Both have Windows ports available on Steam.
    Tales of Symphonia is a good entry point to the Tales of series if
    you've never played, though the port's graphics appaear to be just the
    GameCube graphics upresed. On the other hand, A Wonderful Life, called
    Story of Seasons: A Wonderful Life on Steam, has remastered graphics
    and looks pretty nice, but the game is a bit of outlier in the series,
    with a slower pace that not everyone enjoyed.

    Paper Mario: Thousand Year Door is also a good game, but no PC port,
    so emulatoin would be the only way to play on PC.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca:11068/
    db //

    --- SoupGate-Win32 v1.05
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  • From candycanearter07@21:1/5 to Ross Ridge on Tue Mar 19 15:30:10 2024
    Ross Ridge <rridge@csclub.uwaterloo.ca> wrote at 14:22 this Tuesday (GMT):
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    Nintendo GameCube
    Harvest Moon: A Wonderful Life; Legend of Zelda: Four
    Swords; Mario Party 6; Mario Power Tennis; Metroid Prime
    2 Echoes; Paper Mario: Thousand Year Door; Pikmin 2;
    Tales of Symphonia; Viewtiful Joe 2

    I can recommend both Harvest Moon: A Wonderful Life and Tales of
    Symphonia from this list. Both have Windows ports available on Steam.
    Tales of Symphonia is a good entry point to the Tales of series if
    you've never played, though the port's graphics appaear to be just the GameCube graphics upresed. On the other hand, A Wonderful Life, called
    Story of Seasons: A Wonderful Life on Steam, has remastered graphics
    and looks pretty nice, but the game is a bit of outlier in the series,
    with a slower pace that not everyone enjoyed.

    Well, I liked Stardew Valley, so maybe I'll try Harvest Moon.

    Paper Mario: Thousand Year Door is also a good game, but no PC port,
    so emulatoin would be the only way to play on PC.

    I actually did beat it on emulator the first time.
    --
    user <candycane> is generated from /dev/urandom

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  • From rms@21:1/5 to All on Tue Mar 19 11:04:39 2024
    * Doom 3
    My favorite of the franchise. Treat it as a survival horror game: No
    UI, hardest difficulty, original version (not BFG) and a tiny mod to enable projectile dynamic lighting (I believe I still have this file around) and you're good to go.

    * Viet Cong: Purple Rain
    Unbelievably good. Unmatched player stance and weapon handling options, wonderful AI, etc. I played the Defend The Hill level so many times just to glory in it. Not sure if I still have the disc around, alas. Tried to play the sequel but had stutter/pausing issues that I couldn't resolve and gave
    up.

    * Farcry
    "Farcry" was a fun game and a great technology demo.
    FC2 was more my jam, FC1 was decent.

    * Thief Deadly Shadows
    designed for console rather than any serious flaws in its implementation.
    console level size and controller limitations killed this and DX:IW

    * Chronicles of Riddick: Dark Athena
    When VinDiesel was on, he was great; his voice acting, the atmosphere and menace in this title really stood out. I also played it through again with Developer Commentary on, which was great. If you happened to snag the GoG version before it was delisted, it includes the DC.

    * Syberia 2
    I've said this before: All the cutscenes in the game are available from
    the menu, and make a great story just by themselves watched in a row. I enjoyed this game quite a bit for it's resolution of the search for the mammoths

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Spalls Hurgenson on Tue Mar 19 20:00:07 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 16:08 this Tuesday (GMT):
    On Tue, 19 Mar 2024 08:31:19 -0400, Joshua Allen
    <josha12@googlemail.com> wrote:

    On 3/18/2024 1:21 PM, LucLan wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    All my memories goes to NFS U2.

    halo 2
    killzone
    the sims 2

    Did "The Sims 2" come out in 2004? My god, you're right; it did! It definitely deserves a mention.

    I've never entirely warmed up to the entire Sims franchise and,
    really, the only I actually /enjoyed/ playing - if even for a short
    while - was "The Sims 3". Still, "The Sims 2" was notable because it
    took the concepts created in the original game, gave it a good deal of
    needed polish, and made it a game worth playing. It's a game I may not
    like, but that doesn't mean I don't recognize it as a great game.

    It was, probably, the best in the franchise... if only because EA
    hadn't gone /completely/ mad with the idea of nickle-and-diming its
    customers with endless expansions yet. The original "Sims 2" was a
    complete game unto itself; the many expansions only added to the
    experience. Starting with "The Sims 3", EA released base games that
    offered /less/ than their predecesors and demanded players buy
    expansions to make up the lack.

    I /think/ I played SimCity 4 back in the day.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
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  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Tue Mar 19 12:34:52 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    * Half Life 2
    Honestly, "Half Life 2" left me underwhelmed - both in 2004
    and to this day. I know it's well renowned, as far as I was
    concerned it didn't really do anything in FPS games I hadn't
    seen before. Sure, it was done with more polished than a
    lot of other games, but it felt too tightly scripted, its
    gormless hero was dull as dishwater, and it had a lot
    of uninteresting segments. Sure, the gravity gun and
    Ravenholm were neat... but they couldn't carry the game
    by itself. IMHO.

    This I remember but played it late so probably not 2004. Didn't really
    know what the what was and I thought it was because I never got into the original Half Life. Kinda understood later my confusion was normal. Good shooting, big set pieces, memorably difficult fight in the DLC with
    lobbing sticky bombs with the gravity gun.

    * Doom 3
    This game similarly left me unexcited on its release,
    although I've come to appreciate the game more as the years
    have gone by. But sure it didn't feel like the earlier Doom
    games we knew and loved, and that annoyed me terribly. But
    even after I warmed up to it, the game's flaws - most
    notably its monster closets and the infamous darkness -
    keep it from being as good as it could have been.

    I mostly remember the Userfriendly strips about this, along the lines of
    "did you really get a kickass GPU to run a game that mostly displays a
    black screen?" Oh, and the clunky flashlight thingy.

    * Farcry
    Not just "Half Life 2" and "Doom 3", but "Farcry" also
    came out in 2004. I told you this was a year of note!
    Sure, the latter half of the game faltered after the
    introduction of the mutants, but between the solid
    first half fighting mercenaries and the awesome visuals
    and giant, detailed open-world, "Farcry" was a fun game
    and a great technology demo.

    Don't remember much. Jungle warfare. I think people were raving about
    the physics, corpses and guns sliding down hills was a big thing.

    * Nexus: The Jupiter Incident
    A "Homeworld" clone, featuring battling starships in 3D
    space. It had a solid story and was, generally, a fun game,
    but a lot of my interest drained away about a third of
    the way into the game, when the hero gained super-science
    gravitic drives that let them replace their rockets and
    spaceships with rotating rings for gravity. I really
    loved the 'realistic' aspect of the game, but it became a
    bit too sci-fi later on for my taste.

    I remember I played this a little, there may have been a demo? Not
    sure. Didn't really get into it I think.

    * Star Wars: Knights of Old Republic 2
    Not quite the game its predecessor was, KOTOR2 was another
    overly-ambitious title let down by its rushed development
    schedule. Its grey-on-grey morality tale was interesting,
    but (IMHO) a poor fit for the Star Wars universe, and the
    clunky combat of the original - and less interesting maps -
    made for a poor experience. Still, more Star Wars was
    always welcome.

    This I remember. I think I crammed something like 30 hours of game time
    on this into a weekend. So it was captivating but I remember some parts
    were kind of confusing along the lines of "why am I doing this here
    now?" There was a sequence of controlling some unarmed flying drone and
    just avoiding other armed drones since you had no guns... Somehow that
    stands out in my mind as a non-connected part of the game.

    And don't really remember much else. I think the fights went to munchkin
    when you had "force storm" or something like that which usually took out
    most of any mob attacking you. I actually remember at least the
    highlights of the original KOTOR's plot but KOTOR2 is pretty much
    faded. And I think I completely missed the mechanic where you could turn
    some of your team members into Jedi and then found out mid game and then
    had to walk some of those guys to their specific Jedi conversion trigger
    spots.

    So many noteworthy games! I told you 2004 was a year worth reviewing!

    How many did you play? Did I miss any you feel deserve to be
    remembered as some of the great games from a year filled with great
    games? Do you have any memories about specific games?

    I do wonder what I played in 2004. Sure I played the games mentioned
    above but was it in 2004 or later, no idea.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)