• Re: Command & Conquer Ultimate Collection

    From candycanearter07@21:1/5 to Spalls Hurgenson on Fri Mar 8 20:00:08 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 16:58 this Friday (GMT):

    I've mixed feelings about the "Command & Conquer" franchise. On the
    one hand, it was undeniably a ground-breaking game when it first
    released in 1995. It had solid gameplay but its production values -
    right from the start, with its installation program! - were what
    really set it apart from its rivals. Its immediate sequels were quite
    fun too - "Red Alert" was imaginative in setting (oh, and the
    acting!!!!) - and "Command & Conquer 2" added new mechanics and an
    improved engine.

    But with each passing sequel, the magic started to drain away and by
    the time "Command & Conquer 4" was released, I struggled to fight my
    way through the campaign, driven more by a need to 'finish the fight'
    than any real interest in how the game played or what the story was
    about.

    Still, there's a nugget of love for the franchise lodged in my heart,
    so the announcement of an 'Ultimate Collection' bringing the whole
    thing to modern computers - and Steam! - couldn't help but install a
    bit of lust.
    (see here if interested: https://store.steampowered.com/bundle/39394 )

    Especially since the whole thing can be had for under a tenner (in
    American money, at least). That's value on the dollar!

    Of course, calling it the "Ultimate Collection" is a bit of a
    misnomer, since its missing the 'remastered' versions of C&C1 and the
    first Red Alert game. AFAIK, these are just the original games -
    tweaked to work on modern operating systems. It isn't really a single
    bundled game either; you're just buying all 12 games for a reduced
    price.

    I'm not complaining, though. I still own a number of these titles
    /only/ on CD-ROMs, so having an easily-installed digital download
    alone is worth the price to me. I might not get much playtime out of the bundle, but it'll be nice to revist the games, even if only
    briefly.

    Anyone else gonna take EA up on this offer?

    As someone who has never played (or really heard much about) C&C,
    that does sound quite a bit lazy on the part of EA. Though,
    of course, it is nice to have games on a digital format, especially
    since most computers don't have a disk drive anymore.
    --
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  • From rms@21:1/5 to All on Sat Mar 9 18:14:31 2024
    C&C remastered collection is $7 on EA shop also. Various other deals too

    rms

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  • From rms@21:1/5 to All on Sun Mar 10 11:22:02 2024
    C&C remastered collection is $7 on EA shop also. Various other deals too >But then you have to buy (and launch) from EA's app. Bleh. ;-)

    My understanding is buying on steam still requires running the EA
    launcher? Or is that wrong

    rms

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  • From candycanearter07@21:1/5 to rms on Sun Mar 10 19:10:03 2024
    rms <rsquiresMOO@MOOflashMOO.net> wrote at 17:22 this Sunday (GMT):
    C&C remastered collection is $7 on EA shop also. Various other deals too >>But then you have to buy (and launch) from EA's app. Bleh. ;-)

    My understanding is buying on steam still requires running the EA launcher? Or is that wrong

    rms

    Apparently, this collection doesn't.
    --
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  • From Ant@21:1/5 to candycanearter07@candycanearter07.n on Sun Mar 10 19:48:59 2024
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
    rms <rsquiresMOO@MOOflashMOO.net> wrote at 17:22 this Sunday (GMT):
    C&C remastered collection is $7 on EA shop also. Various other deals too >>But then you have to buy (and launch) from EA's app. Bleh. ;-)

    My understanding is buying on steam still requires running the EA launcher? Or is that wrong

    rms

    Apparently, this collection doesn't.

    Can it still play online for multiplayers?
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  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Mon Mar 11 11:49:56 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    Anyone else gonna take EA up on this offer?

    I seriously doubt I will. I remember playing a few missions of the first remastered C&C before losing interest, some time ago.

    But was the Remastered Collection free? I guess cheap since it goes for
    6.99 euros currently.

    Anyways, last time I was really into C&C was C&C3 and that was way back
    in 2007. I remember the single player campaign on GDI side was pretty
    hard but the balance was skewed in favor of vehicles so I could fend off
    the computer guided NOD hordes fairly easily by just parking a couple of
    APCs on bridges or some other choke points and as soon as they upgraded themselves to self healing elite status, it was all fine.

    Later patches changed that balance so I'm just horrified as to how good
    I'd need to be to beat the campaign now.

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  • From candycanearter07@21:1/5 to Spalls Hurgenson on Tue Mar 12 01:01:57 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 23:07 this Monday (GMT):
    On Sun, 10 Mar 2024 19:48:59 +0000, ant@zimage.comANT (Ant) wrote:

    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
    rms <rsquiresMOO@MOOflashMOO.net> wrote at 17:22 this Sunday (GMT):
    C&C remastered collection is $7 on EA shop also. Various other deals too
    But then you have to buy (and launch) from EA's app. Bleh. ;-)

    My understanding is buying on steam still requires running the EA
    launcher? Or is that wrong

    rms

    Apparently, this collection doesn't.

    I installed and ran the following games in the bundle from Steam:

    Command & Conquer (original); Command & Conquer:
    Tiberian Sun; Command & Conquer 4: Tiberian Wars,
    Command & Conquer 3: Kane's Wrath; Command & Conquer:
    Generals, Command & Conquer: Red Alert 3 - Uprising;
    Command & Conquer: Renegade

    None of them launched EA/Origin. As mentioned in an earlier post, C&C4
    did demand I create an account to run the game but it did this without
    the EA App. This was a restriction of the original game when it
    released in 2010.





    Can it still play online for multiplayers?

    From what I can tell, no, you can't.

    Specifically, I can attest that neither C&C2, C&C Generals, C&C
    Renegade, nor Red Alert 3: Uprising have working multiplayer. Some
    require services no longer available (such as Gamespot); others just
    don't work. Attempting to utilize multiplayer in RA3: Uprising, for
    instance, just crashes the game.

    (Although some games do have LAN multiplayer modes, and those may
    still work. However, I haven't tested to see if any of them are
    actually functional. But I wouldn't count on any of these working over
    the Internet)

    There are a number of fan patches which re-enable multiplayer support,
    but a) they aren't included in the bundle, and b) I haven't tested the patches, so I've no idea how well they work. If playing these games
    online is the most important thing to you, I'd recommend you research
    the issue first. Myself, I'm more interested in revisiting the
    single-player campaigns.

    Bit sad that they didn't revive the online services..

    With these releases, EA largely limited themselves to just making
    sure the games will run on Win10/11, and work through Steam. In this,
    it looks like they succeeded admirably. But these are in no way
    remasters; they're the same clunky early 2000s games you probably
    already own on CD-ROM. They just are easier to install and won't bitch
    about running on an OS newer than WindowsXP anymore. Still, at only a
    couple bucks a game (or $10 USD for the lot) I think that's a fair
    price for what you get.




    Although maybe they could have knocked off an extra few dollars for
    making us take C&C4. That was /such/ an awful game. ;-)

    Negative value?
    --
    user <candycane> is generated from /dev/urandom

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  • From candycanearter07@21:1/5 to Spalls Hurgenson on Thu Mar 14 17:10:02 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 18:34 this Tuesday (GMT):
    On Tue, 12 Mar 2024 01:01:57 -0000 (UTC), candycanearter07
    <candycanearter07@candycanearter07.nomail.afraid> wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 23:07 this Monday (GMT):


    Can it still play online for multiplayers?

    From what I can tell, no, you can't.

    Bit sad that they didn't revive the online services..

    Understandable, though. They'd have to invest in recreating not only
    the software but the entire infrastructure of services like Gamespy or MPlayer.com, and there's little financial advantage for their doing
    so. Especially since there are fan-made patches that do the same, and
    are being maintained for free by the end-users.

    Trust a mega-corp to always take the cheaper route. ;-)

    And to shut down fan's efforts to do it.

    Although maybe they could have knocked off an extra few dollars for
    making us take C&C4. That was /such/ an awful game. ;-)

    Negative value?

    Yes.

    It wasn't just that the game entirely changed how C&C played and felt.

    It wasn't just the mandatory online account.

    It was that the game just wasn't fun to play. EA was so fixated on transforming the franchise - the sheen had long since worn off, and
    C&C's popularity in 2010 was tiny compared to what it had been a
    decade earlier - that they desperately tried to shoehorn in new
    mechanics without ensuring they were making an entertaining game. It
    was a tedious chore to play, and had none of the charm of the earlier
    titles. The only reason to play C&C4 was to see how the story ended...
    and even then, it wasn't a satisfying narrative.

    If pressed, I'd have to admit it wasn't TERRIBLE. The game ran, it had competent (if dull) gameplay, and the production values were above
    average. But even for a fallen franchise like C&C, "Tiberium Twilight"
    was sub-par. The series deserved to go out better than it did. That's probably why it's left such a sour taste in my mouth.

    Ah. I've seen that kinda "sequel being worse in every way" a lot of
    times, tho the only thing that comes to mind rn is Paper Mario Sticker
    Star..
    --
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  • From JAB@21:1/5 to All on Fri Mar 15 14:01:25 2024
    On 14/03/2024 17:10, candycanearter07 wrote:
    Ah. I've seen that kinda "sequel being worse in every way" a lot of
    times, tho the only thing that comes to mind rn is Paper Mario Sticker
    Star..

    I think sequels are hard as, well at least for me, what makes the
    original game so special is that it was doing something a bit new and a
    sequel just won't have that. A couple of exceptions I can think of are
    Combat Mission II:Barbarossa to Berlin and Close Combat III: The Russian
    Front. Both of them improved a formula that I really liked but the big
    draw was they were based on the Eastern Front which I just find more interesting. Oh and a special mention to FO:NV.

    Most of the time though, I know I'm not going to enjoy it as much as the
    game that came before.

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  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Fri Mar 15 08:55:22 2024
    On 3/15/2024 6:26 AM, Spalls Hurgenson wrote:
    There are exceptions, of course. "Resident Evil" and "Final Fantasy"
    have had unusual resiliency (although the latter benefitted from not
    being a consistent franchise from the start; each game in the series
    was different enough - in tone, mechanics, and setting - that players
    never came to expect 'more of the same' from a Final Fantasy game to
    begin with. Another example would be the "Call of Duty Games", whose
    lasting longevity baffles me. ;-)

    "I can kill my friends while being Rambo!!!"


    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

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  • From candycanearter07@21:1/5 to JAB on Fri Mar 15 20:40:02 2024
    JAB <noway@nochance.com> wrote at 14:01 this Friday (GMT):
    On 14/03/2024 17:10, candycanearter07 wrote:
    Ah. I've seen that kinda "sequel being worse in every way" a lot of
    times, tho the only thing that comes to mind rn is Paper Mario Sticker
    Star..

    I think sequels are hard as, well at least for me, what makes the
    original game so special is that it was doing something a bit new and a sequel just won't have that. A couple of exceptions I can think of are
    Combat Mission II:Barbarossa to Berlin and Close Combat III: The Russian Front. Both of them improved a formula that I really liked but the big
    draw was they were based on the Eastern Front which I just find more interesting. Oh and a special mention to FO:NV.

    Most of the time though, I know I'm not going to enjoy it as much as the
    game that came before.

    *Sometimes* sequels are actually good, but it usually seems like a way
    to make more money off the brand.
    --
    user <candycane> is generated from /dev/urandom

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  • From candycanearter07@21:1/5 to Spalls Hurgenson on Fri Mar 15 20:40:03 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 13:26 this Friday (GMT):
    On Thu, 14 Mar 2024 17:10:02 -0000 (UTC), candycanearter07
    <candycanearter07@candycanearter07.nomail.afraid> wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 18:34 this Tuesday (GMT):


    Ah. I've seen that kinda "sequel being worse in every way" a lot of
    times, tho the only thing that comes to mind rn is Paper Mario Sticker >>Star..

    It's an understandable happenstance.

    Game is popular. Customers want more. Developer makes sequel that's
    the original game but gussied up. Game sells well. Customers want more
    (but hey, maybe add a few new features?). Developer makes new game
    with new features. Game sells well... but not as well as original.
    Customers happy, but starting to eye other games. Still, they want
    more. Developer makes new game, adds even more new features. Core
    audience happy, but sales are down. Publishers panic; franchise dying!
    Quick, do something! Developers revamp game dramatically, often with a
    much smaller budget (because last game didn't sell that well and
    publisher confidence is low) and with less time to test. But popular franchise name and "new" is all that's needed, right? Customers hate
    it, game bombs.

    (Twenty years later, remaster old game, maybe reboot franchise)

    This problem becomes exagerated if the franchise is farmed out between different developers, some of whom may not really understand what made
    the original so captivating in the same place.

    What so many developers - and gamers - forget is that there's a
    limited longevity to games. The tastes and trends that made a game so
    popular originally won't necessarily apply in five or ten years.
    Similarly, a franchise is often associated with certain ideas and
    mechanics, and if you stray too far from them, you'll alienate your
    core audience, and if you stick too closely, you won't attract new
    customers. The end result: you can't keep milking a franchise and
    expecting it to sell indefinitely. It's better in the long run - for
    both developer and customer - to start investing in a new IP (bolster
    it by saying, "created by developers who made Old IP!") than dragging
    out an old franchise long past its sell date.

    There are exceptions, of course. "Resident Evil" and "Final Fantasy"
    have had unusual resiliency (although the latter benefitted from not
    being a consistent franchise from the start; each game in the series
    was different enough - in tone, mechanics, and setting - that players
    never came to expect 'more of the same' from a Final Fantasy game to
    begin with. Another example would be the "Call of Duty Games", whose
    lasting longevity baffles me. ;-)

    COD is probably surviving off the brand and nostalgia? FF seems
    interesting, but I prefer the Mario RPGS (and PMD) (and Earthbound/M3)
    (and undertale/deltarune) over the traditional stuff.
    --
    user <candycane> is generated from /dev/urandom

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  • From Rin Stowleigh@21:1/5 to candycanearter07@candycanearter07.n on Fri Mar 15 20:12:18 2024
    On Fri, 15 Mar 2024 20:40:03 -0000 (UTC), candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 13:26 this Friday (GMT): >> On Thu, 14 Mar 2024 17:10:02 -0000 (UTC), candycanearter07 >><candycanearter07@candycanearter07.nomail.afraid> wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 18:34 this Tuesday (GMT):


    Ah. I've seen that kinda "sequel being worse in every way" a lot of >>>times, tho the only thing that comes to mind rn is Paper Mario Sticker >>>Star..

    It's an understandable happenstance.

    Game is popular. Customers want more. Developer makes sequel that's
    the original game but gussied up. Game sells well. Customers want more
    (but hey, maybe add a few new features?). Developer makes new game
    with new features. Game sells well... but not as well as original.
    Customers happy, but starting to eye other games. Still, they want
    more. Developer makes new game, adds even more new features. Core
    audience happy, but sales are down. Publishers panic; franchise dying!
    Quick, do something! Developers revamp game dramatically, often with a
    much smaller budget (because last game didn't sell that well and
    publisher confidence is low) and with less time to test. But popular
    franchise name and "new" is all that's needed, right? Customers hate
    it, game bombs.

    (Twenty years later, remaster old game, maybe reboot franchise)

    This problem becomes exagerated if the franchise is farmed out between
    different developers, some of whom may not really understand what made
    the original so captivating in the same place.

    What so many developers - and gamers - forget is that there's a
    limited longevity to games. The tastes and trends that made a game so
    popular originally won't necessarily apply in five or ten years.
    Similarly, a franchise is often associated with certain ideas and
    mechanics, and if you stray too far from them, you'll alienate your
    core audience, and if you stick too closely, you won't attract new
    customers. The end result: you can't keep milking a franchise and
    expecting it to sell indefinitely. It's better in the long run - for
    both developer and customer - to start investing in a new IP (bolster
    it by saying, "created by developers who made Old IP!") than dragging
    out an old franchise long past its sell date.

    There are exceptions, of course. "Resident Evil" and "Final Fantasy"
    have had unusual resiliency (although the latter benefitted from not
    being a consistent franchise from the start; each game in the series
    was different enough - in tone, mechanics, and setting - that players
    never came to expect 'more of the same' from a Final Fantasy game to
    begin with. Another example would be the "Call of Duty Games", whose
    lasting longevity baffles me. ;-)

    COD is probably surviving off the brand and nostalgia? FF seems
    interesting, but I prefer the Mario RPGS (and PMD) (and Earthbound/M3)
    (and undertale/deltarune) over the traditional stuff.

    It's not really that. COD always provided good multiplayer for the
    crowd that enjoys a good hand-eye-coordination challenge. It's always
    been more twitch than tactical.. I can't even call it tactical at all
    because everything moves that fast. But, for those that like the
    genre they seemed to have tapped into a recycleable formula:

    1-Vary the maps
    2-Improve graphics (slightly) over time
    3-Retain the basic mechanics, but tweak them slightly so the player
    feels they are somewhere new

    Within the realm of this genre of multiplayer shooter, that's "all"
    they have to keep doing. I put "all" in quotes because keeping things
    feeling new and different given a set of constraints and finite
    variables is not as easy to do as some would have you to believe.

    It's a lot like music production.. there are only a certain number of
    musical chords and scales available (possible) on a given instrument.
    What makes the difference in the final outcome is how each note is
    played. A really talented artist knows how to add something that the
    listener both relates to, yet at the same time finds newness in. A mega-talented artist knows how to take basic elements the listener is
    already familiar with, and send them somewhere new they'll never
    forget. Problem is, the incentives for the "mega-talented" have been diminishing for a long time now, so in certain genres at least, the
    pool of options has been diminishing for some time.

    COD, for whatever reason (maybe good funding for talent? maybe good management?) has been doing a reasonable job of at least delivering
    consistency to its fans. Yeah it's sort of the same ole in terms of
    gameplay but it's become kind of a dependable staple.

    COD sort of reminds me of the "Tom Petty" of the gaming world. Not
    everybody was a fan, but if you did appreciate his work, my god... his
    ability to deliver more of same was like this never-ending flow that
    kept giving decade after decade. Then he was gone, all at once. That
    seems to have happened to the Battlefield franchise, I hope it doesn't
    happen to the COD franchise as well.

    But no... for those like me who still enjoy it, and the mental
    benefits of keeping our twitch skills current (hand-eye coordination
    fends off dementia supposedly.. or at least we use that as an excuse
    :).. It's not just nostalgia. In fact in the latest release, there
    are a lot of remastered maps from MW3. I'd rather see them create new
    maps. I think they concluded that the old ones were designed better
    than the Gen Zs of today were capable of, thus recycled them with a
    facelift. And that may not be a good omen for gaming in the long run,
    but for those that like COD, its not a bad release at all.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to All on Sat Mar 16 09:11:01 2024
    On 15/03/2024 20:40, candycanearter07 wrote:
    JAB <noway@nochance.com> wrote at 14:01 this Friday (GMT):
    On 14/03/2024 17:10, candycanearter07 wrote:
    Ah. I've seen that kinda "sequel being worse in every way" a lot of
    times, tho the only thing that comes to mind rn is Paper Mario Sticker
    Star..

    I think sequels are hard as, well at least for me, what makes the
    original game so special is that it was doing something a bit new and a
    sequel just won't have that. A couple of exceptions I can think of are
    Combat Mission II:Barbarossa to Berlin and Close Combat III: The Russian
    Front. Both of them improved a formula that I really liked but the big
    draw was they were based on the Eastern Front which I just find more
    interesting. Oh and a special mention to FO:NV.

    Most of the time though, I know I'm not going to enjoy it as much as the
    game that came before.

    *Sometimes* sequels are actually good, but it usually seems like a way
    to make more money off the brand.

    Oh don't get me wrong they can be good but for me it's pretty rare that
    they surpass the original. Did I like BG:II, yes I did but it couldn't
    capture the magic of BG:I. It also didn't help that I find that D&D
    starts to break down when you get to higher levels as the game starts
    being dominated by magic/skills and balanced encounters start going out
    the window.

    You see it the same in films/TV, how many sequels would you find better
    than the original. I can think of ones that I would say were good but
    better, not sure about that. Then you have sequels where they seem to
    have completely forgotten what made the original special, Das Boot is
    top of my list for that. It was all about just some ordinary men going
    about their basically mundane tasks punctuated with sheer terror. That
    just wasn't there in the re-boot.

    --- SoupGate-Win32 v1.05
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  • From Mike S.@21:1/5 to JAB on Sat Mar 16 11:22:35 2024
    On Sat, 16 Mar 2024 09:11:01 +0000, JAB <noway@nochance.com> wrote:

    Oh don't get me wrong they can be good but for me it's pretty rare that
    they surpass the original. Did I like BG:II, yes I did but it couldn't >capture the magic of BG:I. It also didn't help that I find that D&D
    starts to break down when you get to higher levels as the game starts
    being dominated by magic/skills and balanced encounters start going out
    the window.

    I like the way you worded that. I liked BG2 but it just didn't
    'capture the magic' of the first one for me either. And I think the
    reason for that, at least in part, (as you mention here as well) is I
    prefer the low level game more where D&D is concerned. There are so
    many +2 and +3 weapons in the game, it just started getting a bit
    silly to me.

    --- SoupGate-Win32 v1.05
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  • From Lane Larson@21:1/5 to Spalls Hurgenson on Sun Mar 17 15:32:08 2024
    Spalls Hurgenson wrote:

    I've mixed feelings about the "Command & Conquer" franchise. On the
    one hand, it was undeniably a ground-breaking game when it first
    released in 1995. It had solid gameplay but its production values -
    right from the start, with its installation program! - were what
    really set it apart from its rivals. Its immediate sequels were quite
    fun too - "Red Alert" was imaginative in setting (oh, and the
    acting!!!!) - and "Command & Conquer 2" added new mechanics and an
    improved engine.

    But with each passing sequel, the magic started to drain away and by
    the time "Command & Conquer 4" was released, I struggled to fight my
    way through the campaign, driven more by a need to 'finish the fight'
    than any real interest in how the game played or what the story was
    about.

    Still, there's a nugget of love for the franchise lodged in my heart,
    so the announcement of an 'Ultimate Collection' bringing the whole
    thing to modern computers - and Steam! - couldn't help but install a
    bit of lust.
    (see here if interested: https://store.steampowered.com/bundle/39394 )

    Especially since the whole thing can be had for under a tenner (in
    American money, at least). That's value on the dollar!

    Of course, calling it the "Ultimate Collection" is a bit of a
    misnomer, since its missing the 'remastered' versions of C&C1 and the
    first Red Alert game. AFAIK, these are just the original games -
    tweaked to work on modern operating systems. It isn't really a single
    bundled game either; you're just buying all 12 games for a reduced
    price.

    I'm not complaining, though. I still own a number of these titles
    /only/ on CD-ROMs, so having an easily-installed digital download
    alone is worth the price to me. I might not get much playtime out of
    the bundle, but it'll be nice to revist the games, even if only
    briefly.

    Anyone else gonna take EA up on this offer?





    You are wicked to dangle this carrot in front of my eyes.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Spalls Hurgenson on Mon Mar 18 01:50:02 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 21:59 this Sunday (GMT):
    On Sun, 17 Mar 2024 15:32:08 -0500, Lane Larson
    <lnlarson@stoat.inhoin.edu> wrote:

    Spalls Hurgenson wrote:
    (see here if interested: https://store.steampowered.com/bundle/39394 )

    Anyone else gonna take EA up on this offer?

    You are wicked to dangle this carrot in front of my eyes.

    C'mon, get it. You know you want it. All those games, and so
    inexpensive too! Think of how happy this will make The Number! How can
    you resist? Do it, do it, do it!

    ;-)

    The all-consuming number
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)