• What do you think will be the first game to use real AI?

    From Rin Stowleigh@21:1/5 to All on Sat Mar 2 21:39:14 2024
    Real AI in a game would involve the game studying the players habits
    over time, and adapting the game play to it. For decades, marketing
    douchebags have preyed on the imagination and naivete of single player
    gamers by discussing "AI" in games, and leading them to believe that
    machine learning has somehow been incorporated into NPCs and bots. But
    it couldn't be farther from the truth... the only real cognitive
    challenge in gaming over the last 40-50 years (that wasn't an illusion
    of cognitive challenge) has come from multiplayer games, whether
    online or otherwise. Anyone who wanted a challenge against an
    opponent that could, with sentience, actually be aware of the players capability and (potentially) adjust difficulty or ancillary behavior accordingly was pretty much limited to one of two cases: multiplayer
    games (most of which are online) competing against HUMAN players, or
    simply foregoing an understanding of technology altogether, retreating
    into their autistic spectrum world and believing that those storm
    troopers or aliens or whatever they saw
    bobbing/weaving/evading/attacking etc were somehow aware of what the
    player was doing, as opposed to just simple execution of procedural
    if-then logic.

    So, now that AI as a technology is much more advanced (and likewise,
    the term itself is better understood such that game vendors will
    hopefully be less likely to casually toss the term around for fear of
    lawsuit / deceptive sales practices, etc.)....., do you think AI in
    gaming will reach a point where it could convincingly match what's
    already been available in human vs human play online over the last 30
    years?

    AI, as it's currently being sold, on its best day operates off of mass quantities of historic data. It does not perform well on things that
    happened more recently than a few months ago. So unless someone
    (looks at Gabe Newell) invents a way to mine years or decades of data
    about the way a particular player behaves in a game, and uses that as
    basis to offer a feature that allows a game to compete with a player
    against their historic habits, then for the most part AI in games will
    never be a thing.

    Prove me wrong.

    The good news is that a video game doesn't need "REAL AI" to test your
    hand eye reflexes, your puzzle solving ability, or (for most modern
    titles) your willingness to endure insufferable amounts of cutscenes.

    Those who are in search of "a story" in their games (and presumably
    the same audience that led to the crash of video games that long cut
    scenes has caused), will probably find better results simply watching
    TV or movies (at least the acting is better) than a bunch of cobbled
    together 3D rendered cartoons that were funded by misappropriated game development financial decisions.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Rin Stowleigh on Mon Mar 4 07:45:38 2024
    On 3/2/2024 6:39 PM, Rin Stowleigh wrote:

    Real AI in a game would involve the game studying the players habits
    over time, and adapting the game play to it.

    I've read of devs trying just normal game AI (not the real thing) being
    too good and having to deliberately lower it's effectiveness to make
    games not too hard to play against.

    Very obvious in the chess world, would you want to play against a fully functional Deep Blue every time?

    AI chat capabilities are more likely, so the world or NPCs feel more
    real. There's a mod for skyrim where it does this with one an NPC party
    member at least, a strange Vid, but I enjoyed it:

    https://www.youtube.com/watch?v=LXcM4vZA2i0

    And of course using AI to generate more static bits of games, making it
    much faster & cheaper . Art, dialog, plot, voice acting, maps, code
    etc. That seems far more likely, and has probably been done with some
    of that already (especially code) without disclosing it has.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Rin Stowleigh on Mon Mar 4 16:40:09 2024
    Rin Stowleigh <rstowleigh@x-nospam-x.com> wrote at 02:39 this Sunday (GMT):

    Real AI in a game would involve the game studying the players habits
    over time, and adapting the game play to it. For decades, marketing douchebags have preyed on the imagination and naivete of single player
    gamers by discussing "AI" in games, and leading them to believe that
    machine learning has somehow been incorporated into NPCs and bots. But
    it couldn't be farther from the truth... the only real cognitive
    challenge in gaming over the last 40-50 years (that wasn't an illusion
    of cognitive challenge) has come from multiplayer games, whether
    online or otherwise. Anyone who wanted a challenge against an
    opponent that could, with sentience, actually be aware of the players capability and (potentially) adjust difficulty or ancillary behavior accordingly was pretty much limited to one of two cases: multiplayer
    games (most of which are online) competing against HUMAN players, or
    simply foregoing an understanding of technology altogether, retreating
    into their autistic spectrum world and believing that those storm
    troopers or aliens or whatever they saw
    bobbing/weaving/evading/attacking etc were somehow aware of what the
    player was doing, as opposed to just simple execution of procedural
    if-then logic.

    So, now that AI as a technology is much more advanced (and likewise,
    the term itself is better understood such that game vendors will
    hopefully be less likely to casually toss the term around for fear of
    lawsuit / deceptive sales practices, etc.)....., do you think AI in
    gaming will reach a point where it could convincingly match what's
    already been available in human vs human play online over the last 30
    years?

    AI, as it's currently being sold, on its best day operates off of mass quantities of historic data. It does not perform well on things that happened more recently than a few months ago. So unless someone
    (looks at Gabe Newell) invents a way to mine years or decades of data
    about the way a particular player behaves in a game, and uses that as
    basis to offer a feature that allows a game to compete with a player
    against their historic habits, then for the most part AI in games will
    never be a thing.

    Prove me wrong.

    The good news is that a video game doesn't need "REAL AI" to test your
    hand eye reflexes, your puzzle solving ability, or (for most modern
    titles) your willingness to endure insufferable amounts of cutscenes.

    Those who are in search of "a story" in their games (and presumably
    the same audience that led to the crash of video games that long cut
    scenes has caused), will probably find better results simply watching
    TV or movies (at least the acting is better) than a bunch of cobbled
    together 3D rendered cartoons that were funded by misappropriated game development financial decisions.

    I think there was already an indie(?) AI game called Facade that
    looked interesting.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to All on Mon Mar 4 10:23:14 2024
    On 3/4/2024 8:40 AM, candycanearter07 wrote:
    Rin Stowleigh <rstowleigh@x-nospam-x.com> wrote at 02:39 this Sunday (GMT):

    I think there was already an indie(?) AI game called Facade that
    looked interesting.

    Wow, from 2005!

    I remember someone on dragonsfoot playing around with ai.dungeon.com -
    an AI text D&D game. It's more freeform than actual D&D, and you can do
    that with any generative text AI.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Justisaur on Mon Mar 4 19:50:12 2024
    Justisaur <justisaur@yahoo.com> wrote at 18:23 this Monday (GMT):
    On 3/4/2024 8:40 AM, candycanearter07 wrote:
    Rin Stowleigh <rstowleigh@x-nospam-x.com> wrote at 02:39 this Sunday (GMT):

    I think there was already an indie(?) AI game called Facade that
    looked interesting.

    Wow, from 2005!

    Huh, that old? I only heard about it recently..

    I remember someone on dragonsfoot playing around with ai.dungeon.com -
    an AI text D&D game. It's more freeform than actual D&D, and you can do
    that with any generative text AI.

    That stuff is pretty funny sometimes, tho I miss the simplicity
    of something like Botnik (i don't think they operate anymore)
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Stowleigh on Mon Mar 4 14:32:36 2024
    On Sat, 02 Mar 2024 21:39:14 -0500, in comp.sys.ibm.pc.games.action, Rin Stowleigh wrote:


    Real AI in a game would involve the game studying the players habits
    over time, and adapting the game play to it. For decades, marketing >douchebags have preyed on the imagination and naivete of single player
    gamers by discussing "AI" in games, and leading them to believe that
    machine learning has somehow been incorporated into NPCs and bots. But
    it couldn't be farther from the truth... the only real cognitive
    challenge in gaming over the last 40-50 years (that wasn't an illusion
    of cognitive challenge) has come from multiplayer games, whether
    online or otherwise. Anyone who wanted a challenge against an
    opponent that could, with sentience, actually be aware of the players >capability and (potentially) adjust difficulty or ancillary behavior >accordingly was pretty much limited to one of two cases: multiplayer
    games (most of which are online) competing against HUMAN players, or
    simply foregoing an understanding of technology altogether, retreating
    into their autistic spectrum world and believing that those storm
    troopers or aliens or whatever they saw
    bobbing/weaving/evading/attacking etc were somehow aware of what the
    player was doing, as opposed to just simple execution of procedural
    if-then logic.

    So, now that AI as a technology is much more advanced (and likewise,
    the term itself is better understood such that game vendors will
    hopefully be less likely to casually toss the term around for fear of
    lawsuit / deceptive sales practices, etc.)....., do you think AI in
    gaming will reach a point where it could convincingly match what's
    already been available in human vs human play online over the last 30
    years?

    AI, as it's currently being sold, on its best day operates off of mass >quantities of historic data. It does not perform well on things that >happened more recently than a few months ago. So unless someone
    (looks at Gabe Newell) invents a way to mine years or decades of data
    about the way a particular player behaves in a game, and uses that as
    basis to offer a feature that allows a game to compete with a player
    against their historic habits, then for the most part AI in games will
    never be a thing.

    Prove me wrong.

    The good news is that a video game doesn't need "REAL AI" to test your
    hand eye reflexes, your puzzle solving ability, or (for most modern
    titles) your willingness to endure insufferable amounts of cutscenes.

    Those who are in search of "a story" in their games (and presumably
    the same audience that led to the crash of video games that long cut
    scenes has caused), will probably find better results simply watching
    TV or movies (at least the acting is better) than a bunch of cobbled
    together 3D rendered cartoons that were funded by misappropriated game >development financial decisions.

    Probably "Global Thermonuclear War." That or Tic-Tac-Toe. Not sure.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Rin Stowleigh@21:1/5 to All on Mon Mar 4 16:44:00 2024
    On Mon, 4 Mar 2024 07:45:38 -0800, Justisaur <justisaur@yahoo.com>
    wrote:

    On 3/2/2024 6:39 PM, Rin Stowleigh wrote:

    Real AI in a game would involve the game studying the players habits
    over time, and adapting the game play to it.

    I've read of devs trying just normal game AI (not the real thing) being
    too good and having to deliberately lower it's effectiveness to make
    games not too hard to play against.

    Adjusting a game's difficulty through traditional mechanisms is very
    easy though. All they have to do, for example in a combat scenario,
    is lower the range of damage a player can take from an enemy weapon,
    or lower the probability that a shot toward the player registers at
    all, slow the fire rate, increase gun jamming or other failures etc.

    Very obvious in the chess world, would you want to play against a fully >functional Deep Blue every time?

    Well let's not assume that "well implemented AI' and "AI playing at
    its max skill level" are the same things. Let's say for example we
    define a "good chess game" (one that we would want to purchase on the
    grounds it has been optimized for fun factor as opposed to brutal
    human defeat)...

    ... let's take that a step further and say the chess game has a
    "purpose" slider, that can be moved to adjust difficulty across a
    spectrum from left to right. When the slider is moved all the way to
    the right, the chess game is set to improve the players game and train
    them, such that it always plays slightly above the players ability...
    when moved all the way to the left, the game plays just far enough
    below the players ability, that the player will almost always win, but
    in a satisfying way that was not easily achieved.

    So this would imply that the AI has the challenge of learning the
    human player's playing style and playing slightly above or below that
    players skill level. It should never just mercilessly beat the pants
    off them, nor should it ever be so easy that the player can beat the
    computer without focusing.

    This scenario is harder to achieve than just player vs Deep Blue.

    AI chat capabilities are more likely, so the world or NPCs feel more
    real. There's a mod for skyrim where it does this with one an NPC party >member at least, a strange Vid, but I enjoyed it:

    https://www.youtube.com/watch?v=LXcM4vZA2i0

    I think that with AI chatbots becoming increasingly integrated with
    every day chores like product tech support, having "Eliza-like
    conversations" (referring to the conversation simulator Eliza from the
    1960s) is probably not going to produce enough of a wow factor in most
    games for AI to be a worthy selling point or feature.

    And of course using AI to generate more static bits of games, making it
    much faster & cheaper . Art, dialog, plot, voice acting, maps, code
    etc. That seems far more likely, and has probably been done with some
    of that already (especially code) without disclosing it has.

    I'm sure this is already happening now to some extent, but this of
    course is utilizing AI at the content creation level rather than the
    gameplay level.

    I believe in order for a game to legitimately claim it uses AI, there
    needs to be some real-time aspect to it.

    For example, imagine something like Animal Revolt Battle Simulator
    that's a goofy sandbox battle sim. Imagine if none of the 3D models
    were created in advance, but instead the player could use natural
    language to describe what the competitors on each side of the battle
    should be.. like maybe "a half dozen fire breathing dragons against
    one giant cyclops" or whatever, and everything about the art,
    animation and outcome of the battle is a factor of how the player has
    described it and what the model knows about these elements from prior
    learning, much in the way that image generation through DALL-E 3 for
    example works today.

    Granted, what I've just described is probably more of a generative
    animated movie maker than a game, but I think illustrates the point.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to All on Mon Mar 4 13:58:57 2024
    On 3/4/2024 11:50 AM, candycanearter07 wrote:
    Justisaur <justisaur@yahoo.com> wrote at 18:23 this Monday (GMT):
    On 3/4/2024 8:40 AM, candycanearter07 wrote:
    Rin Stowleigh <rstowleigh@x-nospam-x.com> wrote at 02:39 this Sunday (GMT): >>
    I think there was already an indie(?) AI game called Facade that
    looked interesting.

    Wow, from 2005!

    Huh, that old? I only heard about it recently..

    I remember someone on dragonsfoot playing around with ai.dungeon.com -
    an AI text D&D game. It's more freeform than actual D&D, and you can do
    that with any generative text AI.

    That stuff is pretty funny sometimes, tho I miss the simplicity
    of something like Botnik (i don't think they operate anymore)

    Is that https://botnik.org/ voicebox?

    I was looking around and also found this, which looks far more
    interesting than Facade, also released 2023.

    Suck Up! A game where you play a vampire trying to get people to let
    you into their house, it actually listens to what you say through the microphone and has each person react. Pretty primitive looking graphics
    wise. I could imagine this combined with VTM and it might be really impressive.

    A little clip:
    https://www.youtube.com/watch?v=2-C7sLvI-ck

    The game website:
    https://www.playsuckup.com/

    I read it's not on Steam as Steam won't accept actual AI games.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Justisaur on Mon Mar 4 22:28:39 2024
    Justisaur <justisaur@yahoo.com> wrote at 21:58 this Monday (GMT):
    On 3/4/2024 11:50 AM, candycanearter07 wrote:
    Justisaur <justisaur@yahoo.com> wrote at 18:23 this Monday (GMT):
    On 3/4/2024 8:40 AM, candycanearter07 wrote:
    Rin Stowleigh <rstowleigh@x-nospam-x.com> wrote at 02:39 this Sunday (GMT):

    I think there was already an indie(?) AI game called Facade that
    looked interesting.

    Wow, from 2005!

    Huh, that old? I only heard about it recently..

    I remember someone on dragonsfoot playing around with ai.dungeon.com -
    an AI text D&D game. It's more freeform than actual D&D, and you can do >>> that with any generative text AI.

    That stuff is pretty funny sometimes, tho I miss the simplicity
    of something like Botnik (i don't think they operate anymore)

    Is that https://botnik.org/ voicebox?

    Yea! I used to binge their youtube channel, it has some pretty fun
    stuff :)

    I was looking around and also found this, which looks far more
    interesting than Facade, also released 2023.

    Suck Up! A game where you play a vampire trying to get people to let
    you into their house, it actually listens to what you say through the microphone and has each person react. Pretty primitive looking graphics wise. I could imagine this combined with VTM and it might be really impressive.

    A little clip:
    https://www.youtube.com/watch?v=2-C7sLvI-ck

    The game website:
    https://www.playsuckup.com/

    I read it's not on Steam as Steam won't accept actual AI games.

    Oh cool. I think I saw it reccomended on yt, but I assumed
    it was clickbait.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Justisaur on Thu Mar 7 09:25:16 2024
    On 04/03/2024 18:23, Justisaur wrote:
    On 3/4/2024 8:40 AM, candycanearter07 wrote:
    Rin Stowleigh <rstowleigh@x-nospam-x.com> wrote at 02:39 this Sunday
    (GMT):

    I think there was already an indie(?) AI game called Facade that
    looked interesting.

    Wow, from 2005!

    I remember someone on dragonsfoot playing around with ai.dungeon.com -
    an AI text D&D game.  It's more freeform than actual D&D, and you can do that with any generative text AI.


    I'll assume you mean aidungeon.com as the link you gave is for a
    somewhat different site!

    I have played with AI Dungeon and you can use it to play a D&D style
    setting, that's one of many themes, but the way it plays is really quite different. It's more a co-op story game where the player directs the
    action (you can literally say something like I find a key in the
    person's pocket) and the AI makes the story reactive to you. It's fun
    but no substitute for a TT RPG experience.

    I have also seen some videos of people's experience with playing D&D
    with ChatGPT as the DM and it seems quite a mixed bag and not really
    there yet. I've also seen some thoughts on its application in TT RPG's
    in general and some of the places I think it could be useful is in
    aiding the creation of locations and NPC's, either out of game or
    in-game. Personally I quite like those moments where the characters come
    up with a good idea that isn't in the scenario and you then have to make something up on the fly and reward them for being inventive.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ross Ridge@21:1/5 to justisaur@yahoo.com on Thu Mar 7 16:42:10 2024
    Justisaur <justisaur@yahoo.com> wrote:
    I've read of devs trying just normal game AI (not the real thing) being
    too good and having to deliberately lower it's effectiveness to make
    games not too hard to play against.

    Usually though this is because the computer has some advantage over the
    player that doesn't really have anything to do with how smart it is.
    For example in an FPS the computer controlled enemies could easily be
    programed to shoot with pinpoint accuracy even with snapshots fired from
    the hip from long distances. In stragegy games with multiple computer controlled opponentsm, an easy to way for them to gain an advantage is
    for them to gang up on the player.

    Basically, just like in the films, the rebel heroes in games would have a rather hard time of it if they were facing stormtroopers with precise aim.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca:11068/
    db //

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Ross Ridge on Thu Mar 7 10:43:43 2024
    On 3/7/2024 8:42 AM, Ross Ridge wrote:
    Justisaur <justisaur@yahoo.com> wrote:
    I've read of devs trying just normal game AI (not the real thing) being
    too good and having to deliberately lower it's effectiveness to make
    games not too hard to play against.

    Usually though this is because the computer has some advantage over the player that doesn't really have anything to do with how smart it is.
    For example in an FPS the computer controlled enemies could easily be programed to shoot with pinpoint accuracy even with snapshots fired from
    the hip from long distances. In stragegy games with multiple computer controlled opponentsm, an easy to way for them to gain an advantage is
    for them to gang up on the player.

    Basically, just like in the films, the rebel heroes in games would have a rather hard time of it if they were facing stormtroopers with precise aim.

    Or stormtroopers with even a basic idea of which end of the weapon to
    point at the heroes....

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Ross Ridge on Thu Mar 7 20:50:09 2024
    Ross Ridge <rridge@csclub.uwaterloo.ca> wrote at 16:42 this Thursday (GMT):
    Justisaur <justisaur@yahoo.com> wrote:
    I've read of devs trying just normal game AI (not the real thing) being
    too good and having to deliberately lower it's effectiveness to make
    games not too hard to play against.

    Usually though this is because the computer has some advantage over the player that doesn't really have anything to do with how smart it is.
    For example in an FPS the computer controlled enemies could easily be programed to shoot with pinpoint accuracy even with snapshots fired from
    the hip from long distances. In stragegy games with multiple computer controlled opponentsm, an easy to way for them to gain an advantage is
    for them to gang up on the player.

    Basically, just like in the films, the rebel heroes in games would have a rather hard time of it if they were facing stormtroopers with precise aim.

    Another good example is all the rubber banding that happens in
    Mario Kart. Or how the AI got exclusive items in Super Mario Kart.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Dimensional Traveler on Thu Mar 7 20:50:10 2024
    Dimensional Traveler <dtravel@sonic.net> wrote at 18:43 this Thursday (GMT):
    On 3/7/2024 8:42 AM, Ross Ridge wrote:
    Justisaur <justisaur@yahoo.com> wrote:
    I've read of devs trying just normal game AI (not the real thing) being
    too good and having to deliberately lower it's effectiveness to make
    games not too hard to play against.

    Usually though this is because the computer has some advantage over the
    player that doesn't really have anything to do with how smart it is.
    For example in an FPS the computer controlled enemies could easily be
    programed to shoot with pinpoint accuracy even with snapshots fired from
    the hip from long distances. In stragegy games with multiple computer
    controlled opponentsm, an easy to way for them to gain an advantage is
    for them to gang up on the player.

    Basically, just like in the films, the rebel heroes in games would have a
    rather hard time of it if they were facing stormtroopers with precise aim. >>
    Or stormtroopers with even a basic idea of which end of the weapon to
    point at the heroes....

    "Only Imperial Stormtroopers are so precise"
    (full disclosure ive hardly watched any of the starwars movies)
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Zaghadka on Sun Mar 10 09:41:59 2024
    On 04/03/2024 20:32, Zaghadka wrote:
    Probably "Global Thermonuclear War." That or Tic-Tac-Toe. Not sure.


    How about a nice game of chess?

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to All on Wed Mar 13 15:23:42 2024
    candycanearter07 <candycanearter07@candycanearter07.nomail.afraid>
    writes:

    "Only Imperial Stormtroopers are so precise"
    (full disclosure ive hardly watched any of the starwars movies)

    I think that line is from the Star Wars novel, no? It's a little weird
    how in the movies those precise and efficient stormtroopers got whaled
    on by some randos with no military training. And apparently some of the
    randos got promoted to generals too.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ross Ridge@21:1/5 to anssi.saari@usenet.mail.kapsi.fi on Wed Mar 13 15:03:43 2024
    Anssi Saari <anssi.saari@usenet.mail.kapsi.fi> wrote:
    I think that line is from the Star Wars novel, no? It's a little weird
    how in the movies those precise and efficient stormtroopers got whaled
    on by some randos with no military training. And apparently some of the >randos got promoted to generals too.

    "Only Imperial Stormtoopers are so precise" is a line from the first
    movie. Obi-Wan Kenobi says it in regards to "blast-points" on a destroyed
    Jawa crawler, arguing thwy couldn't have be made by Tuskan raiders.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca:11068/
    db //

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to kyonshi on Thu Mar 14 17:00:07 2024
    kyonshi <gmkeros@gmail.com> wrote at 14:13 this Thursday (GMT):
    On 3/13/2024 4:03 PM, Ross Ridge wrote:
    Anssi Saari <anssi.saari@usenet.mail.kapsi.fi> wrote:
    I think that line is from the Star Wars novel, no? It's a little weird
    how in the movies those precise and efficient stormtroopers got whaled
    on by some randos with no military training. And apparently some of the
    randos got promoted to generals too.

    "Only Imperial Stormtoopers are so precise" is a line from the first
    movie. Obi-Wan Kenobi says it in regards to "blast-points" on a destroyed >> Jawa crawler, arguing thwy couldn't have be made by Tuskan raiders.


    Of course at that point we don't know anything about Imperial
    Stormtroopers (besides the boarding action earlier where they actually
    did hit quite a few people), and Obi-Wan has been stuck on Tatooine for
    a while.

    Fair point, he never had experienced how bad aim they were :D
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to kyonshi on Thu Mar 14 14:24:27 2024
    On 3/14/2024 7:13 AM, kyonshi wrote:
    On 3/13/2024 4:03 PM, Ross Ridge wrote:
    Anssi Saari  <anssi.saari@usenet.mail.kapsi.fi> wrote:
    I think that line is from the Star Wars novel, no? It's a little weird
    how in the movies those precise and efficient stormtroopers got whaled
    on by some randos with no military training. And apparently some of the
    randos got promoted to generals too.

    "Only Imperial Stormtoopers are so precise" is a line from the first
    movie.  Obi-Wan Kenobi says it in regards to "blast-points" on a
    destroyed
    Jawa crawler, arguing thwy couldn't have be made by Tuskan raiders.


    Of course at that point we don't know anything about Imperial
    Stormtroopers (besides the boarding action earlier where they actually
    did hit quite a few people), and Obi-Wan has been stuck on Tatooine for
    a while.

    They only appear really bad because of the force sensitive are
    unconsciously altering their aim. All it takes is the tiniest nudge.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Justisaur on Thu Mar 14 17:25:02 2024
    On 3/14/2024 2:24 PM, Justisaur wrote:
    On 3/14/2024 7:13 AM, kyonshi wrote:
    On 3/13/2024 4:03 PM, Ross Ridge wrote:
    Anssi Saari  <anssi.saari@usenet.mail.kapsi.fi> wrote:
    I think that line is from the Star Wars novel, no? It's a little weird >>>> how in the movies those precise and efficient stormtroopers got whaled >>>> on by some randos with no military training. And apparently some of the >>>> randos got promoted to generals too.

    "Only Imperial Stormtoopers are so precise" is a line from the first
    movie.  Obi-Wan Kenobi says it in regards to "blast-points" on a
    destroyed
    Jawa crawler, arguing thwy couldn't have be made by Tuskan raiders.


    Of course at that point we don't know anything about Imperial
    Stormtroopers (besides the boarding action earlier where they actually
    did hit quite a few people), and Obi-Wan has been stuck on Tatooine
    for a while.

    They only appear really bad because of the force sensitive are
    unconsciously altering their aim.  All it takes is the tiniest nudge.

    FANWANK!! FANWANK!! FANWANK!!

    :D

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Justisaur on Fri Mar 15 08:56:30 2024
    On 3/15/2024 8:39 AM, Justisaur wrote:
    On 3/14/2024 5:25 PM, Dimensional Traveler wrote:
    On 3/14/2024 2:24 PM, Justisaur wrote:
    On 3/14/2024 7:13 AM, kyonshi wrote:
    On 3/13/2024 4:03 PM, Ross Ridge wrote:
    Anssi Saari  <anssi.saari@usenet.mail.kapsi.fi> wrote:
    I think that line is from the Star Wars novel, no? It's a little
    weird
    how in the movies those precise and efficient stormtroopers got
    whaled
    on by some randos with no military training. And apparently some
    of the
    randos got promoted to generals too.

    "Only Imperial Stormtoopers are so precise" is a line from the first >>>>> movie.  Obi-Wan Kenobi says it in regards to "blast-points" on a
    destroyed
    Jawa crawler, arguing thwy couldn't have be made by Tuskan raiders.


    Of course at that point we don't know anything about Imperial
    Stormtroopers (besides the boarding action earlier where they
    actually did hit quite a few people), and Obi-Wan has been stuck on
    Tatooine for a while.

    They only appear really bad because of the force sensitive are
    unconsciously altering their aim.  All it takes is the tiniest nudge.

    FANWANK!!  FANWANK!!  FANWANK!!


    I learned a new word today.  Thanks, I hate it.

    You're welcome. :D

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Dimensional Traveler on Fri Mar 15 08:39:31 2024
    On 3/14/2024 5:25 PM, Dimensional Traveler wrote:
    On 3/14/2024 2:24 PM, Justisaur wrote:
    On 3/14/2024 7:13 AM, kyonshi wrote:
    On 3/13/2024 4:03 PM, Ross Ridge wrote:
    Anssi Saari  <anssi.saari@usenet.mail.kapsi.fi> wrote:
    I think that line is from the Star Wars novel, no? It's a little weird >>>>> how in the movies those precise and efficient stormtroopers got whaled >>>>> on by some randos with no military training. And apparently some of
    the
    randos got promoted to generals too.

    "Only Imperial Stormtoopers are so precise" is a line from the first
    movie.  Obi-Wan Kenobi says it in regards to "blast-points" on a
    destroyed
    Jawa crawler, arguing thwy couldn't have be made by Tuskan raiders.


    Of course at that point we don't know anything about Imperial
    Stormtroopers (besides the boarding action earlier where they
    actually did hit quite a few people), and Obi-Wan has been stuck on
    Tatooine for a while.

    They only appear really bad because of the force sensitive are
    unconsciously altering their aim.  All it takes is the tiniest nudge.

    FANWANK!!  FANWANK!!  FANWANK!!


    I learned a new word today. Thanks, I hate it.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Justisaur on Fri Mar 15 20:30:03 2024
    Justisaur <justisaur@yahoo.com> wrote at 21:24 this Thursday (GMT):
    On 3/14/2024 7:13 AM, kyonshi wrote:
    On 3/13/2024 4:03 PM, Ross Ridge wrote:
    Anssi Saari  <anssi.saari@usenet.mail.kapsi.fi> wrote:
    I think that line is from the Star Wars novel, no? It's a little weird >>>> how in the movies those precise and efficient stormtroopers got whaled >>>> on by some randos with no military training. And apparently some of the >>>> randos got promoted to generals too.

    "Only Imperial Stormtoopers are so precise" is a line from the first
    movie.  Obi-Wan Kenobi says it in regards to "blast-points" on a
    destroyed
    Jawa crawler, arguing thwy couldn't have be made by Tuskan raiders.


    Of course at that point we don't know anything about Imperial
    Stormtroopers (besides the boarding action earlier where they actually
    did hit quite a few people), and Obi-Wan has been stuck on Tatooine for
    a while.

    They only appear really bad because of the force sensitive are
    unconsciously altering their aim. All it takes is the tiniest nudge.

    That's..actually a really interesting explanation. If only the movie
    mentioned it..
    (i haven't watched the movies but i assume it's not mentioned
    considering fan perception)
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to All on Fri Mar 15 13:50:39 2024
    On 3/15/2024 1:30 PM, candycanearter07 wrote:
    Justisaur <justisaur@yahoo.com> wrote at 21:24 this Thursday (GMT):
    On 3/14/2024 7:13 AM, kyonshi wrote:
    On 3/13/2024 4:03 PM, Ross Ridge wrote:
    Anssi Saari  <anssi.saari@usenet.mail.kapsi.fi> wrote:
    I think that line is from the Star Wars novel, no? It's a little weird >>>>> how in the movies those precise and efficient stormtroopers got whaled >>>>> on by some randos with no military training. And apparently some of the >>>>> randos got promoted to generals too.

    "Only Imperial Stormtoopers are so precise" is a line from the first
    movie.  Obi-Wan Kenobi says it in regards to "blast-points" on a
    destroyed
    Jawa crawler, arguing thwy couldn't have be made by Tuskan raiders.


    Of course at that point we don't know anything about Imperial
    Stormtroopers (besides the boarding action earlier where they actually
    did hit quite a few people), and Obi-Wan has been stuck on Tatooine for
    a while.

    They only appear really bad because of the force sensitive are
    unconsciously altering their aim. All it takes is the tiniest nudge.

    That's..actually a really interesting explanation. If only the movie mentioned it..
    (i haven't watched the movies but i assume it's not mentioned
    considering fan perception)

    Not specifically, if you extrapolate from

    "The Force is what gives a Jedi his power. It's an energy field created
    by all living things. It surrounds us and penetrates us. It binds the
    galaxy together."

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Justisaur on Fri Mar 15 21:00:02 2024
    Justisaur <justisaur@yahoo.com> wrote at 20:50 this Friday (GMT):
    On 3/15/2024 1:30 PM, candycanearter07 wrote:
    Justisaur <justisaur@yahoo.com> wrote at 21:24 this Thursday (GMT):
    On 3/14/2024 7:13 AM, kyonshi wrote:
    On 3/13/2024 4:03 PM, Ross Ridge wrote:
    Anssi Saari  <anssi.saari@usenet.mail.kapsi.fi> wrote:
    I think that line is from the Star Wars novel, no? It's a little weird >>>>>> how in the movies those precise and efficient stormtroopers got whaled >>>>>> on by some randos with no military training. And apparently some of the >>>>>> randos got promoted to generals too.

    "Only Imperial Stormtoopers are so precise" is a line from the first >>>>> movie.  Obi-Wan Kenobi says it in regards to "blast-points" on a
    destroyed
    Jawa crawler, arguing thwy couldn't have be made by Tuskan raiders.


    Of course at that point we don't know anything about Imperial
    Stormtroopers (besides the boarding action earlier where they actually >>>> did hit quite a few people), and Obi-Wan has been stuck on Tatooine for >>>> a while.

    They only appear really bad because of the force sensitive are
    unconsciously altering their aim. All it takes is the tiniest nudge.

    That's..actually a really interesting explanation. If only the movie
    mentioned it..
    (i haven't watched the movies but i assume it's not mentioned
    considering fan perception)

    Not specifically, if you extrapolate from

    "The Force is what gives a Jedi his power. It's an energy field created
    by all living things. It surrounds us and penetrates us. It binds the
    galaxy together."

    Ohhh ok!
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to All on Fri Mar 15 17:19:40 2024
    On 3/15/2024 1:30 PM, candycanearter07 wrote:
    Justisaur <justisaur@yahoo.com> wrote at 21:24 this Thursday (GMT):
    On 3/14/2024 7:13 AM, kyonshi wrote:
    On 3/13/2024 4:03 PM, Ross Ridge wrote:
    Anssi Saari  <anssi.saari@usenet.mail.kapsi.fi> wrote:
    I think that line is from the Star Wars novel, no? It's a little weird >>>>> how in the movies those precise and efficient stormtroopers got whaled >>>>> on by some randos with no military training. And apparently some of the >>>>> randos got promoted to generals too.

    "Only Imperial Stormtoopers are so precise" is a line from the first
    movie.  Obi-Wan Kenobi says it in regards to "blast-points" on a
    destroyed
    Jawa crawler, arguing thwy couldn't have be made by Tuskan raiders.


    Of course at that point we don't know anything about Imperial
    Stormtroopers (besides the boarding action earlier where they actually
    did hit quite a few people), and Obi-Wan has been stuck on Tatooine for
    a while.

    They only appear really bad because of the force sensitive are
    unconsciously altering their aim. All it takes is the tiniest nudge.

    That's..actually a really interesting explanation. If only the movie mentioned it..
    (i haven't watched the movies but i assume it's not mentioned
    considering fan perception)

    Its not mentioned in any of the Star Wars movies and even if it was how
    would it explain the terrible aim of the evil minions in EVERY other movie?

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Dimensional Traveler on Sat Mar 16 03:00:03 2024
    Dimensional Traveler <dtravel@sonic.net> wrote at 00:19 this Saturday (GMT):
    On 3/15/2024 1:30 PM, candycanearter07 wrote:
    Justisaur <justisaur@yahoo.com> wrote at 21:24 this Thursday (GMT):
    On 3/14/2024 7:13 AM, kyonshi wrote:
    On 3/13/2024 4:03 PM, Ross Ridge wrote:
    Anssi Saari  <anssi.saari@usenet.mail.kapsi.fi> wrote:
    I think that line is from the Star Wars novel, no? It's a little weird >>>>>> how in the movies those precise and efficient stormtroopers got whaled >>>>>> on by some randos with no military training. And apparently some of the >>>>>> randos got promoted to generals too.

    "Only Imperial Stormtoopers are so precise" is a line from the first >>>>> movie.  Obi-Wan Kenobi says it in regards to "blast-points" on a
    destroyed
    Jawa crawler, arguing thwy couldn't have be made by Tuskan raiders.


    Of course at that point we don't know anything about Imperial
    Stormtroopers (besides the boarding action earlier where they actually >>>> did hit quite a few people), and Obi-Wan has been stuck on Tatooine for >>>> a while.

    They only appear really bad because of the force sensitive are
    unconsciously altering their aim. All it takes is the tiniest nudge.

    That's..actually a really interesting explanation. If only the movie
    mentioned it..
    (i haven't watched the movies but i assume it's not mentioned
    considering fan perception)

    Its not mentioned in any of the Star Wars movies and even if it was how
    would it explain the terrible aim of the evil minions in EVERY other movie?

    Plot armor
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to All on Fri Mar 15 21:07:43 2024
    On 3/15/2024 8:00 PM, candycanearter07 wrote:
    Dimensional Traveler <dtravel@sonic.net> wrote at 00:19 this Saturday (GMT):
    On 3/15/2024 1:30 PM, candycanearter07 wrote:
    Justisaur <justisaur@yahoo.com> wrote at 21:24 this Thursday (GMT):
    On 3/14/2024 7:13 AM, kyonshi wrote:
    On 3/13/2024 4:03 PM, Ross Ridge wrote:
    Anssi Saari  <anssi.saari@usenet.mail.kapsi.fi> wrote:
    I think that line is from the Star Wars novel, no? It's a little weird >>>>>>> how in the movies those precise and efficient stormtroopers got whaled >>>>>>> on by some randos with no military training. And apparently some of the >>>>>>> randos got promoted to generals too.

    "Only Imperial Stormtoopers are so precise" is a line from the first >>>>>> movie.  Obi-Wan Kenobi says it in regards to "blast-points" on a
    destroyed
    Jawa crawler, arguing thwy couldn't have be made by Tuskan raiders. >>>>>>

    Of course at that point we don't know anything about Imperial
    Stormtroopers (besides the boarding action earlier where they actually >>>>> did hit quite a few people), and Obi-Wan has been stuck on Tatooine for >>>>> a while.

    They only appear really bad because of the force sensitive are
    unconsciously altering their aim. All it takes is the tiniest nudge.

    That's..actually a really interesting explanation. If only the movie
    mentioned it..
    (i haven't watched the movies but i assume it's not mentioned
    considering fan perception)

    Its not mentioned in any of the Star Wars movies and even if it was how
    would it explain the terrible aim of the evil minions in EVERY other movie?

    Plot armor

    And "Plot Armor" doesn't apply to 'Star Wars' because...?

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Mon Mar 18 00:25:48 2024
    Dimensional Traveler <dtravel@sonic.net> looked up from reading the
    entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On 3/15/2024 1:30 PM, candycanearter07 wrote:
    Justisaur <justisaur@yahoo.com> wrote at 21:24 this Thursday (GMT):
    On 3/14/2024 7:13 AM, kyonshi wrote:
    On 3/13/2024 4:03 PM, Ross Ridge wrote:
    Anssi Saari  <anssi.saari@usenet.mail.kapsi.fi> wrote:
    I think that line is from the Star Wars novel, no? It's a little weird >>>>>> how in the movies those precise and efficient stormtroopers got whaled >>>>>> on by some randos with no military training. And apparently some of the >>>>>> randos got promoted to generals too.

    "Only Imperial Stormtoopers are so precise" is a line from the first >>>>> movie.  Obi-Wan Kenobi says it in regards to "blast-points" on a
    destroyed
    Jawa crawler, arguing thwy couldn't have be made by Tuskan raiders.


    Of course at that point we don't know anything about Imperial
    Stormtroopers (besides the boarding action earlier where they actually >>>> did hit quite a few people), and Obi-Wan has been stuck on Tatooine for >>>> a while.

    They only appear really bad because of the force sensitive are
    unconsciously altering their aim. All it takes is the tiniest nudge.

    That's..actually a really interesting explanation. If only the movie
    mentioned it..
    (i haven't watched the movies but i assume it's not mentioned
    considering fan perception)

    Its not mentioned in any of the Star Wars movies and even if it was how
    would it explain the terrible aim of the evil minions in EVERY other movie?

    Thought the explanation for bad aim of most villain minions was the
    dumbass helmet they are forced to wear that pretty much make it
    impossible to aim?

    ... and of course make it so easy for the enemy (the heroes) to
    infiltrate since everyone has helmets on and cannot see you do not
    belong.

    Xocyll

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Xocyll on Mon Mar 18 15:30:11 2024
    Xocyll <Xocyll@gmx.com> wrote at 04:25 this Monday (GMT):
    Dimensional Traveler <dtravel@sonic.net> looked up from reading the
    entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    [snip]
    Its not mentioned in any of the Star Wars movies and even if it was how >>would it explain the terrible aim of the evil minions in EVERY other movie?

    Thought the explanation for bad aim of most villain minions was the
    dumbass helmet they are forced to wear that pretty much make it
    impossible to aim?

    ... and of course make it so easy for the enemy (the heroes) to
    infiltrate since everyone has helmets on and cannot see you do not
    belong.

    Xocyll

    The asthetic though!
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)