• Re: What Have You Been Playing... IN FEBRUARY 2024?

    From Justisaur@21:1/5 to Spalls Hurgenson on Fri Mar 1 07:51:57 2024
    On 3/1/2024 7:25 AM, Spalls Hurgenson wrote:
    ...
    * Star Wars: Jedi Survivor
    ...
    "Survivor's" worlds are much, much less linear, and
    have a good number of side-quests and hidden-treasures to unearth.
    This gives the player a lot more to do, but absolutely destroys the
    pacing of the story. So much time is wasted searching for plants, or
    'Force echoes' or solving puzzle-like challenge rooms... or simply
    running through regions previously explored to get to the new bits.


    Ugh, I just barely tolerated Fallen Order, I've no desire to play this
    one with that kind of make-work.

    It's strange as a big SW & ST cinema fan, I have little desire to play
    most of the games associated with either.

    ...
    * Star Wars: Dark Forces II: Jedi Knight
    ...

    I can never remember which of these it was I really liked. Might've
    been Jedi Acadamy? Or maybe both this and Academy? I'm not sure I
    liked either enough to go back for a basic remaster.

    What Have You Been Playing... in FEBRUARY 2024?
    An awful lot. The mood struck me to start writing it up yesterday.

    ----- Longer Play -----

    **** Spiderman: Miles Morales - finished
    *** God of War (2018) - finished
    *** God of War 3 - finished
    *** Neir Replicant
    *** 20 Minutes Till Dawn
    **** Saint's Row (2022)

    ----- Flipped -----

    ** Doki Doki Literature Club - finished
    * Super Meat Boy Forever
    ** Kingdom Hearts
    *** Gigabash
    ** Humanity
    * Metal Hellsinger
    ** Caveblazers
    0 Lost Castle
    ** Sail Forth
    ** Rastan


    ----- The Too Long Reviews -----

    **** Spiderman: Miles Morales
    Combat is a bit too fast paced for me, but I really like the game, and I managed to muddle through the combat and finish it. The boss fights
    seems to be insanely long and wore on me a lot. I really liked just
    swinging through town finding low level criminals to beat up on, however
    even those level with you and always gave me a good challenge. Strong recommend for it.


    *** God of War (2018)
    I finished it. I left NG+ and a number of side quests undone, mostly
    the challenge arena and half the Valkaries. Good game, great
    cut-scenes, but a bit much puzzles and far too much climbing. It goes
    in the recommend pile, just barely.

    I started having a burning chest while playing it and thought I really
    need to cut back, it took me awhile but I finally figured out my asthma
    had come back with a vengeance, it's been near on 10 years since I've
    had any attacks. Something bad in the air I guess? Woke up at 3am
    today because of it.


    *** God of War 3.
    I actually started GoW 2, but realized rather quickly I'd played it.
    GoW 3 is visually much better looking, but oviously much less so than
    GoW 2018. I did finish it. I was surprised it actually had about as
    much puzzles and climbing (and guided falling which I hated) as GoW'18.
    It was a bit faster paced, and I liked the combat maybe slightly better.
    I didn't like that I missed some of the health upgrades which seemed
    like it made the game much harder. The cut-scenes/story was horrendous
    in comparison, but o.k. for what it was. Much much shorter than the new
    GoW. I still recommend it.


    *** Neir Replicant
    What is this game? It reminds me a little of an early Zelda: Breath of
    the Wild, being 14 years old, it rather impressed me. So Japanese
    adventure game I guess? It has some puzzles, most of them were fairly
    easy, but there was one that was a bit obtuse I had to look up. A good
    bit of very easy combat playing on normal, I really should have upped
    the difficulty. It was kind of nice having a more relaxing play through though. I didn't finish it before my PS+ sub ran out again, and didn't
    feel a need to go one more month to finish it.

    I am interested in possibly trying the other Neir games, and of course I remember Drakenguard which Neir is an offshoot of. I only played on a
    demo game in a game store, for having the only game where you actually
    fought on and used a dragon in flight. Apparently that game is really
    hard to get ahold of, and doesn't appear on PS+ catalog. I'd probably
    buy this one and play it again on PC if it ever showed up cheap, like $5.


    **** Saint's Row (2022)
    Have I mentioned I hate the same franchise with the same name? Both
    this and God of War (2018) too confusing and a horrible trend. I know, marketing not the game itself. Anyway, Saint's Row was a freebie on
    Epic. I've played it about 20 hours. It started out just o.k. but it's
    been growing on me. It's sort of more ethnically diverse "Friends" as a
    crime empire. The ethnically diverse actually works in this case. Some
    of the new mechanics seemed a bit clunky at first - take-downs, skills,
    perks, weapon upgrades etc. but I've grown to enjoy them. I've been
    enjoying the side missions and combat as well, it reminds me slightly of
    GTA SA gang wars in that respect. There's been a few funny moments, but
    mostly they try a bit too hard. It's not as over the top as SR IV,
    which you would think would please fans. It does just seems kind of
    samey to older (not IV) SR games, which is good. I actually like it
    better than GTA IV or V so far. I'd call it a light game, good for
    blowing off some steam without too much thought. I'm not sure why it's
    so badly reviewed on Steam, I read a few of the bad reviews and they
    didn't strike me as true or really having anything to do with the game,
    the only one that did minorly was that it's just another GTA type game,
    yet Ubisoft gets away with that endlessly and much closer in play
    without the ultra low rating. *shrug*


    *** 20 Minutes Till Dawn
    Bullet Heaven free Epic game. This is way better than I was expecting
    for a freebie, and I'd recommend for anyone who liked Vampire Survivors
    It's a bit quicker to make early progress than VS which is nice, but it
    doesn't look as involved later (VS gets way too involved, ending in AFK
    play which I wasn't interested in.) I played a lot of it when I first
    tried it, but needed a break as it was getting pretty hectic on the 2nd
    map, definately will come back to it. I'm not sure I like the near monochromatic asthetic which makes it hard to distinguish foes, that's
    my only real complaint.

    ** Doki Doki Literature Club
    Well, it was free on Epic. It's not bad for a Japanese teen dark
    romance interactive novel I guess (having never played one before.) It
    was 95% reading with only a short bit of choices. Didn't care for the
    ending I got, I felt like the game was steering me toward a particular
    path, but I'm not succumbing to the emotional blackmail that entails, so
    I stuck with my guns and accepted the ending I got, which I saw coming
    a mile away. That ending was about 2-3 hours of game, so not a lot.
    Glad I didn't pay for it. *shrug*. I was unsure if this should go in
    flipped or not, but the play even though I finished was so short, I did.
    I'd definitely consider other interactive novels that would be more to
    my taste like fantasy or sci-fi, maybe even horror, but romance/tragedy
    not so much.

    * Super Meat Boy Forever
    Free on Epic. I gave it a solid try and got probably 6 or 7 levels in,
    but repeatedly trying to get (near?) pixel perfect platforming was never particularly enjoyable to me. I did like the 'multiplay history' where
    it did a recap of the level showing some portion of the deaths you had following along as different sprites with the one you made it through
    with.

    ** Kingdom Hearts
    (version 1.5 whatever that means) I'd never played a KH game before and
    since it was free to try and so many seem to love them, I gave the first
    one a bit of a try. It just felt too kid oriented for me including the
    combat and especially the cut scene dialog. Running into Goofy and
    Donald Duck while I was expecting to, was pretty much the last straw
    that took me out of any sense suspension of disbelief.

    *** Gigabash
    I remembered shortly after starting this that we got it for free from
    Epic, but I still had time on PS+ for other games so put it down, but
    the 3 levels I got through was pretty cool destroying buildings and
    fighting the army and other kaiju, so it's on my short list of things to
    get to again outside of PS+

    ** Humanity
    Essentially a lemmings game in 3d with some sort of guiding spirits to
    the afterlife or something theme. I liked the theme but being 100%
    puzzles was not interesting to me.

    ** Metal Hellsinger
    A rhythm FPS game. Sounded cool, and since I did so well on "Crypt of
    the Necrodancer", I gave it a try. I could not get the rhythm down to
    any thing better than slightly better than random, so I gave up on that
    rather quickly. I wonder how much that was running it through Streaming
    PS+ though. It seemed a little complicated for the different actions to
    take too so I doubt I'd like it even if was input lag.

    ** Caveblazers
    Free game on Gog. 8-bit roguelite platformer. It's not bad, but a
    little clunky, and progress was a bit slow. One of the big things I
    noticed was it can be played multiplayer locally, which is very unusual
    for such a platformer. If either of my kids wanted to play it, that may
    have bumped it up considerably.

    One thing they did I really didn't like is start you out with really
    high drop rates for powerups on your first character, but after they
    died, they reduced the drop rates to a very slow trickle. It set a
    false expectation of how the game would play and it took me awhile
    before I realized what they'd done, just assuming I was really unlucky
    after that first character. One of those things that sounds good on
    paper but actually doing it was horrible.

    0 Lost Castle
    This was one of the freebies on Epic. A roguelike 4 local player
    dungeon crawl. Soo clunky, the graphics are so ugly as well. This is
    probably the worst of any of the shovelware I've tried in a long long
    time. I'd much rather play any number of ASCII roguelikes than this. I
    can usually find something good about a game, but I've got nothing here.
    Strongly do not recommend.

    ** Sail Forth
    Another Epic freebie. I found the controls a bit too difficult to make
    for a fun game, possibly someone with a penchant for difficult sailing
    and a tolerance of basic polygons might enjoy it. Too bad as otherwise
    I enjoyed the interaction with the other characters leaning heavily into
    pirate talk.

    ** Rastan
    Mame (Arcade Game) - This is one of my favorite arcade games, it just
    doesn't hold up well anymore playing on PC. With probably $20 in
    virtual quarters I got to the last level quickly, remembering the levels
    fairly well. I never have finished the game as the last level is hard,
    and you can't continue on it, and I found myself on my last life
    starting into it, and died very quickly. I think I did once get to the
    last boss back in the arcade days. The music for this arcade game is
    etched into my brain, and I still find it awesome even if the game is
    extremely shallow and ancient now.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

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  • From rms@21:1/5 to All on Fri Mar 1 12:05:52 2024
    What Have You Been Playing... in FEBRUARY 2024?

    Just Lies of P! I'd be done by now, but one of the last boss battles,
    The Nameless Puppet, has stymied me for a week now. I've come to the conclusion that the game *really* wants me to use the Block/Parry mechanic
    for this fight, and that a different weapon than I've been using would be a better choice. For a dark souls-like I'm ok with this, including grinding,
    or 'farming' for souls to level up, which I've been doing the last few sessions. I'll list a couple videos that seem useful to me for learning
    this boss's moveset & a good farming spot, just to illustrate the gameplay: boss fight https://www.youtube.com/watch?v=GgCtfmSsyTc
    farming https://youtu.be/DEe_cZlUq74

    I do like Lies of P, whether you would really depends on your taste for dark souls gameplay, as bosses in particular can be frustrating and difficult, taking many attempts. I'll be installing Homeworld 1 after finishing this

    rms

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  • From candycanearter07@21:1/5 to Spalls Hurgenson on Fri Mar 1 19:05:09 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:25 this Friday (GMT):

    (Double-check the date in the topic? Check.)

    I really shouldn't be able to notice the difference in a single-day,
    but having 29 days in February really feels longer than a mere 28. I
    mean, it /is/ longer but you wouldn't expect the month to feel so much
    more robust just because of the addition of 24 hours. But everything
    feels less rushed because its' there. There's not that sense of 'wait,
    the month is over already?' that I usually get from February. It's
    probably just me.

    Wait, what were we talking about? Oh yeah, what games we played in
    February. Let's get to that, then.



    The List, It Is Already Done
    ---------------------------------------
    * The Callisto Protocol
    * Superliminal
    * Star Wars: Jedi Survivor
    * Star Wars: Dark Forces II: Jedi Knight


    It Keeps Going and Going and Going...
    ---------------------------------------

    * The Callisto Protocol
    You know that meme?
    "Mom! Buy me Frosties!"
    "Now, kiddo, we have Frosties at home!"
    At home: store brand frosted-flake cereal.
    The Callisto Protocol is the store-brand version of "Dead Space".

    That might be selling "The Callisto Protocol" a bit short, though. The implication of the meme is that the 'at home' version is an extremely
    sub-par version of the desired product: the store brand compared to
    the name brand, a 'Romex' watch compared to a Rolex. And, in the case
    of "The Callisto Protocol", that's only half true. It's a very, /very/ obvious clone of "Dead Space", but sub-par? No; not in the least.
    Which isn't to say "The Callisto Protocol" is as good as "Dead Space" because, in all honesty, it's not. But it's still a very good game.
    It's just not /as good/.

    The comparison between the two is one between a good title and a great
    title. "Dead Space" is undoubtedly great; it's spawned sequels - and
    remakes, and comics, and novels, and even movies! - for a reason. It
    has extremely tight and satisfying gameplay, terrific atmosphere, a convincing setting and excellent pacing. It's a masterful example of
    how to write a horror game, with a good mix of suspense, terror and
    action. "The Callisto Protocol" comes close - darn close - but never
    quite matches it.

    It's littlest, subtlest things. It's how the levels are so extremely
    linear, for instance. Because you're given so little opportunity to
    determine your own path, the game feels too much like a funhouse ride;
    you can spot the scares before they jump out at you. It's how the game
    relies just /a bit/ too heavily on monsters that attack you before you
    can react, forcing you into a quicktime event to escape. Once or twice
    is fine ("Dead Space" used the mechanic too) but "The Callisto
    Protocol" doesn't /quite/ have the necessary moderation. It's the
    weapons that never really stand out, even from one another. Picking up
    a new boomstick should be exciting, but all "The Callisto Protocol"
    weapons are unimaginative and undifferentiated.

    But mostly, "The Callisto Protocol" falls behind because it /is/ such
    an obvious clone. If you've ever played "Dead Space" before (or even
    similar games in the genre), you'll find little new with this one.
    Horror works best when it shocks and surprises, and "The Callisto
    Protocol's" reliance on tropes - and especially "Dead Space" tropes -
    steals a lot of its thunder.

    That said, the game is well made. The combat is fun, the visuals are impressive and the action is reasonably paced. It's not quite got the
    same atmosphere as "Dead Space" - it's weaker story and flatter
    characters makes it harder to immerse yourself in the world - but if
    you can forgive a bit of ham in your horror sandwich, it's fine. There
    are a lot worse horror games out there, up to and including "Resident
    Evil". I'd put "The Callisto Protocol" ahead of the lot of them.

    I'm not upset that I grabbed this game over the "Dead Space" remake.
    Even as much of a clone as it is, I prefer playing a new game rather
    than a remake. And "The Callisto Project" is a fine game. It's just
    not quite as good as "Dead Space".



    * Superliminal
    "Superliminal" is what I would call a 'gimmick game'. It's a game
    wrapped around exploring a really neat idea, but beyond that initial
    concept there's really not much too it. A lot of 'first-person
    puzzlers' - or 'Portal-clones', as they're sometimes unfairly called -
    fall into this trap. The problem with these gimmick games is that -
    because they're so mono-focused on their one idea, they overuse it
    until the game's 'gimmick' loses it sense of wonder and novelty, and
    there's little else in the game to fall back upon.

    Admittedly, "Superliminal's" 'gimmick' is clever than most, and they
    explore it in a number of ways. The way you perceive things has actual effects on the reality of the world; the game uses perspective, depth perception, and darkness to trick you in lots of inventive ways. Is
    that object tiny because it's far away or because it's actually small?
    In this game, it's both. Is that a shadow on the ground or a dark pit?
    Yes. Is that a picture on the wall or a 3D object? Depending on where
    you're standing, it's one or the other. Manipulating how you perceive
    things is the key to puzzling your way through the game, and it's fun
    seeing how they developers mess around with a player's expectations.

    But once you get past the novelty of it all, there's very little to
    this game. It's puzzles are ridiculously easy once you understand the
    basics. The game is incredibly short; you can finish it in a single
    hour. There's very little world building, no real characters, and the messaging is trite. Not to mention, the whole point of the game is to "reshape your perceptions" so you can "think outside the box"...
    except you can't do anything EXCEPT for what is intended by the
    developers. You'll NEVER be outside the box in this game.

    The end result is that "Superliminal" feels very much like a
    tech-demo. It's got terrific ideas, but not enough content to make it
    an easy recommendation for anyone to play, much less pay for. Were it
    a bit more fleshed out, this would be an awesome experience, but right
    now it's a bit shallow for my taste.







    * Star Wars: Jedi Survivor
    This is another of those games that's hard for me to rate.

    "Survivor" is, arguably, a better game in almost every regard than its predecessor, "Fallen Order". It's got superior production values, a
    larger game world, a more mature story, and more intricate mechanics.
    It's got more enemies and more things to do overall. It's not without
    its flaws but overall "Survivor" is the more polished game.

    So why don't I like it as much?

    Maybe it's the fact that its story seems sort of pointless; it's a
    tale answering a question that didn't really need to be asked. "Fallen
    Order" told an interesting tale of a lost Jedi trainee trying to find
    his place in the New Order (a.k.a the evil Galactic Empire). For all
    its space-fantasy bombast and operatic ridiculousness, it was a
    relatable tale; who am I now that my guardians (whether they are elder
    Jedi or parents) have left me in the wild and dangerous world?
    "Survivor's" quest was more mundane, seemingly intended to answer a
    question of canon: if Luke Skywalker was the last Jedi, what happened
    to all the other Jedi survivors (answer: the game's hero, Cal Kestis,
    found them a bolt-hole beyond the reach of the Empire). It's an
    interesting quest, but lacks the impact of the original.

    It could be the overly-large open world, too. "Fallen Order" also had
    fairly large maps to explore, but most of the maps were dedicated to
    the main quest, and you'd visit most areas simply by playing through
    the main campaign. "Survivor's" worlds are much, much less linear, and
    have a good number of side-quests and hidden-treasures to unearth.
    This gives the player a lot more to do, but absolutely destroys the
    pacing of the story. So much time is wasted searching for plants, or
    'Force echoes' or solving puzzle-like challenge rooms... or simply
    running through regions previously explored to get to the new bits.

    It could be the sometimes lackluster game design. There were a number
    of times when the solution to the problem wasn't as obvious as it
    could be; an interactable object hidden up on the ceiling that only
    became usable if you were /just/ at the right distance, or a climbable
    wall that wasn't obviously climbable. Some of the new combat skills
    felt a bit pointless, added more to increase the skill-count than for
    any real utility. A lot of the new things-to-do (locating fish for
    your base's fishtank, or seeds for the rooftop garden) seemed
    unnecessary grind that offered no real benefit except to increment the completion percentage.

    There were a few minor technical snafus too. The fact that the game
    had to recompile its shaders on every startup seemed wasteful. There
    were a couple bugs and crashes too. It all felt a bit sloppy and
    unfinished.

    "Survivor" is a good game; do not mistake these issues for serious
    flaws. If you liked the original game of the series, you will almost certainly enjoy this one. But for whatever reason, I'm just not sure
    that you'll like it MORE.




    * Star Wars: Dark Forces II: Jedi Knight
    I guess I'm in a Star Warsy mood this month.

    Of course, the real reason I installed this was to check out the "Jedi
    Knight Remastered" https://www.moddb.com/mods/jedi-knight-remastered
    mod I mentioned earlier this month. And... it's fine. It does what it advertised, improving many of the models, upscaling the textures, and
    working magic with the original game's old, creaky lighting model. The Stormtroopers are now recognizably Stormtroopers, and not some
    nightmarish amalgamation of triangles that - if you squint and hope -
    sort of resemble a Stormtrooper. The rest of the game itself remains
    the same. Which is both its strength and undoing.

    "Jedi Knight" is oh-so-very-much a game released in 1997. Caught in
    that turbulent period between the release of "Quake" and the release
    of "Half Life", it shares qualities of both games and is a satisfying
    clone of neither.

    Its "Quake" lineage (in style, not engine) are obvious. There was, at
    the time, an impetus to push FPS games out of the narrow corridors and abstract locations of Doom into ever-larger, ever-more detailed maps.
    The desire for scale overcame almost every other consideration,
    including whether all this added space actually added to the FUN of
    the game. "Jedi Knight's" maps are impressively large, especially for
    a game released in 1997, but they're often tedious to traverse, with
    gigantic rooms that are often devoid of all but a handful of enemies.
    The remastered mod helps with this a bit; it was a lot worse in 1997,
    when the tiny textures made everything muddy and grey. There's also a
    lot of back-n-forth across areas previously visited; a reminder of the mazelike design that was common to games of that era. Oh, and let's
    not forget the ever-present hunt for the colored keycards necessary to progress to the next area of the map. Yes, this is very much a game
    born in an era when Quake was still held up as the king of FPS games.

    But you can also see the inklings of "Half Life" peeking through.
    There are random NPCs sprinkled throughout. Many of the maps have a
    visibly recognizable purpose in the game-world, even if the technology
    wasn't quite up to the 'environmental storytelling' that "Half Life"
    would later perfect. Story progression was still limited to cutscenes,
    other than a few comments made by the characters. But, oh, what
    terrific cutscenes! Live-action Star Wars, two years before "The
    Phantom Menace" released; it was an oasis in a drought of all things
    Star Wars! Jason Court does a wonderful job of portraying the hero
    Kyle Katarn, and Christopher Neame hams it up as villain Jerec.

    You can also see the lineage of the original "Dark Forces" game too,
    which spiced up the original "Doom" formula with a variety of puzzles.
    'More is better' seemed to be the watchword during "Jedi Knight's" development, and while some of the puzzles were interesting and well-integrated into the world, a good number unnecessarily dragged
    down the gameplay and ruined the pacing. I could have done with less puzzles... but I get why they were there. They were part of the
    franchise's genetics from the start.

    I could have done with a lot less of the platforming too. "Jedi
    Knight's" weird jump mechanics meant you'd often bounce off objects if
    you didn't completely clear them with your leap, which made some jumps
    a lot harder than they should have been. I personally found the
    lightsaber combat to be more aggravating than fun, too... although
    having just come from playing "Jedi: Survivor" (which had excellent lightsaber combat) that is probably to be expected. When I could, I
    stuck with guns; "Jedi Knight" is a lot better as a Star Wars shooter
    than a sword-fighting game.

    I honestly can't say if I actually enjoyed playing "Jedi Knight". It
    was entrancing to revisit and analyze the title as a snapshot of
    gaming trends of the late 90s. The cutscenes were quite enjoyable. I
    was impressed by how much improved the visuals were thanks to the
    Remaster mod. But the gameplay? I struggled to keep playing the game
    at times. It's got neither the smooth style of earlier FPS
    'Doom-clones' nor the well-paced design of later 'Half-Life alikes'.
    It's the awkward teenage years of the franchise; not quite lovable yet sharing qualities we loved from when it was younger and showing signs
    of becoming something great. Fun? Not really. But definitely
    interesting.



    ---------------------------------------

    And that's it for me. February may be a short month, but my lists
    never are! And you?

    What Have You Been Playing... in FEBRUARY 2024?

    Mostly Stardew Valley and emulated games on my modded 3ds
    --
    user <candycane> is generated from /dev/urandom

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  • From rms@21:1/5 to All on Fri Mar 1 12:07:51 2024
    "The Callisto Project" is a fine game.

    Good news! I hope to get to it soon!

    rms

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  • From Justisaur@21:1/5 to rms on Fri Mar 1 12:08:37 2024
    On 3/1/2024 11:05 AM, rms wrote:
    What Have You Been Playing... in FEBRUARY 2024?

      Just Lies of P!  I'd be done by now, but one of the last boss
    battles, The Nameless Puppet, has stymied me for a week now.  I've come
    to the conclusion that the game *really* wants me to use the Block/Parry mechanic for this fight, and that a different weapon than I've been
    using would be a better choice.  For a dark souls-like I'm ok with this, including grinding, or 'farming' for souls to level up, which I've been
    doing the last few sessions.  I'll list a couple videos that seem useful
    to me for learning this boss's moveset & a good farming spot, just to illustrate the gameplay:
    boss fight https://www.youtube.com/watch?v=GgCtfmSsyTc
    farming https://youtu.be/DEe_cZlUq74

    At least there's blocking unlike Bloodborne. I'm good at blocking. The aesthetic in those two vids looks better than the first boss battle I
    saw before too. Both plusses compared to Bloodborne.

    There doesn't seem to be magic in Lies of P, There's not exactly magic
    in BB either and I really felt the lack of a spellcaster class. If you
    count Alchemist as one they're pretty non-magical other than doing
    better with weapons that have elements on them (which isn't particularly special, the weapons you can't use elements on feel better to me.) in
    the early to mid-game and I never got further than that with them. I'm
    still tempted to go back and try alchemist some more, but the ER DLC is supposed to be out next month and I've had all the Souls/Twitch play I
    can stand and am enjoying some more casual games until then.

    Lies of P is on my watch list, if it gets low enough in price, I'll
    probably buy it and give it a try.

    I do like Lies of P, whether you would really depends on your taste for
    dark souls gameplay, as bosses in particular can be frustrating and difficult, taking many attempts.  I'll be installing Homeworld 1 after finishing this

    I am wondering how it feels in speed of reactions required? ER was a
    little on the fast side, but I found workarounds, where DS3 was just
    right for me (except DLC bosses) everything pre DS3 was actually a
    little slow (except for Kalameet in DS1 DLC)

    (The GoW and S:MM were all considerably too fast/frenetic for my comfort level.)

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to All on Fri Mar 1 12:16:54 2024
    On 3/1/2024 11:05 AM, candycanearter07 wrote:

    Mostly Stardew Valley and emulated games on my modded 3ds

    *high fives Candycane* You looking forward to the 1.6 release? :)

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Fri Mar 1 15:22:49 2024
    I am wondering how it feels in speed of reactions required? ER was a
    little on the fast side,

    I'd say its reasonable in most situations as you only face 2 or 3 foes at once, and the blocking mechanic provides breathing room, as well as a health recovery mechanic (by attacking soon after a block), and the 'perfect parry' window seems much larger than in ER to me. There are various parrying
    upgrades as well. And yeah, no magic, just status effects with coatings or throwables

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Dimensional Traveler on Sat Mar 2 05:06:00 2024
    Dimensional Traveler <dtravel@sonic.net> wrote at 20:16 this Friday (GMT):
    On 3/1/2024 11:05 AM, candycanearter07 wrote:

    Mostly Stardew Valley and emulated games on my modded 3ds

    *high fives Candycane* You looking forward to the 1.6 release? :)

    Thanks. And yeah, 1.6 looks really fun.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Spalls Hurgenson on Sat Mar 2 07:21:08 2024
    Resumed my Diablo 4 and Duo Lingo's math finally. Now, I'm busy again! :(


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    (Double-check the date in the topic? Check.)

    I really shouldn't be able to notice the difference in a single-day,
    but having 29 days in February really feels longer than a mere 28. I
    mean, it /is/ longer but you wouldn't expect the month to feel so much
    more robust just because of the addition of 24 hours. But everything
    feels less rushed because its' there. There's not that sense of 'wait,
    the month is over already?' that I usually get from February. It's
    probably just me.

    Wait, what were we talking about? Oh yeah, what games we played in
    February. Let's get to that, then.
    ...
    And that's it for me. February may be a short month, but my lists
    never are! And you?

    What Have You Been Playing... in FEBRUARY 2024?




    --
    "In those days John the Baptist came ... saying, 'Repent, for the kingdom of heaven is near.'" --Matthew 3:1-2. Slammy colony Friday.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Sat Mar 2 11:03:02 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    What Have You Been Playing... in FEBRUARY 2024?

    * Horizon Forbidden West

    Playstation game, four or five. I have neither so I’m playing this
    streaming on my PC via PS Plus. I think I’ll make another post about
    that.

    I liked the predecessor (Horizon Zero Dawn) a lot but story wise, that
    game’s an intro. Some of the major players in the world were introduced
    and an apocalypse averted but huge questions remained. In fact it felt a
    little like the first Mass Effect game.

    On to the next game then. I’ve played maybe 20 hours, it took about 15
    hours of intro and starter area to get into the titular Forbidden West.

    Exploring, inspecting things, discovering some hidden gems,
    figuratively and actually. Side missions, main missions, collecting
    stuff for crafting upgrades. So much the same as the previous game but there’s way more of it. More enemies, more weapons, more skills, more everything it seems. Story is the main thing for me and I expect I’ll
    get some answers at least for some of the major questions the first
    game left open.

    Fighting the basic bots seems a little harder than it used to be,
    seems like I can get killed pretty easily if I don’t pay
    attention. Kinda follows from the situation that they have cannons now
    and aren’t afraid of using them from range. It seems like in the
    previous game they weren’t quite so hot on the trigger and the cannons
    seemed to be there so you could rip them off and whale on the bots a
    little for a change.

    For now it seems easier to dodge their melee attacks at close
    range. Especially since I’m aiming my bow with a wobbly analog stick
    now.

    After I reached the titular Forbidden West, I’m a little
    discouraged. The whole map is open now, it’s full of stuff to visit and quests to complete. Main plot hasn't even really started yet. Also this
    is an action game with plot and stats. So sure, you can approach a
    murder mission any way you like but it’s still a murder mission and
    there’s no place for anything else. Skill trees are six now but they are
    all about combat. I wish it were a little more RPG, especially as I
    don’t much like the combat. Well, the first game was praised for that so
    of course they put more of it in.

    Anyways, I expect a few dozen hours of enjoyable play out of this.

    * Borderlands 3

    Well, with Valentine’s day in February I thought it’d be fun to play
    the "Broken Hearts Day" event. Enemies are supposed to spawn some
    hearts and once you shoot those, they get killed horribly or you get a
    buff. Unfortunately, the hearts didn’t spawn much. I went on a rampage
    in Lectra City and elsewhere but got maybe five hearts. You get a
    legendary rifle for 100 hearts broken and an SMG for somewhat less but
    this seemed like it’d take a while.

    Also, BL3 is crashy now, with some kind of memory error every now and
    again. Didn’t look like my RAM was full in the task manager though. Or
    is it an omen, a chance to let the upgrade faery out of its box? I think
    I’ve had 16 GB RAM in my gaming desktop since the decade before last and popping in another 16 GB doesn't even cost much...

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Spalls Hurgenson on Sat Mar 2 11:17:20 2024
    On Fri, 01 Mar 2024 10:25:50 -0500, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    ---------------------------------------

    And that's it for me. February may be a short month, but my lists
    never are! And you?

    What Have You Been Playing... in FEBRUARY 2024?


    Talos Principle II
    ``````````````````
    I finished TP2. Interestingly, I got *an* ending, but I think the endings
    are pretty much "here are the consequences of your choices." I'm not sure there's a good ending or a bad ending. There's the ending you choose. It
    was extemely open-ended: A "you did *this*, good luck with that." It is possible that the ending I got was this way because the writers bit off
    more than they could chew.

    If I want to consider what I choose "the good ending"* then I got the
    good ending. I solved every puzzle. I saved everyone I could. I restored mankind. I encouraged exploration and growth. I pissed off a bunch of theocrats. I love pissing off theocrats, so win.

    The puzzles ranged from amusing to satisfying, with several very
    rewarding "aha!" moments. The last "gold" puzzle** was disappointingly
    easy. Otherwise, a very satisfying bunch of puzzles, an engaging story,
    and an ending that leaves more questions than provides answers.

    The graphics are nothing short of stunning. Very imaginative settings
    too. I actually stopped to enter "photography mode" at points.

    So nice game. I enjoyed it a lot. If you don't like the laser beam
    puzzles in Talos, I don't recommend it. There are other puzzle elements,
    but like the first game, it leans heavily on sometimes mind-bending webs
    of non-intersecting beams. Lotta beam puzzles.

    Now I have to go and try out the other endings. Some of them may require
    me going back and making a key decision another way. That would require a
    full replay, as there is only a checkpoint save. I might do that, I might
    not.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten


    * Which is likely because it's a question about personal philosophical
    belief and your level of secular humanist faith

    ** Gold puzzles are the highest difficulty level of puzzle and many are
    similar to the extreme difficulty level of the DLC "Road To Gehenna."

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Sat Mar 2 10:22:23 2024
    Just Lies of P! I'd be done by now, but one of the last boss battles,
    The Nameless Puppet, has stymied me for a week now. I've come to the
    conclusion that the game *really* wants me to use the Block/Parry
    mechanic for this fight, and that a different weapon than I've been using
    would be a better choice.

    At least there's blocking unlike Bloodborne. I'm good at blocking.

    Sure enough, as soon as I'd switched weapons to one with a stronger
    physical attack, blocking a bit more, and even scoring a perfect parry, I
    beat him after a few tries and finished the game. I started a NG+ game immediately afterwards and can see right away I'd get more insight into the plot by continuing (also the post-credits scene hints at dlc or even a
    sequel) but....sigh, so many other titles to play.

    I'll keep it installed, and look at exporting the savefiles from the
    Gamepass install to steam if I end up buying it there, that appears to be possible. Will also read the original Pinocchio fairy tale, and watch del Toro's movie; that I'm still interested in seeing more means I enjoyed Lies
    of P :)

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Rin Stowleigh@21:1/5 to All on Sat Mar 2 17:03:27 2024
    I resume my prior game save for Far Cry 5, I had never completed the
    main story.

    I remember when it first came out being somewhat disappointed that the
    world didn't draw me in more than it did. The premise seemed
    interesting enough on paper, but in the end there was nothing really
    about the vibe or atmosphere the game created to make it feel any
    different than any other open world shooter.

    But all these years later, it actually holds up pretty well compared
    to the never ending stream of disappointments over the last few years.
    I guess in 2018 my expectations for games were higher... the bar has
    been lowered by most of the crap that's come out since then, so now
    this game is somehow more enjoyable.

    I did enjoy Far Cry 6 and finished the main quest line.. and
    occasionally fire it up for one of the many side missions I ignored
    during my playthrough. So I should probably make an effort to get FC5
    into the same state.

    Folks can say what they will about the FC series... yeah, its
    predictable and yes I wish they would find a way to not build x ray
    vision into the experience... but the FC series can still be a good
    time.

    About multiplayer, FC6 did not have MP... so I have been dablling in
    FC5 "arcade".. it is worthwhile, if nothing else for the variety of
    the maps. It's nothing like the multiplayer masterpiece FC2 was, but
    there is fun to be had there and debatably infinite replayability if
    you're into MP shooters.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Sat Mar 2 15:46:36 2024
    On 3/2/2024 10:03 AM, Spalls Hurgenson wrote:
    On Sat, 02 Mar 2024 11:03:02 +0200, Anssi Saari <anssi.saari@usenet.mail.kapsi.fi> wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    What Have You Been Playing... in FEBRUARY 2024?

    * Horizon Forbidden West

    I still have to finish playing "Horizon: Zero Dawn". I started it on
    (a friend's) Playstation but didn't get much beyond the first region.
    I acquired it some time back on PC and it's been on my 'to-play' list
    for a while... but I keep getting distracted.

    I'm easily distract.... ooh, a squirrel!

    Does the squirrel have a free game?!

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Zaghadka on Sun Mar 3 11:17:13 2024
    On 02/03/2024 17:17, Zaghadka wrote:
    Talos Principle II
    ``````````````````
    I finished TP2. Interestingly, I got*an* ending, but I think the endings
    are pretty much "here are the consequences of your choices." I'm not sure there's a good ending or a bad ending. There's the ending you choose. It
    was extemely open-ended: A "you did*this*, good luck with that." It is possible that the ending I got was this way because the writers bit off
    more than they could chew.

    Glad you enjoyed it but although I'm still playing it, it hasn't quite
    grabbed me in the way the TP1 did. Not entirely sure why as I still
    think TP1 is a PC classic and I've played it through three times, well
    only once to the actual end and the second two times I thought that I
    really can't be bothered to go complete the timed end level.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Rin Stowleigh@21:1/5 to spallshurgenson@gmail.com on Sun Mar 3 20:13:52 2024
    On Sun, 03 Mar 2024 18:42:51 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    The FarCry series - and Ubisoft games in general - usually have a
    fairly robust and enjoyable game-loop. I don't think anyone really
    complains about that. You start one of their games, and it's really
    easy to get lost in their worlds, doing mission after mission. The
    gunplay is exciting, there's a lot of stuff to discover, and the
    worlds are vibrant and beautiful.

    I think the biggest complaint people have about their games is that
    they are all too similar to one another; that if you've played "FarCry
    3" then you've played "FarCry 4, 5 and 6" too... and pretty much
    "Watch Dogs" and "Assassins Creed" too. Personally, I also take issue
    with the writing (the story, characters and dialogue) too, since
    they're rarely worth bothering with.

    FarCry games are like fast-food; you know they aren't very good but
    they're quick and easy, they don't take much personal investment to
    enjoy, and whichever one you pick you can be sure what the game will
    be like. It won't be good, it won't be fulfilling, but it'll help pass
    the time until someething better comes along.

    And sometimes knowing approximately what you're going to get, with
    appropriate variation applied to it, is a good thing.

    It probably gets taken too far in games. Once a gaming "engine" is
    developed or a studio feels they have a "winning formula" in place,
    the focus then drifts away from the actual mechanics of gameply and
    more toward "content creation"... focus on character dialog, cutscene animations, and other things which I understand are important to some,
    were never really part of what made games appealing in the first
    place. When video gaming first emerged, it was all about the hand-eye coordination challenges presented to the player. But as it evolved, a
    sort of hollywood-like douche-factor seemed to take over where the
    emphasis was on story and character development (something MUCH better
    done in film and should have been left there), and a departure from
    what made games fun in the first place.

    As kudos to the FC series, they still seem to recognize that a lot
    folks couldn't give FuckAll(tm) about the story.... how does it play?
    And they do reasonably well at that side of things.

    In order for gaming to get back on track in general, there needs to be
    a focus on the interactivity and mechanics of gameplay and the
    suspension of disbelief... yes a lot of the time that's going to
    involve shooting something (whether human opponents or aliens etc.) a
    and any political hurdles to that are probably not going to help
    matters.

    The way woke politics is headed in gaming currently, someone somewhere
    is going to try to ban "aggression in gaming". This means that any
    game which allows anything other than calm negotiation out of a
    hotspot will be illegal to publish at the rate things are going.. It's
    already happening now as politics has creeped into, and impacted
    funding investments in game development, making sure than treatment of political agendas doesn't create unwanted media attention.....and of
    course that impacts the titles we will be able to actually play.
    "Inclusion" elements have been prioritized over fun factor, which is
    not a good idea because games need to be fun to succeed.

    I want headshots and measurable metrics for my performance, or I spend
    my gaming dollar elsewhere (including non-gaming hobbies like music
    production) :) To underline how much I really mean that, I spent over
    $10k on music hardware gear last year, yet have not upgraded my gaming
    PC or even cared to do so since late 2018. And why would I? Has
    there been a game released in the last 5 years that I care about that
    would actually benefit from something greater than a i9-9900 and
    RTX2080? Not at 1080p, to my knowledge. And playing at higher
    resolutions in MP shooters just means a smaller opponent head to aim
    at, so that in itself isn't a benefit.

    While I would love nothing more to believe that I've just gotten old
    and cranky that things are no longer as I remember them, when I watch
    YT, I see a lot of the current targeted gaming demographic saying the
    same thing I am.. recognizing the fun factor of older games,
    exhausted with newer titles, etc. I'd love to see it get turned
    around and I'm sure there will be the occasional gem emerge, but I'm
    not holding my breath.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Spalls Hurgenson on Sun Mar 3 17:36:07 2024
    On 3/2/2024 10:00 AM, Spalls Hurgenson wrote:
    On Fri, 1 Mar 2024 07:51:57 -0800, Justisaur <justisaur@yahoo.com>
    wrote:

    On 3/1/2024 7:25 AM, Spalls Hurgenson wrote:




    ** Kingdom Hearts
    Wait... is Kingdom Hearts on PC now? Or have you been cheating on the
    PC platform? ;-)

    No... and Yes. Playing it on PS+ Premium Streaming with the app on the
    PC, along with most of the games the past 4 months I've played.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to Dimensional Traveler on Mon Mar 4 08:57:03 2024
    Dimensional Traveler <dtravel@sonic.net> writes:

    On 3/2/2024 10:03 AM, Spalls Hurgenson wrote:
    On Sat, 02 Mar 2024 11:03:02 +0200, Anssi Saari
    <anssi.saari@usenet.mail.kapsi.fi> wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    What Have You Been Playing... in FEBRUARY 2024?

    * Horizon Forbidden West
    I still have to finish playing "Horizon: Zero Dawn". I started it on
    (a friend's) Playstation but didn't get much beyond the first region.
    I acquired it some time back on PC and it's been on my 'to-play' list
    for a while... but I keep getting distracted.
    I'm easily distract.... ooh, a squirrel!

    Does the squirrel have a free game?!

    Well, you can hunt squirrels in game at least.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Mon Mar 4 10:03:11 2024
    On 03/03/2024 23:42, Spalls Hurgenson wrote:
    The FarCry series - and Ubisoft games in general - usually have a
    fairly robust and enjoyable game-loop. I don't think anyone really
    complains about that. You start one of their games, and it's really
    easy to get lost in their worlds, doing mission after mission. The
    gunplay is exciting, there's a lot of stuff to discover, and the
    worlds are vibrant and beautiful.

    I think the biggest complaint people have about their games is that
    they are all too similar to one another; that if you've played "FarCry
    3" then you've played "FarCry 4, 5 and 6" too... and pretty much
    "Watch Dogs" and "Assassins Creed" too. Personally, I also take issue
    with the writing (the story, characters and dialogue) too, since
    they're rarely worth bothering with.


    I'll leave FC:1 out of the equation as it's just quite a different game
    and move onto the others I've played. FC:2, I found the whole experience
    pretty meh as both the environment and combat I quickly came repetitive
    to me. Go here, shot the bad guys (who will basically stand in front of
    you waiting to die) and then rinse and repeat. FC:3 felt better in that
    respect but the story was just awful and off the top of my head I can't
    think of protagonist that I've found more irritating. It's hard to enjoy
    a game where you cheer when you character dies.

    Some thing I think that HL:1/2, and to a lesser extent, FC:1 did well is
    they provided a range of environments to keep my interest up. Thinking
    back to HL:2 each level almost felt like you were playing a different FPS.

    Overall though I agree, they just seem to recycle the same formula again
    and again. Unfortunately that seems the norm for much of triple-A gaming
    now.

    FarCry games are like fast-food; you know they aren't very good but
    they're quick and easy, they don't take much personal investment to
    enjoy, and whichever one you pick you can be sure what the game will
    be like. It won't be good, it won't be fulfilling, but it'll help pass
    the time until someething better comes along.

    I can't say I'm a fan of fast food chains* but as you say you know what
    you're getting (neither pleasant or unpleasant, well Subway is the
    latter) but the only time I go to one is when we are out and about
    (mostly a long drinking session) and it's just convenient when you get
    to the stage of must have some food. The difference is Burger King don't
    charge £50 for a meal.

    *KFC is an exception to this as it's the one chain that we do occasional
    think we fancy some tonight, bargain bucket here we come.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to wipnoah@gmail.com on Tue Mar 5 17:25:08 2024
    H1M3M <wipnoah@gmail.com> wrote at 12:59 this Tuesday (GMT):
    Spalls Hurgenson wrote:

    What Have You Been Playing... in FEBRUARY 2024?


    This is going to be pretty short and lacking in formatting, so
    appologies in advance.

    - The Great Ace Attorney: Resolve
    Second game in the Collected edition. It's a lot better that the first
    one, and we finally get to see the Real "Watson" Working with Sholmes
    (game was released before the copyright expired in the US), but at 40
    hours, it left me extenuated.

    That game has taken me quite a few months to complete, with considerable breaks due to the January exam season. Ever since I took the final exam
    in early February (and passed with flying colours), I have been jumping
    from one game to another, unable to settle on one. But to name a few ones...

    Owlboy, Turnip Boy commits tax evasion, Clannad, Wonderboy: The Dragon's Trap, Super Mario Land 2 (on an actual Snes with a Super Gameboy
    adapter), Final Fantasy VII Remake Intergrade... Just a few hours each.

    Retro gamer, nice!

    In the end, I settled on Splatoon 3 and I am halfway through the story mode.


    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Wed Mar 6 11:11:03 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    I had no emotional connection to any of them, so when I met an orc a
    second time I really didn't care that he was the same guy I'd a run in
    with a few hours back. He was just another in a long line of hitpoint
    bars that needed to be whittled down to zero.

    I actually did care, because the same stupid orc would keep showing up
    despite being killed! I think I googled to the conclusion that you have
    to remove their ugly heads from their shoulders or otherwise really
    really kill them to cause permanent death but it wasn't always that
    easy.

    Other than the fighting, I did like the little glimpses of Middle-earth
    lore in the original.

    I didn't play the second game very long, but the mechanics seemed
    pretty much the same in that one too. And - regardless of their level
    - killing orcs got pretty old after a while.

    I think the reviews said much the same so I didn't bother.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)