• Re: What Have You Been Playing... IN JANUARY 2024?

    From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Thu Feb 1 11:43:59 2024
    On 2/1/2024 9:45 AM, Spalls Hurgenson wrote:

    But how about you? Because we all want to know:

    What Have You Been Playing... in JANUARY 2024?

    Some 'Dave the Diver' and 'Rise to Ruin'.

    Rise to Ruin is an older game that I'm sure anyone who is interested in
    it already knows what its like. I'm slowly grinding away at individual
    maps to conquer the world. I'm down to about four.

    Dave the Diver is a weird little frustrating game. You play Dave, who
    is a diver in a mysterious Blue Hole. The basic routine is dive during
    the day, catch fish to give to your partner Bancho to make sushi at your
    sushi restaurant. But.... Well, there are these Sea People
    (mermen/maids) who want you to help as their village is being threatened
    by earthquakes. A Korean game so it, of course, has to even weirder
    than that. Which is a problem for me. The big problem is they insist
    on inserting these button-mash little QTE games/twitch-fests into the
    game ALL OVER THE F*CKING PLACE. And these are real twitch-fests
    requiring over-caffeinated teenage test pilot reflexes. And there is a different one for every activity or weapon type. With no instructions
    on how to "play" them. And a lot of them are completely pointless,
    there just to add another QTE. I can deal with the oddball setting and characters that Dave has to deal with, but the QTE's are doing bad
    things to my blood pressure.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Spalls Hurgenson on Thu Feb 1 15:06:31 2024
    On 2/1/24 11:45, Spalls Hurgenson wrote:
    * Microsoft Flight Simulator (2020)
    Despite what Steam may tell you, I didn't actually play this game very
    much this month. The vast bulk of the time I spent in the game was
    watching it slowly download itself to my hard-drive. I had previously uninstalled it from my SSD (it seemed silly to waste 250GB of space on
    the fast SSD when it got so little usage) but - following the advice
    of some clever Usenetters - I decided to move it over to an older,
    slower, spinning-rust drive.

    Unfortunately, that meant a long and tedious download; over 100GB at
    an intolerably slow 5-10MBits/s. Eventually, I just turned off the
    monitor (and sound, because until the game fully installs it plays a
    chirpy little tune that you can't turn off!) and let the computer do
    its thing overnight.

    But once it was (mostly) installed, I had to give the game another
    chance... if only to see how the change from SSD to HDD affected the gameplay. Once in the game, the difference was unnoticeable... but
    those load times to actually get started? Wow! It almost made me
    reconsider installing it back onto the SSD.

    Beyond that, I didn't do anything too unusual. Mostly, I just pick a
    random part of the world as a starting point, and then just fly around
    for an hour, reveling in the vastness (and detail) of the world. I
    don't bother with any of the realism settings; I ignore ATC rules.
    Heck, I don't even worry about running out of fuel or crashing into
    the ground. I'm just there to bobble recklessly over the terrain and
    see the sights.

    But that's one of the great things about MS Flight Sim; it's
    configurable to suit the needs of all sorts of fliers. Maybe one day
    I'll again fully indulge in the fantasy of flying with all the
    'realism' settings cranked up to max, where it can take ten minutes
    just to start up the engines, and an hour to dutifully navigate the
    taxiways and get into the air. I've done just that in earlier versions
    of the game (including, once, a non-stop eight hour flight across the Atlantic in real-time. I was younger then and had both more energy and
    more time to waste ;-). But until then, I'm happy being an unsafe
    tourist dangerously ignoring every single air-safety law (and physics)
    just to see the prettiest places on Earth.

    I miss playing with the flight sim in Google Earth.
    ---------------------------------------

    That's all of my gaming this month (well, all the games I played long
    enough to make it worth writing about, anyway). Not a bad selection, I
    think.

    But how about you? Because we all want to know:

    What Have You Been Playing... in JANUARY 2024?

    I discovered multi-world randomizers and have been playing them quite a bit.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Spalls Hurgenson on Thu Feb 1 21:02:03 2024
    Nothing! Way too busy. I hope to play something soon!


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:


    Well, here we are in February again. What's so special about February?
    It's the anniversary of these threads, which we started way back in
    2006. That's right; we've been doing this for 18 years straight now.
    Maybe we should call it quits? Or are you folk up for another 18
    years?

    Heck, let's give it a shot. I'll start us off.




    And... I'm Already Done
    ---------------------------------------
    * Exit 8
    * Uncharted: Legacy of Thieves
    * Starship Troopers: Terran Command
    * System Shock (2023 Remake)
    * Microsoft Flight Simulator (2020)



    No, wait... I Keep Going and Going and Going... ---------------------------------------

    * Exit 8 (new)
    In many ways, "Exit 8" is more of a game concept than a full
    experience. It's gameplay loop is simple: walk through a hallway
    (nominally a barren underground tiled tunnel as, apparently, commonly
    found in Japan). After a few twists and turns, it connects to another
    tunnel. If this new bit of tunnel is identical to the part you passed
    through earlier, keep moving forward. If anything is off, turn around.
    If you keep progressing through a tunnel with an 'anomaly', you're
    warped back to the start. Correctly identify whether the tunnel has an anomaly or not 8 times, and you finally make it to the eponymous exit.

    The game's tech is neat. The core tunnel is fairly straightforward,
    and uses portals between its different parts for the looping; it's
    nothing too exciting but it has good visuals and works so seamlessly
    that you'll not easily notice what it's doing at first. The anomalies
    are procedurally chosen and can range from the simple (an innocuous
    blotch on the ceiling) to the outright creepy (a man embedded into the tilework who chases after you). There are about 40 anomalies total in
    the game, and you're unlikely to experience them all in a single
    play-through (in fact, the game encourages you to replay and hunt down
    all the strangeness by going through the tunnels more than once) as
    the procedural engine does a good job of not repeating them on you.

    There's a hint of SCP mythos built into the game's conceit; at times,
    it feels like an underground variation of the Overlook Hotel in 'The
    Shining' with its weirdly, non-Euclidean architecture. There's a bit
    of a fish-eye effect that gives everything a feeling of unreality.
    Passing by the same commuter walking down the hallway in the other
    direction again and again doesn't help either. Is he another victim of
    this haunted tunnel? Is he one of its creations? Is he dead? Is he...
    me? Nothing is explained, and it is the mundanity of the locale
    contrasted with the often surreal changes that gives this game a
    delightful atmosphere of suspense.

    But the real 'terror' of this game is how it instills paranoia in you
    about the choices you've made. Did I miss an anomaly? Was that thing I /thought/ an anomaly really just my uncertain memory? Because while
    sometimes the changes are obvious - a door suddenly opening into
    darkness - other times the differences can be incredibly subtle. You
    start questioning yourself, doubling back again and again to re-check.
    Did that commuter look a bit smaller this time? Was that light at the
    far end of the hall flickering or was it a rendering glitch? You're
    never sure, and even though the worst that will ever happen to you is
    that you get sent back to the start of the game (a game, I'll remind
    you, that - with luck and careful observation - you can likely finish
    in MINUTES, so it's not like you're even losing a huge investment in
    time) but still, it hurts. Because there's so little to see and do in
    these (nearly) identical tunnels, being forced to re-walk your path - especially after getting so close to the end - makes the experience
    sometimes seem Sisyphean. And it makes your victory feel even more
    momentous even though, in the end, all you did was walk down a tunnel
    for a few minutes.

    So overall, the experience of this game was really good. "Exit 8" is
    an excellent use of restraint, never straying past its own core ideal
    and yet still managing to tell an interesting story and engaging its
    audience with its simple idea. Still, as much as I enjoyed the game,
    I'd also have a hard time recommending it to others. At $4 USD, it's
    just a bit overpriced for what you get, even acknowledging its unique
    and well-developed concept. It's the sort of thing that would be a
    very memorable part of a much larger game, but as a stand-alone
    product? As good as it is, it feels incredibly overpriced. It's a
    wonderful example of the innovativeness and artistry we (sadly) too
    often only get from Indie developers... but that doesn't make its
    price-tag any easier to swallow.

    But if you do happen to get your hands on this game - either by having
    more money than sense, or as part of some free bundle, or whatever -
    do give the game a shot. It's short, but weirdly effective and well
    worth the few minutes it will take you to play it.



    * Uncharted: Legacy of Thieves
    I'm having a really hard time describing my experience with
    "Uncharted: Legacy of Thieves."

    On the one hand, it's a game that shows a lot of obvious skill and
    experience went into its development. It's a top-notch game with
    top-end visuals and solid gameplay. The developers, Naughty Dog
    Studios, have a solid reputation for a reason, and in many ways it
    shows here. This is a team that knows how to put together a game.

    But on the other hand, while playing "Legacy", I really got the
    impression that this wasn't a game the developers wanted to make. It
    feels heartless, without charm or personality. It feels rote; a game
    designed by committee to fulfill a commitment or financial obligation. "Legacy" is in no ways a bad game, but compared to Naughty Dog
    Studio's other titles, it feels like hollow.

    It's the little things, really. There are some very rough animations scattered throughout the game, for instance. These are all minor,
    often blink-and-you'll-miss-them events, but they're the sort of
    things that Naughty Dog would have corrected in their earlier games.
    It's the lack of any meaningful new content; the whole thing feels
    like a they cobbled together a game made out of ideas rejected from
    their earlier titles. Even the new mechanics - the absolutely
    pointless 'open-world' areas, and the stealth feature - feel out of
    place. The "Uncharted" games were always highly scripted, highly
    linear but excellently paced games, and these new abilities do nothing
    but needlessly slow down the action.

    Naughty Dog games always have good characters, settings and stories;
    again, while "Legacy" isn't terrible, it isn't that great either. Its
    villain is cliche; the trap-filled maps feel - even for an cinematic action/adventure game like this - cartoonishly unrealistic. The
    protagonists are just repeating story tropes already covered several
    times in earlier games. Even the voice actors sound tired of their
    roles.

    And it hurts because - like I said - there was some real skill putting
    this game together. The traps are clever. The combat is solid. The
    game is gorgeous. If you've never played an Uncharted game - and you
    enjoy the action/adventure genre - you'll love this game. It falls
    short only in comparison to its older, better predecessors.

    In fairness, "Legacy of Thieves" actually includes two games; the
    original "Uncharted 4" and the spin-off "Lost Legacy" game. I only
    managed to work my way through the former. By the time I got to the
    end, I just didn't have the heart to play a second game (maybe one
    day). Apparently that spin-off is a better experience than "Thief's
    End". But that doesn't seem such a high bar to clear.


    * Starship Troopers: Terran Command
    It's amazing how such a small thing can have such a negative effect.

    It's the voice-acting, you see. It's absolutely terrible, and it
    brings down the whole game. It's just so dull and amateur, and when
    the other elements of the game are also struggling to achieve
    mediocrity, having such a weight dragging it down is the last thing
    the game needs.

    Because, as I said, the rest of the game really isn't that good
    either. Visually, it's not that exciting, and it's map and mission
    design are far too linear and, frankly, the whole thing is a bit
    boring. The game also utilizes the movie license, which - while
    entertaining enough on film - just doesn't seem a good fit for a video
    game. But limited as the game is, the combat is satisfying and it's
    fun to gun down hundreds of giant bugs. Or it would be if the
    voice-acting just didn't disrupt the sense of immersion by how horrid
    it is.

    Maybe I should give the game another chance, except this time play it
    with the speech disabled. Perhaps I'd have more fun that way. But,
    honestly, it just doesn't seem worth the effort.



    * System Shock (2023 Remake)
    I'm not sure if I am disappointed by this game or not. Because I'll
    give the developers this much: they were true to the original game.
    But that is not necessarily a good thing.

    I'll be the first to admit that the original "System Shock" was a
    hugely influential game. In many ways it helped create the 'sandbox
    shooter' that would later develop into classics like "Deus Ex" or
    2017's "Prey". It is well regarded by developers, critics, and players
    for how it helped to advance shooters from simple maze-shooters to the well-rounded adventures we now play. Yet, despite all this, I don't
    think the original itself is really that good a game. Even for its
    time, it was a bit of a clunky mess, and it's a real struggle to play
    the original after being spoiled by more modern takes on the formula.

    And that's the biggest failure of the 2023 remake of "System Shock".
    It is too slavishly faithful to the original, even when it didn't need
    to be. This is most obvious in its terrible level design. As much as
    the 1994 game advanced the shooter genre, it was still a game of its
    era and the limitations of its technology, and levels
    were boxy labyrinths that bore little resemblance to reality. They
    were purposefully designed by the game developer to be hard to
    navigate, as was the style of the time. But nowadays, this torturous, convoluted map-layout comes across as pointlessly time-wasting. And
    the remake copies this ideal ruthlessly.

    There's absolutely no sign-posting in the game, and its aggravating.
    Most prominently used by Valve, "sign-posting" uses subtle clues to
    help guide the player towards important features. These can be as
    simple as shining a spotlight at a button to help indicate that, yes,
    THIS bunch of pixels is something that can be used (as opposed to all
    the other, nearly identical bunches of pixels that have no function).
    There's none of that in "System Shock" (the original or the remake), resulting in a return to the 'wall-humping' strategy that was too
    common in early Doom-clones. The complete lack of quest notes (even
    the original allowed you to leave comments on the map, something the
    remake forwent) doesn't help either. Had I not already been familiar
    with the game, I'm not sure I could have followed the plot, much less
    figured out what I was expected to do next.

    "But that's the point," fans say. "There original didn't hold your
    hand, and neither does this one. Git gud, scrub!" Except this turns
    the remake into nothing more than a glorified graphics hack of the
    original, not-very-good game. And that graphical upgrade isn't all
    that impressive either. Between its chunky models and low-res
    textures, the game often looks like something that came out in the mid
    2000s (I believe this was a purposeful choice by the developers, who
    didn't wish to stray to far from the original by adding in
    ultra-realistic graphics, but the end result doesn't make for a
    particularly good looking game).

    The developers did make some changes to the game, most notably to the cyberspace segments. Given how clumsy the original was, I'd be hard
    pressed to say the new version is /worse/, but it's not really much
    better; it's just different. Although easier to navigate, it's too
    cluttered for my taste, and too fast-paced. It fits in poorly with the
    rest of the game. On the other hand, the changed ending sequence is absolutely terrible (not that the original was good either) and left
    me with a sour taste in my mouth as the end-credits rolled past.

    Honestly, if all you wanted was to replay the original "System Shock"
    - warts and all - I suppose the 2023 edition isn't a bad choice. But
    there was an opportunity here to modernize the game, finally allowing
    it to achieve the full potential it had suggested 30 years ago. As it
    is, I still think the "System Shock Redux" is actually a better
    experience; at least with that game you can excuse its idiosyncrasies
    as due to its age. The 2023 game is an ugly mess not likely to attract
    new fans, and even old ones will probably be disappointed by how
    crufty it feels.



    * Microsoft Flight Simulator (2020)
    Despite what Steam may tell you, I didn't actually play this game very
    much this month. The vast bulk of the time I spent in the game was
    watching it slowly download itself to my hard-drive. I had previously uninstalled it from my SSD (it seemed silly to waste 250GB of space on
    the fast SSD when it got so little usage) but - following the advice
    of some clever Usenetters - I decided to move it over to an older,
    slower, spinning-rust drive.

    Unfortunately, that meant a long and tedious download; over 100GB at
    an intolerably slow 5-10MBits/s. Eventually, I just turned off the
    monitor (and sound, because until the game fully installs it plays a
    chirpy little tune that you can't turn off!) and let the computer do
    its thing overnight.

    But once it was (mostly) installed, I had to give the game another
    chance... if only to see how the change from SSD to HDD affected the gameplay. Once in the game, the difference was unnoticeable... but
    those load times to actually get started? Wow! It almost made me
    reconsider installing it back onto the SSD.

    Beyond that, I didn't do anything too unusual. Mostly, I just pick a
    random part of the world as a starting point, and then just fly around
    for an hour, reveling in the vastness (and detail) of the world. I
    don't bother with any of the realism settings; I ignore ATC rules.
    Heck, I don't even worry about running out of fuel or crashing into
    the ground. I'm just there to bobble recklessly over the terrain and
    see the sights.

    But that's one of the great things about MS Flight Sim; it's
    configurable to suit the needs of all sorts of fliers. Maybe one day
    I'll again fully indulge in the fantasy of flying with all the
    'realism' settings cranked up to max, where it can take ten minutes
    just to start up the engines, and an hour to dutifully navigate the
    taxiways and get into the air. I've done just that in earlier versions
    of the game (including, once, a non-stop eight hour flight across the Atlantic in real-time. I was younger then and had both more energy and
    more time to waste ;-). But until then, I'm happy being an unsafe
    tourist dangerously ignoring every single air-safety law (and physics)
    just to see the prettiest places on Earth.



    ---------------------------------------

    That's all of my gaming this month (well, all the games I played long
    enough to make it worth writing about, anyway). Not a bad selection, I
    think.

    But how about you? Because we all want to know:

    What Have You Been Playing... in JANUARY 2024?



    --
    "My dear children, I write this to you so that you will not sin. But if anybody does sin, we have one who speaks to the Father in our defense ??? Jesus Christ, the Righteous One. He is the atoning sacrifice for our sins, and not only for ours but also
    for the sins of the whole world." --1 John 2:1-2. Rain on a new month!
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Ant on Thu Feb 1 15:10:44 2024
    On 2/1/24 15:02, Ant wrote:
    But how about you? Because we all want to know:

    What Have You Been Playing... in JANUARY 2024?

    Nothing! Way too busy. I hope to play something soon!

    Busy ~~bee~~ ant?
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to no@thanks.net on Thu Feb 1 23:31:08 2024
    candycanearter07 <no@thanks.net> wrote:
    On 2/1/24 15:02, Ant wrote:
    But how about you? Because we all want to know:

    What Have You Been Playing... in JANUARY 2024?

    Nothing! Way too busy. I hope to play something soon!

    Busy ~~bee~~ ant?

    BUSY ant. :P
    --
    "My dear children, I write this to you so that you will not sin. But if anybody does sin, we have one who speaks to the Father in our defense ??? Jesus Christ, the Righteous One. He is the atoning sacrifice for our sins, and not only for ours but also
    for the sins of the whole world." --1 John 2:1-2. Rain on a new month!
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Ant on Thu Feb 1 18:23:41 2024
    On 2/1/2024 1:02 PM, Ant wrote:
    Nothing! Way too busy. I hope to play something soon!

    You have failed this newsgroup!

    https://www.youtube.com/watch?v=TdTK38tvyLU

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Ant on Fri Feb 2 08:27:58 2024
    On 2/1/24 17:31, Ant wrote:
    candycanearter07 <no@thanks.net> wrote:
    On 2/1/24 15:02, Ant wrote:
    But how about you? Because we all want to know:

    What Have You Been Playing... in JANUARY 2024?

    Nothing! Way too busy. I hope to play something soon!

    Busy ~~bee~~ ant?

    BUSY ant. :P

    Well, hope u and ur colony is good then ^^
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Spalls Hurgenson on Fri Feb 2 08:29:26 2024
    On 2/2/24 07:44, Spalls Hurgenson wrote:
    On Thu, 1 Feb 2024 15:06:31 -0600, candycanearter07 <no@thanks.net>
    wrote:
    On 2/1/24 11:45, Spalls Hurgenson wrote:

    * Microsoft Flight Simulator (2020)
    But that's one of the great things about MS Flight Sim; it's
    configurable to suit the needs of all sorts of fliers. Maybe one day
    I'll again fully indulge in the fantasy of flying with all the
    'realism' settings cranked up to max, where it can take ten minutes
    just to start up the engines, and an hour to dutifully navigate the
    taxiways and get into the air. I've done just that in earlier versions
    of the game (including, once, a non-stop eight hour flight across the
    Atlantic in real-time. I was younger then and had both more energy and
    more time to waste ;-). But until then, I'm happy being an unsafe
    tourist dangerously ignoring every single air-safety law (and physics)
    just to see the prettiest places on Earth.

    I miss playing with the flight sim in Google Earth.

    Why? It still exists. Load up the client, press CTRL-ALT-A and fly.

    As a sim (and even a game) it's - unsurprisingly - a worse experience.
    But Google Earth is, in many cases, a lot more detailed than Microsoft
    Flight Sim. Textures are generally higher, and there's more ground
    clutter.

    MSFS makes up for these failings with hand-built models (in better
    known regions) and a lot of assets procedurally scattered about
    (mostly trees). And it generally has better lighting and color, which
    makes for a lot better experience. But there's a significant
    difference in detail that you'll notice soaring over a locale in
    Google Earth, and its not to Microsoft's advantage.

    But I guess that's what Microsoft gets for using Bing Maps. ;-)

    Well, for one I'm on Linux..
    IDK if the client is still supported anyways lol
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Spalls Hurgenson on Fri Feb 2 09:14:11 2024
    On Thu, 01 Feb 2024 12:45:26 -0500, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    But how about you? Because we all want to know:

    What Have You Been Playing... in JANUARY 2024?

    Cocoon (finished):
    ``````````````````
    A fun puzzler with a very artistic aesthetic. Puzzles get a little
    annoying at the end because the walk speed is slow and they require *a
    lot* of walking. I really enjoyed the artwork, but YMMV. Took about 6
    hours to finish.

    There is completionist stuff that involves releasing "moon" creatures,
    but they don't tell you about it, and you end the game saying, "Oh! So
    that's what that was." You will likely have missed them. Then you have to
    play again. Little Nightmares pulled this too. If there's a scavenger
    hunt, it should be explicitly mentioned at the beginning of the game.


    Starfield (got my feet wet):
    ````````````````````````````
    This game is bland, and appears to run on some kind of modified Fallout
    76 engine, because my graphics card laughs at it. You are immediately
    made "the most important person in the galaxy who must save it," near as
    I can tell. You then get your own ship. Space flight plays really nice.
    Best KBM controls I've seen for the genre. If you enjoyed the planetary expeditions in Mass Effect, there's a bunch of that too. Gunplay is
    similar to Fallout. Plenty of dialog trees.

    Bog standard RPG. Feels like The Outer Worlds without a sense of humor.
    I'm intrigued, but getting it through a free trial of GamePass rn, and
    unlikely to buy if it doesn't get better. I have far more compelling
    things to play rn.


    The Talos Principle 2 (nearly done):
    ````````````````````````````````````
    Okay, so if you're a fan of Talos 1 then this is a no-brainer purchase.
    Get it. Now. The puzzles are interesting and varied. The new devices and
    puzzle mechanics are cool. The environments are nothing short of
    stunning. Myst wishes it could have been this game.

    What makes this game stand out from The Talos Principle is its vibrant
    world full of robots. No longer are you constantly alone listening to a computer with a God complex and interacting with the Milton librarian
    through text. You are among, and interact with, a whole society of
    robots. They even have a social media platform. This new element comes
    complete with dialog trees, storyline, goals, achievements, and setbacks. Backstory is again doled out in logs, both written and audio. It carries
    the same commitment to philosophy that the original did, but this time
    asks you to do something about it.

    There are strong contributions from Greek mythology throughout the game.

    The game is far more ambitious than the original and its DLC. It's also
    much larger, with bigger maps to explore. So much so that it has an
    in-game compass system which shows objectives and points of interest.

    I'm at 100% on the standard puzzles, "lost" puzzles, and stars. I've
    picked up 6 sparks out of 12. I have not yet been given access to the
    "gold gate" puzzles, but I'm betting they are as hard as Gehenna.

    Completing the original first is not required, but it greatly enriches
    the references contained in the game.

    Say hi to Byron for me!


    Baldur's Gate 3 (paused):
    `````````````````````````
    Didn't play this much. I'm too obsessed with Talos 2. I'm in the lower
    city, and a bit overwhelmed by its more sandboxy nature, when the first
    two chapters were fairly linear.

    As you've probably heard, BG3 is a fantastic adaptation of 5e, with
    strategy and interactions (Grease and fire damage, for instance) that
    basically makes it D:OS but with Forgotten Realms lore and 5e mechanics.
    Worth it simply for the atmosphere and story. You can lower the combat difficulty if all you want is a narrative experience or crank it up to
    Iron Man if you want the real D&D experience where a TPW is the end.

    Fortunately, the death of your main character, unlike the first two
    Baldur's Gate game, does not create "game over." You have to TPW.


    Portal: Revolution (hardly scratched the surface): ``````````````````````````````````````````````````
    I ran this and solved a couple of puzzles. We all know what Portal is.
    Seems like a worthy successor for a fan made game. I have no idea what
    the twist is, or the story, or much of anything except that there are
    puzzles, and they involve portal guns. So if you like portal guns, and
    Aperture Science, it's bonus material and it looks well done.

    "We do what we must because we can."

    - - -

    So as you can see, I've withdrawn from my Switch for a while and have
    rejoined the PC Master Race, mostly due to that free X-Box GamePass, but
    also due to Talos 2. The Overlord of "The Number" is very pissed with me
    that I am now renting games and finishing them. How dare I not increase
    and multiply my stash?

    I will not be buying Cocoon (Take that, Overlord!). I've had a fun month.
    I look forward to finishing Talos 2. Collecting all the stars lead to a
    nice payoff -- a prophecy of sorts -- that was very intriguing.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to All on Fri Feb 2 09:14:51 2024
    On Thu, 01 Feb 2024 23:31:08 +0000, in comp.sys.ibm.pc.games.action, Ant
    wrote:

    candycanearter07 <no@thanks.net> wrote:
    On 2/1/24 15:02, Ant wrote:
    But how about you? Because we all want to know:

    What Have You Been Playing... in JANUARY 2024?

    Nothing! Way too busy. I hope to play something soon!

    Busy ~~bee~~ ant?

    BUSY ant. :P

    Say hi to your queen for me. Don't pick any fights with the soldier ants.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Zaghadka on Fri Feb 2 07:57:27 2024
    On 2/2/2024 7:14 AM, Zaghadka wrote:

    Baldur's Gate 3 (paused):
    `````````````````````````
    Didn't play this much. I'm too obsessed with Talos 2. I'm in the lower
    city, and a bit overwhelmed by its more sandboxy nature, when the first
    two chapters were fairly linear.

    As you've probably heard, BG3 is a fantastic adaptation of 5e, with
    strategy and interactions (Grease and fire damage, for instance) that basically makes it D:OS but with Forgotten Realms lore and 5e mechanics. Worth it simply for the atmosphere and story. You can lower the combat difficulty if all you want is a narrative experience or crank it up to
    Iron Man if you want the real D&D experience where a TPW is the end.

    Fortunately, the death of your main character, unlike the first two
    Baldur's Gate game, does not create "game over." You have to TPW.

    TPW?

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Fri Feb 2 09:58:37 2024
    The Talos Principle 2 (nearly done):

    Sounds great! How long did the first one take -- I already have it in my library

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Fri Feb 2 10:26:22 2024
    What Have You Been Playing... in JANUARY 2024?

    Cocoon
    The Lies of P

    (both on PC Gamepass) As Zag noted, Cocoon is a puzzle game where you play
    a tiny sentient beetle, who hatches and then has to make her way across
    several exotic worlds and through obstacles to ascend -- ascend to what?
    Well that's what you are left to discover! Zag quibbled about 'a lot of walking' but I felt that was a minor quibble, given that you are solving environmental puzzles and have to explore the lay of the land, and that the game is respectful of your time: As soon as you solve one puzzle, your way back is cut off so no time will be wasted going back to already solved
    areas.

    Lies of P is a dark souls game with very similar mechanics under a new skin
    and renamed jargon. The conceit is that instead of a 'Hollow' you are one
    the few sane Puppets in a world full of insane and mutated puppets, and you battle your way through to fix this broken world, along the way meeting your Maker, and as in Cocoon, growing up. I'm enjoying it a lot, battles are challenging, the many weapons and mechanics are fun to juggle, and there's a decent amount of secrets and plot to discover. Thumbs up! I'm in Chapter
    7, out of I think 9, so pretty far along.

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Fri Feb 2 16:14:20 2024
    *** God of War (2018) on PS+ streaming on PC

    Every user review I've read complains of the larding up with sidequests & tedious combat. I did start this on PS+, but did not renew with the big
    price jump, instead buying a used copy at gamestop. And no, I haven't gone back as yet :)

    *** Bloodborne on PS+ streaming on PC

    I have this impression this is one of the peaks of playstation gaming and keep avoiding starting it; as you noted the Old Hunters DLC is treated as an odd duck, so once again I bought a used GOTY year physical copy. I guess it will never come to pc.

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Spalls Hurgenson on Fri Feb 2 14:20:23 2024
    On 2/1/2024 9:45 AM, Spalls Hurgenson wrote:

    * Exit 8

    Sounds possibly interesting and at least of little time commitment, if I
    happen across it at a low price I'll give it a try.

    * Starship Troopers: Terran Command

    Too bad, I would've thought the movie would make an excellent bug hunt.
    Loved the book. While I liked the movie, it had nothing on the book.
    (Give me the powersuits damit!)

    * Uncharted: Legacy of Thieves
    I'm having a really hard time describing my experience with
    "Uncharted: Legacy of Thieves."

    Verily. I don't have any idea what it's about after your description
    either. Looked it up, sounds like they tried to cram as many game games together as they could manage and the majority of those don't sound like
    my cuppa.


    But how about you? Because we all want to know:

    What Have You Been Playing... in JANUARY 2024?

    What the ell did I play?

    Short
    *** God of War (2018) on PS+ streaming on PC
    *** Bloodborne on PS+ streaming on PC

    TL;DR

    *** God of War (2018) on PS+ streaming on PC
    I finally tried this as per mostly PW's pestering with Spall's review
    putting this over the top. The characters are excellently done and the interactions with especially Kratos' son were great, I got real dusty at
    one point, but then started to hate the little shit when he hit his teen attitude.

    I had just barely started it when my PS+ Premium subscription ran out,
    so I re-upped it considering the price vs. how long the game is suppose
    to be. That was a mistake. There's puzzle chests where you have to do something with 3 items with runes on them, throwing your axe at them and destroying them to start out, which was fine, but then they progressed
    to bells, where you have to hit the other two before the first stops
    ringing. That would've been fine on a PC switching to mouse for aiming,
    but doing it on a controller was neigh impossible. Unfortunately you
    can't use a mouse on the Sony's streaming, only a controller. I spent
    over 45 minutes on the worst of those puzzles, I stopped and looked up a solution, but I had already been doing the solution, I just wasn't able
    to get the reticle on the bells and throw fast enough. I almost gave up
    on the game there. Yes you don't have to get all the puzzle chests
    open, but I couldn't just leave it there knowing they have character
    upgrades on either rage or hp meters.

    The other annoyances don't have anything to do with having to use a
    controller, but they're annoying none-the less. The next most annoying
    thing was the typical adventure/console game garbage of having areas and
    chests you can't access currently, but have to wait until you have a way
    to unlock them and go back. I think there's 5 different types I have
    the 'keys' for now, at least one of those also involve timed puzzles
    with aiming, but seems to be adequate time for so far. Next is all the
    slow climbing, there's just way too much of that. I also feel a bit overwhelmed with all the options for armor and weapon upgrades and type
    of upgrades. Lastly there's the monster level vs. your level, where the monsters not only do more damage and take less with very little
    difference, and while they actually have the same attacks, the number of attacks that can be blocked or parried decreases the higher level they
    vs. you. Leveling itself is also weird as it's based solely off your
    total equipment level.

    Lastly when I got the chaos blades, which were the original weapon of
    Kratos, I started to remember bits of that game, and it seemed to feel
    like combat was a lot more fun and a lot less tedium in the original game.

    I'm still mostly enjoying it, but should've just waited for a sale and
    got it on PC, and I'm not sure I'd really recommend it, nor would buy it knowing what I know now. I'm probably a bit more than halfway through
    it though and already commited so am going to try to soldier through to
    the end.


    *** Bloodborne

    I enjoyed it a bit more after I finished the base game, I moved on into
    a bit of NG+ and found that more challenging than previous From games
    NG+ cycle. I mainly kept playing so I could say I fought all the
    bosses, of which there's a good number in the optional chalice dungeons.
    I also liked the dungeons much more than the base game.

    The hardest of boss of those was Chalice Amygdala, similar to the main
    game Amygdala, but in a little arena making it much harder to fight, and
    also having I assume about 4 times the health and doing significantly
    more damage. That one took me 68 tries to beat. I did beat the last
    chalice boss "The Queen" but she was a pushover and beat her first try.
    So I'm essentially done. I could complete NG+ and go to NG++ to try to
    get platinum with the three required endings, or play another character
    or two. I am kind of wanting to complete the game with an arcane
    character instead of dex as it plays very different. I can't think of
    another character I'd want to play though, as I tested enough with my
    dex and with character that didn't get that far to know that the other
    styles just seemed similar but not as good, or wholly ineffectual
    (shield, gun)

    I'm sad the DLCs aren't available through streaming as those are
    supposedly better than the base game. (No I'm not going to buy a PS5
    just to play those and Demon Souls... well, maybe a used one in a year
    or two, and then resell it after, unless those games get released on PC.)

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to no@thanks.net on Sat Feb 3 00:16:24 2024
    candycanearter07 <no@thanks.net> wrote:
    On 2/1/24 17:31, Ant wrote:
    candycanearter07 <no@thanks.net> wrote:
    On 2/1/24 15:02, Ant wrote:
    But how about you? Because we all want to know:

    What Have You Been Playing... in JANUARY 2024?

    Nothing! Way too busy. I hope to play something soon!

    Busy ~~bee~~ ant?

    BUSY ant. :P

    Well, hope u and ur colony is good then ^^

    We're OK. :)
    --
    "From inside the fish Jonah prayed ... 'In my distress I called to the Lord, and he answered me. From the depths of the grave I called for help, and you listened to my cry.'" --Jonah 2:1-2. Will 2day B like yesterday? More new bites. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Zaghadka on Sat Feb 3 00:32:39 2024
    Zaghadka <zaghadka@hotmail.com> wrote:
    On Thu, 01 Feb 2024 23:31:08 +0000, in comp.sys.ibm.pc.games.action, Ant wrote:

    candycanearter07 <no@thanks.net> wrote:
    On 2/1/24 15:02, Ant wrote:
    But how about you? Because we all want to know:

    What Have You Been Playing... in JANUARY 2024?

    Nothing! Way too busy. I hope to play something soon!

    Busy ~~bee~~ ant?

    BUSY ant. :P

    Say hi to your queen for me. Don't pick any fights with the soldier ants.

    We only fight if the ants are not from this colony (aka family).
    --
    "From inside the fish Jonah prayed ... 'In my distress I called to the Lord, and he answered me. From the depths of the grave I called for help, and you listened to my cry.'" --Jonah 2:1-2. Will 2day B like yesterday? More new bites. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Dimensional Traveler on Sat Feb 3 00:39:23 2024
    Dimensional Traveler <dtravel@sonic.net> wrote:
    On 2/1/2024 1:02 PM, Ant wrote:
    Nothing! Way too busy. I hope to play something soon!

    You have failed this newsgroup!

    https://www.youtube.com/watch?v=TdTK38tvyLU

    When did newsgroup become a city? :P
    --
    "From inside the fish Jonah prayed ... 'In my distress I called to the Lord, and he answered me. From the depths of the grave I called for help, and you listened to my cry.'" --Jonah 2:1-2. Will 2day B like yesterday? More new bites. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Dimensional Traveler on Sat Feb 3 01:31:03 2024
    Dimensional Traveler <dtravel@sonic.net> wrote:
    On 2/2/2024 4:39 PM, Ant wrote:
    Dimensional Traveler <dtravel@sonic.net> wrote:
    On 2/1/2024 1:02 PM, Ant wrote:
    Nothing! Way too busy. I hope to play something soon!

    You have failed this newsgroup!

    https://www.youtube.com/watch?v=TdTK38tvyLU

    When did newsgroup become a city? :P

    When you failed it!!

    Bah.
    --
    "From inside the fish Jonah prayed ... 'In my distress I called to the Lord, and he answered me. From the depths of the grave I called for help, and you listened to my cry.'" --Jonah 2:1-2. Will 2day B like yesterday? More new bites. :(
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Ant on Fri Feb 2 17:16:27 2024
    On 2/2/2024 4:39 PM, Ant wrote:
    Dimensional Traveler <dtravel@sonic.net> wrote:
    On 2/1/2024 1:02 PM, Ant wrote:
    Nothing! Way too busy. I hope to play something soon!

    You have failed this newsgroup!

    https://www.youtube.com/watch?v=TdTK38tvyLU

    When did newsgroup become a city? :P

    When you failed it!!

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Spalls Hurgenson on Fri Feb 2 23:12:14 2024
    On 2/2/24 11:40, Spalls Hurgenson wrote:
    On Fri, 2 Feb 2024 08:29:26 -0600, candycanearter07 <no@thanks.net>
    wrote:
    On 2/2/24 07:44, Spalls Hurgenson wrote:
    On Thu, 1 Feb 2024 15:06:31 -0600, candycanearter07 <no@thanks.net>
    wrote:
    On 2/1/24 11:45, Spalls Hurgenson wrote:

    * Microsoft Flight Simulator (2020)

    I miss playing with the flight sim in Google Earth.

    Why? It still exists. Load up the client, press CTRL-ALT-A and fly.

    Well, for one I'm on Linux..
    IDK if the client is still supported anyways lol

    Dunno about Linux, but the Windows client is still supported. The most
    recent version has a build date of 12 January 2024. I reinstalled it
    back when I first got MSFS so I could do a direct comparison between
    the two, and it's kept a spot on my hard-drive ever since. ;-)

    (I can't imagine the Windows version wouldn't run well under WINE or
    some other shim like Proton though. It's not a very resource intensive program, so if you're really interested you may wish to give that a
    try.)

    (Alternately, here is a random untested, unverified - and two years
    old - instructions for getting and installing Linux version of GE
    client on Ubuntu: https://ubuntuhandbook.org/index.php/2022/04/google-earth-ubuntu-22-04/)

    Wait, it still exists??
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Ant on Fri Feb 2 21:24:48 2024
    On 2/2/2024 5:31 PM, Ant wrote:
    Dimensional Traveler <dtravel@sonic.net> wrote:
    On 2/2/2024 4:39 PM, Ant wrote:
    Dimensional Traveler <dtravel@sonic.net> wrote:
    On 2/1/2024 1:02 PM, Ant wrote:
    Nothing! Way too busy. I hope to play something soon!

    You have failed this newsgroup!

    https://www.youtube.com/watch?v=TdTK38tvyLU

    When did newsgroup become a city? :P

    When you failed it!!

    Bah.

    :P

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Sat Feb 3 09:10:43 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    What Have You Been Playing... in JANUARY 2024?

    Guardians of the Galaxy.

    I remember when it came out in 2021, I watched some gameplay video and
    went "no". I saw a nothing fight where the Guardians were grinding and
    grinding on some basic mooks and spewing the usual GOTG banter. IOW, it
    seemed to suck.

    But getting it as a freebie? Suddenly it was worth the price to give it
    a go and it turns out it's a pretty fun game! For sure, it has exactly
    those ridiculously long nothing fights and even longer boss fights, QT
    events, jumping and environmental puzzles etc. Things I don't much like,
    in other words. But I don't exactly hate those things either. Fairly
    ridiculous plot too but that's pretty much a requirement. A couple of
    awful space battles too, thankfully I finally got past the second
    one. Mostly awful because the controls are bad.

    In combat, there's a "momentum" meter that can be filled which makes the
    fights easier but I haven't really gotten good with that. It seems I
    manage to fill it sometimes though and the game rewards me with a QT
    that typically does some real damage to a boss. Which is what I like
    about QT events.

    I do feel sometimes the game just eases off the difficulty after I get
    killed a bunch of times. Not sure, the fights are really chaotic. The
    main thing, other than shooting and dodging, is triggering your and your
    team's special abilities. That interface is unfortunately
    clunky. Basically you hit left shift by default and get a wheel, press
    one number to select team member, another to select ability. But the
    wheel doesn't always come up. Same thing goes for double jumps with the
    space bar, the game often ignores the second press and you fall to some
    abyss. At least you don't have to replay anything usually, the game just
    pops you back where you started your failed jump.

    All in all, it's been a fun 15 hours. A little left to go, the last
    three chapters, out of 16.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to rms on Sat Feb 3 09:06:46 2024
    On 2/2/2024 3:14 PM, rms wrote:
    *** God of War (2018) on PS+ streaming on PC

      Every user review I've read complains of the larding up with
    sidequests & tedious combat.  I did start this on PS+, but did not renew with the big price jump, instead buying a used copy at gamestop.  And
    no, I haven't gone back as yet :)

    I'm not finding the combat the opposite of tedius, it's overwhelming.
    It's difficult as I'm finding there to be too much to juggle, tons of
    combos and moves and side stepping and dodging and blocking and
    parrying. It's a bit too fast and too much going, with too many mobs in usually small areas with no way to split them up. I also can't fight
    things more than 1 above my level due to the increased number of
    unshockable attacks and one shot or one combo kills on me. Which means
    there's one more thing to remember to go back to once I level up.

    I just got to Muspellheim last night and that was pretty fun as it's a
    combat trial zone. I got through all 10 trials, except the Valkyrie at
    the end. Unfortunately she's doing about 1/3 of my health bar and I
    can't figure out how to avoid more than a third of her combos so she
    kills me within a few seconds. I assume she's higher level, but I can't
    tell because unlike other mobs she doesn't have the level number on her
    health bar. The internet says I should be able to beat her on level 6,
    but it doesn't feel like it. There was a bit of climbing in between the
    trials though, and one climb it took me around 6 or so circles of the
    map to find.

    I am playing on normal, and really for all the complaints about the
    combat I haven't run into anything that comes to DS levels of
    frustration there beyond being under-leveled which I didn't understand
    until recently. Maybe the Valkaries as a quick lookup after dying
    within seconds the results basically boils down to 'git gud.'

    Other than the NPC conversations which are good, It's the rest of the
    game that's tedious. Constant climbing and tons of puzzles and hidden
    stuff. The bell chests being the worst of those so far. I haven't even
    found any of the treasures from the treasure maps! All the various
    upgrade materials, the giant list of armor enchantments I have to choose
    from. The fact I have to use higher level armor with worse perks to be
    able to fight higher level monsters is very annoying too. I've seen a
    lot of complaints about the leveling system, which was changed for the
    better in the next iteration I'm reading.


    *** Bloodborne on PS+ streaming on PC

      I have this impression this is one of the peaks of playstation gaming
    and keep avoiding starting it; as you noted the Old Hunters DLC is
    treated as an odd duck, so once again I bought a used GOTY year physical copy.  I guess it will never come to pc.

    Learning the areas and initially how to fight was the worst of it for
    me. I'm glad I played it now, but getting through it the first time was
    hell, as has been my experience with pretty much all the From games to
    one degree or another. That and the overall aesthetic didn't resonate
    with me, the lack of weapons and spells for combat variations made it
    somewhat boring comparatively to me at least, while others seem to love
    all that.

    DS & ER (to a lesser extent) hit that sweet spot for me of enough
    variation and things to try in combat, but it's not so complicated with
    tons of combos.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Sat Feb 3 10:11:54 2024
    On 2/3/2024 8:47 AM, Spalls Hurgenson wrote:
    On Fri, 2 Feb 2024 14:20:02 -0800, Justisaur <justisaur@yahoo.com>
    wrote:

    On 2/1/2024 9:45 AM, Spalls Hurgenson wrote:

    * Exit 8

    Sounds possibly interesting and at least of little time commitment, if I
    happen across it at a low price I'll give it a try.

    * Starship Troopers: Terran Command

    Too bad, I would've thought the movie would make an excellent bug hunt.
    Loved the book. While I liked the movie, it had nothing on the book.

    There was, in the late 90s, a CGI cartoon based on the franchise that
    - though it borrowed a lot from the movie - was its own unique thing
    that was, IMHO, a far more enjoyable interpretation of the settings.

    Roughnecks: The Starship Troopers Chronicles. I have them on DVD.

    Verhoeven's movie isn't without merit (although I think his humor and
    cynical commentary on the fascistic nature of the setting is
    overrated) but I dislike how it's become the defining vision of the franchise.

    The movie originally wasn't going to "be" Starship Troopers. They had a
    script and were ready to start production when they found out the movie
    rights to the book were available. So at the last minute they bought
    the rights so they could use the title for name recognition, made a
    hasty rewrite to add elements from the book to the script and were off
    and running.


    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Spalls Hurgenson on Sat Feb 3 09:19:24 2024
    On 2/2/2024 9:43 AM, Spalls Hurgenson wrote:
    On Fri, 2 Feb 2024 07:57:27 -0800, Dimensional Traveler
    <dtravel@sonic.net> wrote:
    On 2/2/2024 7:14 AM, Zaghadka wrote:




    Baldur's Gate 3 (paused):

    Fortunately, the death of your main character, unlike the first two
    Baldur's Gate game, does not create "game over." You have to TPW.


    Yeah, that's a good point. Depending upon your magic level (more so in
    5e) your character getting killed could be reversed in live D&D.

    What I haven't seen any game emulate is your character getting killed
    and you make a new one and join the still existing party.

    I suppose the original gold box games count but you weren't playing one character, you were the player of the whole party. I don't remember
    being able to actually replace PCs that died though, I could be wrong,
    although if there was a way, it was usually done by reloading a save
    instead so I wouldn't remember. Games like Darkest Dungeon you can and
    are expected to. But again you're playing the whole party.

    I have heard of live groups making all new characters and continuing a
    campaign after a TPK but I've never had the heart, and I'll just make up
    a new one, or one much later and in a different area than where the TPK happened.

    TPW?

    I'm guessing 'Total Party Wipe', what we used to call 'total party
    kill'

    Yeah, TPK is what we called it.

    (or, 'Rocks fall, everybody dies'*, or alternately, 'That's what you
    get for pissing off the GM.' ;-)

    Rocks fall, everybody dies is a much later invention than TPK, I've
    referenced it as a threat, but never actually did anything like that
    being a dice fall where they may DM, my TPKs come about naturally. I
    hate TPKs, and don't even like killing characters, but having them
    possible has lead to a couple of memorable sole survivor scenarios.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Sat Feb 3 13:54:28 2024
    ant@zimage.comANT (Ant) looked up from reading the entrails of the porn
    spammer to utter "The Augury is good, the signs say:

    Dimensional Traveler <dtravel@sonic.net> wrote:
    On 2/1/2024 1:02 PM, Ant wrote:
    Nothing! Way too busy. I hope to play something soon!

    You have failed this newsgroup!

    https://www.youtube.com/watch?v=TdTK38tvyLU

    When did newsgroup become a city? :P

    They weren't all city references.

    There was also "Felicity Smoak, you have failed this omelet."

    Xocyll

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Xocyll@21:1/5 to All on Sat Feb 3 14:00:20 2024
    Justisaur <justisaur@yahoo.com> looked up from reading the entrails of
    the porn spammer to utter "The Augury is good, the signs say:

    On 2/1/2024 9:45 AM, Spalls Hurgenson wrote:
    * Starship Troopers: Terran Command

    Too bad, I would've thought the movie would make an excellent bug hunt.
    Loved the book. While I liked the movie, it had nothing on the book.
    (Give me the powersuits damit!)

    https://www.youtube.com/watch?v=8TBugM7PdpY

    Xocyll

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to All on Sat Feb 3 17:31:10 2024
    On Fri, 2 Feb 2024 09:58:37 -0700, in comp.sys.ibm.pc.games.action, rms
    wrote:

    The Talos Principle 2 (nearly done):

    Sounds great! How long did the first one take -- I already have it in my
    library

    Steam says I spent 74 hours on it, but I started the Gehenna DLC, so I'm guessing about fifteen to twenty of those were that. I also solved all
    the Star puzzles in the main game, which require you to try and break the
    rules of the game.

    I'm 50 hours into Talos 2, and I've just solved my first Gold puzzle.
    Those are the really hard ones in the endgame.

    So, for Talos 1, I figure 40-60 hours, dependent on cleverness and a
    desire to explore.

    I'm an explorer, so my times are padded by a lot of fafo. I'd run around playing with the perimeters to see if I could beat getting destroyed. I
    solved all the "star" puzzles, which take a while.

    If you solve all the main puzzles only, and basically ignored terminals
    and atmosphere stuff, Talos 1 might take only 20-30.

    You can read my review of Talos 2 here:

    https://steamcommunity.com/id/pressinbuttons/recommended/835960/

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Spalls Hurgenson on Sat Feb 3 17:24:28 2024
    On Fri, 02 Feb 2024 12:43:32 -0500, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    On Fri, 2 Feb 2024 07:57:27 -0800, Dimensional Traveler
    <dtravel@sonic.net> wrote:
    On 2/2/2024 7:14 AM, Zaghadka wrote:




    Baldur's Gate 3 (paused):

    Fortunately, the death of your main character, unlike the first two
    Baldur's Gate game, does not create "game over." You have to TPW.

    TPW?

    I'm guessing 'Total Party Wipe', what we used to call 'total party
    kill'

    I dunno. I've been a grognard since 1979, and I've always said TPW "total
    party wipe." Others say TPK "total party kill." Only D&D editions I
    haven't played are Boxed Set and 4th.

    I prefer TPW for some reason. TPK seems more common these days. Mine has
    more syllables. Don't know why I prefer it. It's gotta be something to do
    with the poetic meter.

    Maybe I just made it up in my head and no one anywhere ever said it, but
    I doubt that. I probably heard it when I was a younger player.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Spalls Hurgenson on Sat Feb 3 22:39:48 2024
    On 2/3/24 10:28, Spalls Hurgenson wrote:
    On Fri, 2 Feb 2024 23:12:14 -0600, candycanearter07 <no@thanks.net>
    wrote:
    On 2/2/24 11:40, Spalls Hurgenson wrote:

    (Alternately, here is a random untested, unverified - and two years
    old - instructions for getting and installing Linux version of GE
    client on Ubuntu:
    https://ubuntuhandbook.org/index.php/2022/04/google-earth-ubuntu-22-04/)

    Wait, it still exists??

    Yeah, lots of people still use Ubuntu.

    The horror!
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Justisaur on Sun Feb 4 11:33:22 2024
    On 03/02/2024 17:19, Justisaur wrote:
    Rocks fall, everybody dies is a much later invention than TPK, I've referenced it as a threat, but never actually did anything like that
    being a dice fall where they may DM, my TPKs come about naturally.  I
    hate TPKs, and don't even like killing characters, but having them
    possible has lead to a couple of memorable sole survivor scenarios.

    I play Call of Cthulhu and although the characters are far more squishy
    I still generally view a player death as my fault. During session zero I
    did explain to the players that as a GM they will die if they do
    something stupid but if they do the right thing then that's very
    unlikely to happen.

    Unfortunately there is a bit of a meme in CoC that a successfully
    session ends with a TPK. Great for one shots with some pre-gen's but if
    you're running a longer campaign then not so good. Something that
    annoyed me about one GM we had, they would put you in bad situations and
    then rapidly try and backtrack when PC's started dropping.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to All on Sun Feb 4 07:17:18 2024
    On Sun, 4 Feb 2024 11:33:22 +0000, in comp.sys.ibm.pc.games.action, JAB
    wrote:

    On 03/02/2024 17:19, Justisaur wrote:
    Rocks fall, everybody dies is a much later invention than TPK, I've
    referenced it as a threat, but never actually did anything like that
    being a dice fall where they may DM, my TPKs come about naturally.  I
    hate TPKs, and don't even like killing characters, but having them
    possible has lead to a couple of memorable sole survivor scenarios.

    I play Call of Cthulhu and although the characters are far more squishy
    I still generally view a player death as my fault. During session zero I
    did explain to the players that as a GM they will die if they do
    something stupid but if they do the right thing then that's very
    unlikely to happen.

    Unfortunately there is a bit of a meme in CoC that a successfully
    session ends with a TPK. Great for one shots with some pre-gen's but if >you're running a longer campaign then not so good. Something that
    annoyed me about one GM we had, they would put you in bad situations and
    then rapidly try and backtrack when PC's started dropping.

    Hmm. The game requires a slow, careful approach that requires a party to
    never put itself in a "situation." Any situation. The typical situations
    a party will experience if they have a direct encounter with the Mythos
    are all "bad."

    IMO, a good campaign has you primarily dealing with cultists. If you
    encounter significant Mythos creatures before the endgame, you've failed
    in some way or underestimated the cult.

    Sounds like your GM was inexperienced or your party "[did] something
    stupid." If "library use" (or whatever it's called now) isn't your most
    used opening skill then you will get in over your head. Fast. Most of
    your early SAN loss should come from Mythos knowledge before you actually encounter Mythos creatures. The only reason to do that sort of encounter
    early on is to telegraph that "guns won't help you here."

    A lot of people just go to dynamite then. The game is frequently played
    in a way that is objectively wrong, because it's not like other TTRPGs.
    It's narrative driven, not tactics driven.

    My unsolicited 2 cents.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to JAB on Sun Feb 4 10:37:01 2024
    On 2/4/2024 3:33 AM, JAB wrote:
    On 03/02/2024 17:19, Justisaur wrote:
    Rocks fall, everybody dies is a much later invention than TPK, I've
    referenced it as a threat, but never actually did anything like that
    being a dice fall where they may DM, my TPKs come about naturally.  I
    hate TPKs, and don't even like killing characters, but having them
    possible has lead to a couple of memorable sole survivor scenarios.

    I play Call of Cthulhu and although the characters are far more squishy
    I still generally view a player death as my fault. During session zero I
    did explain to the players that as a GM they will die if they do
    something stupid but if they do the right thing then that's very
    unlikely to happen.

    Unfortunately there is a bit of a meme in CoC that a successfully
    session ends with a TPK. Great for one shots with some pre-gen's but if you're running a longer campaign then not so good. Something that
    annoyed me about one GM we had, they would put you in bad situations and
    then rapidly try and backtrack when PC's started dropping.

    That's still better than one GM I had to deal with who seemed to feel
    that it was a competition between the players and himself. For him the
    whole point WAS to kill characters. But this was also a pretty screwed
    up group of players mentally. Deliberate in-party betrayals and "every
    man for himself" was the default.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ross Ridge@21:1/5 to spallshurgenson@gmail.com on Sun Feb 4 20:00:53 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    Well, here we are in February again. What's so special about February?
    It's the anniversary of these threads, which we started way back in
    2006. That's right; we've been doing this for 18 years straight now.
    Maybe we should call it quits? Or are you folk up for another 18
    years?

    Against the Storm

    I heard a lot of good things about this rougelite city builder and decided
    to buy it from GOG when it was on sale over Christmas. It's a roguelite because you're playing on randomly generated maps with a number of random effects and constraints. There's a single save, so no reloading if
    you screw up, but there's also no game over. You can fail in building
    a settlement, by basically running out of time, but you just go on to
    the next one either way.

    The setting is that you're in a fantasy world beset by deadly blight
    storms and the only safe place is the last city at the base of a volcano.
    It's from this base you mount an expedition in service of your Queen
    to fix the seals holding back the gods that are causing these storms.
    You do this by building a series of settlements out in the wilderness each getting you a few hexes closer on the world map to one of these seals.
    You only have a limited amount number of years to do this, seal fixed
    or not, a massive blight storm is coming which will wipe everything off
    the map except your base city and rerandomize the world.

    The main part of the game though is building a settlement. You start
    in a glade in the middle of a randomly generated forest with a hearth
    and warehouse. The hearth is the focal point of your settlement, your
    citizens will go back here to periodically rest, eat food and consume
    services. It has a fire that you need to keep supplied with fuel and
    if goes out your citizens will get really unhappy. Your warehouse is
    where your citizens will go to store the resources they've gathered or
    made and to get the resources they need to build or make something.

    Chopping down the trees gives your most important resource, wood, which
    you can use to keep your hearth burning and construct buildings with.
    Clearing trees from the map is also how you access other glades spread througout the forest. These glades will contain random resource nodes
    to collect and possible special event nodes like resource caches or
    survior camps. Larger glades, called dangerous and forbidden glades,
    will have more and better nodes, but will always have a special event
    node that needs to be completed in a certain time limit. If you don't
    then something bad happens, like some of your citizens dying.

    Your goal is to build a sucessful settlement by increasing your reputation score to a certain value before the Queen's impatience score reaches its
    limit. Doing certain tasks for the Queen will increase your reputation,
    as will making your citizens happy. Working against you is another score, hostility. The forest hates your presence and the more citizens you have,
    the more glades you discover and the more woodcutters you have the more
    it hates you. This makes your citizens unhappy, especially during storm
    season when additional negative effects are unlocked depending on your hostility score.

    One important limiting factor that makes every settlement a different experience is that you can only build a building if you have the blueprint
    for it. You start off with three blueprint picks, each pick giving
    you a small number of randomly selected blueprints to choose from.
    As your reputation score increases you get more blueprint picks and
    traders that visit your settlement will sometimes have them for sale.
    The orders your Queen will give you over time is also radomized which
    can affect how you go about achieving victory.

    Overall the city building part of the game plays a lot like a traditional
    base building RTS but without any combat. I found the game very addictive
    and put in way too much time playing it. One very nice thing about it
    is the difficulty ramps up gradually and at your own pace. There's an
    RPG like sense of progression as well. As you complete settlements you
    gain special currencies you can spend on permanantly unlocked bonuses.
    You also gain XP that increases your level which unlocks various things
    like blueprints.


    Valheim

    This is another game I got during the Christmas sales, this time from
    Steam, because I heard good things about. I was looking for a game
    like ARK: Survival Evolved but less difficult to play solo. The game is
    like that, but it's also rather bland. The graphics are intentionally
    fairly basic, with low resolution unfiltered textures, but not really
    retro as no game ever looked like this. The biomes are also fairly
    ordinary and colleting all the resources you need solo is a grind.
    The monsters aren't hard to deal with as ARK's dinosaurs however.


    The Crew

    I got this game a long time ago. Either it was a free giveaway or
    it came bundled with other games I actually wanted to play. I don't
    like racing games. I'm terrible at them and I don't care about cars.
    However Ubisoft recently announced that it would be shutting down the
    game at the end of March so I decided I should give a play before then.
    I had played it before just to see the sights, but I figured this time
    I might as well see how far I can get in the campaign.

    The Crew is basically a car MMORPG, a CarPG as they put it. It plays
    like an open world GTA clone, except you can never get out of your car
    (or shoot anybody.) There's a main story, plus things to do and collect
    by driving around the map and interacting with. I figured I'd soon hit
    a wall in the story where being terrible at racing games wouldn't let me
    finish a mission successfully, but two things have prevented that so far.

    The first was switching from keyboard and mouse to a controller.
    No suprise that makes driving a lot easier. The second was the fact
    the game is a CarPG, which means I could level up my car doing various activities. Turns out its not too hard to beat a bunch of AIs in a race
    when you're driving a car thats twice the level as theirs.

    Still its not my kind of game, and there been another game I've been
    addicted to recently, so I'm only maybe a quarter of the way through
    the story. Might still be able to finish or al least reach a wall I
    can't overcme by out levelling it by time the game shuts down.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca:11068/
    db //

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Xocyll on Sun Feb 4 14:13:31 2024
    On 2/3/2024 11:00 AM, Xocyll wrote:
    Justisaur <justisaur@yahoo.com> looked up from reading the entrails of
    the porn spammer to utter "The Augury is good, the signs say:

    On 2/1/2024 9:45 AM, Spalls Hurgenson wrote:
    * Starship Troopers: Terran Command

    Too bad, I would've thought the movie would make an excellent bug hunt.
    Loved the book. While I liked the movie, it had nothing on the book.
    (Give me the powersuits damit!)

    https://www.youtube.com/watch?v=8TBugM7PdpY


    Thanks! Wow that's some bad CGI.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Xocyll on Sun Feb 4 22:53:07 2024
    Xocyll <Xocyll@gmx.com> wrote:
    ant@zimage.comANT (Ant) looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs say:

    Dimensional Traveler <dtravel@sonic.net> wrote:
    On 2/1/2024 1:02 PM, Ant wrote:
    Nothing! Way too busy. I hope to play something soon!

    You have failed this newsgroup!

    https://www.youtube.com/watch?v=TdTK38tvyLU

    When did newsgroup become a city? :P

    They weren't all city references.

    There was also "Felicity Smoak, you have failed this omelet."

    She was hot. :)
    --
    "But because of his great love for us, God, who is rich in mercy, made us alive with Christ even when we were dead in transgressions ??? it is by grace you have been saved." --Ephesians 2:4-5. Slammy worky colony Caturday before the incoming slammy week
    with its heavy rain!
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Justisaur on Sun Feb 4 14:18:13 2024
    On 2/4/2024 2:13 PM, Justisaur wrote:
    On 2/3/2024 11:00 AM, Xocyll wrote:
    Justisaur <justisaur@yahoo.com> looked up from reading the entrails of
    the porn spammer to utter  "The Augury is good, the signs say:

    On 2/1/2024 9:45 AM, Spalls Hurgenson wrote:
    * Starship Troopers: Terran Command

    Too bad, I would've thought the movie would make an excellent bug hunt.
    Loved the book.  While I liked the movie, it had nothing on the book.
    (Give me the powersuits damit!)

    https://www.youtube.com/watch?v=8TBugM7PdpY


    Thanks!  Wow that's some bad CGI.

    Well it is 25 years old.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Sun Feb 4 17:25:18 2024
    On 2/4/2024 4:23 PM, Spalls Hurgenson wrote:
    On Sat, 03 Feb 2024 17:24:28 -0600, Zaghadka <zaghadka@hotmail.com>
    wrote:

    On Fri, 02 Feb 2024 12:43:32 -0500, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    On Fri, 2 Feb 2024 07:57:27 -0800, Dimensional Traveler
    <dtravel@sonic.net> wrote:
    On 2/2/2024 7:14 AM, Zaghadka wrote:




    Baldur's Gate 3 (paused):

    Fortunately, the death of your main character, unlike the first two
    Baldur's Gate game, does not create "game over." You have to TPW.

    TPW?

    I'm guessing 'Total Party Wipe', what we used to call 'total party
    kill'

    I dunno. I've been a grognard since 1979, and I've always said TPW "total
    party wipe." Others say TPK "total party kill." Only D&D editions I
    haven't played are Boxed Set and 4th.


    Honestly, we didnt' start using "total party kill" until much later...
    but that was still, probably sometimes in the 2000s... which is twenty
    years ago now. ;-)

    The 'rock-falls, everybody dies' was similarly taken up around that
    time, but was more popular because it happened to coincide with an
    actual event that had occured years earlier in the campaign.

    (the party didn't actually all die, since I went out of my way to give
    them a way out... but only in the following session, when I'd figured
    a way for them to dig their way out of the literal hole they'd made
    for themselves ;-)

    Prior to "TPK", I don't think we really had a catch-phrase for that
    sort of event. We used "Everybody's dead, Dave" for a while (a Red
    Dwarf reference), and maybe "that's what I call a dead party"
    (referring to Python's 'Dead Parrot' sketch), but honestly, it was
    such a rare occurence that it came up more as threat than actual
    description.

    (e.g., "Don't take that last slice of pizza or the DM will
    'everybody's dead, dave' the group." ;-)

    I can think of four times (in as many decades) I've killed the entire
    party. Twice they were given an 'out' the next session. Once it was
    part of the narrative, using temporary characters, as a prelude to the
    main adventure. And once it was a genuine death, back in the early
    days before I mellowed and murdering PCs seemed part of the job of the
    DM ;-)



    Wait... this isn't rec.games.frp.dnd! Quick, somebody reference a
    computer game!

    Pool of Radiance!

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Dimensional Traveler on Mon Feb 5 11:35:45 2024
    On 04/02/2024 18:37, Dimensional Traveler wrote:
    On 2/4/2024 3:33 AM, JAB wrote:
    On 03/02/2024 17:19, Justisaur wrote:
    Rocks fall, everybody dies is a much later invention than TPK, I've
    referenced it as a threat, but never actually did anything like that
    being a dice fall where they may DM, my TPKs come about naturally.  I
    hate TPKs, and don't even like killing characters, but having them
    possible has lead to a couple of memorable sole survivor scenarios.

    I play Call of Cthulhu and although the characters are far more
    squishy I still generally view a player death as my fault. During
    session zero I did explain to the players that as a GM they will die
    if they do something stupid but if they do the right thing then that's
    very unlikely to happen.

    Unfortunately there is a bit of a meme in CoC that a successfully
    session ends with a TPK. Great for one shots with some pre-gen's but
    if you're running a longer campaign then not so good. Something that
    annoyed me about one GM we had, they would put you in bad situations
    and then rapidly try and backtrack when PC's started dropping.

    That's still better than one GM I had to deal with who seemed to feel
    that it was a competition between the players and himself.  For him the whole point WAS to kill characters.  But this was also a pretty screwed
    up group of players mentally.  Deliberate in-party betrayals and "every
    man for himself" was the default.


    We had a DM back in the late 80's who admitted that they had a kill
    count for encounters and would be disappointed if he didn't reach it. We
    had another one where some sort of grim reaper would randomly appear
    cause havoc and then disappear, was it part of the story - not at all.

    --- SoupGate-Win32 v1.05
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  • From JAB@21:1/5 to Zaghadka on Mon Feb 5 11:31:34 2024
    On 04/02/2024 13:17, Zaghadka wrote:
    On Sun, 4 Feb 2024 11:33:22 +0000, in comp.sys.ibm.pc.games.action, JAB wrote:

    On 03/02/2024 17:19, Justisaur wrote:
    Rocks fall, everybody dies is a much later invention than TPK, I've
    referenced it as a threat, but never actually did anything like that
    being a dice fall where they may DM, my TPKs come about naturally.  I
    hate TPKs, and don't even like killing characters, but having them
    possible has lead to a couple of memorable sole survivor scenarios.

    I play Call of Cthulhu and although the characters are far more squishy
    I still generally view a player death as my fault. During session zero I
    did explain to the players that as a GM they will die if they do
    something stupid but if they do the right thing then that's very
    unlikely to happen.

    Unfortunately there is a bit of a meme in CoC that a successfully
    session ends with a TPK. Great for one shots with some pre-gen's but if
    you're running a longer campaign then not so good. Something that
    annoyed me about one GM we had, they would put you in bad situations and
    then rapidly try and backtrack when PC's started dropping.

    Hmm. The game requires a slow, careful approach that requires a party to never put itself in a "situation." Any situation. The typical situations
    a party will experience if they have a direct encounter with the Mythos
    are all "bad."

    IMO, a good campaign has you primarily dealing with cultists. If you encounter significant Mythos creatures before the endgame, you've failed
    in some way or underestimated the cult.

    Sounds like your GM was inexperienced or your party "[did] something
    stupid." If "library use" (or whatever it's called now) isn't your most
    used opening skill then you will get in over your head. Fast. Most of
    your early SAN loss should come from Mythos knowledge before you actually encounter Mythos creatures. The only reason to do that sort of encounter early on is to telegraph that "guns won't help you here."

    A lot of people just go to dynamite then. The game is frequently played
    in a way that is objectively wrong, because it's not like other TTRPGs.
    It's narrative driven, not tactics driven.

    My unsolicited 2 cents.


    It wasn't inexperience is was just not being very good and a lack of preparation to ensure that combats that you basically can't avoid aren't
    going to be a bit fatal to the party. I did look up the stats of the
    cultists (not Mythos) afterwards and they were not only very tough (more
    than capable of one shooting a PC) but they also outnumbered us. We also
    only had two characters that you would say were combat capable. The only
    reason it wasn't a TPK is the GM then made the cultists mysteriously
    disappear. Next session another two players died (two had to sit out
    because of the location) and the only reason that the last didn't was
    because I'm pretty sure the GM fudged the rolls.

    The real problem is I think that the GM thought far more about what they thought would be fun (oh you want to climb a sturdy ladder even though
    nothing is happening, well that means a climb roll - I mean why) instead
    of what the players thought would be fun. They also didn't seem to
    understand that investigation is a large part of the game and some times
    the players won't always pick-up on what is happening so will need a bit
    of help. The result, we spent a lot of time really not knowing what we
    where supposed to be doing as we hadn't done exactly what they scenario required.

    As that's started a little rant, to me it's simple if the players come
    up with a good idea then roll with it and reward them. So is there a
    historical society in the town that may have some information, well not
    in the scenario but there is now. The diner you're in and you start
    asking questions of the waitress as she seems friendly, well it just so
    happens that her sister actually used to work at the asylum.

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  • From candycanearter07@21:1/5 to Dimensional Traveler on Mon Feb 5 09:37:09 2024
    On 2/4/24 16:18, Dimensional Traveler wrote:
    On 2/4/2024 2:13 PM, Justisaur wrote:
    On 2/3/2024 11:00 AM, Xocyll wrote:
    Justisaur <justisaur@yahoo.com> looked up from reading the entrails of
    the porn spammer to utter  "The Augury is good, the signs say:

    On 2/1/2024 9:45 AM, Spalls Hurgenson wrote:
    * Starship Troopers: Terran Command

    Too bad, I would've thought the movie would make an excellent bug hunt. >>>> Loved the book.  While I liked the movie, it had nothing on the book. >>>> (Give me the powersuits damit!)

    https://www.youtube.com/watch?v=8TBugM7PdpY


    Thanks!  Wow that's some bad CGI.

    Well it is 25 years old.

    It adds charm.
    --
    user <candycane> is generated from /dev/urandom

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  • From Xocyll@21:1/5 to All on Mon Feb 5 12:24:55 2024
    candycanearter07 <no@thanks.net> looked up from reading the entrails of
    the porn spammer to utter "The Augury is good, the signs say:

    On 2/3/24 10:28, Spalls Hurgenson wrote:
    On Fri, 2 Feb 2024 23:12:14 -0600, candycanearter07 <no@thanks.net>
    wrote:
    On 2/2/24 11:40, Spalls Hurgenson wrote:

    (Alternately, here is a random untested, unverified - and two years
    old - instructions for getting and installing Linux version of GE
    client on Ubuntu:
    https://ubuntuhandbook.org/index.php/2022/04/google-earth-ubuntu-22-04/) >>
    Wait, it still exists??

    Yeah, lots of people still use Ubuntu.

    The horror!

    Ubuntu, Cthulhu, they sound so similar.

    Xocyll

    --- SoupGate-Win32 v1.05
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  • From Zaghadka@21:1/5 to Xocyll on Mon Feb 5 20:03:40 2024
    On Mon, 05 Feb 2024 12:24:55 -0500, in comp.sys.ibm.pc.games.action,
    Xocyll wrote:

    candycanearter07 <no@thanks.net> looked up from reading the entrails of
    the porn spammer to utter "The Augury is good, the signs say:

    On 2/3/24 10:28, Spalls Hurgenson wrote:
    On Fri, 2 Feb 2024 23:12:14 -0600, candycanearter07 <no@thanks.net>
    wrote:
    On 2/2/24 11:40, Spalls Hurgenson wrote:

    (Alternately, here is a random untested, unverified - and two years
    old - instructions for getting and installing Linux version of GE
    client on Ubuntu:
    https://ubuntuhandbook.org/index.php/2022/04/google-earth-ubuntu-22-04/) >>>
    Wait, it still exists??

    Yeah, lots of people still use Ubuntu.

    The horror!

    Ubuntu, Cthulhu, they sound so similar.

    Ubuntu R'lyeh systemd fhtagn!

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Zaghadka on Tue Feb 6 10:55:26 2024
    On 2/5/24 20:03, Zaghadka wrote:
    On Mon, 05 Feb 2024 12:24:55 -0500, in comp.sys.ibm.pc.games.action,
    Xocyll wrote:

    candycanearter07 <no@thanks.net> looked up from reading the entrails of
    the porn spammer to utter "The Augury is good, the signs say:

    On 2/3/24 10:28, Spalls Hurgenson wrote:
    On Fri, 2 Feb 2024 23:12:14 -0600, candycanearter07 <no@thanks.net>
    wrote:
    On 2/2/24 11:40, Spalls Hurgenson wrote:

    (Alternately, here is a random untested, unverified - and two years >>>>>> old - instructions for getting and installing Linux version of GE
    client on Ubuntu:
    https://ubuntuhandbook.org/index.php/2022/04/google-earth-ubuntu-22-04/) >>>>
    Wait, it still exists??

    Yeah, lots of people still use Ubuntu.

    The horror!

    Ubuntu, Cthulhu, they sound so similar.

    Ubuntu R'lyeh systemd fhtagn!

    Spell: Dispels any Linux user.
    --
    user <candycane> is generated from /dev/urandom

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  • From rms@21:1/5 to All on Wed Feb 7 08:44:39 2024
    Against the Storm

    This looks cool, wishlisted! I do want to play a game where I see the action from above in this I guess isometric view. I think it's going to be Homeworld 1 though -- very different but should give that playing with tonka trucks feel :)

    rms

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  • From Zaghadka@21:1/5 to kyonshi on Wed Feb 7 10:34:00 2024
    On Wed, 7 Feb 2024 10:59:24 +0100, in comp.sys.ibm.pc.games.action,
    kyonshi wrote:

    On 2/6/2024 5:55 PM, candycanearter07 wrote:
    On 2/5/24 20:03, Zaghadka wrote:
    On Mon, 05 Feb 2024 12:24:55 -0500, in comp.sys.ibm.pc.games.action,
    Xocyll wrote:

    candycanearter07 <no@thanks.net> looked up from reading the entrails of >>>> the porn spammer to utter  "The Augury is good, the signs say:

    On 2/3/24 10:28, Spalls Hurgenson wrote:
    On Fri, 2 Feb 2024 23:12:14 -0600, candycanearter07 <no@thanks.net> >>>>>> wrote:
    On 2/2/24 11:40, Spalls Hurgenson wrote:

    (Alternately, here is a random untested, unverified - and two years >>>>>>>> old - instructions for getting and installing Linux version of GE >>>>>>>> client on Ubuntu:
    https://ubuntuhandbook.org/index.php/2022/04/google-earth-ubuntu-22-04/)

    Wait, it still exists??

    Yeah, lots of people still use Ubuntu.

    The horror!

    Ubuntu, Cthulhu, they sound so similar.

    Ubuntu R'lyeh systemd fhtagn!

    Spell: Dispels any Linux user.
    Noooooooooo!
    *fades away*

    Okay, that exchange just won the Internet for me this morning.

    I am having a bad morning, y'all just gave me the will to go on.

    Also, isn't just "systemd" enough? ;^)

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Zaghadka on Wed Feb 7 12:21:34 2024
    On 2/7/24 10:34, Zaghadka wrote:
    On Wed, 7 Feb 2024 10:59:24 +0100, in comp.sys.ibm.pc.games.action,
    kyonshi wrote:

    On 2/6/2024 5:55 PM, candycanearter07 wrote:
    On 2/5/24 20:03, Zaghadka wrote:
    On Mon, 05 Feb 2024 12:24:55 -0500, in comp.sys.ibm.pc.games.action,
    Xocyll wrote:

    candycanearter07 <no@thanks.net> looked up from reading the entrails of >>>>> the porn spammer to utter  "The Augury is good, the signs say:

    On 2/3/24 10:28, Spalls Hurgenson wrote:
    On Fri, 2 Feb 2024 23:12:14 -0600, candycanearter07 <no@thanks.net> >>>>>>> wrote:
    On 2/2/24 11:40, Spalls Hurgenson wrote:

    (Alternately, here is a random untested, unverified - and two years >>>>>>>>> old - instructions for getting and installing Linux version of GE >>>>>>>>> client on Ubuntu:
    https://ubuntuhandbook.org/index.php/2022/04/google-earth-ubuntu-22-04/)

    Wait, it still exists??

    Yeah, lots of people still use Ubuntu.

    The horror!

    Ubuntu, Cthulhu, they sound so similar.

    Ubuntu R'lyeh systemd fhtagn!

    Spell: Dispels any Linux user.
    Noooooooooo!
    *fades away*

    Okay, that exchange just won the Internet for me this morning.

    I am having a bad morning, y'all just gave me the will to go on.

    Also, isn't just "systemd" enough? ;^)

    I don't get why people hate on systemd lol
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to All on Wed Feb 7 11:19:22 2024
    On 2/7/2024 10:21 AM, candycanearter07 wrote:
    On 2/7/24 10:34, Zaghadka wrote:
    On Wed, 7 Feb 2024 10:59:24 +0100, in comp.sys.ibm.pc.games.action,
    kyonshi wrote:

    On 2/6/2024 5:55 PM, candycanearter07 wrote:
    On 2/5/24 20:03, Zaghadka wrote:
    On Mon, 05 Feb 2024 12:24:55 -0500, in comp.sys.ibm.pc.games.action, >>>>> Xocyll wrote:

    candycanearter07 <no@thanks.net> looked up from reading the
    entrails of
    the porn spammer to utter  "The Augury is good, the signs say:

    On 2/3/24 10:28, Spalls Hurgenson wrote:
    On Fri, 2 Feb 2024 23:12:14 -0600, candycanearter07 <no@thanks.net> >>>>>>>> wrote:
    On 2/2/24 11:40, Spalls Hurgenson wrote:

    (Alternately, here is a random untested, unverified - and two >>>>>>>>>> years
    old - instructions for getting and installing Linux version of GE >>>>>>>>>> client on Ubuntu:
    https://ubuntuhandbook.org/index.php/2022/04/google-earth-ubuntu-22-04/)

    Wait, it still exists??

    Yeah, lots of people still use Ubuntu.

    The horror!

    Ubuntu, Cthulhu, they sound so similar.

    Ubuntu R'lyeh systemd fhtagn!

    Spell: Dispels any Linux user.
    Noooooooooo!
    *fades away*

    Okay, that exchange just won the Internet for me this morning.

    I am having a bad morning, y'all just gave me the will to go on.

    Also, isn't just "systemd" enough? ;^)

    I don't get why people hate on systemd lol

    Because its Linux?

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Spalls Hurgenson on Mon Feb 12 09:50:06 2024
    On 2/8/24 17:16, Spalls Hurgenson wrote:
    On Wed, 7 Feb 2024 12:21:34 -0600, candycanearter07 <no@thanks.net>
    wrote:



    I don't get why people hate on systemd lol

    Largely, I think, because it runs contrary to the ideals of Linux,
    which is that applications should be small, efficient, and
    single-purpose. Systemd is an entire suite of applets built into one monolithic binary, replacing numerous individual daemons. This is advantageous as to speed, but it - arguably - opens the system up to potential security issues, and reduces the customizability of the
    system.

    For instance, if a vulnerability is found in systemd that has
    potentially much further reaching implications than if a similar vulnerability is found in a stand-alone util used for logging. And -
    using the older INIT process - it's much easier to replace a
    deficient logging daemon than it is to replace all of systemd.

    For individual end-users, systemd is almost always a better solution;
    for administrators of larger systems, init often remains the
    preferable option. However, this division potentially splits Linux -
    already very fragmented - into two more 'camps' Nor did it help that
    it was being pushed out largely by the 'big names' of Linux distros
    (Fedora, Ubuntu) rather than pushed upwards by individual users (that
    systemd operates similarly to Microsoft's own svchost.exe, another
    monolithic design, did it no favors either). It forces a uniformity on
    the OS that many feel is contrary to its design and ethos.

    I can't say that I am without empathy for the 'SystemD is the devil"
    camp. The customizability of Linux has been one of its greatest
    strengths, and is why it can run on practically anything with a
    microchip. On the other hand, as an end-user, I also have to agree:
    systemd makes the Linux experience faster and less painful. If all you
    want is an OS that 'gets out of your way' and lets you run your apps
    and/or games, systemd is the better solution.

    But I do feel Linux has lost something with its adoption...

    I'm in the camp of "I don't really care, it works for me" honestly. Boot systems are something I do NOT want to mess with, in fear of bricking something.
    --
    user <candycane> is generated from /dev/urandom

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