https://imgbox.com/M3ZobmiI#
On Fri, 19 Jan 2024 15:22:38 -0800, Dimensional Traveler
<dtravel@sonic.net> wrote:
https://imgbox.com/M3ZobmiI#
Yeah, that story has been covered in multiple articles.
I considered writing about it here, except a) I'd probably be
preaching to the crowd, and b) he's - sadly - correct. We are going to
have to get used to it, because that's the way the industry is moving.
And we've nobody to blame but ourselves for letting it happen. The
industry has been making moves in this direction for years, and we as
gamers have always just rolled over and accepted it. Every time we
bought a game requiring online activation, or allowed them to ship a
product where huge chunks of the content were store entirely online,
or paid for a subscription service or used cloud streaming, we
reinforced the message that we're fine with paying to 'buy' games
where they could revoke our ability to play at any time. So, having
gotten a very clear message from us that this was okay, of course the corporations went out and did just that.
It's a bit late for us to whine about it now.
On 1/20/2024 12:22 AM, Dimensional Traveler wrote:
https://imgbox.com/M3ZobmiI#
one of the best comments about that headline I read was "Ubisoft needs
to get comfortable with having their games pirated"
On Fri, 19 Jan 2024 15:22:38 -0800, Dimensional Traveler
<dtravel@sonic.net> wrote:
https://imgbox.com/M3ZobmiI#
Yeah, that story has been covered in multiple articles.
I considered writing about it here, except a) I'd probably be
preaching to the crowd, and b) he's - sadly - correct. We are going to
have to get used to it, because that's the way the industry is moving.
And we've nobody to blame but ourselves for letting it happen. The
industry has been making moves in this direction for years, and we as
gamers have always just rolled over and accepted it. Every time we
bought a game requiring online activation, or allowed them to ship a
product where huge chunks of the content were store entirely online,
or paid for a subscription service or used cloud streaming, we
reinforced the message that we're fine with paying to 'buy' games
where they could revoke our ability to play at any time. So, having
gotten a very clear message from us that this was okay, of course the corporations went out and did just that.
It's a bit late for us to whine about it now.
On Fri, 19 Jan 2024 15:22:38 -0800, Dimensional Traveler
<dtravel@sonic.net> wrote:
https://imgbox.com/M3ZobmiI#
Yeah, that story has been covered in multiple articles.
I considered writing about it here, except a) I'd probably be
preaching to the crowd, and b) he's - sadly - correct. We are going to
have to get used to it, because that's the way the industry is moving.
And we've nobody to blame but ourselves for letting it happen. The
industry has been making moves in this direction for years, and we as
gamers have always just rolled over and accepted it. Every time we
bought a game requiring online activation, or allowed them to ship a
product where huge chunks of the content were store entirely online,
or paid for a subscription service or used cloud streaming, we
reinforced the message that we're fine with paying to 'buy' games
where they could revoke our ability to play at any time. So, having
gotten a very clear message from us that this was okay, of course the corporations went out and did just that.
It's a bit late for us to whine about it now.
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