• Re: FREE GAME: Marvel Guardians of the Galaxy

    From Ant@21:1/5 to Spalls Hurgenson on Thu Jan 4 18:52:00 2024
    Thanks. :)


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    It seems like forever since we did this last. Get a free game on
    Thursday, I mean. Oh sure, we got one LAST Thursday, but that was part
    of the one-a-day-Christmas-give-away thing Epic had going on. This...
    this is us going back to the regular schedule... which paradoxically
    feels special.

    Anyway, today we get:


    * Marvel: Guardians of the Galaxy https://store.epicgames.com/en-US/p/marvels-guardians-of-the-galaxy
    Wait... wasn't this the game that got shut down last year
    (no, that was Marvel Avengers). Oh, then this was that
    Marvel game Epic gave away a while back? (No, there was
    no such game). So which one was this? I honestly can't
    remember. But I like the franchise, and reviews are
    generally good (also, free!) so, sure, 'add to library'.
    I'm sure I'll get around to playing it...eventually.



    It seems the once-a-day thing is over, since this give-away lasts a
    whole week, and Epic is already advertising NEXT week's game. Can't
    say I'm upset at that; making an announcement every day was
    exhausting! ;-)

    --
    "In all my prayers for all of you, I always pray with joy because of your partnership in the gospel from the first day until now..." ???Philippians 1:4-5. >8 hrs. of Z with 1 pee brk.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

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  • From Justisaur@21:1/5 to Spalls Hurgenson on Fri Jan 5 08:22:04 2024
    On 1/5/2024 7:44 AM, Spalls Hurgenson wrote:
    On Thu, 4 Jan 2024 18:57:54 +0100, kyonshi <gmkeros@gmail.com> wrote:

    On 1/4/2024 5:58 PM, Spalls Hurgenson wrote:

    It seems like forever since we did this last. Get a free game on
    Thursday, I mean. Oh sure, we got one LAST Thursday, but that was part
    of the one-a-day-Christmas-give-away thing Epic had going on. This...
    this is us going back to the regular schedule... which paradoxically
    feels special.

    Anyway, today we get:


    * Marvel: Guardians of the Galaxy
    https://store.epicgames.com/en-US/p/marvels-guardians-of-the-galaxy
    Wait... wasn't this the game that got shut down last year
    (no, that was Marvel Avengers). Oh, then this was that
    Marvel game Epic gave away a while back? (No, there was
    no such game). So which one was this? I honestly can't
    remember. But I like the franchise, and reviews are
    generally good (also, free!) so, sure, 'add to library'.
    I'm sure I'll get around to playing it...eventually.



    It seems the once-a-day thing is over, since this give-away lasts a
    whole week, and Epic is already advertising NEXT week's game. Can't
    say I'm upset at that; making an announcement every day was
    exhausting! ;-)

    ohhh, that's not what they wrote before. Scandalous indeed.

    Also scandalous: what exactly does this game need 80gb for? I know it's
    getting to be the normal size lately, but I still don't really see
    enough difference in the games to justify that.
    Maybe I just need new glasses. Or at one point it just becomes a futile
    exercise mostly designed to drive new HD sales.
    Who knows?

    I can't speak for this game in particular, but the biggest consumers
    of disk space in video games are a) video/movies, b) sounds, and c)
    textures.

    But - as more and more games move to in-game cutscenes, videos
    actually use a lot less space these days than they used to. On the
    other hand, as games not only are fully voiced, but use more speech,
    disk space consumption for audio is increasing. A lot of games are
    also very careless with what they install, and you'll often find
    multiple versions of the same speech but in different languages on the hard-drive. This is done so you can swap languages 'on the fly'
    (without necessitating a lengthy download first) but it would be nice
    if this were an option for those who are strapped for disk space.

    As we demand sharper textures and higher-fidelity visuals, disk space allocated to textures is increasing too. I'm not too upset about this
    one. Ten years ago, an inconsequential note pinned to the wall would
    be a blurry mess of pixels; nowadays, you can actually read it. It
    really helps with the immersion. But all that detail requires a lot of
    space. Modern games also have a lot more variety in their textures,
    rather than re-using the same small handful on map after map.


    TL;DR: games take a lot more disk space because we demand more of them
    in terms of audio and visual quality. You can still get a game to fit
    into a few gigabytes (or even a few megabytes) but it's not going to
    look or sound as good.

    Oft times they could be significantly reduced in size, increased in
    fidelity, and performance as evidenced by a myriad of games with texture
    mods that do all that. It's just lazy bloat all around.

    - Justisaur

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Justisaur on Fri Jan 5 14:05:45 2024
    On 1/5/24 10:22, Justisaur wrote:
    On 1/5/2024 7:44 AM, Spalls Hurgenson wrote:
    On Thu, 4 Jan 2024 18:57:54 +0100, kyonshi <gmkeros@gmail.com> wrote:

    On 1/4/2024 5:58 PM, Spalls Hurgenson wrote:

    It seems like forever since we did this last. Get a free game on
    Thursday, I mean. Oh sure, we got one LAST Thursday, but that was part >>>> of the one-a-day-Christmas-give-away thing Epic had going on. This...
    this is us going back to the regular schedule... which paradoxically
    feels special.

    Anyway, today we get:


    * Marvel: Guardians of the Galaxy
    https://store.epicgames.com/en-US/p/marvels-guardians-of-the-galaxy
         Wait... wasn't this the game that got shut down last year
         (no, that was Marvel Avengers). Oh, then this was that
         Marvel game Epic gave away a while back? (No, there was
         no such game). So which one was this? I honestly can't
         remember. But I like the franchise, and reviews are
         generally good (also, free!) so, sure, 'add to library'.
         I'm sure I'll get around to playing it...eventually.



    It seems the once-a-day thing is over, since this give-away lasts a
    whole week, and Epic is already advertising NEXT week's game. Can't
    say I'm upset at that; making an announcement every day was
    exhausting! ;-)

    ohhh, that's not what they wrote before. Scandalous indeed.

    Also scandalous: what exactly does this game need 80gb for? I know it's
    getting to be the normal size lately, but I still don't really see
    enough difference in the games to justify that.
    Maybe I just need new glasses. Or at one point it just becomes a futile
    exercise mostly designed to drive new HD sales.
    Who knows?

    I can't speak for this game in particular, but the biggest consumers
    of disk space in video games are a) video/movies, b) sounds, and c)
    textures.

    But - as more and more games move to in-game cutscenes, videos
    actually use a lot less space these days than they used to. On the
    other hand, as games not only are fully voiced, but use more speech,
    disk space consumption for audio is increasing. A lot of games are
    also very careless with what they install, and you'll often find
    multiple versions of the same speech but in different languages on the
    hard-drive. This is done so you can swap languages 'on the fly'
    (without necessitating a lengthy download first) but it would be nice
    if this were an option for those who are strapped for disk space.

    As we demand sharper textures and higher-fidelity visuals, disk space
    allocated to textures is increasing too. I'm not too upset about this
    one. Ten years ago, an inconsequential note pinned to the wall would
    be a blurry mess of pixels; nowadays, you can actually read it. It
    really helps with the immersion. But all that detail requires a lot of
    space. Modern games also have a lot more variety in their textures,
    rather than re-using the same small handful on map after map.


    TL;DR: games take a lot more disk space because we demand more of them
    in terms of audio and visual quality. You can still get a game to fit
    into a few gigabytes (or even a few megabytes) but it's not going to
    look or sound as good.

    Oft times they could be significantly reduced in size, increased in
    fidelity, and performance as evidenced by a myriad of games with texture
    mods that do all that.  It's just lazy bloat all around.

    - Justisaur

    It feels like the same thing is happening here that happened with
    program optimization.. Improving tech lets programmers be lazy and rely
    on high-end systems when it could easily be optimized to use way less.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to All on Fri Jan 5 14:59:57 2024
    On Fri, 5 Jan 2024 14:05:45 -0600, in comp.sys.ibm.pc.games.action, candycanearter07 wrote:

    It feels like the same thing is happening here that happened with
    program optimization.. Improving tech lets programmers be lazy and rely
    on high-end systems when it could easily be optimized to use way less.

    Me: I just significantly upgraded my hardware!

    Developers: Om nom nom nom nom nom nom

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Fri Jan 5 15:28:35 2024
    * Marvel: Guardians of the Galaxy

    Yay! grabbed it

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Ant@21:1/5 to Zaghadka on Sat Jan 6 00:47:10 2024
    Zaghadka <zaghadka@hotmail.com> wrote:
    On Fri, 5 Jan 2024 14:05:45 -0600, in comp.sys.ibm.pc.games.action, candycanearter07 wrote:

    It feels like the same thing is happening here that happened with
    program optimization.. Improving tech lets programmers be lazy and rely
    on high-end systems when it could easily be optimized to use way less.

    Me: I just significantly upgraded my hardware!

    Developers: Om nom nom nom nom nom nom

    Just like the old days like Origin. :P
    --
    "In all my prayers for all of you, I always pray with joy because of your partnership in the gospel from the first day until now..." ???Philippians 1:4-5. >8 hrs. of Z with 1 pee brk. 2 cold! 2024 isn't any betta.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mark P. Nelson@21:1/5 to Ant on Sat Jan 6 18:54:10 2024
    ant@zimage.comANT (Ant) wrote in news:cuKcncvHj9yTPgX4nZ2dnZfqnPWdnZ2d@earthlink.com:

    Zaghadka <zaghadka@hotmail.com> wrote:
    On Fri, 5 Jan 2024 14:05:45 -0600, in comp.sys.ibm.pc.games.action,
    candycanearter07 wrote:

    It feels like the same thing is happening here that happened with
    program optimization.. Improving tech lets programmers be lazy and rely
    on high-end systems when it could easily be optimized to use way less.

    Me: I just significantly upgraded my hardware!

    Developers: Om nom nom nom nom nom nom

    Just like the old days like Origin. :P

    Yeah, every time a new Wing Commander game came out, it was time to upgrade
    the hardware.

    --
    Clotho, Lachesis, Atropos -- the only sysadmins that matter

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Mark P. Nelson on Sat Jan 6 13:00:24 2024
    On Sat, 6 Jan 2024 18:54:10 -0000 (UTC), in comp.sys.ibm.pc.games.action,
    Mark P. Nelson wrote:

    ant@zimage.comANT (Ant) wrote in >news:cuKcncvHj9yTPgX4nZ2dnZfqnPWdnZ2d@earthlink.com:

    Zaghadka <zaghadka@hotmail.com> wrote:
    On Fri, 5 Jan 2024 14:05:45 -0600, in comp.sys.ibm.pc.games.action,
    candycanearter07 wrote:

    It feels like the same thing is happening here that happened with
    program optimization.. Improving tech lets programmers be lazy and rely >>> >on high-end systems when it could easily be optimized to use way less.

    Me: I just significantly upgraded my hardware!

    Developers: Om nom nom nom nom nom nom

    Just like the old days like Origin. :P

    Yeah, every time a new Wing Commander game came out, it was time to upgrade >the hardware.

    Yeah. The order now is: 1. upgrade hardware 2. developers hear about it
    and cripple all old machines in favor of slowing down your current one.

    Before it was: 1. Game comes out, with ridiculous requirements, 2. Time
    to upgrade your hardware. Like when Quake was released. You either had
    Pentium, or you were going to buy Pentium. Or "Hello Mr. Turtle!" with
    your 486 DX100. Rebel Assault was called Rebel Insult by my 386 friends.

    Honestly, older sequence is better. You knew you were getting something
    for your money, and the performance couldn't be taken away.

    Nowadays, it just seems like they're doing it to spite us, and the
    performance improvement lasts for as long as they will suffer it.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Zaghadka on Sat Jan 6 13:54:50 2024
    On 1/6/24 13:00, Zaghadka wrote:
    On Sat, 6 Jan 2024 18:54:10 -0000 (UTC), in comp.sys.ibm.pc.games.action, Mark P. Nelson wrote:

    ant@zimage.comANT (Ant) wrote in
    news:cuKcncvHj9yTPgX4nZ2dnZfqnPWdnZ2d@earthlink.com:

    Zaghadka <zaghadka@hotmail.com> wrote:
    On Fri, 5 Jan 2024 14:05:45 -0600, in comp.sys.ibm.pc.games.action,
    candycanearter07 wrote:

    It feels like the same thing is happening here that happened with
    program optimization.. Improving tech lets programmers be lazy and rely >>>>> on high-end systems when it could easily be optimized to use way less. >>>
    Me: I just significantly upgraded my hardware!

    Developers: Om nom nom nom nom nom nom

    Just like the old days like Origin. :P

    Yeah, every time a new Wing Commander game came out, it was time to upgrade >> the hardware.

    Yeah. The order now is: 1. upgrade hardware 2. developers hear about it
    and cripple all old machines in favor of slowing down your current one.

    Before it was: 1. Game comes out, with ridiculous requirements, 2. Time
    to upgrade your hardware. Like when Quake was released. You either had Pentium, or you were going to buy Pentium. Or "Hello Mr. Turtle!" with
    your 486 DX100. Rebel Assault was called Rebel Insult by my 386 friends.

    Honestly, older sequence is better. You knew you were getting something
    for your money, and the performance couldn't be taken away.

    Nowadays, it just seems like they're doing it to spite us, and the performance improvement lasts for as long as they will suffer it.

    Yeah. At least indie games and Nintendo still target less powerful
    systems and use style to make up for it.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to All on Sat Jan 6 14:29:13 2024
    On 1/6/2024 11:54 AM, candycanearter07 wrote:
    On 1/6/24 13:00, Zaghadka wrote:
    On Sat, 6 Jan 2024 18:54:10 -0000 (UTC), in comp.sys.ibm.pc.games.action,
    Mark P. Nelson wrote:

    ant@zimage.comANT (Ant) wrote in
    news:cuKcncvHj9yTPgX4nZ2dnZfqnPWdnZ2d@earthlink.com:

    Zaghadka <zaghadka@hotmail.com> wrote:
    On Fri, 5 Jan 2024 14:05:45 -0600, in comp.sys.ibm.pc.games.action,
    candycanearter07 wrote:

    It feels like the same thing is happening here that happened with
    program optimization.. Improving tech lets programmers be lazy and >>>>>> rely
    on high-end systems when it could easily be optimized to use way
    less.

    Me: I just significantly upgraded my hardware!

    Developers: Om nom nom nom nom nom nom

    Just like the old days like Origin. :P

    Yeah, every time a new Wing Commander game came out, it was time to
    upgrade
    the hardware.

    Yeah. The order now is: 1. upgrade hardware 2. developers hear about it
    and cripple all old machines in favor of slowing down your current one.

    Before it was: 1. Game comes out, with ridiculous requirements, 2. Time
    to upgrade your hardware. Like when Quake was released. You either had
    Pentium, or you were going to buy Pentium. Or "Hello Mr. Turtle!" with
    your 486 DX100. Rebel Assault was called Rebel Insult by my 386 friends.

    Honestly, older sequence is better. You knew you were getting something
    for your money, and the performance couldn't be taken away.

    Nowadays, it just seems like they're doing it to spite us, and the
    performance improvement lasts for as long as they will suffer it.

    Yeah. At least indie games and Nintendo still target less powerful
    systems and use style to make up for it.

    Or just plain programming competence.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Dimensional Traveler on Mon Jan 8 12:47:25 2024
    On Sat, 6 Jan 2024 14:29:13 -0800, in comp.sys.ibm.pc.games.action,
    Dimensional Traveler wrote:

    On 1/6/2024 11:54 AM, candycanearter07 wrote:
    On 1/6/24 13:00, Zaghadka wrote:
    On Sat, 6 Jan 2024 18:54:10 -0000 (UTC), in comp.sys.ibm.pc.games.action, >>> Mark P. Nelson wrote:

    ant@zimage.comANT (Ant) wrote in
    news:cuKcncvHj9yTPgX4nZ2dnZfqnPWdnZ2d@earthlink.com:

    Zaghadka <zaghadka@hotmail.com> wrote:
    On Fri, 5 Jan 2024 14:05:45 -0600, in comp.sys.ibm.pc.games.action, >>>>>> candycanearter07 wrote:

    It feels like the same thing is happening here that happened with >>>>>>> program optimization.. Improving tech lets programmers be lazy and >>>>>>> rely
    on high-end systems when it could easily be optimized to use way >>>>>>> less.

    Me: I just significantly upgraded my hardware!

    Developers: Om nom nom nom nom nom nom

    Just like the old days like Origin. :P

    Yeah, every time a new Wing Commander game came out, it was time to
    upgrade
    the hardware.

    Yeah. The order now is: 1. upgrade hardware 2. developers hear about it
    and cripple all old machines in favor of slowing down your current one.

    Before it was: 1. Game comes out, with ridiculous requirements, 2. Time
    to upgrade your hardware. Like when Quake was released. You either had
    Pentium, or you were going to buy Pentium. Or "Hello Mr. Turtle!" with
    your 486 DX100. Rebel Assault was called Rebel Insult by my 386 friends. >>>
    Honestly, older sequence is better. You knew you were getting something
    for your money, and the performance couldn't be taken away.

    Nowadays, it just seems like they're doing it to spite us, and the
    performance improvement lasts for as long as they will suffer it.

    Yeah. At least indie games and Nintendo still target less powerful
    systems and use style to make up for it.

    Or just plain programming competence.

    +1

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to All on Mon Jan 8 12:08:14 2024
    On 1/6/2024 11:54 AM, candycanearter07 wrote:
    On 1/6/24 13:00, Zaghadka wrote:
    On Sat, 6 Jan 2024 18:54:10 -0000 (UTC), in comp.sys.ibm.pc.games.action,
    Mark P. Nelson wrote:

    ant@zimage.comANT (Ant) wrote in
    news:cuKcncvHj9yTPgX4nZ2dnZfqnPWdnZ2d@earthlink.com:

    Zaghadka <zaghadka@hotmail.com> wrote:
    On Fri, 5 Jan 2024 14:05:45 -0600, in comp.sys.ibm.pc.games.action,
    candycanearter07 wrote:

    It feels like the same thing is happening here that happened with
    program optimization.. Improving tech lets programmers be lazy and >>>>>> rely
    on high-end systems when it could easily be optimized to use way
    less.

    Me: I just significantly upgraded my hardware!

    Developers: Om nom nom nom nom nom nom

    Just like the old days like Origin. :P

    Yeah, every time a new Wing Commander game came out, it was time to
    upgrade
    the hardware.

    Yeah. The order now is: 1. upgrade hardware 2. developers hear about it
    and cripple all old machines in favor of slowing down your current one.

    Before it was: 1. Game comes out, with ridiculous requirements, 2. Time
    to upgrade your hardware. Like when Quake was released. You either had
    Pentium, or you were going to buy Pentium. Or "Hello Mr. Turtle!" with
    your 486 DX100. Rebel Assault was called Rebel Insult by my 386 friends.

    Honestly, older sequence is better. You knew you were getting something
    for your money, and the performance couldn't be taken away.

    Nowadays, it just seems like they're doing it to spite us, and the
    performance improvement lasts for as long as they will suffer it.

    Yeah. At least indie games and Nintendo still target less powerful
    systems and use style to make up for it.

    Some indie games. BG3 is a real hog for instance.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Spalls Hurgenson on Tue Jan 9 10:38:05 2024
    On 07/01/2024 15:57, Spalls Hurgenson wrote:
    But because of this it was really easy for consumers to fall behind
    the curve of technology. Your 1990 PC probably couldn't play 1995
    games, much less games from 1999.

    Meanwhile, today, you can still get a pretty good gaming experience on ten-year old hardware. Sure, you won't be able to turn on all the bells-n-whistles, but you won't be forced into potato-mode just to
    play.

    It's sort of amazing, if you think of it that way.

    I tend to agree. I upgraded my last system as I thought the GPU was
    failing (turned out to be the PSU even though it passed the paper clip
    test) just because I thought there where a few games that it struggled
    with so why not. Even then upgrade was done on the cheap as for once I
    said to myself why spend all that extra money on being able to run games
    at high settings that I don't even want to play.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to kyonshi on Tue Jan 9 10:19:34 2024
    On Mon, 8 Jan 2024 21:11:43 +0100, in comp.sys.ibm.pc.games.action,
    kyonshi wrote*:

    [snip]

    On 1/8/2024 9:08 PM, Justisaur wrote:
    On 1/6/2024 11:54 AM, candycanearter07 wrote:
    Yeah. At least indie games and Nintendo still target less powerful
    systems and use style to make up for it.

    Some indie games.  BG3 is a real hog for instance.


    is BG3 really an indie?

    AFAIC, it's a AAA game. Larian isn't a major... yet, but they produce AAA quality games. D:OS and D:OS2 for instance.

    https://www.mobygames.com/company/3377/larian-studios-nv/

    They were an indy back in the Divine Divinity days. IMHO, they're a good
    deal more now. I expect great things from them, but I hope and pray they
    don't launch their own %$*&&! store.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten


    * You guys really need to learn how to snip.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Zaghadka on Tue Jan 9 11:54:29 2024
    On 1/9/2024 8:19 AM, Zaghadka wrote:
    On Mon, 8 Jan 2024 21:11:43 +0100, in comp.sys.ibm.pc.games.action,
    kyonshi wrote*:

    [snip]

    On 1/8/2024 9:08 PM, Justisaur wrote:
    On 1/6/2024 11:54 AM, candycanearter07 wrote:
    Yeah. At least indie games and Nintendo still target less powerful
    systems and use style to make up for it.

    Some indie games.  BG3 is a real hog for instance.


    is BG3 really an indie?

    AFAIC, it's a AAA game. Larian isn't a major... yet, but they produce AAA quality games. D:OS and D:OS2 for instance.

    https://www.mobygames.com/company/3377/larian-studios-nv/

    They were an indy back in the Divine Divinity days. IMHO, they're a good
    deal more now. I expect great things from them, but I hope and pray they don't launch their own %$*&&! store.


    BG3 had $100M budget, so I guess it is AAA. I'd just never heard of
    Larian before it. I had heard of their games, but never tried them as I thought they were just another also-ran turn based rpg throwback. I
    also got them confused with the other turn based rpg game I tried that
    had divine in it that I did try and didn't care for.


    * You guys really need to learn how to snip.

    I used to. I've gotten lazy as no one else seems to do it anymore.

    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Justisaur on Tue Jan 9 15:08:27 2024
    On 1/9/24 13:54, Justisaur wrote:
    On 1/9/2024 8:19 AM, Zaghadka wrote:
    * You guys really need to learn how to snip.

    I used to. I've gotten lazy as no one else seems to do it anymore.

    I try to usually.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)