• Re: What Have You Been Playing... IN DECEMBER 2023?

    From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Mon Jan 1 10:23:49 2024
    On 1/1/2024 7:49 AM, Spalls Hurgenson wrote:

    What Have You Been Playing... IN DECEMBER 2023?

    I may have played some 'My Time at Sandrock' in the beginning of the
    month. I've finished the "Main Story" was just lazing around doing some post-finish commissions.

    Most of my gaming in December has been 'Dave the Diver'. This is a
    weird little game. "Dave" is a deep sea diver who has no (mental)
    spine. He's a social pushover, a sad sack who simply can't say "No" to
    anyone to save his life. Literally. As Dave you get dragged in to
    diving in a strange oceanic Blue Hole by a "friend" to supply a sushi
    chef with ingredients for him to make exotic sushi. And run the sushi
    bar. So each day you dive in the Blue Hole (which changes at intervals)
    and each evening you run the sushi bar. All while being walked on by
    anyone and everyone.

    Its a "quirky" game. All the NPCs are somewhat over-the-top characters.
    All the odds and ends like upgrading your equipment are done thru apps
    on Dave's smartphone. Upgrading the rating of your sushi bar is a
    social app, weapons are another app, diving equipment has an app,
    collections for scientific purposes - another app, etc. There is even a
    card collection game on the in-game smartphone that somehow
    automatically tracks every new type of fish you catch without any input
    from your character.

    Some parts of it are frustrating. Some predators are REALLY dangerous
    and nearly impossible to kill and can be difficult to get around without fighting them. Finding quest items or locations can be a real pain on
    occasion but for all those irritations I still keep coming back to it.
    Though I am deliberately keeping each play session pretty short.

    Its a decent to pretty good game if you can handle the quirky and
    playing a character that everyone you meet will take advantage of.
    Though if you think about it, isn't that what happens in any game where
    NPCs give you "missions" or "quests" to advance the story?

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Dimensional Traveler on Mon Jan 1 16:21:33 2024
    On 1/1/24 12:23, Dimensional Traveler wrote:
    On 1/1/2024 7:49 AM, Spalls Hurgenson wrote:

    What Have You Been Playing... IN DECEMBER 2023?

    I may have played some 'My Time at Sandrock' in the beginning of the
    month.  I've finished the "Main Story" was just lazing around doing some post-finish commissions.

    Most of my gaming in December has been 'Dave the Diver'.  This is a
    weird little game.  "Dave" is a deep sea diver who has no (mental)
    spine.  He's a social pushover, a sad sack who simply can't say "No" to

    same

    anyone to save his life.  Literally.  As Dave you get dragged in to
    diving in a strange oceanic Blue Hole by a "friend" to supply a sushi
    chef with ingredients for him to make exotic sushi.  And run the sushi bar.  So each day you dive in the Blue Hole (which changes at intervals)
    and each evening you run the sushi bar.  All while being walked on by
    anyone and everyone.

    Its a "quirky" game.  All the NPCs are somewhat over-the-top characters.
    All the odds and ends like upgrading your equipment are done thru apps
    on Dave's smartphone.  Upgrading the rating of your sushi bar is a
    social app, weapons are another app, diving equipment has an app,
    collections for scientific purposes - another app, etc.  There is even a card collection game on the in-game smartphone that somehow
    automatically tracks every new type of fish you catch without any input
    from your character.

    Some parts of it are frustrating.  Some predators are REALLY dangerous
    and nearly impossible to kill and can be difficult to get around without fighting them.  Finding quest items or locations can be a real pain on occasion but for all those irritations I still keep coming back to it.
    Though I am deliberately keeping each play session pretty short.

    Its a decent to pretty good game if you can handle the quirky and
    playing a character that everyone you meet will take advantage of.
    Though if you think about it, isn't that what happens in any game where
    NPCs give you "missions" or "quests" to advance the story?

    I think I've seen that on my Steam for-you page, it looks pretty fun.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Spalls Hurgenson on Mon Jan 1 16:20:14 2024
    On 1/1/24 09:49, Spalls Hurgenson wrote:

    Another month gone by. Another YEAR gone by, to be more precise. My,
    my, where has the time gone, and other similar profundities. I wonder
    what percentage of 2023 I spent playing video games? Maybe it's better
    I don't know...

    Anyway, time for our usual month-end round-up. Play the games, then
    tell everybody about it. Share a few brief* thoughts on the games, if
    you like. Why? Why not!
    <snip>
    * Last Call BBS (new)
    I was so disappointed by this game.

    Not because it's a bad game; quite the opposite. For what it is, I
    think "Last Call BBS" is excellent. No, the problem once again lay
    with my own expectations. The game was described as a nostalgic
    adventure, a return to the classic bulletin board systems of yore; a narrative entwined around an exploration of the BBS community. I
    expected door games, downloads, chat, all to the sound of a 9600 baud
    modem and visualized through 256-color VGA graphics.

    But "Last Call" is really a handful of logic puzzles that rather
    clumsily unlock somebody else's memories of that era. There's only the single, eponymous BBS to visit; there's no community, and no real exploration. The logic puzzles themselves are rather clever and,
    unlike many other games, these aren't pale clones of pre-existing
    games. Some real thought has gone into making each puzzle game unique.
    The games themselves are often brutally difficult though, not helped
    by the minimum of instruction offered toward both what the goal is and
    how to win. But if you're in the mood for some mind-twisting puzzles,
    then it's hard not to recommend "Last Call".

    But, as I indicated, that was /not/ what I was searching for. I was
    hoping for something with more story, more character, more
    progression. If you're not a lover of logic games the reward - a slow revelation of your host's history exploring the early era of computers
    and online services - really is not worth the effort.
    Well, I'm glad I read this, since I've had it on my wishlist for a while
    after playing Hypnosapce. Complex puzzles aren't really my thing. Procrastination FTW!


    As for what I've played, I'll be honest, mostly just emulations.
    I beat Mother 3, and Earthbound though so that's cool.

    Also, I played a bit of Mario Wonder and Mario World.

    I bought this game called Rounds bc some friends were reccomending it
    (and it was 2$ on sale) but haven't gotten the chance to play it since
    it's one of those multiplayer-only fighting games with a practice
    offline mode. Will update yall in the next WHYBP when I get the chance to!!
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Dimensional Traveler@21:1/5 to All on Mon Jan 1 17:26:28 2024
    On 1/1/2024 2:21 PM, candycanearter07 wrote:
    On 1/1/24 12:23, Dimensional Traveler wrote:
    On 1/1/2024 7:49 AM, Spalls Hurgenson wrote:

    What Have You Been Playing... IN DECEMBER 2023?

    I may have played some 'My Time at Sandrock' in the beginning of the
    month.  I've finished the "Main Story" was just lazing around doing
    some post-finish commissions.

    Most of my gaming in December has been 'Dave the Diver'.  This is a
    weird little game.  "Dave" is a deep sea diver who has no (mental)
    spine.  He's a social pushover, a sad sack who simply can't say "No" to

    same

    anyone to save his life.  Literally.  As Dave you get dragged in to
    diving in a strange oceanic Blue Hole by a "friend" to supply a sushi
    chef with ingredients for him to make exotic sushi.  And run the sushi
    bar.  So each day you dive in the Blue Hole (which changes at
    intervals) and each evening you run the sushi bar.  All while being
    walked on by anyone and everyone.

    Its a "quirky" game.  All the NPCs are somewhat over-the-top
    characters. All the odds and ends like upgrading your equipment are
    done thru apps on Dave's smartphone.  Upgrading the rating of your
    sushi bar is a social app, weapons are another app, diving equipment
    has an app, collections for scientific purposes - another app, etc.
    There is even a card collection game on the in-game smartphone that
    somehow automatically tracks every new type of fish you catch without
    any input from your character.

    Some parts of it are frustrating.  Some predators are REALLY dangerous
    and nearly impossible to kill and can be difficult to get around
    without fighting them.  Finding quest items or locations can be a real
    pain on occasion but for all those irritations I still keep coming
    back to it. Though I am deliberately keeping each play session pretty
    short.

    Its a decent to pretty good game if you can handle the quirky and
    playing a character that everyone you meet will take advantage of.
    Though if you think about it, isn't that what happens in any game
    where NPCs give you "missions" or "quests" to advance the story?

    I think I've seen that on my Steam for-you page, it looks pretty fun.

    Just be aware it is NOT a "chill" type game. Some of the Boss fights especially at NOT relaxing, AT ALL.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Mon Jan 1 20:53:25 2024
    What Have You Been Playing... IN DECEMBER 2023?

    Days Gone
    Put a crazy amount of hours into this one, and enjoyed it quite a bit.
    Midway I found myself wishing I'd started on a harder difficulty to play it
    as a survival game, but no matter. The motorcycle riding mechanics, sound
    and visuals are well done and I never got bored of riding across the map on another mission. Zombie hordes were scary and challenging as they should
    be, and the voice-acting and story way above average. I had no issues with
    the -- mostly right-wing -- politics of the game, which appear in more comicbook form in many other open world games. haha and just now I see
    there were multiple post-credit cutscenes (I only saw one, the Rings
    cutscene). Anyway, I'm glad this game was a commercial success, and wonder
    why Sony turned down a sequel.

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From candycanearter07@21:1/5 to Dimensional Traveler on Mon Jan 1 21:56:34 2024
    On 1/1/24 19:26, Dimensional Traveler wrote:
    On 1/1/2024 2:21 PM, candycanearter07 wrote:
    On 1/1/24 12:23, Dimensional Traveler wrote:
    On 1/1/2024 7:49 AM, Spalls Hurgenson wrote:

    What Have You Been Playing... IN DECEMBER 2023?

    I may have played some 'My Time at Sandrock' in the beginning of the
    month.  I've finished the "Main Story" was just lazing around doing
    some post-finish commissions.

    Most of my gaming in December has been 'Dave the Diver'.  This is a
    weird little game.  "Dave" is a deep sea diver who has no (mental)
    spine.  He's a social pushover, a sad sack who simply can't say "No" to

    same

    anyone to save his life.  Literally.  As Dave you get dragged in to
    diving in a strange oceanic Blue Hole by a "friend" to supply a sushi
    chef with ingredients for him to make exotic sushi.  And run the
    sushi bar.  So each day you dive in the Blue Hole (which changes at
    intervals) and each evening you run the sushi bar.  All while being
    walked on by anyone and everyone.

    Its a "quirky" game.  All the NPCs are somewhat over-the-top
    characters. All the odds and ends like upgrading your equipment are
    done thru apps on Dave's smartphone.  Upgrading the rating of your
    sushi bar is a social app, weapons are another app, diving equipment
    has an app, collections for scientific purposes - another app, etc.
    There is even a card collection game on the in-game smartphone that
    somehow automatically tracks every new type of fish you catch without
    any input from your character.

    Some parts of it are frustrating.  Some predators are REALLY
    dangerous and nearly impossible to kill and can be difficult to get
    around without fighting them.  Finding quest items or locations can
    be a real pain on occasion but for all those irritations I still keep
    coming back to it. Though I am deliberately keeping each play session
    pretty short.

    Its a decent to pretty good game if you can handle the quirky and
    playing a character that everyone you meet will take advantage of.
    Though if you think about it, isn't that what happens in any game
    where NPCs give you "missions" or "quests" to advance the story?

    I think I've seen that on my Steam for-you page, it looks pretty fun.

    Just be aware it is NOT a "chill" type game.  Some of the Boss fights especially at NOT relaxing, AT ALL.

    Noted.
    --
    user <candycane> is generated from /dev/urandom

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Tue Jan 2 16:13:40 2024
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    What Have You Been Playing... IN DECEMBER 2023?

    Uh, other than System Shock Remake? But I finished that in the first
    days of December... So nothing much. Too busy with work and too much
    Xmas prep and parties... Oh well, new year, new games.

    So I did get Last Call BBS and some other Zachtronics game (SHENZHEN I/O
    I think) in a (Steam?) sale. Also my friends have been playing
    Cyberpunk 2077 so I kinda thought I'd give it another go. While waiting
    for a sale on Starfield which seems like a $30 / ¤30 kind of game to
    me...

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to Spalls Hurgenson on Tue Jan 2 07:27:14 2024
    On Mon, 01 Jan 2024 10:49:07 -0500, in comp.sys.ibm.pc.games.action,
    Spalls Hurgenson wrote:

    Well, that was a fun way to round out the old year. I hope the New
    Year will bring as many interesting experiences!

    But enough about the games /I/ played. What about you. C'mon, tell us
    all:

    What Have You Been Playing... IN DECEMBER 2023?

    My intrepid party in Baldur's Gate 3 was killed horribly. Not literally,
    but figuratively. As of December 4, I hit The Talos Principle 2. HARD. My stalwarts have been abandoned because, really, why play D&D when there
    are interesting spatial-visualization puzzles to solve.

    BG3, you've heard me gush about. I'm in the lower city now, with
    characters that seem too powerful to imagine. The combats are
    challenging. Finding bits and pieces of Orin's artwork has been fun. I've collected many pieces of the court jester. Hopefully that doesn't spoil
    too hard, while remaining recognizable to those who have played. It's a
    bit like doing Penn and Teller's "Fool Us" to manage it.

    Talos 2 is even better than Talos, mostly by being less lonely. There is
    a storyline; it is just as insightful and interesting as the arguments
    with the library computer from the first game. The puzzles are easy to
    hard, with the easy ones being tutorials on how to solve the hard ones.
    Stars are much easier to get, and center around three principle
    objectives, which are getting harder and harder to complete.

    I've seen the megastructure. I've had my brain fried, both in-game and
    out. If you liked Talos 1, this comes with a high recommendation.

    And honestly, other than Solitaire, Minesweeper, and an occasional bass dropping session of Space Invaders Forever on my Switch, that's what I've
    been playing... In December 2023.

    (I did get a new sound bar, with a large subwoofer, so the Switch has
    some serious bass now).

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Justisaur@21:1/5 to Spalls Hurgenson on Tue Jan 2 11:23:02 2024
    On 1/1/2024 7:49 AM, Spalls Hurgenson wrote:

    * God of War (2018)

    I *should* be interested in this, and the other ones. I really enjoyed
    the original on the PS2. By all accounts this one is better. For some
    reason I just don't have any interest, I'm not sure why. I could play
    it right now as I went over my first month of PS+ Premium so I have
    until the 25th, and it's on there free with sub.

    Well, that was a fun way to round out the old year. I hope the New
    Year will bring as many interesting experiences!

    But enough about the games /I/ played. What about you. C'mon, tell us
    all:

    What Have You Been Playing... IN DECEMBER 2023?

    TL;DR

    ** Bloodborne
    *** Bloodrayne
    *** Once Upon a Jester
    ** Rogue Legacy 2

    The LONG:

    ** Bloodborne (On PS+ Premium Streaming)
    It's the Lovecraftian version of Dark Souls, a Playstation exclusive, so
    I thought I'd try it on their streaming, especially as pretty much
    everthing I see on it people are saying it's the best of the series,
    though there's some that think Sekiro is better, which I also haven't
    played, but is available on PC. However you're stuck with one
    particular character in Sekiro, which I usually find too limiting.

    For some reason I couldn't get into it, or maybe a bunch of reasons. I frequently took breaks from it, and almost quit a few times, but I did
    finish it. The 'real' ending got me, surprise twist I should've seen
    coming, and was almost worth it. I can at least say I finished it.

    Coming from the souls series, it's very similar, just set with more
    early horror & cosmic horror

    Things I didn't like:
    * It's perhaps darker and dingier almost everything is shades of dark
    gray, and maybe I just don't care much for 19th century urban aesthetic.
    * Very limited # of weapons to try, a total of 15 main weapons, and
    really only around 5 that are optimal for any build, and only a couple
    for most of the game.
    * Few builds possible. There's basically only 4 builds, and one hybrid,
    and one of those builds isn't viable, which leaves you with strength,
    arcane, skill, and hybrid strength-arcane. There's a bloodtinge blood
    build, but that's extremely difficult and requires a lot of farming if
    you aren't really good.
    * No spells exactly though you can eventually get a few tools that do
    things that are essentially like spells, but you can't start with any.
    * Huge numbers of mobs in the open areas that are difficult to get past,
    and very confusing map layouts. - The first area I spent 6 hours trying
    to get anywhere and gave up and started using a guide, it still took me
    about an hour to get to the boss. I'd say it's the hardest/worst start.
    * Bosses were really easy. The first boss took me 8 tries to beat,
    every single other above world boss took less, most 2-3.

    Things I did like:
    * Rally mechanic - you can recover as much as all the damage you took
    from the last attack that hit you withing about 3 seconds. This
    encourages a bit more aggressive attacking. Overall I found I still did
    better cautious and defensive, but occasionally I could get out of a bad
    spot by button mashing, where my only other option was to accept death.
    * Cosmic horror - While I never find anything in these games particular
    scary, I do like the bits of cosmic horror within it. Tentacled
    monstrosities, brain monsters etc. I did also like the werewolves at
    the beginning of the game.
    * Gun parries - while I never got good at doing it, I still got some
    off, instead of knocking away a weapon or a claw attacking you, you
    shoot the enemy during the parry window and open them up to a visceral,
    a counter attack that's like the parries in the other games. There's a
    lot more that can be parried in this game. The guns are otherwise very
    weak for damage though (unless as I said you do a gun build, but that's
    very farming intensive and extremely hard.) That may also have been
    strongly impacted by streaming the game which appeared to add some
    slightly noticable lag between pressing the buttons and firing my
    weapon. Through a few videos I watched that may be normal for playing
    it on PS4 though (which is what the streaming emulation is.)
    * Dungeons - there's a number of otherworldly (underworldy? mythic?)
    dungeons, both set story dungeons and random procedurally generated
    ones. Those are all accessible from home base. They're a bit like the
    Tombs in ER. I liked those both for being far less confusing and
    shorter than the overland areas, and for the fact some of the bosses in
    them are harder, though most were just harder versions of the overland
    bosses. - I'll note most people don't like these and avoid the story
    dungeons, or cheat their way through skipping most of the content.

    I kind of wanted to try the DLCs since reviews are saying those are much
    better than the base game, but those aren't included with the 'free'
    game on PS Premium. You can buy the DLCs and add them, but I couldn't
    find any info that said that would work, and one person saying it
    doesn't from a couple years ago. I wasn't about to pay for and try
    without confirmation it works.

    I also wanted to try Demon Souls, but that isn't available on PS+, so emulation, buy a PS4 or 5 (not going to happen) wait for it to
    eventually get remastered & ported, or emulate (don't really want to
    bother.)

    I was trying to find other PS exclusives on PS+ Premium that aren't
    available on PC, but I couldn't find anything I actually had any
    interest in. There are quite a few games I do have interest in that
    aren't PS exclusives, so I started trying those out at least with my 2nd
    month, since I went slightly over my first finishing Bloodborne.

    I took some time off from PS to play a couple games on Luna (free with
    prime) as those are only available for a short time too:


    *** Bloodrayne (recent side scroller - streaming through Luna)
    I loved the old Bloodrayne game, so I thought I'd give this a try, well
    it's a side scroller, which I'm not into much anymore, but it was very
    good, not too hard to get into, I didn't have too much problem until I
    got to I think the 3rd or 4th boss, which I got tired of beating my head against. I could probably eventually get past it, but had enough. I
    was having a good deal of fun until then, sucking dry vampires and other vampiric creatures. I only had one hiccup streaming otherwise it was
    way more responsive than Bloodborne was on PS streaming.


    *** Once Upon a Jester (Luna Streaming I think, can't find it now)
    This is a "Charming" game. I assume it's from an EU country based on the accents, though I can't quite place them. You (easily) try to figure
    out what the locals in a town want a play about, and then put on said
    play with choices durning the play and some challenges usually with
    'press the button when the moving line is on the color on the meter'
    games, which I had a lot of trouble with. I turned the difficulty down
    to minimum, better but I still had trouble. I finished it in one day.
    It felt like a college student theater/game project, it was a bit
    bizzare, but fun.


    ** Rogue Legacy 2 (PS Streaming)
    Well, I loved the original and it's been on my wishlist. I played it
    for a day, but the side scroller platforming, difficulty, and slow (no) progress wore on me pretty fast. I remember I never did complete the
    original either, maybe it wasn't as good as I remember? Maybe games
    have just gotten better and it didn't really.


    * Technically not last month but I started Spider-Man Miles Morales
    yesterday on PS Streaming. I really like it so far, but might be a bit
    hectic for me, I end up mashing buttons and dying repeatedly in combat
    or having to start chase missions over as I can't keep up. Also runs a
    lot smoother than Bloodborne did, only one hiccup for a couple seconds.


    --
    -Justisaur

    ø-ø
    (\_/)\
    `-'\ `--.___,
    ¶¬'\( ,_.-'
    \\
    ^'

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Tue Jan 2 13:38:23 2024
    * Tom Clancy's The Division (replay)

    Good call to replay for the atmosphere. I bought the NYC dlc recently
    (is that dlc for Div2? I forget) but haven't played it; having put so much time into the base game back then, I'm leery to go back to it.

    * God of War (2018)

    Ha! Ya I started this on PS5 and quickly ignored it. But I have bought
    a used physical copy to encourage myself to get back into it.

    * Aliens: Dark Descent (new)

    This sounds right up my alley, wishlisted! Fireteam Elite (different
    studio I realize) was great fun, though I just played with bots.

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Tue Jan 2 13:41:17 2024
    As of December 4, I hit The Talos Principle 2. HARD.

    Good to hear, I have both TP1 & TP1VR, need to try them!

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Tue Jan 2 13:48:14 2024
    ** Bloodborne

    I see pleas that this be remastered or ported to pc constantly, ha, so bought a copy to play. Good to hear it plays (reasonably) well on a
    streaming service.

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From JAB@21:1/5 to Zaghadka on Wed Jan 3 22:00:26 2024
    On 02/01/2024 13:27, Zaghadka wrote:

    Talos 2 is even better than Talos, mostly by being less lonely. There is
    a storyline; it is just as insightful and interesting as the arguments
    with the library computer from the first game. The puzzles are easy to
    hard, with the easy ones being tutorials on how to solve the hard ones.
    Stars are much easier to get, and center around three principle
    objectives, which are getting harder and harder to complete.

    I've seen the megastructure. I've had my brain fried, both in-game and
    out. If you liked Talos 1, this comes with a high recommendation.


    That's pretty much been my game for December and although I'm very much enjoying it, it doesn't grab me in quite the same way as 1 even though I
    think 2 is a better game. It's always the problem with sequels. Part of
    the novelty has worn off.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From rms@21:1/5 to All on Wed Jan 3 21:20:09 2024
    Talos 2 is even better than Talos, mostly by being less lonely.

    Have you tried Cocoon yet ? I'm playing it on Gamepass and enjoying it.
    A very chill and pretty-looking puzzle game.

    rms

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Zaghadka@21:1/5 to All on Wed Jan 3 23:14:37 2024
    On Wed, 3 Jan 2024 21:20:09 -0700, in comp.sys.ibm.pc.games.action, rms
    wrote:

    Talos 2 is even better than Talos, mostly by being less lonely.

    Have you tried Cocoon yet ? I'm playing it on Gamepass and enjoying it.
    A very chill and pretty-looking puzzle game.

    That looks pretty cool. I wishlisted it on Steam.

    Apparently my new video card is coming with a Gamepass trial, so I'll get
    to see how that works. Got a good trade-in deal on my 3060 Ti 8GB to a
    4060 Ti 16GB.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
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  • From Ant@21:1/5 to Spalls Hurgenson on Thu Jan 4 04:59:03 2024
    I don't remember. :(


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Another month gone by. Another YEAR gone by, to be more precise. My,
    my, where has the time gone, and other similar profundities. I wonder
    what percentage of 2023 I spent playing video games? Maybe it's better
    I don't know...

    Anyway, time for our usual month-end round-up. Play the games, then
    tell everybody about it. Share a few brief* thoughts on the games, if
    you like. Why? Why not!


    I Tell It To You Quick
    ---------------------------------------
    * American Truck Simulator (Kansas DLC) (yes, again)
    * Last Call BBS (new)
    * Tom Clancy's The Division (replay)
    * God of War (2018)
    * Aliens: Dark Descent (new)
    * SnowRunner (new)


    I Drag It Out Endlessly
    ---------------------------------------

    * American Truck Simulator (Kansas DLC) (yes, again)
    Hey, are you tired of reading about how I've been playing ATS again?
    Not as tired as I am writing about it! Well, no; that's a lie. What
    can I say; I /like/ this game. Just be glad I'm only adding an entry
    for it when there's actually something new to report about the game...
    like the new Kansas DLC expansion pack!

    Not that there is that much to say about Kansas. I mean... it's
    Kansas, which is quite possibly the most boring part of the USA (sorry Jayhawks, but in your hearts you know it's true). I was somewhat
    interested to see how the game would portray the infamously flat
    state, though. In truth, there's probably more in-game elevation
    changes in Kansas than most other parts of the game, but that has more
    to do with the simplistic modeling used in earlier maps (the Truck
    Simulator games are notoriously bad at mountains and steep hills). But
    kudos to the dev-team; despite all the low hills that functionally
    make this virtual-Kansas one of the least-flat parts of the game, it
    /feels/ incredibly flat thanks to the long, wide-open vistas.

    Flat... and boring. Despite a few humorous Easter eggs (including
    Superman's childhood home**, or Dorothy's (of Oz fame) farm, complete
    with yellow brick road, the state itself lacks any interesting
    destinations or stand-out visuals. Still, the wide, straight roads
    make for easy driving. There's no point to visiting locations in the
    state itself, but I eagerly wait for opportunities to drive /through/
    it; it's fun and captures that 'zen' feel too often missing in other
    parts of the game.

    In addition to the DLC, the latest patch also adds some new features
    to the base game. Notably, these include an improved lighting system,
    and a revamped damage mechanic. The effects of the former are
    noticeable and make for better looking skies and weather... but
    unfortunately also show off the dated textures and modeling used
    elsewhere in the game. The new damage modeling is worse; it divides
    damage into 'wear' and 'damage', but there's functionally little
    difference (wear is a bit cheaper to repair), since it's still all
    based off a percentage without any visual effect. Had they changed
    'wear' to be something you could see and damage affecting performance,
    it might have been a useful change, but now it's just two meters to
    monitor instead of just one.

    Still, if you weren't a fan of the game before, neither these changes
    nor the DLC are going to convince you otherwise... and if you /are/ a
    fan, well, you're probably already playing.



    * Last Call BBS (new)
    I was so disappointed by this game.

    Not because it's a bad game; quite the opposite. For what it is, I
    think "Last Call BBS" is excellent. No, the problem once again lay
    with my own expectations. The game was described as a nostalgic
    adventure, a return to the classic bulletin board systems of yore; a narrative entwined around an exploration of the BBS community. I
    expected door games, downloads, chat, all to the sound of a 9600 baud
    modem and visualized through 256-color VGA graphics.

    But "Last Call" is really a handful of logic puzzles that rather
    clumsily unlock somebody else's memories of that era. There's only the single, eponymous BBS to visit; there's no community, and no real exploration. The logic puzzles themselves are rather clever and,
    unlike many other games, these aren't pale clones of pre-existing
    games. Some real thought has gone into making each puzzle game unique.
    The games themselves are often brutally difficult though, not helped
    by the minimum of instruction offered toward both what the goal is and
    how to win. But if you're in the mood for some mind-twisting puzzles,
    then it's hard not to recommend "Last Call".

    But, as I indicated, that was /not/ what I was searching for. I was
    hoping for something with more story, more character, more
    progression. If you're not a lover of logic games the reward - a slow revelation of your host's history exploring the early era of computers
    and online services - really is not worth the effort.


    * Tom Clancy's The Division (replay)
    It's been a long time since I last played "The Division". So long,
    that when I first started it, I noticed I wasn't even using the
    DirectX 12 rendered. Whether this was because - last time I played it
    - I hadn't the appropriate hardware to use the renderer, or even that
    DirectX 12 hadn't been invented yet, I can't say. But it's been a long
    time.

    But over all those years, I remembered "The Division" had been a
    memorable experience. Not so much because of its gameplay, but because
    its excellent sense of place and world-building. Its depiction of a
    wintry, post-apocalyptic New York City was beautifully detailed, and
    many a time when playing other, similar games, I flashed back to
    Ubisoft's game.

    Yet I'd held off playing "The Division" for a number of reasons. Most obviously, it felt sort of tasteless playing a game about a fictional pandemic while we were in the middle of an actual pandemic that had
    killed millions. Too, the fantasy of rogue civilians with guns who,
    using unrestrained violence, would 'fix society' after the government
    had failed them also felt a bit too on-the-nose given recent politics.
    But equally important, I'm just not a fan of MMO shooters, and did not
    feel particularly eager to face off against "The Division's" spongy
    enemies.

    But with winter well and truly upon us, I decided it was finally time
    to return to the snowy ruins of Manhattan once again. To make the
    experience more endurable, I promised myself I wouldn't force myself
    to finish the game (as much as you can ever finish an MMO), but rather
    I'd only keep playing until I'd had my fill of the engrossing
    atmosphere.

    Starting the game after so long absent was an interesting experience,
    if only because I had to wade through five minutes of non-stop
    advisements telling me about all the free stuff that was being added
    to my account. So many cosmetics! But once that inundation was done, I
    could focus on the gameplay proper.

    New York in "The Division" remains as beautiful as ever (that is, if
    the word beautiful can be ascribed to a city covered with trash and
    corpses). It's no longer quite the technical masterpiece it appeared
    back when it was new, but it still holds up well compared to more
    modern games. It's a shame so much of the world is merely
    window-dressing, but it disguises it well with cosmetic interactivity (shattering windows, physics affecting random items, etc.).

    The gameplay, on the other hand, remains as unexciting as ever. I'd
    recalled the AI being a lot more reactive than it was in actuality; I remembered it flanking me more often, forcing me to frequently
    relocate. But for most fights I was able to tank most of the damage,
    rarely finding it necessary to change position. This - combined with
    enemies that could absorb clips full of ammunition - turned the combat
    into tedious battles of endurance rather than tactics and skill.
    Frankly, it all got rather dull fairly quickly.

    And, unfortunately, there just wasn't enough to the game outside of
    the combat. Scrounging for new weapons and armor /should/ have been
    exciting, except as soon as I found a more powerful gun, the game
    increased the resistance of the enemy, which made me feel like I was constantly treading water. There was no sense of progression. Oh sure,
    it had the usual garbage-collection quests Ubisoft's open worlds are
    famous for, and a long, meandering and poorly written campaign
    (something else Ubisoft's open worlds are famous for), but neither
    were in any way engaging.

    But the city sure looked pretty. Maybe that was enough.



    * God of War (2018)
    I'm struggling to find something to say about this game.

    Not that it's not a good game, or that I didn't enjoy it. It is, and I
    did. But given how well-reviewed this game was - first in 2018, when
    it released onto the PS4, and later 2022 release on PC - you probably
    know all that. It has extremely solid gameplay, a strong story,
    excellent presentation, and looks gorgeous. It's a game well-worth
    playing and I enjoyed it enough that I've finished the campaign twice.

    But I can't just leave it there. I have a reputation for overly long commentary. So I guess I'll just nitpick the game. Sure, I loved it;
    five stars, would play again. That doesn't mean I don't have any
    gripes, even if they are all largely inconsequential. But it will pad
    out the word-count, and that is what matters. Plus, I get to be snarky
    (I love a good snark). So let's begin!

    Where to start? Let's see. While the voice-acting was overall
    excellent, you could tell that the actor for Atreus - the young son of
    the protagonist - was aging up as the game was in development. There
    were a number of lines where his voice didn't quite match earlier
    readings. Truly, a deviating error that ruined the entire experience
    and worthy of mention, right?

    What else? The game-world was gorgeous, beautifully detailed and
    usually quite varied... but parts of the central hub (the Lake of the
    Nine) looked far too similar, sometimes making it a tad more difficult
    to determine if I was in a new area or some place I'd already visited.
    Who could possibly want to play a game with such a flaw?!

    While the overall plot was very interesting and took the protagonists
    to exciting locales, two of the - completely optional - maps were
    little more than opportunities to kill monsters and grind XP and loot.
    Sure, I could have left at any time and the core game was balanced so
    that extra XP and loot wasn't required. Nonetheless, I'm sure we can
    all agree that making these optional parts of the game entirely
    focused on the combat instead of the plot is a truly unforgivable sin!

    Anything else? Nope, I think that's all I got. Snark aside, I don't
    have any real criticisms of the game. So in summary: "God of War" is
    an excellent game, far more accessible than its predecessors, a lot
    more fun, and if you haven't played it yet, you probably should plan
    to do so soon.



    * Aliens: Dark Descent
    The Aliens franchise seems purpose-made for video games. It's the
    perfect mix of action and horror, with a protagonist that is both
    challenging as a single entity or in swarms. The monster's mutable
    genome allows developers to create all sorts of new monsters from the original template, and it even has an in-universe boss-monster. Thanks
    to all this, it's really, really hard to make a terrible Aliens game.

    Now, normally this is where I'd go: 'but not impossible', and then
    slag off the game in question. But I'm not going to do that here,
    because "Dark Descent" is not a terrible game. It's pretty good. But
    it's one of those titles that isn't equal to the sum of all its parts. There's a lot to like about "Dark Descent", but nonetheless, in the
    end, it still feels a bit lacking.

    Visually, it's quite impressive. Not only does it feature sharp
    textures and well-formed models and maps, but there's a good deal of
    variety. Well, for a game based on the Aliens franchise, anyway;
    expect a lot of dark, stormy, rocky worlds or shadow-filled
    spaceships. But the camera is a bit disappointing; I never found a satisfactory camera angle. I was constantly spinning it about, zooming
    in and out, trying to get the best view of the action. It was always
    too close, or too far, and never allowed me to tilt the camera down as
    much as I'd have liked.

    Similarly, the gunplay was very good. The game is a top-down
    squad-based tactical shooter; think "XCOM", but in real-time and
    you're on the right track. But the game can be brutally difficult. Not
    so much because of the firefights themselves (although the fast-moving
    aliens can tank more bullets than you'd expect, and even a single one
    of the critters can wreak havoc on your squad if you're not careful).
    But cautious movement will let you survive most encounters without
    incurring too much damage.

    No, it's everything AROUND those firefights that makes the game so
    viscous. Resources are always scarce (not least of which is having
    enough soldiers in your barracks; I don't think I ever had more than
    20). Soldiers start with various stat-lowering flaws and - if stress
    levels become high enough (and they will!) - can gain additional flaws
    from the trauma. In addition to wounds - which take several in-game
    days to heal - your troops can also become tired or exhausted. Wounded
    or exhausted troops can't fight at all, and you'll likely have half of
    your roster unavailable to you at any time because of this. Because of
    this, leveling is very slow. Between-mission special events can also
    put even more of your troops out of action. And even when you are able
    to mount a mission, odds are high that you won't have enough supplies
    at hand (health packs, tools) to survive the mission. Oh, and there's
    a time limit too; take too long and the planet gets nuked beneath you.

    It's all just a bit much. When it all comes together just perfectly,
    it's quite impressive... but overall I felt like I was juggling just a
    few balls too many for the game to be really fun.

    Still, I did appreciate that the game did try to advance the universe
    of the Aliens franchise, even if incrementally. Yes, you're still the
    same butch space marines fighting the same Geiger-esque aliens whilst navigating the suicidal plotting of the perennially stupid Weyland
    Yutani corporation, but at least this time, Wey-Yu gets it
    comeuppance, and there's a new alien civilization added to the mix.
    The game still plays a bit too closely to the franchise's over-used
    tropes, but those few additions made it feel like one of the more
    original Aliens video games I've played in years.

    And the game wasn't without some real flaws either. It's stealth
    mechanic was poorly done, and didn't really fit in with the overall
    action. The endless respawning enemies - while challenging - also made
    the game a lot more tiresome than it should have been. The end-game
    sequence threw out all the mechanics of the core game, forcing you
    into a sudden trial-and-error chase that came out of nowhere. And
    there were numerous niggling bugs - none serious, but still annoying -
    that indicated a lack of QA testing.

    "Aliens: Dark Descent" was an interesting game, with some impressive
    ideas... but it lacked that polish and balancing that would have made
    it great. Fans of the Aliens franchise will probably get some
    enjoyment out of it (as will, perhaps, fans of cruelly difficult 'git
    gud' rogue-likes) but it's hard to recommend to anyone else. Which is
    a shame, because, like I said, I don't think this is a BAD game. It's
    just nowhere near as good as it should have been.



    * SnowRunner (new)
    Well, this is an awkward review to write. But as much as I appreciate
    the gift of the game - thank you, MetalGuru - I gotta be honest about
    how I feel.

    So, "SnowRunner" has a feature in the game called "Recover". When you
    select this option, it instantly transports you - and the vehicle you
    are driving - to your nearest home base. I found myself using this
    feature constantly. Not because I kept getting stuck - although I did
    - but because, having finished a challenge or job, I much preferred to fast-travel back to my base rather than drive there. This is because, frankly, driving in this game is Not Fun.

    "Snowrunner" is, in essence, "Getting Stuck In Deep Mud Repeatedly:
    The Game". And it simulates this experience very well. In truth, I
    would be remiss to suggest that pulling yourself out of these
    challenging situations wasn't a satisfying trial. The problem wasn't
    that I was getting stuck in the mud and had to figure out a way to get through that obstacle. The problem was that I was /constantly/ getting
    stuck in the mud.

    The mud (and snow) simulation is, as I said, impressive. Thanks to the deformable terrain modeling, your spinning wheels can dig themselves
    into a ditch that - if you're careless - you've no hope of escaping.
    But this mud (or snow) is EVERYWHERE in the game, and simply driving
    from one part of the map - from the start of one challenge to the next
    - quickly becomes a slow and tiresome slog. It doesn't help that even
    when you're on what is nominally dry asphalt, your truck still slips
    and slides as if you were Mario on an ice-world level. Is it any
    wonder that whenever possible I used fast-travel to avoid as much
    driving as I could?

    Of course, better trucks can improve things somewhat, but these are
    all locked behind (in-game) paywalls, and the grind to earn enough
    (in-game) cash to purchase hardier vehicles or necessary upgrades is
    so slow as to make the start of the game extremely aggravating. Of
    course, the game is quick to inform you that you COULD bypass some of
    that frustration by simply BUYING more powerful trucks as DLC. But I'm
    sure those two facts are entirely disconnected from one another.

    Beyond that... well, the game is fine. There were the occasional
    graphic glitches, and the controls sometimes felt less responsive than
    I expected. I wish the in-cabin viewpoint was a bit less obstructed.
    Minor issues all. But it was the constant tedium of digging my way
    through the muck that was the game's real fault. Had the developers
    used a bit more finesse in their design, and not insisted that the
    entirety of the map become the challenge zone - rather than, you know,
    areas around the actual challenges and jobs - I'd have had more fun.
    As it was, I could only stick with the game for so long before I
    longed for less frustrating design. It's neat tech and the core
    conceit of the game is interesting; it just needs another iteration to actually become worth playing.


    ---------------------------------------

    Well, that was a fun way to round out the old year. I hope the New
    Year will bring as many interesting experiences!

    But enough about the games /I/ played. What about you. C'mon, tell us
    all:

    What Have You Been Playing... IN DECEMBER 2023?




















    -------------------
    * giggle
    ** The Kent farm is off Route 50 west of Hutchinson; Dorothy's home is
    on a hidden road off Route 53 halfway between Guymon and Garden City.
    Just in case you were wondering.

    --
    "The Son is the radiance of God's glory and the exact representation of his being, sustaining all things by his powerful word. After he had provided purification for sins, he sat down at the right hand of the Majesty in heaven." --Hebrews 1:3. :) NY, but
    2024 isn't any better like in JP.
    Note: A fixed width font (Courier, Monospace, etc.) is required to see this signature correctly.
    /\___/\ Ant(Dude) @ http://aqfl.net & http://antfarm.home.dhs.org.
    / /\ /\ \ Please nuke ANT if replying by e-mail.
    | |o o| |
    \ _ /
    ( )

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  • From rms@21:1/5 to All on Thu Jan 4 15:45:17 2024
    Apparently my new video card is coming with a Gamepass trial, so I'll get
    to see how that works. Got a good trade-in deal on my 3060 Ti 8GB to a
    4060 Ti 16GB.

    Whoa! Congrats on enjoying nextgen graphics :)

    rms

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