Frostbite is Electronic Art's proprietary game engine, first developed
in 2008 by developer DICE. It was used in a number of DICE's
"Battlefield" games, most prominently in "Battlefield 3", where the
new version 2.0 received an impressive - and costly! - upgrade.
Since then, EA has pushed its developers to use its
expensively-developed in-house technology, and it was pushed into
games as varied as "Need for Speed", "Plants vs. Zombies: Garden
Warfare", the 2023 "Dead Space" remake, "Mass Effect: Andromeda",
"Star Wars: Squadrons", "Madden NFL" "Dragon Age: Inquisition" and
many more. This was often done over the objections of the game
developers themselves (most famously with Bioware, who had great
difficulty adapting the engine to their needs). But the publisher
insisted, and what the publisher says usually is what happens.
However, EA has recently announced that, in future, they are taking a
less strict approach to which engine its developers use.*
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