• Re: What Have You Been Playing... IN NOVEMBER 2023?

    From candycanearter07@21:1/5 to Spalls Hurgenson on Fri Dec 1 10:08:50 2023
    On 12/1/23 09:59, Spalls Hurgenson wrote:
    ---------------------------------------

    That's it for me this November. December - and a whole new selection
    of games - awaits... but you'll hear about THOSE in thirty one days. Meanwhile, all that is left is for me to ask:

    What Have You Been Playing... IN NOVEMBER 2023?

    More spess station 13, and i've also been playing Super Mario RPG (the
    original one bc i think it looks better). However, I have no idea where
    to go and might be softlocked so
    --
    user <candycane> is generated from /dev/urandom

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  • From Dimensional Traveler@21:1/5 to Spalls Hurgenson on Fri Dec 1 08:57:51 2023
    On 12/1/2023 7:59 AM, Spalls Hurgenson wrote:

    That's it for me this November. December - and a whole new selection
    of games - awaits... but you'll hear about THOSE in thirty one days. Meanwhile, all that is left is for me to ask:

    What Have You Been Playing... IN NOVEMBER 2023?

    'My Time at Sandrock'
    It came out of Early Access at the beginning of the month so I started a
    new game of that. LOTS of bugs, especially with the new features and
    story line. Some complaints by others in the Steam forum about shoddy
    new features that are difficult to impossible to actually use, lots of
    bugs resulting in a number of "hot fix" patches in the less than a month
    since "full" release. Said "hot fixes" fixing most of the bugs they
    claim to while introducing new bugs, about 1/2 as many as they fix. So
    I guess that is progress. But the basic game is still good, I still
    like it (probably largely helped by the fact that I haven't been bitten
    by many of the reported bugs which are concentrated in the newer, late
    game, parts which I haven't reached yet).

    In short, a good game at its core but Pathea's quality control is poor
    and there are a couple of features/aspects that they didn't think
    through resulting in near impossible to use interfaces for things like
    building and expanding your home.

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

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  • From Dimensional Traveler@21:1/5 to rms on Fri Dec 1 10:35:20 2023
    On 12/1/2023 10:31 AM, rms wrote:
    What Have You Been Playing... IN NOVEMBER 2023?

      I believe I promised to work on PS5 games (like God of War) last
    month -- before my PS+ subscription expired -- and failed miserably.

    That is commonly known as "success by accident". ;)

    --
    I've done good in this world. Now I'm tired and just want to be a cranky
    dirty old man.

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  • From rms@21:1/5 to All on Fri Dec 1 11:31:07 2023
    What Have You Been Playing... IN NOVEMBER 2023?

    I believe I promised to work on PS5 games (like God of War) last month -- before my PS+ subscription expired -- and failed miserably. Well, those PS+ games I was careful to add to my collection every month don't go away, they just aren't accessible until you resubscribe, which I'll do eventually. In
    any case, I did buy and complete a PC game, wonder of wonders!

    Resident Evil 4 Remake
    [my comment immediately after finishing the main campaign]
    So I finished RE4Remake last week, regretting buying it for about all of the playthrough, since all the story beats and locations have been etched into
    my brain for years, and I could've been playing AW2 instead. Afterwards, I looked at the start of a S+ Professional playthrough for which the
    'suggested requirements' were the chicken hat & ashley armor, which are only gotten by even more playthroughs. That led to a rabbit hole of what
    unlockables are there (a whole bunch) most of which require previous
    speedruns of varying lengths.

    I thought how hard can it be, and started a Assisted S+ run to get the
    easiest unlockable 'wolf's tail' (reduced damage), not realizing that re-loading after dying still added onto the playthrough time, unless you reloaded from the main menu. I'd played through about 1/3 the game again
    before figuring that out and giving up. In despair I looked again for some useful unlockable to boostrap from, which would be the infinite ammo rocket launcher for 2M pesetas, and started and finished another NG+ playthrough, acquired the RL near the end, which made the boss fights trivial, finally concluding this was all a complete waste of time and I was a fool for going down this path.

    So now I'm working through the Separate Ways DLC, and upon finishing cannot uninstall this damn game fast enough. And there is my Resident Evil 4 Remake rant for the day.

    [now I've finished Separate Ways, not being too concerned with
    completionism, and enjoyed it more, but I still uninstalled the game immediately after lol. It's just too close in gameplay and look to the original game]

    rms

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  • From Ant@21:1/5 to Spalls Hurgenson on Fri Dec 1 23:14:37 2023
    Diablo 4 in my PC and Duo Lingo's math in my iPhone. I don't remember any free weekend games on Steam. I might try https://store.steampowered.com/app/671860/BattleBit_Remastered/ soon.


    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Another month down! Time keeps creeping onward and there's never
    enough time to dedicate to our hobby. Which is playing games. But
    which games are we playing? That's what this thread is about! So let's
    do this thing!



    The Games In Short
    ---------------------------------------
    * Days Gone (new)
    * Ion Fury (new)
    * Project Zomboid (new)
    * Beyond a Steel Sky (new)


    The Games Made Long
    ---------------------------------------

    * Days Gone (new)
    "Days Gone" apparently was panned - or just ignored - on its initial
    release. But there has been a recent trend where fans of the game have
    been promoting the idea that the game isn't as bad as initially
    reported. I'm here to confirm that promotion: "Days Gone" is not a
    terrible game. That doesn't mean it is necessarily a good one, though.

    It is just so incredibly average. It is a game that almost revels in
    its mediocrity and paint-by-numbers design. There is almost nothing
    this game does that is in any way original or exceptional. Everything
    you see or do in this game has been done first and better in other,
    more interesting titles. It's a uninspired effort that, even if the
    final result isn't an eyesore, neither does it impress.

    The gameplay is completely rote. Big open world, lots of enemy maps, a handful of safezones, a huge number of collectibles; if you've played
    any open-world game in the last ten years, you know the drill. "Days
    Gone" doesn't do anything really exceptional with this world; it's not particularly reactive or interesting. The map design is poor - with
    too many unclimbable walls limiting your progress that are poorly
    melded into the terrain (seriously, developers, I'd rather an
    old-school invisible wall than all these immersion-breaking cliffs).

    The gunplay is passable, but not exciting, and everybody's favorite
    mechanic - breakable weapons - rears its ugly head. The game is
    heavily reliant on its stealth mechanic (unsurprising, given that
    you're usually outnumbered hundreds-to-one) but your sneaking
    abilities are given short-shrift. The motorcycle is fun to drive, but
    it doesn't feel too different from any other motorcycle you've ever
    driven in a video game, and there really isn't anywhere INTERESTING to
    drive; mostly, it's just a method of uninteresting transportation.

    The game flubs several important aspects too. Most immediate is the
    save feature: it's limited to only when you are near your motorcycle,
    so if you leave the noisy beast a ways behind, be ready for a long
    hike before you can save again. The voice-acting - especially that of
    the protagonist, who seems to mistake VOLUME with emphasis - is often laughably bad. The characters are trite and predictable ("Oh, that's
    the guy who will betray me." "That's the reasonable military figure
    who will help me out when the army-guy-in-charge inevitably goes
    rogue." "That's the nice old dude who has to die to show that Now
    Things Are Serious") and they lack any real arcs or personality. The
    writing is sophomoric action-movie schlock that further suffers from
    terrible pacing and editing. And the game suffers from a number of
    bugs, ranging from monsters suddenly despawning, or flying into the
    air, or doors not opening, or crash-to-desktop dumps. These
    programmatic flubs weren't so serious as to prevent me from finishing
    the game, but they reflected the general lack of polish the entire
    game suffered beneath.

    And it's all so unfortunate, because it is obvious the developers have
    put a lot of love and effort into the game. But the whole thing
    ultimately smacks of a cash- grab. I can imagine some C-level in 2015
    going "Hey, "The Last of Us Is" is popular! "Sons of Anarchy" was a
    hit. Let's make a game that combines both!", thus birthing "Days Gone"
    with little regard to how to adequately meld those too ideas or even
    wanting to put in the time and money to make it all work. "Just make
    the game like Far Cry 3!" seemed to have been the extent of it. But
    why play "Days Gone" when we already have "Far Cry" or "The Last of
    Us" or any of dozens of games which are better and more fun?

    So, no; "Days Gone" isn't a terrible game. But it's not worth spending
    your time playing either.



    * Ion Fury (new)
    I purchased "Ion Fury" on a whim (and because it was on sale). It's a
    retro 'boomer shooter' based on ideas first developed by 3DRealms as a sequel/spin-off to "Duke Nukem 3D", albeit with a slightly more
    advanced version of the Build engine that powered that classic game. I
    have a fondness for those older titles; sure the old-school gameplay
    wouldn't wow me, but I figured that I would manage to eke a minimum of
    fun from the title. Yeah, I was wrong about that.

    The problem isn't that the game is old-school. I can pick up games
    from that era - "Doom", or "Dark Forces", or "Hexen" - and still have
    a blast with them. The problem with "Ion Fury" is that it is a BAD
    old-school game. It's the modern-day equivalent of "Island Peril" or "Terminator Rampage" or "Depth Dwellers" (don't worry if you aren't
    familiar with any of those; they've been forgotten by history for a
    reason). It's an FPS that apes its betters without understanding why
    those other games were so memorable.

    "Ion Fury" wasn't totally without merit. I found some of its weapons
    quite imaginative and fun (in particular, I liked the sub-machine guns
    that set people on fire, and the puck-bomb that exploded into a dozen mini-bomblets). The soundtrack was quite nice too; sure, it was a
    terrible match to the gameplay, but I could easily see myself
    listening to it on its own. The visuals were very impressive for a Build-engine game, with a lot of extraneous detailing and pretty
    colored lighting effects.

    But the game wasn't any fun to play. At all.

    The main issue with the game was its map layouts. "Ion Fury" leans
    hard into the old-school maze-and-keycard design, but does a very poor
    job at indicating where the player is supposed to go next. This means
    you'll scour a level looking for a switch, and then repeat the process
    to figure out what that switch just activated. The cluttered levels
    don't help; too often I would walk by a door or toggle not realizing
    it wasn't just a wall texture or random detailing. The end result was
    a lot of very tedious wandering through unpopulated maps. Later levels improved on this problem somewhat but it remained a tiresome problem throughout the game.

    The gunplay was average at best. While a few of the weapons stood
    above the rest, none of them were exceptional, and all of them had significant disadvantages. The enemies were either completely
    forgettable or grievously annoying (small floor-level enemies? Fine.
    Tiny floor-level enemies that bounce unpredictably? No. Tiny bouncing floor-level enemies that constitute 20% of the bad guys I'm going to encounter? Fuck right off). None of them inspired any interest or
    excitement (I'm not even sure if the bad guys were supposed to be
    aliens or undead or robots or what, and the game gave me no reason to
    care enough to find out).

    Although story was often considered an inconsequential part of 'boomer shooters', most at least attempted some sort of narrative and
    atmosphere. Here "Ion Fury" failed as well. Yes, some of the maps were visually interesting, but I've no idea who my on-screen avatar was,
    who she was fighting, or why it mattered. The end result was of me
    shooting a near-endless stream of faceless goons wondering why I was
    even bothering. The game lacks all character beyond 'here's a gun and
    there are bad guys', resulting in a total lack of intensity and
    emotion. It was flat and dull.

    The whole thing felt amateur, like a total-conversion to a better game
    made by first-time developers. Had it been a free mod, I might have
    been more forgiving, but this is a game for which they charge $20 USD,
    and published by the same guys who created "Duke Nukem 3D". I expected
    some attempt at quality. It's an endurance test of uninteresting ideas
    that goes on for far too long with too little regard for the player's
    time or entertainment. There are dozens of better retro-FPS games
    available; there is no reason to play "Ion Fury".



    * Project Zomboid (new)
    "Project Zomboid" is one of those games that I really admire... even
    if I don't actually enjoy playing it that much.

    A top-down action/strategy/survival game, "Project Zomboid" isn't
    going to win any awards in the visuals department. It looks like a
    game released 20 years ago (it has shades of "Fallout 2", except with
    higher resolutions and slightly sharper textures). Similarly, it's
    sound design is understated; there aren't a lot of effects, almost no voice-work, and if there was a soundtrack I honestly can't remember.
    But it wasn't the presentation that turned me off. It's fine; it gets
    the job done of presenting its post-apocalyptic world well enough, and
    isn't an eyesore.

    It's game-play is the usual mixture of scrounging, sneaking, crafting
    and beating on monsters that you find in similar survival games. The selection of weapons you can use feels somewhat limited compared to
    its rivals - maybe twenty or thirty guns and melee weapons, tops? -
    but it has an impressive number of usable inventory items. Many of
    these items are context sensitive, and you won't even know that they
    are usable until you come across something in the world that they can
    be used with. This can make the game a bit arcane at times - for
    instance, you might never discover that you can hotwire a car unless
    you have scraps of wire in your pocket - but the depth of the
    simulation is impressive.

    Similarly, there's not much variety in the types of enemy you face; basically, the game is limited to slow-walking zombies and -
    occasionally - slightly faster zombies. Oh, and human enemies if you
    play online. Still, the sheer amount of zombies in the game - and the
    ease with which your avatar takes damage - makes even the common
    shambler a real threat. Health and disease are a constant problem in
    this game; unlike most zombie games, even the smallest scratches can
    cost you. Armor, weapons and clothes all degrade with use, so there's
    a constant need to scrounge for replacements. The are a lot of systems
    that need to be monitored - food, resources, health, temperature, and
    more - and it can sometimes be overwhelming. But none of that is why I disliked the game either.

    No, the main problem I had with the game is... well, the pointlessness
    of it all. The game is a giant sandbox, and I get that the goal of
    such games is to 'make your own stories', except that the only real
    story available in "Project Zomboid" is 'how long can I survive'?
    There's no narrative, no over-arching mystery to solve. You run
    around, scrounge for goods, try not to get killed (by zombies, or the weather, or starvation, or online assholes). Maybe you master the
    systems enough that you level up your skills to the point that you can
    start building a base... but even then, all that does is help you keep
    alive another day.

    Do not mistake me; I am really impressed with the game itself, and I completely understand that some people absolutely dig this sort of
    gameplay. But as for myself, I prefer some sort of narrative and goal
    beyond simple tedious day-to-day living. For that, I have a job and
    all the chores Real Life entails. I play computer games to escape the
    grind, not recreate it.



    * Beyond a Steel Sky (new)
    I'm so disappointed with myself regarding this game. It deserves more
    effort from me. But I have a hard time getting engaged with its
    fantasy.

    Maybe the problem is that I was never the biggest fan of the game's predecessor, "Beneath a Steel Sky". A cult-classic, I've played it and
    even, to some degree, enjoyed it, but it was never a favorite. It was,
    to me, just another run-of-the-mill, largely forgettable point-n-click classic adventure game from the DOS era. Its puzzles weren't
    particularly good, and its writing was of mixed quality. It wasn't a memorable game, hardly deserving of a sequel.

    Still, adventure games are still a fairly rare commodity, and -
    beloved or not - it was a follow-up to a DOS-era game, so it was
    inevitable I would pick up "Beyond a Steel Sky" too.

    In truth, I haven't played very much of this game. But every time I've
    had the opportunity, I've usually found something else to do instead.
    The game - or at least the small bit I've engaged with - just isn't
    very compelling. It doesn't make me want to come back and play more of
    it. I'm hard pressed to say why, though. It's not all that visually impressive, but neither is it an eyesore (although the opening
    cut-scene isn't very good). The voice-acting is underwhelming but
    sufficient to task.

    But I think the biggest sin - and the thing that keeps me from
    enjoying the game as much as I would like to - is the game's use of a third-person viewpoint, similar to "Tomb Raider" or "Uncharted". This viewpoint works well with action games, but no so well with adventure
    games, where it is the environment and characters that are the focus.
    I had similar issues with "Kings Quest (2016)", where there just
    wasn't enough opportunity to click on things and bask in the narrated
    detail of the setting. Instead, the interface expects players to whiz
    past the terrain, shorting a lot of the character of the world.

    Is "Beyond a Steel Sky" worth playing? I'd like to believe it is but
    it's not making the effort to make me want to discover its worth. I
    still haven't uninstalled the game, so maybe I'll find out next
    month... but I wouldn't bet money on that happening.



    ---------------------------------------

    That's it for me this November. December - and a whole new selection
    of games - awaits... but you'll hear about THOSE in thirty one days. Meanwhile, all that is left is for me to ask:

    What Have You Been Playing... IN NOVEMBER 2023?



    --
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  • From rms@21:1/5 to All on Fri Dec 1 18:29:35 2023
    * Days Gone (new)
    * Beyond a Steel Sky (new)

    I'm still interested in both these, especially Days Gone, as Rin
    Stowleigh championed it. Haven't decided yet what game I'll play next

    rms

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  • From Rin Stowleigh@21:1/5 to All on Sat Dec 2 21:02:10 2023
    On Fri, 1 Dec 2023 18:29:35 -0700, "rms" <rsquiresMOO@MOOflashMOO.net>
    wrote:

    * Days Gone (new)
    * Beyond a Steel Sky (new)

    I'm still interested in both these, especially Days Gone, as Rin
    Stowleigh championed it. Haven't decided yet what game I'll play next

    rms

    If it's a toss up between the two, I'd head to Metacritic and look at
    the difference in *user reviews* (not to be confused with pro reviews)
    between the PC version of each to make the final call.

    Personally, I have found that the consensus of user reviews on
    Metacritic is generally a decent guiding metric toward whether or not
    I will like a game versus wanting to refund it. It's not fool proof,
    but over the years it's proven to be one of the better gauges I've
    found.

    I totally respect that Spalls has his opinion that the game is not
    very good, and for those looking for sheer quantity of content in this particular group nobody can deny he is MaxQuantityContributor :) He
    is passionate about his hobby and I get that. But the point is a LOT
    of people enjoy Days Gone on the PC. I'm not sure that he's quite
    latched onto the fact that gaming tastes differ and not everyone
    should necessarily like what he likes, so it puzzles why he speaks in
    absolutes about something as subjective as gaming preferences.

    When someone asks me what I recommend (doesn't matter if it's software architecture or tech related, music gear related), my recommendation
    is usually going to come with some conditions or caveats. I
    acknowledge that I can't recommend winners for everyone because
    different folks have different tastes. So I generally like to preface
    my feedback with some basis for comparison, like "if you like A or B,
    you will probably like this".. And, it doesn't matter if I disliked A
    or B or whatever, opinions are what they are (a component of
    individualism).

    For Days Gone, I can only highlight the strenghts as I see them.
    Others may find what I consider strenghts in the game to be
    weaknesses.

    To me, one of the more refreshing aspects is the theme and the fact
    that the dialog didn't seem to assume I'm 12 years old.. It's a
    little more relatable, at least for me, than many games because I
    don't have the type of imagination that lends itself to highly sci-fi
    or fantasy scenarios. That won't be everyone's cup of tea, and
    honestly it would be boring/trite if every game went that route, but
    because so few of them do, I think it makes the game stand out.

    It's definitely not a perfect game. It's LONG... The title "Days
    Gone" may have been more cleverly conceived than it appears on the
    surface... lol...

    But, it's also easy to pick up and put down for long periods of time,
    which is one of the reasons I thumb it up. There are some missions
    later in the game that I think reward the player for sticking to it,
    even if it's a bit of a slow burn. One of those games where you
    either dig the vibe or you don't I guess.

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  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Fri Dec 8 23:27:54 2023
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    What Have You Been Playing... IN NOVEMBER 2023?

    Finally finished the System Shock Remake. I can't believe it took over
    50 hours even though I was following a walk through. I guess I really
    took my time and took in the sights.

    I did have to do some backtracking in the form of searching my saves. I
    had taken the explosives needed to blow up the antennas from storage
    deck and dropped them *somewhere*. I looked for save game editors but
    didn't find any, then found a cheat system where I could just spawn any
    object needed. But after loading a bunch of old saves I found out the
    obvious place. I'd dropped the explosives where I picked up an assault
    rifle after fighting the first Cortex Reaver on the Flight Deck.

    All in all, I found the System Shock experience great. I decided from
    the get go I don't want to get a PhD in System Shock, hence the walk
    through. Although now I regret it, I'll never know if I would've had the sticktoitivness to get through this game which really doesn't hold your
    hand. Although I think you can turn on a quest arrow.

    I also set combat to easy which still didn't make combat that easy, I
    got killed plenty.

    The ending is a little light and doesn't say much at all about what
    happens next... It's an interesting change from the original ending.

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