On Tue, 28 Nov 2023 05:15:32 +0000,
ant@zimage.comANT (Ant) wrote:
https://www.youtube.com/watch?v=OkvLHqgqkQI
An interesting video, although somewhat incomplete. "Quake" may have
been a major force in popularizing mouselook, but it was predated by
numerous other games. "Terminator: Future Shock" (May 1994) even
pre-dated "Marathon" (December 1994)! Similarly, "Descent" (March
1994) almost demanded a mouse-and-keyboard approach if you wanted to
play the harder difficulty levels (although a joystick was almost as
good). Already back then there was discussion on Usenet about how
radical and advantageous mouselook was for playing FPS games, and it
was when that control method really started getting converts. By the
time "Quake" came around, mouselook was a fairly familiar - if not
universally liked - concept.
Of course, back then it still was mouselook and arrow keys. WASD may
have been used by a few, but for most people that was too much of a
change.
(Myself, I tried mouselook back in '94 and - despite having some
familiarity with it from playing games like "Ultima Underworld" -
found it too foreign and uncomfortable. I went back to the arrow keys
(and page-up/page-down for looking up and down) and stayed there for
years thereafter.)
But the video was a fun watch, if only for a hearing the tale of
Dennis Fong again. I remember seeing Thresh config files in a number
of FPS games from the time. ;-)
--- SoupGate-Win32 v1.05
* Origin: fsxNet Usenet Gateway (21:1/5)