• Why we switched to WASD | Nostalgia Nerd - YouTube

    From Ant@21:1/5 to All on Tue Nov 28 05:15:32 2023
    https://www.youtube.com/watch?v=OkvLHqgqkQI
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  • From Spalls Hurgenson@21:1/5 to Ant on Tue Nov 28 13:38:08 2023
    On Tue, 28 Nov 2023 05:15:32 +0000, ant@zimage.comANT (Ant) wrote:

    https://www.youtube.com/watch?v=OkvLHqgqkQI

    An interesting video, although somewhat incomplete. "Quake" may have
    been a major force in popularizing mouselook, but it was predated by
    numerous other games. "Terminator: Future Shock" (May 1994) even
    pre-dated "Marathon" (December 1994)! Similarly, "Descent" (March
    1994) almost demanded a mouse-and-keyboard approach if you wanted to
    play the harder difficulty levels (although a joystick was almost as
    good). Already back then there was discussion on Usenet about how
    radical and advantageous mouselook was for playing FPS games, and it
    was when that control method really started getting converts. By the
    time "Quake" came around, mouselook was a fairly familiar - if not
    universally liked - concept.

    Of course, back then it still was mouselook and arrow keys. WASD may
    have been used by a few, but for most people that was too much of a
    change.

    (Myself, I tried mouselook back in '94 and - despite having some
    familiarity with it from playing games like "Ultima Underworld" -
    found it too foreign and uncomfortable. I went back to the arrow keys
    (and page-up/page-down for looking up and down) and stayed there for
    years thereafter.)

    But the video was a fun watch, if only for a hearing the tale of
    Dennis Fong again. I remember seeing Thresh config files in a number
    of FPS games from the time. ;-)

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  • From candycanearter07@21:1/5 to Ant on Tue Nov 28 17:14:45 2023
    On 11/27/23 23:15, Ant wrote:
    https://www.youtube.com/watch?v=OkvLHqgqkQI

    Neat, but I hadn't gotten into computing until well after WASD was
    normalized.
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