I played most of the game after patch 1.2 (all-AMD system), so most of the >performance issues & bugs in other reviews did not affect me. Using a XB360 >controller, the abrupt camera changes on scene switches were quirky but >easily adapted to, and I only needed a brief glance at the control diagram
to understand what was asked of me.
Puzzles consist of finding parts for, and manipulating simple mechanical >devices, with the 3D addition of having to rotate the camera to locate >obstructed hotspots. Hotspots themselves are indicated with white dots >onscreen, which take some practice to locate.
So how is it? None of the puzzles are intellectually difficult, nor do >conversation choices have any effect on gameplay. Graphics are competent, >but uninspiring, with small levels and a limited camera that discourages >sight-seeing. There's little text to read for background, characters are >very cliched (especially the 'native' youkols and the villians), the story
as a whole is overly linear and simplified.
Basically, consolization and a limited budget are much in evidence: A tepid >experience with a much-muted wonder and emotional impact of the previous >titles; not enough to warrant a thumbs down, but not good enough for >non-diehard fans either. Syberia 3 didn't quite kill off my interest in
this series, but it came close :) With plenty of dangling plot threads,
and a still-strong mythos, hopefully a Syberia 4 will gather enough funding >for a higher-quality production! I'll buy it for sure.
Next up: Day of the Tentacle Remastered!
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