• Odell Lake - ripping off some routines?

    From Steve Nickolas@21:1/5 to All on Mon Apr 25 08:27:33 2022
    Several years ago, I ripped the sound - and I don't know how well I did
    it, but it does work - from Odell Lake.

    https://6.buric.co/odellsnd.dsk.gz

    I guess since the sound library sits at 7D00..7FFF (more or less, less
    more, more less) currently, that's probably a safe location.

    I'm wondering if the necessary animations (at least, any necessary at any
    given time) could be fit into conventional memory, such that it might be possible to rewrite the game to fit in 48K instead of requiring 64...

    There is an earlier version of Odell Lake that does in fact fit in 48K but
    not only are the animations cruder and there is no sound, it only has the
    Go Exploring part, not the Play for Points. I'd want to implement the
    whole thing.

    -uso.

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