• Commodore Flight Simulator II Scenery disks

    From magnusfalkirk@21:1/5 to All on Mon Mar 14 20:46:35 2022
    Does anyone know of a way to transfer the files for the Flight Simulator II Scenery disks from Commodore to Apple II? There are a total of 12 disks. 7, actually 8 since disk 7 has an A and B, are available on Asimov. There is also the San Francisco STAR
    disk and Japan Scenery disk on Asimov.

    I've searched for scenery disks 8 - 12 but can't find them anywhere. However they are available for the C64. So does anyone know how to transfer the scenery file between the C64 and Apple II?

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  • From I am Rob@21:1/5 to All on Mon Mar 14 22:44:33 2022
    Does anyone know of a way to transfer the files for the Flight Simulator II Scenery disks from Commodore to Apple II? There are a total of 12 disks. 7, actually 8 since disk 7 has an A and B, are available on Asimov. There is also the San Francisco
    STAR disk and Japan Scenery disk on Asimov.

    I've searched for scenery disks 8 - 12 but can't find them anywhere. However they are available for the C64. So does anyone know how to transfer the scenery file between the C64 and Apple II?
    Since scenery sounds like graphics based and graphics are different between Apple and C64, I highly doubt the scenery files will be compatible.

    But having said that, I have been trying to create a .d64 CATALOG function on the Apple II. By renaming the .64 to .dsk, the image mounts and I can see the data. I got as far as locating the directory on the .d64 disk which shows up on Track 22 Sector
    5 (or 6) in my sector editor.

    Converting the C64 Track and Sector is a bit of a hassle with the outside Tracks having 21 sectors and having to convert that to the Apple's 16 sector per Track.

    So what I do is convert everything to a total sector count with what shows as a T/S pointer on the C64, then divide that by 16, to get the T/S numbers I have to enter into the sector editor.

    If you know anything about the C64 directory and file structure, I am sure I can get it to load files to the Apple II.

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  • From Steve Nickolas@21:1/5 to I am Rob on Tue Mar 15 06:43:13 2022
    On Mon, 14 Mar 2022, I am Rob wrote:

    Since scenery sounds like graphics based and graphics are different
    between Apple and C64, I highly doubt the scenery files will be
    compatible.

    But having said that, I have been trying to create a .d64 CATALOG
    function on the Apple II. By renaming the .64 to .dsk, the image mounts
    and I can see the data. I got as far as locating the directory on the
    .d64 disk which shows up on Track 22 Sector 5 (or 6) in my sector
    editor.

    Converting the C64 Track and Sector is a bit of a hassle with the
    outside Tracks having 21 sectors and having to convert that to the
    Apple's 16 sector per Track.

    So what I do is convert everything to a total sector count with what
    shows as a T/S pointer on the C64, then divide that by 16, to get the
    T/S numbers I have to enter into the sector editor.

    If you know anything about the C64 directory and file structure, I am
    sure I can get it to load files to the Apple II.


    It might be easier to find a way to literally run a 1541 off a SSC than to convert a .D64 to work with Apple tools. (I think Burger Becky said in
    one of her videos that she used to use a 1541 off a IIgs when porting Tass Times to the 64.)

    Maybe this would help?

    http://fileformats.archiveteam.org/wiki/CBMFS

    -uso.

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  • From Oliver Schmidt@21:1/5 to All on Tue Mar 15 15:07:05 2022
    Hi,

    I'd for sure get a .D64 file from the C64 disk (either by doing it on my
    own or asking a CBM guy to do it) and then export the scenery files from
    that file using a .D64 disk image management tool.
    Then I'd use a .DSK disk image management tool to import the scenery files
    and use an Apple II emulator to run the Flight Simulator in order to test
    the scenery files.
    Only after success I'd create an Apple II disk from the .DSK file.

    Just my two cents, Oliver

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  • From qkumba@21:1/5 to All on Tue Mar 15 08:30:14 2022
    Yes, starting with the extracted files would really help. I have the Apple II 1-6, 7A, 7B, Japan, and San Francisco, here, but the scenery format is not known to me yet.
    Having the C64 versions might help to know what to put where.

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  • From I am Rob@21:1/5 to All on Tue Mar 15 11:06:27 2022
    It might be easier to find a way to literally run a 1541 off a SSC than to convert a .D64 to work with Apple tools. (I think Burger Becky said in
    one of her videos that she used to use a 1541 off a IIgs when porting Tass Times to the 64.)

    Maybe this would help?

    http://fileformats.archiveteam.org/wiki/CBMFS


    Got it figured out. Can now load any file off a C64 .d64 disk image.

    Is there a .d64 Flight Simulator scenery disk any where?

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  • From magnusfalkirk@21:1/5 to gid...@sasktel.net on Tue Mar 15 11:20:53 2022
    On Tuesday, March 15, 2022 at 1:06:28 PM UTC-5, gid...@sasktel.net wrote:
    It might be easier to find a way to literally run a 1541 off a SSC than to convert a .D64 to work with Apple tools. (I think Burger Becky said in
    one of her videos that she used to use a 1541 off a IIgs when porting Tass Times to the 64.)

    Maybe this would help?

    http://fileformats.archiveteam.org/wiki/CBMFS

    Got it figured out. Can now load any file off a C64 .d64 disk image.

    Is there a .d64 Flight Simulator scenery disk any where?

    Here's a link to several C64 Flight Simulator II Scenery disks:

    https://www.c64games.de/phpseiten/spiele.php?aufruf=true&Suche=flight+simulator+II&Bewert=0&Hersteller=&Katego=0&medium=0&anfangb=

    there are three for usre that aren't available for the Apple II anywhere: Scenery disk 9, 11 and Western European Tour.

    Thanks in advance for your help!

    magnus

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  • From magnusfalkirk@21:1/5 to magnusfalkirk on Tue Mar 15 11:28:43 2022
    On Tuesday, March 15, 2022 at 1:20:55 PM UTC-5, magnusfalkirk wrote:

    Is there a .d64 Flight Simulator scenery disk any where?
    Here's a link to several C64 Flight Simulator II Scenery disks:

    https://www.c64games.de/phpseiten/spiele.php?aufruf=true&Suche=flight+simulator+II&Bewert=0&Hersteller=&Katego=0&medium=0&anfangb=

    there are three for usre that aren't available for the Apple II anywhere: Scenery disk 9, 11 and Western European Tour.

    Thanks in advance for your help!

    magnus

    I clicked on the Flight Similator II link there and went to a page where I clicked on the diskette label in the top right of the page. Ended up downloading the entire collection from that page. If you'd like I can email it to you so you don't have to
    download it yourself.

    Thanks in advance for your help.
    magnus

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  • From magnusfalkirk@21:1/5 to magnusfalkirk on Tue Mar 15 11:23:22 2022
    On Tuesday, March 15, 2022 at 1:20:55 PM UTC-5, magnusfalkirk wrote:

    Is there a .d64 Flight Simulator scenery disk any where?
    Here's a link to several C64 Flight Simulator II Scenery disks:

    https://www.c64games.de/phpseiten/spiele.php?aufruf=true&Suche=flight+simulator+II&Bewert=0&Hersteller=&Katego=0&medium=0&anfangb=

    there are three for usre that aren't available for the Apple II anywhere: Scenery disk 9, 11 and Western European Tour.

    Thanks in advance for your help!

    magnus

    Just noticed that there is also a Hawaiian Odyssey Scenery disk there. So there are four that aren't available anywhere for the Apple II.

    magnus

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  • From I am Rob@21:1/5 to All on Tue Mar 15 17:21:35 2022
    Is there a .d64 Flight Simulator scenery disk any where?
    Here's a link to several C64 Flight Simulator II Scenery disks:

    https://www.c64games.de/phpseiten/spiele.php?aufruf=true&Suche=flight+simulator+II&Bewert=0&Hersteller=&Katego=0&medium=0&anfangb=

    there are three for usre that aren't available for the Apple II anywhere: Scenery disk 9, 11 and Western European Tour.

    Thanks in advance for your help!

    magnus
    I clicked on the Flight Similator II link there and went to a page where I clicked on the diskette label in the top right of the page. Ended up downloading the entire collection from that page. If you'd like I can email it to you so you don't have to
    download it yourself.

    I won't be able to get at it right away. But here is a simple approach you can do for yourself as well. Here is the code to find any Track and Sector on a C64 disk image and convert to the Track/Sector an Apple II sector editor uses.

    5 TRK=18: SECT=0
    10 POKE 6,TRK: POKE 7,SECT
    20 CALL 768

    0300:18 A4 06 88 A9 00 85 09 A2 11 69 15 90 03 E6 09
    0310:18 88 F0 32 CA D0 F3 A2 07 69 13 90 03 E6 09 18
    0320:88 F0 23 CA D0 F3 A2 06 69 12 90 03 E6 09 18 88
    0330:F0 14 CA D0 F3 A2 0A 69 11 90 03 E6 09 18 88 F0
    0340:05 CA D0 F3 00 00 18 65 07 90 02 E6 09 AA 29 0F
    0350:85 08 8A 46 09 6A 46 09 6A 46 09 6A 46 09 6A AA
    0360:A9 D4 20 ED FD A9 BA 20 ED FD 8A 20 DA FD A9 A0
    0370:20 ED FD 20 ED FD A9 D3 20 ED FD A9 BA 20 ED FD
    0380:A5 08 20 DA FD 4C 8E FD

    You can enter the Track/Sector in decimal, but much easier using the monitor and store each hex value Track into $6 and sector into $7.

    This will print out on the screen the Track and Sector you will need to enter into an Apple II sector editor. As you will see, the starting directory of a C64 disk is Track 18, Sector 0. Running the program gives you Track 22 Sector 5, which is the T/S
    you would enter in a sector editor to view the C64 directory.

    Following the file format on the link that Steve listed above, you can locate the files in question and use the calculator and a sector editor to copy each sector of the file to memory. Stitch everything together to create each file. Don't forget to
    remove the Track and sector link from each page of memory.

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  • From I am Rob@21:1/5 to All on Tue Mar 15 17:17:47 2022
    Is there a .d64 Flight Simulator scenery disk any where?
    Here's a link to several C64 Flight Simulator II Scenery disks:

    https://www.c64games.de/phpseiten/spiele.php?aufruf=true&Suche=flight+simulator+II&Bewert=0&Hersteller=&Katego=0&medium=0&anfangb=

    there are three for usre that aren't available for the Apple II anywhere: Scenery disk 9, 11 and Western European Tour.

    Thanks in advance for your help!

    magnus
    I clicked on the Flight Similator II link there and went to a page where I clicked on the diskette label in the top right of the page. Ended up downloading the entire collection from that page. If you'd like I can email it to you so you don't have to
    download it yourself.

    I won't be able to get at it right away. But here is a simple approach you can do for yourself as well. Here is the code to find any Track and Sector on a C64 disk image and convert to the Track/Sector an Apple II sector editor uses.

    5 TRK=18: SECT=0
    10 POKE 6,TRK: POKE 7,SECT
    20 CALL 768

    0300:18 A4 06 88 A9 00 85 09 A2 11 69 15 90 03 E6 09
    0310:18 88 F0 32 CA D0 F3 A2 07 69 13 90 03 E6 09 18
    0320:88 F0 23 CA D0 F3 A2 06 69 12 90 03 E6 09 18 88
    0330:F0 14 CA D0 F3 A2 0A 69 11 90 03 E6 09 18 88 F0
    0340:05 CA D0 F3 00 00 18 65 07 90 02 E6 09 AA 29 0F
    0350:85 08 8A 46 09 6A 46 09 6A 46 09 6A 46 09 6A AA
    0360:A9 D4 20 ED FD A9 BA 20 ED FD 8A 20 DA FD A9 A0
    0370:20 ED FD 20 ED FD A9 D3 20 ED FD A9 BA 20 ED FD
    0380:A5 08 20 DA FD 4C 8E FD

    This will print out on the screen the Track and Sector you will need to enter into an Apple II sector editor. As you will see, the starting directory of a C64 disk is Track 18, Sector 0. Running the program gives you Track 22 Sector 5, which is the T/S
    you would enter in a sector editor to view the C64 directory.

    Following the file format on the link that Steve listed above, you can locate the files in question and use the calculator and a sector editor to copy each sector of the file to memory. Stitch everything together to create each file. Don't forget to
    remove the Track and sector link from each page of memory.

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  • From magnusfalkirk@21:1/5 to gid...@sasktel.net on Wed Mar 16 06:41:28 2022
    On Tuesday, March 15, 2022 at 7:21:36 PM UTC-5, gid...@sasktel.net wrote:
    Is there a .d64 Flight Simulator scenery disk any where?
    Here's a link to several C64 Flight Simulator II Scenery disks:

    https://www.c64games.de/phpseiten/spiele.php?aufruf=true&Suche=flight+simulator+II&Bewert=0&Hersteller=&Katego=0&medium=0&anfangb=

    there are three for usre that aren't available for the Apple II anywhere: Scenery disk 9, 11 and Western European Tour.

    Thanks in advance for your help!

    magnus
    I clicked on the Flight Similator II link there and went to a page where I clicked on the diskette label in the top right of the page. Ended up downloading the entire collection from that page. If you'd like I can email it to you so you don't have to
    download it yourself.

    I won't be able to get at it right away. But here is a simple approach you can do for yourself as well. Here is the code to find any Track and Sector on a C64 disk image and convert to the Track/Sector an Apple II sector editor uses.

    5 TRK=18: SECT=0
    10 POKE 6,TRK: POKE 7,SECT
    20 CALL 768

    0300:18 A4 06 88 A9 00 85 09 A2 11 69 15 90 03 E6 09
    0310:18 88 F0 32 CA D0 F3 A2 07 69 13 90 03 E6 09 18
    0320:88 F0 23 CA D0 F3 A2 06 69 12 90 03 E6 09 18 88
    0330:F0 14 CA D0 F3 A2 0A 69 11 90 03 E6 09 18 88 F0
    0340:05 CA D0 F3 00 00 18 65 07 90 02 E6 09 AA 29 0F
    0350:85 08 8A 46 09 6A 46 09 6A 46 09 6A 46 09 6A AA
    0360:A9 D4 20 ED FD A9 BA 20 ED FD 8A 20 DA FD A9 A0
    0370:20 ED FD 20 ED FD A9 D3 20 ED FD A9 BA 20 ED FD
    0380:A5 08 20 DA FD 4C 8E FD

    You can enter the Track/Sector in decimal, but much easier using the monitor and store each hex value Track into $6 and sector into $7.

    This will print out on the screen the Track and Sector you will need to enter into an Apple II sector editor. As you will see, the starting directory of a C64 disk is Track 18, Sector 0. Running the program gives you Track 22 Sector 5, which is the T/S
    you would enter in a sector editor to view the C64 directory.

    Following the file format on the link that Steve listed above, you can locate the files in question and use the calculator and a sector editor to copy >each sector of the file to memory. Stitch everything together to create each file. Don't forget to
    remove the Track and sector link from each page of >memory.


    Thanks for this but I'm completely ignorant when it comes to programming. So are you saying I can type the above into the Apple II and then read a Commodore file on the Apple II and pull out the files that make up the scenery for FS2?
    magnus

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  • From Kent Dickey@21:1/5 to dean.phares@gmail.com on Wed Mar 16 20:04:29 2022
    In article <7e2ca521-de85-4cde-b9fb-981aaeb5719dn@googlegroups.com>, magnusfalkirk <dean.phares@gmail.com> wrote:
    On Tuesday, March 15, 2022 at 7:21:36 PM UTC-5, gid...@sasktel.net wrote:
    Is there a .d64 Flight Simulator scenery disk any where?
    Here's a link to several C64 Flight Simulator II Scenery disks:

    https://www.c64games.de/phpseiten/spiele.php?aufruf=true&Suche=flight+simulator+II&Bewert=0&Hersteller=&Katego=0&medium=0&anfangb=

    there are three for usre that aren't available for the Apple II >anywhere: Scenery disk 9, 11 and Western European Tour.

    Thanks in advance for your help!

    magnus
    I clicked on the Flight Similator II link there and went to a page
    where I clicked on the diskette label in the top right of the page.
    Ended up downloading the entire collection from that page. If you'd like
    I can email it to you so you don't have to download it yourself.

    I won't be able to get at it right away. But here is a simple approach
    you can do for yourself as well. Here is the code to find any Track and >Sector on a C64 disk image and convert to the Track/Sector an Apple II
    sector editor uses.

    5 TRK=18: SECT=0
    10 POKE 6,TRK: POKE 7,SECT
    20 CALL 768

    0300:18 A4 06 88 A9 00 85 09 A2 11 69 15 90 03 E6 09
    0310:18 88 F0 32 CA D0 F3 A2 07 69 13 90 03 E6 09 18
    0320:88 F0 23 CA D0 F3 A2 06 69 12 90 03 E6 09 18 88
    0330:F0 14 CA D0 F3 A2 0A 69 11 90 03 E6 09 18 88 F0
    0340:05 CA D0 F3 00 00 18 65 07 90 02 E6 09 AA 29 0F
    0350:85 08 8A 46 09 6A 46 09 6A 46 09 6A 46 09 6A AA
    0360:A9 D4 20 ED FD A9 BA 20 ED FD 8A 20 DA FD A9 A0
    0370:20 ED FD 20 ED FD A9 D3 20 ED FD A9 BA 20 ED FD
    0380:A5 08 20 DA FD 4C 8E FD

    You can enter the Track/Sector in decimal, but much easier using the >monitor and store each hex value Track into $6 and sector into $7.

    This will print out on the screen the Track and Sector you will need
    to enter into an Apple II sector editor. As you will see, the starting >directory of a C64 disk is Track 18, Sector 0. Running the program gives
    you Track 22 Sector 5, which is the T/S you would enter in a sector
    editor to view the C64 directory.

    Following the file format on the link that Steve listed above, you can >locate the files in question and use the calculator and a sector editor
    to copy >each sector of the file to memory. Stitch everything together
    to create each file. Don't forget to remove the Track and sector link
    from each page of >memory.


    Thanks for this but I'm completely ignorant when it comes to
    programming. So are you saying I can type the above into the Apple II
    and then read a Commodore file on the Apple II and pull out the files
    that make up the scenery for FS2?
    magnus

    No, it just converts C64 track/sector numbers to Apple II DOS 3.3 track
    sector. So if you rename a .d64 image to .dsk and load it into an Apple
    II emulator, it tells you what track/sector to read on the Apple II
    emulator to read the corresponding C64 track/sector.

    Here's the same thing written out in Applesoft. It doesn't do any reading
    of the data, or understand C64 image format, it's just a simple converter
    of C64 Track/Sector numbers into Apple II Track/Sector numbers:

    10 DATA 21,17, 19,7, 18,6, 17,17
    20 INPUT "C64 TRACK:";T
    30 INPUT "C64 SECTOR:";S
    40 ASECT = 0
    50 READ CSECT: READ CTRK
    60 FOR I = 1 TO CTRK
    70 IF T < = 1 THEN 200
    80 ASECT = ASECT + CSECT
    90 T = T - 1
    100 NEXT
    110 GOTO 50
    200 ASECT = ASECT + S
    210 T = INT (ASECT / 16)
    220 S = ASECT - T * 16
    222 REM T is now the Apple II track and S is sector. Print as hex
    225 A = S: GOSUB 300:S$ = A$
    240 A = INT (T / 16): GOSUB 300:T$ = A$
    250 A = T - A * 16: GOSUB 300:T$ = T$ + A$
    260 PRINT "Apple 2 Track: ";T$;" Sector: ";S$
    290 END
    300 A$ = MID$ ("0123456789abcdef",A + 1,1)
    310 RETURN

    The info posted by Steve Nickolas of the C64 image format gives the number
    of sectors per track in the .d64 format:

    http://fileformats.archiveteam.org/wiki/CBMFS

    Note the last sector on a .d64 image would be Track 35, Sector 16, which
    is Apple II Track $2a, Sector $0a. This would be track 41. I don't know
    what Apple II emulator would allow that.

    Kent

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  • From Oliver Schmidt@21:1/5 to All on Thu Mar 17 00:08:30 2022
    Hi,

    Sorry for being ignorant, but ... I still don't understand why anybody
    would want to mount a .D64 disk image on an Apple II emulator. As I wrote before: Why not just grab the files from the .D64 disk image and go from
    there?

    Regards,
    Oliver

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  • From I am Rob@21:1/5 to Oliver Schmidt on Wed Mar 16 17:31:13 2022
    On Wednesday, March 16, 2022 at 6:08:32 PM UTC-6, Oliver Schmidt wrote:
    Hi,

    Sorry for being ignorant, but ... I still don't understand why anybody
    would want to mount a .D64 disk image on an Apple II emulator. As I wrote before: Why not just grab the files from the .D64 disk image and go from there?

    He wants to use the scenery files that are not included on the Apple II version of the game. Need a way to transfer them over to an Apple disk image.

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  • From Oliver Schmidt@21:1/5 to All on Thu Mar 17 00:53:37 2022
    Sorry for being ignorant, but ... I still don't understand why anybody
    would want to mount a .D64 disk image on an Apple II emulator. As I wrote
    before: Why not just grab the files from the .D64 disk image and go from
    there?

    He wants to use the scenery files that are not included on the Apple II version of the game. Need a way to transfer them over to an Apple disk image.


    And why isn't that done by exporting files from a .D64 on e.g. Windows with
    an appropriate tool
    and then importing those files to a .DSK file using an appropriate tool?

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  • From magnusfalkirk@21:1/5 to Oliver Schmidt on Wed Mar 16 19:53:12 2022
    On Wednesday, March 16, 2022 at 7:53:40 PM UTC-5, Oliver Schmidt wrote:

    And why isn't that done by exporting files from a .D64 on e.g. Windows with an appropriate tool
    and then importing those files to a .DSK file using an appropriate tool?


    So can you tell me what a good program in Windows would be to export the files from the .D64 image? I have Windows 7 in Virtual Box on my Mac. If I can find a way to get the files out in Windows I have Ciderpress that I could use to place them in an
    Apple II dsk image.
    Tbanks in advance,
    magnus

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  • From Jerry Penner@21:1/5 to magnusfalkirk on Wed Mar 16 22:54:39 2022
    magnusfalkirk <dean.phares@gmail.com> writes:

    On Wednesday, March 16, 2022 at 7:53:40 PM UTC-5, Oliver Schmidt wrote:

    And why isn't that done by exporting files from a .D64 on e.g. Windows with >> an appropriate tool
    and then importing those files to a .DSK file using an appropriate tool?


    So can you tell me what a good program in Windows would be to export the files from the
    .D64 image? I have Windows 7 in Virtual Box on my Mac. If I can find a way to get the
    files out in Windows I have Ciderpress that I could use to place them in an Apple II dsk
    image.
    Tbanks in advance,
    magnus

    I've looked at both Apple II FS-II scenery disk images and the C-64 disk images. The Apple II ones don't seem to have any disk directory on
    them, although you can see text for various regions/airports throughout
    the disk.

    The C-64 scenery images I've looked at have one file on them that's one
    sector long.

    I think both scenery disks are in some SubLOGIC-invented format, and
    there's no file to copy from one platform to the other.

    Furthermore, the Apple II disks have regions that look very much like
    hi-res graphics data.

    I'd be very surprised if the C-64 scenery disks were not specific to the
    C-64 version of the flight simulator, and are not transferable at all.

    What I'm sure about is that you won't find any tool that can copy the
    file from .D64 to .DSK, because there aren't any files to copy.

    This is the "FLIGHT SIMULATOR" file from the C-64 disk. First two bytes
    are the track/sector link, and mean no more tracks, and 255 bytes (and I
    don't see how that works when there are only 254 bytes left in the
    sector).

    There's some 6502 code starting at +0x25 (jsr $ff8a), and so on until
    +0xb8 (jmp $03de). I don't know any of the C-64 ROM calls, so I cannot
    say what this is trying to do, but it's making lots of KERNEL calls. It
    might be reading sectors off the disk?

    C-64 track 18, sector 2:

    00016700 00 ff 2a 03 4b 03 4b 03 4b 03 4b 03 4b 03 49 23 |..*.K.K.K.K.K.I#| 00016710 55 31 3a 32 20 30 20 31 20 30 4c 4f 41 44 49 4e |U1:2 0 1 0LOADIN| 00016720 47 20 2e 2e 2e 20 8a ff 20 e7 ff a9 93 20 d2 ff |G ... .. .... ..| 00016730 a2 0b a0 0e 18 20 f0 ff a2 00 bd 40 03 20 d2 ff |..... .....@. ..| 00016740 e8 e0 0b 90 f5 a9 01 a2 34 a0 03 20 bd ff a9 0f |........4.. ....| 00016750 a2 08 a8 20 ba ff 20 c0 ff b0 5d a9 01 a2 35 a0 |... .. ...]...5.| 00016760 03 20 bd ff a9 02 a2 08 a8 20 ba ff 20 c0 ff b0 |. ....... .. ...| 00016770 47 a9 00 85 fb a9 73 85 fc a2 0f 20 c9 ff b0 38 |G.....s.... ...8| 00016780 a0 00 b9 36 03 20 d2 ff c8 c0 0a 90 f5 20 cc ff |...6. ....... ..| 00016790 a2 02 20 c6 ff b0 21 a0 00 20 cf ff 91 fb c8 d0 |.. ...!.. ......| 000167a0 f8 20 cc ff e6 fc ee 3f 03 ad 3f 03 c9 38 90 c9 |. .....?..?..8..| 000167b0 a9 02 20 c3 ff 4c 00 73 4c de 03 00 00 00 00 00 |.. ..L.sL.......| 000167c0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................| 000167d0 00 00 00 00 00 00 00 00 00 00 20 20 20 20 20 20 |.......... | 000167e0 20 20 20 20 20 20 20 20 08 05 13 0d 0f 0e 20 32 | ...... 2| 000167f0 2e 30 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |.0 |


    --
    --
    Jerry jerry+a2 at jpen.ca

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  • From I am Rob@21:1/5 to All on Thu Mar 17 00:25:36 2022
    I clicked on the Flight Similator II link there and went to a page where I clicked on the diskette label in the top right of the page. Ended up downloading the entire collection from that page. If you'd like I can email it to you so you don't have
    to download it yourself.

    Thanks for this but I'm completely ignorant when it comes to programming. So are you saying I can type the above into the Apple II and then read a Commodore file on the Apple II and pull out the files that make up the scenery for FS2?

    I took a look on a few C64 .d64 scenery images and they all have the same loader file. The bytes are exact matches on each scenery disk. Which means they are loading the scenes from specific tracks and sectors and are not files in the Directory.

    Although I want to be able to CATALOG and, load and list basic programs and view text (or sequence) files, I didn't want to delve too much into the inner workings and machine language and disk loading portion of the ROM. So I think I will have to chalk
    this one up as non-compatible.

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  • From I am Rob@21:1/5 to All on Thu Mar 17 01:07:14 2022
    Also just checked the FS-II disk on Asimov and scanned the disk for Airports. My search came up with 4 cities and 6 sectors containing airports with about 3 airports on each sector. But the sectors were spread out quite a bit, meaning the data files
    for the scenery are quite huge. Using a sector editor, you can check out these sectors.

    - Cities -
    T: 11 S: 8
    CHICAGO
    LOS ANGELES
    SEATTLE
    NEW YORK

    - Airports -
    T:12 S:1
    T:15 S:1
    T:18 S:1
    T:1A S:9
    T:1D S:1
    T:1E S:A

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  • From Joshua Bell@21:1/5 to All on Thu Mar 17 00:21:39 2022
    Just a few data points, referencing subLOGIC's product codes:

    SD1-6 (Western US), SD7 (IAD/CLT/JAX/MIA), SD11(HON/DTW), ST13 (Japan), SD14 (Western Europe), and SDS1 (San Francisco) were released for the Apple II, so no conversions are required.

    SD8 (MEM/ATL/MSY) and SD10 (BIL/MSP/GRB) were not released as stand-alone disks for any platform. Post-FSII collections did include those regions, however, but not with the classic SD breakdown.

    That leaves SD9 (ORD/STL/CVG), SD12 (YHZ/YUL/JFK) and SAHA (Hawaiian Odyssey) as potential conversions, as those were released as stand-alone products for non-Apple II platforms.

    I have originals of all of the Apple II releases plus IBM PC releases of SD9 and SAHA, and am very interested in this thread, but as yet have nothing useful to contribute!)

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  • From Oliver Schmidt@21:1/5 to All on Thu Mar 17 11:23:34 2022
    Hi,

    Just to clarify potential misunderstandings:

    - This thread started with the sentence 'Does anyone know of a way to
    transfer the files [...]'. Therefore I presumed it was already
    clarified that the disks in questions contain "standard" files.

    - There are of course tools for .D64 files similar to CiderPress and AppleCommander for .DSK files. The page https://www.c64-wiki.de/wiki/Liste_von_Disk-Image-Tools lists 18(!) of
    them.

    - If there are no "standard" files on the disks in question requiring
    to write own custom code to access the desired data, then at least I
    wouldn't consider an Apple II emulator plus Applesoft BASIC a good
    choice. I'd much more write code on Windows/Mac/Linux to just open the
    .D64 file - e.g. in Python.

    - If the desired data needs to be converted and thus requires to write
    own custom code to do so, then again I'd rather do that in Python on a
    modern platform than in BASIC in an Apple II emulator.

    So my bottom line is: I don't see any sceanrio asking for access to a
    .D64 file from within an Apple II emulator.

    Regards,
    Oliver

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  • From qkumba@21:1/5 to All on Thu Mar 17 11:20:11 2022
    To answer more concretely: no, currently no-one knows of a way to transfer the files. The format for the Apple II images is not known, and it seems that the C64 one isn't, either.
    I will investigate the Apple II format, at least.

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  • From qkumba@21:1/5 to All on Thu Mar 17 11:19:56 2022
    To answer more concretely: no, currently no-one knows of a way to transfer the files. The format for the Apple II images is not known, and it seems that the C64 one isn't, either.
    I will investigate the Apple II format, at least.

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  • From magnusfalkirk@21:1/5 to qkumba on Thu Mar 17 11:24:05 2022
    On Thursday, March 17, 2022 at 1:20:12 PM UTC-5, qkumba wrote:
    To answer more concretely: no, currently no-one knows of a way to transfer the files. The format for the Apple II images is not known, and it seems that the C64 one isn't, either.
    I will investigate the Apple II format, at least.

    Looking at this page:

    https://www.mobygames.com/game-group/sublogics-flight-simulator-scenery-add-ons

    there are 2 other scenery disks that were put out for the Apple II version of FS2, Western European Tour and Scenery Disk 11. The problem is they don't seem to exist anywhere on the net, I even checked eBay. I've got Scenery Disks 1-7, Japan and STAR San
    Francisco. It would be nice to have more scenery but I guess I'll have to settle for what I have.

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  • From Joshua Bell@21:1/5 to magnusfalkirk on Thu Mar 17 18:10:13 2022
    On Thursday, March 17, 2022 at 11:24:06 AM UTC-7, magnusfalkirk wrote:
    Looking at this page:

    https://www.mobygames.com/game-group/sublogics-flight-simulator-scenery-add-ons

    there are 2 other scenery disks that were put out for the Apple II version of FS2, Western European Tour and Scenery Disk 11. The problem is they don't seem to exist anywhere on the net, I even checked eBay. I've got Scenery Disks 1-7, Japan and STAR
    San Francisco. It would be nice to have more scenery but I guess I'll have to settle for what I have.

    It took a long, long time watching on eBay, but (as noted upthread) I was able to acquire all of them. I thought I'd uploaded the NIBs to asimov, but apparently not. They're in pub/incoming now as a ZIP containing:

    A2-SD1 Dallas-Ft.Worth, Houston, San Antonio, Brownsville.nib
    A2-SD2 Phoenix, Albuquerque, El Paso.nib
    A2-SD3 San Francisco, Los Angeles, Las Vegas.nib
    A2-SD4 Klamath Falls, Seattle, Great Falls.nib
    A2-SD5 Salt Lake City, Cheyenne, Denver.nib
    A2-SD6 Omaha, Wichita, Kansas City.nib
    A2-SD7A Washington, Charlotte.nib
    A2-SD7B Jacksonville, Miami.nib
    A2-SD11 Lake Huron, Detroit.nib
    A2-SD13 Japan - Tokyo, Osaka.nib
    A2-SD14A "Western European Tour" - Southern United Kingdom, Northern France.nib A2-SD14B "Western European Tour" - Northern France, Southern West Germany.nib A2-SDS1 STAR San Francisco & The Bay Area.nib

    Again, 8 and 10 were never released as stand-alone products, and 9, 11, and Hawaii were never released for the Apple II. Those are the 3 where converting from C64 would be interesting.

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  • From magnusfalkirk@21:1/5 to inexora...@gmail.com on Thu Mar 17 23:25:12 2022
    On Thursday, March 17, 2022 at 8:10:14 PM UTC-5, inexora...@gmail.com wrote:
    On Thursday, March 17, 2022 at 11:24:06 AM UTC-7, magnusfalkirk wrote:
    Looking at this page:

    https://www.mobygames.com/game-group/sublogics-flight-simulator-scenery-add-ons

    there are 2 other scenery disks that were put out for the Apple II version of FS2, Western European Tour and Scenery Disk 11. The problem is they don't seem to exist anywhere on the net, I even checked eBay. I've got Scenery Disks 1-7, Japan and STAR
    San Francisco. It would be nice to have more scenery but I guess I'll have to settle for what I have.
    It took a long, long time watching on eBay, but (as noted upthread) I was able to acquire all of them. I thought I'd uploaded the NIBs to asimov, but apparently not. They're in pub/incoming now as a ZIP containing:

    A2-SD1 Dallas-Ft.Worth, Houston, San Antonio, Brownsville.nib
    A2-SD2 Phoenix, Albuquerque, El Paso.nib
    A2-SD3 San Francisco, Los Angeles, Las Vegas.nib
    A2-SD4 Klamath Falls, Seattle, Great Falls.nib
    A2-SD5 Salt Lake City, Cheyenne, Denver.nib
    A2-SD6 Omaha, Wichita, Kansas City.nib
    A2-SD7A Washington, Charlotte.nib
    A2-SD7B Jacksonville, Miami.nib
    A2-SD11 Lake Huron, Detroit.nib
    A2-SD13 Japan - Tokyo, Osaka.nib
    A2-SD14A "Western European Tour" - Southern United Kingdom, Northern France.nib
    A2-SD14B "Western European Tour" - Northern France, Southern West Germany.nib
    A2-SDS1 STAR San Francisco & The Bay Area.nib

    Again, 8 and 10 were never released as stand-alone products, and 9, 11, and Hawaii were never released for the Apple II. Those are the 3 where converting from C64 would be interesting.


    According to the Moby Games page I posted Scenery Disk 11 was released for Apple II. I'll keep an eye on Asimov to see when your upload is available. Thanks for that.
    magnus

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  • From Joshua Bell@21:1/5 to magnusfalkirk on Thu Mar 17 23:32:25 2022
    On Thursday, March 17, 2022 at 11:25:13 PM UTC-7, magnusfalkirk wrote:
    On Thursday, March 17, 2022 at 8:10:14 PM UTC-5, inexora...@gmail.com wrote:
    ...
    A2-SD11 Lake Huron, Detroit.nib
    ...

    ... 9, 11, and Hawaii were never released for the Apple II....
    According to the Moby Games page I posted Scenery Disk 11 was released for Apple II.

    Typo on my part, should be: 9, *12* and Hawaii. Oops!

    A2-SD11 does indeed exist and is in the ZIP, as listed above.

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  • From magnusfalkirk@21:1/5 to inexora...@gmail.com on Fri Mar 18 12:10:12 2022
    On Friday, March 18, 2022 at 1:32:26 AM UTC-5, inexora...@gmail.com wrote:
    On Thursday, March 17, 2022 at 11:25:13 PM UTC-7, magnusfalkirk wrote:
    On Thursday, March 17, 2022 at 8:10:14 PM UTC-5, inexora...@gmail.com wrote:
    ...
    A2-SD11 Lake Huron, Detroit.nib
    ...

    ... 9, 11, and Hawaii were never released for the Apple II....
    According to the Moby Games page I posted Scenery Disk 11 was released for Apple II.
    Typo on my part, should be: 9, *12* and Hawaii. Oops!

    A2-SD11 does indeed exist and is in the ZIP, as listed above.

    Just for the heck of it I checked trhe unsorted folder this morning and saw a zip for FS2. Downloaded it, unzipped it it and much to my surprise it .D64 images of Flight Simulator II and the scenery. Tried getting into the uploaded folder, but no go.
    Hoping that the .D64 images aren't what you uploaded.
    magnus

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  • From qkumba@21:1/5 to All on Fri Mar 18 13:00:25 2022
    Nope, it's: ftp://ftp.apple.asimov.net/pub/apple_II/unsorted/A2%20SubLOGIC%20Scenery%20Collection.zip - should be full of NIBs.

    Since we would like the NIB format to die, is there any option for you to save as WOZ instead?

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  • From magnusfalkirk@21:1/5 to inexora...@gmail.com on Fri Mar 18 13:12:30 2022
    On Friday, March 18, 2022 at 2:16:57 PM UTC-5, inexora...@gmail.com wrote:
    On Friday, March 18, 2022 at 12:10:13 PM UTC-7, magnusfalkirk wrote:

    Just for the heck of it I checked trhe unsorted folder this morning and saw a zip for FS2. Downloaded it, unzipped it it and much to my surprise it .D64 images of Flight Simulator II and the scenery. Tried getting into the uploaded folder, but no go.
    Hoping that the .D64 images aren't what you uploaded.
    Nope, it's: ftp://ftp.apple.asimov.net/pub/apple_II/unsorted/A2%20SubLOGIC%20Scenery%20Collection.zip - should be full of NIBs.

    Although I made some typos in filenames (Albuquerque, Miami) so I uploaded a replacement with a note for the maintainer.... hopefully they read it.


    Yeah just noticed that what I had download with the .D64 was from the Commodore website. Found the file of your nibs that I had downloaded. Thank you very much for this.
    magnus

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  • From Joshua Bell@21:1/5 to magnusfalkirk on Fri Mar 18 12:16:55 2022
    On Friday, March 18, 2022 at 12:10:13 PM UTC-7, magnusfalkirk wrote:

    Just for the heck of it I checked trhe unsorted folder this morning and saw a zip for FS2. Downloaded it, unzipped it it and much to my surprise it .D64 images of Flight Simulator II and the scenery. Tried getting into the uploaded folder, but no go.
    Hoping that the .D64 images aren't what you uploaded.

    Nope, it's: ftp://ftp.apple.asimov.net/pub/apple_II/unsorted/A2%20SubLOGIC%20Scenery%20Collection.zip - should be full of NIBs.

    Although I made some typos in filenames (Albuquerque, Miami) so I uploaded a replacement with a note for the maintainer.... hopefully they read it.

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  • From qkumba@21:1/5 to All on Fri Mar 18 13:01:16 2022
    I can work with the NIBs, and I thank you for them, but for a longer-term preservation point of view, WOZ would be great.

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  • From Dave DeLeon@21:1/5 to Joshua Bell on Fri Oct 6 21:09:20 2023
    On Thursday, March 17, 2022 at 6:10:14 PM UTC-7, Joshua Bell wrote:
    On Thursday, March 17, 2022 at 11:24:06 AM UTC-7, magnusfalkirk wrote:
    Looking at this page:

    https://www.mobygames.com/game-group/sublogics-flight-simulator-scenery-add-ons

    there are 2 other scenery disks that were put out for the Apple II version of FS2, Western European Tour and Scenery Disk 11. The problem is they don't seem to exist anywhere on the net, I even checked eBay. I've got Scenery Disks 1-7, Japan and STAR
    San Francisco. It would be nice to have more scenery but I guess I'll have to settle for what I have.
    It took a long, long time watching on eBay, but (as noted upthread) I was able to acquire all of them. I thought I'd uploaded the NIBs to asimov, but apparently not. They're in pub/incoming now as a ZIP containing:

    A2-SD1 Dallas-Ft.Worth, Houston, San Antonio, Brownsville.nib
    A2-SD2 Phoenix, Albuquerque, El Paso.nib
    A2-SD3 San Francisco, Los Angeles, Las Vegas.nib
    A2-SD4 Klamath Falls, Seattle, Great Falls.nib
    A2-SD5 Salt Lake City, Cheyenne, Denver.nib
    A2-SD6 Omaha, Wichita, Kansas City.nib
    A2-SD7A Washington, Charlotte.nib
    A2-SD7B Jacksonville, Miami.nib
    A2-SD11 Lake Huron, Detroit.nib
    A2-SD13 Japan - Tokyo, Osaka.nib
    A2-SD14A "Western European Tour" - Southern United Kingdom, Northern France.nib
    A2-SD14B "Western European Tour" - Northern France, Southern West Germany.nib
    A2-SDS1 STAR San Francisco & The Bay Area.nib

    Again, 8 and 10 were never released as stand-alone products, and 9, 11, and Hawaii were never released for the Apple II. Those are the 3 where converting from C64 would be interesting.

    Hi Joshua. Would you be able to upload .dsk versions of these files? The NIBs don't work for me when I try to load them into my linapple emulator. I have the same problem as stated by magnus in the original post. I do not have a full collection of
    working scenery disks. I am missing Disks 11 and 14a/14b, the same as magnus. Hopefully this reaches you. Thanks! Dave

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  • From Joshua Bell@21:1/5 to Dave DeLeon on Fri Oct 6 21:30:12 2023
    On Friday, October 6, 2023 at 9:09:21 PM UTC-7, Dave DeLeon wrote:
    On Thursday, March 17, 2022 at 6:10:14 PM UTC-7, Joshua Bell wrote:
    On Thursday, March 17, 2022 at 11:24:06 AM UTC-7, magnusfalkirk wrote:
    Looking at this page:

    https://www.mobygames.com/game-group/sublogics-flight-simulator-scenery-add-ons

    there are 2 other scenery disks that were put out for the Apple II version of FS2, Western European Tour and Scenery Disk 11. The problem is they don't seem to exist anywhere on the net, I even checked eBay. I've got Scenery Disks 1-7, Japan and
    STAR San Francisco. It would be nice to have more scenery but I guess I'll have to settle for what I have.
    It took a long, long time watching on eBay, but (as noted upthread) I was able to acquire all of them. I thought I'd uploaded the NIBs to asimov, but apparently not. They're in pub/incoming now as a ZIP containing:



    A2-SD1 Dallas-Ft.Worth, Houston, San Antonio, Brownsville.nib
    A2-SD2 Phoenix, Albuquerque, El Paso.nib
    A2-SD3 San Francisco, Los Angeles, Las Vegas.nib
    A2-SD4 Klamath Falls, Seattle, Great Falls.nib
    A2-SD5 Salt Lake City, Cheyenne, Denver.nib
    A2-SD6 Omaha, Wichita, Kansas City.nib
    A2-SD7A Washington, Charlotte.nib
    A2-SD7B Jacksonville, Miami.nib
    A2-SD11 Lake Huron, Detroit.nib
    A2-SD13 Japan - Tokyo, Osaka.nib
    A2-SD14A "Western European Tour" - Southern United Kingdom, Northern France.nib
    A2-SD14B "Western European Tour" - Northern France, Southern West Germany.nib
    A2-SDS1 STAR San Francisco & The Bay Area.nib

    Again, 8 and 10 were never released as stand-alone products, and 9, 11, and Hawaii were never released for the Apple II. Those are the 3 where converting from C64 would be interesting.
    Hi Joshua. Would you be able to upload .dsk versions of these files? The NIBs don't work for me when I try to load them into my linapple emulator. I have the same problem as stated by magnus in the original post. I do not have a full collection of
    working scenery disks. I am missing Disks 11 and 14a/14b, the same as magnus. Hopefully this reaches you. Thanks! Dave

    I can upload .WOZ files somewhere, but qkumba did the work to create version of the scenery files with a modified FS2 that all fit on a ProDOS hard disk image. You can select the active scenery disk from the FS2 "edit" menu. The image can be downloaded
    from:

    https://github.com/a2-4am/4sports/blob/main/res/dsk/flight%20simulator%202%20with%20scenery%20PRODOS%20(san%20inc%20pack).po

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  • From qkumba@21:1/5 to All on Wed Oct 11 18:56:19 2023
    .nib (or .woz) won't work with the cracked boot disk because the scenery disks were copy-protected, too.
    You'd need all .nib/.woz or all .dsk.

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  • From qkumba@21:1/5 to All on Wed Oct 11 18:52:50 2023
    If you really want the .dsk versions, they are stored inside the .po as regular files, so CiderPress or Cadius or similar can extract them, and then you can rename them all to *.dsk.

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