• Wizard's Crown - Numeric Keypad patch

    From mark.lemmert@gmail.com@21:1/5 to All on Sat Dec 25 08:39:24 2021
    For Wizard's Crown Fans -


    I recently completed one of my Apple II bucket list items and created a patch for Wizard's Crown which modifies the movement keys to align better with the numeric keypad.

    The original keys were awkward to use, and chosen at a time when numeric keypads were not prevalent (1985). There were alternative key sequences that appear to have been available, but I am pretty sure they were not chosen to save memory. The patch
    includes a detailed write up of my observations.


    The patch is available on archive.org. The direct link is:

    https://archive.org/details/wizards-crown-numeric-keypad-patch


    -Mark Lemmert

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  • From Tempest@21:1/5 to All on Sun Dec 26 09:05:51 2021
    Neat! Can this be applied to other games like Eternal Dagger?

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  • From mark.lemmert@gmail.com@21:1/5 to Tempest on Sun Dec 26 17:50:24 2021
    On Sunday, December 26, 2021 at 11:05:52 AM UTC-6, Tempest wrote:
    Neat! Can this be applied to other games like Eternal Dagger?

    I haven't played Eternal Dagger yet but when I do I'll take a swing at a similar patch. With any luck they kept the same code for parsing the movement keys.

    As to any other games, it is certainly worth a try. It all depends on how they parse the keypress. Are there any games in particular you had in mind?

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  • From Tempest@21:1/5 to All on Tue Dec 28 10:32:55 2021
    As to any other games, it is certainly worth a try. It all depends on how they parse the keypress. Are there any games in particular you had in mind?

    Many of the early SSI games use that setup so stuff like Roadwar 2000, Roadwar Europa, Six Gun Shootout, etc.

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