Regarding Pool of Radiance and the black squares, in retrospect I should have created an empty save disk.
I can't be sure that the test character on the disk is actually good quality. I suggest instead to create a new character and see if the problem shows up again.
Thanks, I look forward to the report.
We're getting closer to a collection. Curse of the Azure Bonds boots. I'm just working to remove the prompts.
That is a superb bug report! Unfortunately, I still can't reproduce the effect using v1.9.
I suspect an uninitialised memory location, based on that description.
Could you share with me a save-state before accepting the duel, and the hard-disk image?
I want to do a side-by-side debugging with my working version to see where they differ.
Fixed. http://pferrie.epizy.com/misc/tmp/pool%20of%20radiance%20PRODOS%20(san%20inc%20crack).zip
On Wednesday, September 22, 2021 at 1:51:12 AM UTC+8, qkumba wrote:
Fixed. http://pferrie.epizy.com/misc/tmp/pool%20of%20radiance%20PRODOS%20(san%20inc%20crack).zip
YES!! It works :-) :-)
Thanks a million, qkumba. You are just so awesome in many ways.
I will keep playing it and wait for your next ports. Meanwhile, I am also gathering the necessary information to see how I can do a GBC-like companion for AppleWin. Might also need your help later ;-)
BTW, for sure you know this will come up soon: I remember later AD&D games allow importing characters/parties from the previous games, so if possible please do your magic and make this feature work in your ports. Not sure how complicated it will be (aseparate file for characters/parties/save games?) but like I said your magic is all it takes :-D
YES!! It works :-) :-)
Thanks a million, qkumba. You are just so awesome in many ways.
I will keep playing it and wait for your next ports. Meanwhile, I am also gathering the necessary information to see how I can do a GBC-like companion for AppleWin. Might also need your help later ;-)
BTW, for sure you know this will come up soon: I remember later AD&D games allow importing characters/parties from the previous games, so if possible please do your magic and make this feature work in your ports. Not sure how complicated it will be (aseparate file for characters/parties/save games?) but like I said your magic is all it takes :-D
On Wednesday, September 22, 2021 at 3:44:54 AM UTC-4, A. Lupin wrote:a separate file for characters/parties/save games?) but like I said your magic is all it takes :-D
BTW, for sure you know this will come up soon: I remember later AD&D games allow importing characters/parties from the previous games, so if possible please do your magic and make this feature work in your ports. Not sure how complicated it will be (
I think the only time that would be used in is Curse of the Azure Bonds. None of the other Forgotten Realms games were released on the Apple and only the first Dragonlance game was released. I always wondered if it would be possible to port the missinggames because they mostly use the same engines (at least Secret of the Silver Blades, Death Knights of Krynn, and Gateway to the Savage Frontier). The C64 got those.
a separate file for characters/parties/save games?) but like I said your magic is all it takes :-DBTW, for sure you know this will come up soon: I remember later AD&D games allow importing characters/parties from the previous games, so if possible please do your magic and make this feature work in your ports. Not sure how complicated it will be (
:-) It's the same problem with Wizardry I -> II.
I'm thinking to make a separate program that you run, which could copy the save data from one port to the other, rather than trying to make the game itself know how to do that.
However, for sure it's on my list. It's a required feature.
This could also act as an add-on to my (imaginary for now) RPG Companion fo= r AppleWin: as long as you have an execution mode to use command-line param= s (forgot the specific name in ProDOS) to specify from/to/names/etc. instea= d of the UI, it could do a RPC-like invocation from Windows to complete thi= s task. Neat, eh ;-)
In reply to "A. Lupin" who wrote the following:
This could also act as an add-on to my (imaginary for now) RPG Companion fo=
r AppleWin: as long as you have an execution mode to use command-line param=
s (forgot the specific name in ProDOS) to specify from/to/names/etc. instea=
d of the UI, it could do a RPC-like invocation from Windows to complete thi=
s task. Neat, eh ;-)
Are you aware of:
https://github.com/hasseily/AppleWin-Companion
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Posting for all, bug with Might and Magic 1. The game crashes whenever you try to view any character who is an Archer. Doesn't matter if it's the pre-made character (Zenon III), or one you make yourself, you can add them to the party, but when you tryto view an Archer, it crashes.
On Friday, October 8, 2021 at 4:58:36 AM UTC+8, thedigit...@gmail.com wrote:try to view an Archer, it crashes.
Posting for all, bug with Might and Magic 1. The game crashes whenever you try to view any character who is an Archer. Doesn't matter if it's the pre-made character (Zenon III), or one you make yourself, you can add them to the party, but when you
Can confirm this:
AppleWin v1.30.4
2 HD's in S7, D1/D2. MM1 copied to D2.
ProDOS8 v2.4.2 by JB
1. Load the game. Press "Esc"
2. "V" to view all characters
3. "C" to see Zenon III, and the game crashes immediately after showing one line on the top.
Posting for all, bug with Might and Magic 1. The game crashes whenever you try to view any character who is an Archer. Doesn't matter if it's the pre-made character (Zenon III), or one you make yourself, you can add them to the party, but when you tryto view an Archer, it crashes.
On Sunday, October 10, 2021 at 7:57:20 PM UTC+8, A. Lupin wrote:you try to view an Archer, it crashes.
On Sunday, October 10, 2021 at 5:26:27 AM UTC+8, magnusfalkirk wrote:
On Thursday, October 7, 2021 at 3:58:36 PM UTC-5, thedigit...@gmail.com wrote:
Posting for all, bug with Might and Magic 1. The game crashes whenever you try to view any character who is an Archer. Doesn't matter if it's the pre-made character (Zenon III), or one you make yourself, you can add them to the party, but when
Running in Virtual II, when you view an Archer character it doesn't crash to Basic. It display the character name, alignment and race, that's all. If you press Return it takes you back out to the main menu.
Just my two copper pieces worth,Interesting finding. And I did some more test: With the same config of mine, MM1 does show only the information above. However, pressing Return made the game reading almost the entire Track 0 and sent you back to the C/V/# menu.
magnus
As a comparison, doing the same with other characters will display the full info, and Return will do nothing. Only ESC will get you back to the full roster screen.To be clear, I don't think its Track 0 as the game was loaded from HD. Just that AppleWin might not have updated the Track part in the T/S area.
On Thursday, October 7, 2021 at 3:58:36 PM UTC-5, thedigit...@gmail.com wrote:try to view an Archer, it crashes.
Posting for all, bug with Might and Magic 1. The game crashes whenever you try to view any character who is an Archer. Doesn't matter if it's the pre-made character (Zenon III), or one you make yourself, you can add them to the party, but when you
Running in Virtual II, when you view an Archer character it doesn't crash to Basic. It display the character name, alignment and race, that's all. If you press Return it takes you back out to the main menu.
Just my two copper pieces worth,
magnus
On Sunday, October 10, 2021 at 5:26:27 AM UTC+8, magnusfalkirk wrote:try to view an Archer, it crashes.
On Thursday, October 7, 2021 at 3:58:36 PM UTC-5, thedigit...@gmail.com wrote:
Posting for all, bug with Might and Magic 1. The game crashes whenever you try to view any character who is an Archer. Doesn't matter if it's the pre-made character (Zenon III), or one you make yourself, you can add them to the party, but when you
Running in Virtual II, when you view an Archer character it doesn't crash to Basic. It display the character name, alignment and race, that's all. If you press Return it takes you back out to the main menu.
Just my two copper pieces worth,Interesting finding. And I did some more test: With the same config of mine, MM1 does show only the information above. However, pressing Return made the game reading almost the entire Track 0 and sent you back to the C/V/# menu.
magnus
As a comparison, doing the same with other characters will display the full info, and Return will do nothing. Only ESC will get you back to the full roster screen.
I found _a_ problem. The image was corrupted somehow. I've fixed it and uploaded again.
Please test http://pferrie.epizy.com/misc/tmp/might%20and%20magic%20PRODOS%20(san%20inc%20pack).zip
If it works then I'll update Asimov, too.
Actually I am quite puzzled by the changes in the T/S area. No other games on my HD do that; only the HD light is blinking. Isn't that supposed for floppy drives only?
Actually I am quite puzzled by the changes in the T/S area. No other
games on my HD do that; only the HD light is blinking. Isn't that
supposed for floppy drives only?
That was a side-effect of the corrupted instructions - it was hitting
random memory location, which happened to turn on the drive light.
On Wednesday, November 10, 2021 at 9:31:12 AM UTC-8, qkumba wrote:
I found _a_ problem. The image was corrupted somehow. I've fixed it and uploaded again.Awesome, that fixed it! Thanks so much for your efforts.
Please test http://pferrie.epizy.com/misc/tmp/might%20and%20magic%20PRODOS%20(san%20inc%20pack).zip
If it works then I'll update Asimov, too.
On 2021-11-10 17:31:52 +0000, qkumba said:
Actually I am quite puzzled by the changes in the T/S area. No other
games on my HD do that; only the HD light is blinking. Isn't that
supposed for floppy drives only?
That was a side-effect of the corrupted instructions - it was hitting random memory location, which happened to turn on the drive light.Did this fix end up getting uploaded to Asimov?
Alex
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