• Caesar 3: warehouse/market question

    From krsanjev@gmail.com@21:1/5 to Kin Ho Tung on Tue May 1 08:06:17 2018
    On Thursday, November 5, 1998 at 1:30:00 PM UTC+5:30, Kin Ho Tung wrote:
    I'm now on level 7 of the peaceful branch and *still* a little confused about the warehouse and markets. Here goes:

    1) warehouse set to "getting goods" will send out carts and get those goods from other warehouse, that I know. But does it stop after a while? I had an area on the map where I'm making weapons and got a warehouse there set to "accept". I have docks elsewheree on the map and a warehouse next to it set to "get". I notices that the warehouse will stop sending carts to get weapons
    after it have 4 or more units in the warehouse. This is obviously a problem because a ship can hold 12 units of stuff and it'll need to get the rest of the
    weapons from a far away warehouse.

    2) I try to rectify that problem by building another warehouse right next to the one next to the dock and set that to "get weapons" also. And I don't know
    if I'm the only one that seen this but the second warehouse would simply get the weapons from the 1st warehouse(the one next to the docks). THEN the 1st warehouse would get the weapons from the 2nd warehouse. THEN the 2nd warehouse
    would get to the weapon from the 1st warehouse.......and that would go on indefinitly with the same 4 units of weapons moving between 2 warehouse next to each other. Both of them are set to "get weapons". I have the save game to prove this one too.

    3) How do you folks solve the problem with the market ladies trying to get everything to satisfy their neigborhood. I mean I have resisted from making ANY villas because as soon as a single drop of wine gets into my warehouse. All of my market ladies would walk from one end of the map to the other just to get their hands on it(all of my house are grand insulaes). I know that there is no way to "tell" those buyers to stop getting an item. I've read post after post about how people have "villa zones" and is completely confused
    on how they limit wines to just those zones?

    Thanks for any help, and yes, I read the manual, I read the FAQ. I played and
    played with the game and now is just plain desperate. Just so you know, I spend a week and a half on the procuser(?) level and just BARELY eeked out the
    50 properity rating.

    -- /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    |Kin Ho Tung, College of Enginnering |I Think, Therefore I am|
    |University of Hawaii at Manoa |I think I Think, |
    |Internet Email: ktung@wiliki.eng.hawaii.edu |Therefore I think I am |
    |Web Page: http://student-www.eng.hawaii.edu/kenny | |
    |Amateur radio callsign: WH6JA | -The Mysterious One |
    \____________________________________________________________________________/

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  • From Dimensional Traveler@21:1/5 to krsanjev@gmail.com on Tue May 1 11:00:16 2018
    On 5/1/2018 8:06 AM, krsanjev@gmail.com wrote:
    On Thursday, November 5, 1998 at 1:30:00 PM UTC+5:30, Kin Ho Tung wrote:
    I'm now on level 7 of the peaceful branch and *still* a little confused about
    the warehouse and markets. Here goes:

    NECROPOST!!!


    --
    Inquiring minds want to know while minds with a self-preservation
    instinct are running screaming.

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  • From Spalls Hurgenson@21:1/5 to krsanjev@gmail.com on Wed May 2 09:06:56 2018
    On Tue, 1 May 2018 08:06:17 -0700 (PDT), krsanjev@gmail.com wrote:

    On Thursday, November 5, 1998 at 1:30:00 PM UTC+5:30, Kin Ho Tung wrote:
    I'm now on level 7 of the peaceful branch and *still* a little confused about
    the warehouse and markets. Here goes:

    Welcome to Usenet! As someone pointed out, you are (reposting) a
    20-year old message. If this wasn't an intentional troll, it is
    probably a result of using Googlegroups, which is really a lousy
    interface for Usenet. You're better off getting a dedicated newsreader
    (Gravity is free https://sourceforge.net/projects/mpgravity/) and
    signing up to one of the free NNTP services
    (http://www.eternal-september.org/, for instance).

    I can't answer these questions; it's been at least fifteen years since
    I played Caesar 3. So instead, I'll ramble. It's what I do, see?

    I liked Caesar 3, but it was the last game of the series I played (I
    bought Caesar 4 - multiple times, in fact - but never even installed
    it. Something about a money and a fool seems appropriate). I liked the
    whole concept of the game, but the mechanics never came together for
    me.

    The worst part of Caesar 3 was the size of the maps; they were just
    too damned small. I was supposed to be building giant Roman cities but
    I was hard pressed to fit 100 buildings onto the map. Part of the
    problem was that - in addition to building the city - I was also
    expected to squeeze all the surrounding infrastructure - farms,
    lumber, mines, etc. - and it really took a lot out of the fun of
    building. Of course, the technology of the time wasn't able to support
    huge maps (and, if I remember correctly, the game did have a regional
    map where you could plop down little hamlets that would support your
    city) but I still wish Caesar3 had allowed me to build on the scale of SimCity2K.

    Another of my I dislikes was the inclusion of combat in the game. If I
    recall, the fighting was made optional in C3 so obviously I wasn't the
    only one who had that complaint. The combat system was clunky and
    limited, and I wish they'd focused the resources used on the tactical
    combat to improve the main city-building.

    Nor did the game have a sandbox mode, which - honestly - was all I
    really wanted. Instead, there was a campaign and you had to satisfy
    little missions to build up the city. Worse, you didn't have full
    access to all the city tiles from the start (and most missions
    restricted what tiles you got) so I never could build the Roman City
    of my Dreams.

    Still, the graphics were gorgeous and the sub-systems (for instance,
    requiring the citizens to walk over and pick up the necessary
    resources for the homes and buildings) - while balky and annoying -
    were innovative and interesting. Caesar 3 was a flawed game but it had
    its moments.

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  • From Ross Ridge@21:1/5 to spallshurgenson@gmail.com on Sat May 5 20:12:56 2018
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    The worst part of Caesar 3 was the size of the maps; they were just
    too damned small. I was supposed to be building giant Roman cities but
    I was hard pressed to fit 100 buildings onto the map. Part of the
    problem was that - in addition to building the city - I was also
    expected to squeeze all the surrounding infrastructure - farms,
    lumber, mines, etc. - and it really took a lot out of the fun of
    building. Of course, the technology of the time wasn't able to support
    huge maps (and, if I remember correctly, the game did have a regional
    map where you could plop down little hamlets that would support your
    city) but I still wish Caesar3 had allowed me to build on the scale of >SimCity2K.

    I don't think that hamlet thing is in Ceasar 3, at least I've never seen
    it but I've never been able to complete the campaign. My problem is that campaign in the later stages almost becomes a like a puzzle game, the goal being to figure out what exactly you need to do to complete each mission.

    Another of my I dislikes was the inclusion of combat in the game. If I >recall, the fighting was made optional in C3 so obviously I wasn't the
    only one who had that complaint. The combat system was clunky and
    limited, and I wish they'd focused the resources used on the tactical
    combat to improve the main city-building.

    I don't think it was completely optional. In the campaign you could
    choose from either a peaceful or non-peaceful province, but in the later
    stages of the campaign even the peaceful option wasn't so peaceful and
    you had to defend your cites. But yah, the combat is awful. I've also
    played Pharaoh by the same developers and it has the same awful combat.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca/~rridge/
    db //

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  • From Spalls Hurgenson@21:1/5 to Ross Ridge on Sun May 6 09:34:18 2018
    On Sat, 5 May 2018 20:12:56 +0000 (UTC), rridge@csclub.uwaterloo.ca
    (Ross Ridge) wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    The worst part of Caesar 3 was the size of the maps; they were just
    too damned small. I was supposed to be building giant Roman cities but
    I was hard pressed to fit 100 buildings onto the map. Part of the
    problem was that - in addition to building the city - I was also
    expected to squeeze all the surrounding infrastructure - farms,
    lumber, mines, etc. - and it really took a lot out of the fun of
    building. Of course, the technology of the time wasn't able to support
    huge maps (and, if I remember correctly, the game did have a regional
    map where you could plop down little hamlets that would support your
    city) but I still wish Caesar3 had allowed me to build on the scale of >>SimCity2K.

    I don't think that hamlet thing is in Ceasar 3, at least I've never seen
    it but I've never been able to complete the campaign. My problem is that >campaign in the later stages almost becomes a like a puzzle game, the goal >being to figure out what exactly you need to do to complete each mission.

    Another of my I dislikes was the inclusion of combat in the game. If I >>recall, the fighting was made optional in C3 so obviously I wasn't the
    only one who had that complaint. The combat system was clunky and
    limited, and I wish they'd focused the resources used on the tactical >>combat to improve the main city-building.

    I don't think it was completely optional. In the campaign you could
    choose from either a peaceful or non-peaceful province, but in the later >stages of the campaign even the peaceful option wasn't so peaceful and
    you had to defend your cites. But yah, the combat is awful. I've also >played Pharaoh by the same developers and it has the same awful combat.

    I stand corrected. As I said, it has been at least ten years since I
    last played this game and it didn't leave all that memorable a mark. I
    may very well be confusing features in Caesar 1 and 2 with those of 3.
    But regardless, I stand by my general assertion: I loved the overall
    concept of the game(s) but the actual implementations were less
    exciting.

    Just give me a big sandbox Roman SimCity (with a mix of Serf City
    built in), call it Caesar 5 and I'll buy it. But nix the mission-based structure and the combat; big map and freedom to build is what I want.

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  • From Ross Ridge@21:1/5 to spallshurgenson@gmail.com on Sun May 6 15:22:32 2018
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    Just give me a big sandbox Roman SimCity (with a mix of Serf City
    built in), call it Caesar 5 and I'll buy it. But nix the mission-based >structure and the combat; big map and freedom to build is what I want.

    Just remembered I have the GOG version of Caesar 3 as well the retail
    version I'm too lazy to get the disc for, so I checked and it does in
    fact have a sandbox mode. Just select "City Construction Kit" when you
    start the game. I don't think the maps are any bigger though.

    Also checking through my Steam collection CivCity: Rome, Grand Ages:
    Rome, and Imperium Romanum all seem to have sandbox modes. CivCity:
    Rome is the only game I've played from these though. It's basically
    Ceaser 3 with tech trees and wonders.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca/~rridge/
    db //

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