• Something new/exciting got published in 2016 ?

    From eddysterckx@hotmail.com@21:1/5 to All on Thu Jan 5 01:57:39 2017
    Hi,

    I'm completely out of the loop these days, but I am looking for a new toy to play with on the computer/tablet.

    Over at The Wargamer they're calling 2016 the year of sequels - did anything new/exciting get published in 2016 ?

    Greetz,

    Eddy Sterckx
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  • From Big Salad@21:1/5 to eddysterckx@hotmail.com on Thu Jan 5 08:53:19 2017
    On 1/5/2017 4:57 AM, eddysterckx@hotmail.com wrote:
    Hi,

    I'm completely out of the loop these days, but I am looking for a new toy to play with on the computer/tablet.

    Over at The Wargamer they're calling 2016 the year of sequels - did anything new/exciting get published in 2016 ?

    Greetz,

    Eddy Sterckx


    The only non-sequel that a) I've bought this year and b) were made this
    year was Twilight Struggle, and as a board game implementation that
    might count in the "sequel" category as well.

    I picked up, but haven't played yet, The Seven Years War. I thought that
    was a 2016 until I checked the release date; it came out end of 2015.
    From what I've read, this is a title that might come into its own after
    a sequel or two.

    The perfecting of games over the years by releasing multiple versions
    seems to be the new normal in gaming. Perhaps one way to look at it is wargamers have moved to huge, consumer-sponsored public beta tests to
    get games right over time. Even before you dropped out, Eddy, the top
    voted games seemed to be the sequels/re-implementations/etc.

    For myself, the highlight of 2016 was I spent a lot of time with
    Graviteam Tactics: Operation Star. I'd been looking at this since "Steel
    Fury" back in 2008 and wanted to go for Achtung Panzer: Kharkov 1943 as
    a Combat Mission alternative since it came out. Never quite got to it.

    This year, the whole Operation Star package was discounted in
    preparation for the Maius Front release this summer. I haven't played
    the new one, but Operation Star is a fine game once you get past the
    utter lack of documentation. I also just noticed that Operation Star has continued to add Downloadable Content (DLCs) on Steam in the latter half
    of 2016.

    DLCs appear to be the other new normal. Depending on your view, either a blatant way to stick it to your existing customers who took a chance on
    your original game, or an innovative way to allow customer to "buy in"
    to a game gradually if they like what they see.

    -Big Salad
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  • From eddysterckx@hotmail.com@21:1/5 to Big Salad on Fri Jan 6 02:48:54 2017
    On Thursday, January 5, 2017 at 2:53:24 PM UTC+1, Big Salad wrote:

    The only non-sequel that a) I've bought this year and b) were made this
    year was Twilight Struggle, and as a board game implementation that
    might count in the "sequel" category as well.

    I've got the iPad version of it - as a training tool to play a "shark" opponent in a FTF session of the boardgame :)

    I picked up, but haven't played yet, The Seven Years War. I thought that
    was a 2016 until I checked the release date; it came out end of 2015.
    From what I've read, this is a title that might come into its own after
    a sequel or two.

    Yeah, well ... I'm not so inclined to pay for beta versions of games these days.

    The perfecting of games over the years by releasing multiple versions
    seems to be the new normal in gaming. Perhaps one way to look at it is wargamers have moved to huge, consumer-sponsored public beta tests to
    get games right over time. Even before you dropped out, Eddy, the top
    voted games seemed to be the sequels/re-implementations/etc.

    From my pov it was developers producing nothing else than sequels and re-implementations - so those not dropping out had no option but to vote for that type of game.

    DLCs appear to be the other new normal. Depending on your view, either a blatant way to stick it to your existing customers who took a chance on
    your original game, or an innovative way to allow customer to "buy in"
    to a game gradually if they like what they see.

    I was never a fan of expansions, so that's another knock against the current state of the hobby.

    Guess I'll have to wait some more for the winds to start blowing from a different direction

    Greetz,

    Eddy Sterckx
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  • From Big Salad@21:1/5 to eddysterckx@hotmail.com on Sat Jan 7 15:19:31 2017
    On 1/6/2017 5:48 AM, eddysterckx@hotmail.com wrote:
    On Thursday, January 5, 2017 at 2:53:24 PM UTC+1, Big Salad wrote:

    I picked up, but haven't played yet, The Seven Years War. I thought that
    was a 2016 until I checked the release date; it came out end of 2015.
    From what I've read, this is a title that might come into its own after
    a sequel or two.

    Yeah, well ... I'm not so inclined to pay for beta versions of games these days.

    Neither am I. In this case, on sale it was worth looking at a new game regarding a neglected period of history, even if that game had issues.

    My point, hidden between the lines, was that perhaps in a couple of
    years this developer might release a game that addresses the criticisms
    players have with the current game. Maybe it's a Seven Years War II or
    maybe a Fredrick the Great.

    At that point, if you've never played the previous version, the fact
    that the new game is a sequel, or an expansion, or whatever, is not
    really relevant. To the first-time customer, it is a new game. But from
    the "industry" standpoint, its just a sequel or an expansion. Similarly,
    why is the developer's history with "Mius Front" a strike against the
    game? If it's a good product, it's a good product, right?

    In fact, this was my own experience with then game-of-the-year
    Flashpoint: Red Storm. The first version had its problems, and I pretty
    much ignored it. My first experience was with the newer version, so to
    me it was a "new" game.

    DLCs appear to be the other new normal. Depending on your view, either a
    blatant way to stick it to your existing customers who took a chance on
    your original game, or an innovative way to allow customer to "buy in"
    to a game gradually if they like what they see.

    I was never a fan of expansions, so that's another knock against the current state of the hobby.

    Similar to the above. If the "good game" (to stick with the example) is
    Seven Years War + 3 DLC expansions, available as a package for a
    reasonable price, does it really make sense for me to complain about the process that it took to get there? Should I complain that it sat for 2
    years, taunting me, before eventually providing me what I wanted?

    Guess I'll have to wait some more for the winds to start blowing from a different direction

    That depends whether the the current state is sustainable. I don't know
    if it is. But it is possible that this is the optimal way to produce the content that people want to buy.

    I do understand that your question was a personal one. You specifically
    want to try something new (this year) and innovative. It certainly does
    appear that nobody has anything to sell you.
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  • From eddysterckx@hotmail.com@21:1/5 to Big Salad on Mon Jan 9 01:05:19 2017
    On Saturday, January 7, 2017 at 9:19:40 PM UTC+1, Big Salad wrote:

    My point, hidden between the lines, was that perhaps in a couple of
    years this developer might release a game that addresses the criticisms players have with the current game. Maybe it's a Seven Years War II or
    maybe a Fredrick the Great.

    The more likely thing is that by then his engine has grown so much that it includes the handling of Frederick's beer brewing company making this a moot evolution for me.

    Love the period though - played a number of board wargames on it(Friedrich, Maria, No Peace without Spain) and am heavily involved in playtesting a game design by one of my wargame buddies that will be released this year.

    https://boardgamegeek.com/boardgame/203087/nine-years-war-grand-alliance-1688-1697


    At that point, if you've never played the previous version, the fact
    that the new game is a sequel, or an expansion, or whatever, is not
    really relevant. To the first-time customer, it is a new game. But from
    the "industry" standpoint, its just a sequel or an expansion. Similarly,
    why is the developer's history with "Mius Front" a strike against the
    game? If it's a good product, it's a good product, right?

    Right. But again : the chances of an evolved engine remaining slick and playable are remote.

    That depends whether the the current state is sustainable. I don't know
    if it is. But it is possible that this is the optimal way to produce the content that people want to buy.

    Probably. I feel a bit sad though as this is the second time - after flight sims - that the evolution of an entire industry left me behind.

    It certainly does appear that nobody has anything to sell you.

    Indeed.

    Greetz,

    Eddy Sterckx
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  • From Big Salad@21:1/5 to All on Sat Feb 4 18:52:42 2017
    "The GrogHeads Readers’ Choice 2016 Digital Wargame of the Year mirrored
    the overall digital game voting, with Twilight Struggle first, followed
    by Strategic Command: WWII in Europe, with XCom 3 bringing up third."

    -B.S.
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  • From holdit66@gmail.com@21:1/5 to eddys...@hotmail.com on Tue Mar 14 04:29:15 2017
    On Thursday, January 5, 2017 at 9:57:40 AM UTC, eddys...@hotmail.com wrote:
    Hi,

    I'm completely out of the loop these days, but I am looking for a new toy to play with on the computer/tablet.

    Over at The Wargamer they're calling 2016 the year of sequels - did anything new/exciting get published in 2016 ?


    The only things I can thing of are Quatre Bras and Ligny add-ons for Scourge of War: Waterloo. I've got them but have hardly played them as SOWWL has for me been a bit of a disappointment.

    My wargaming time currently goes on Combat Mission x2, and I'm currently helping out with map-making for a campaign to recreate the Arracourt battles in 1944. Otherwise my PC gaming time is taken up with FSX and Fallout 4. And some Mass Effect.
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  • From eddysterckx@hotmail.com@21:1/5 to All on Thu Mar 16 03:11:59 2017
    If anybody is still reading this, I thought it would be a nice place to mention Mortem et Gloriam, and ancients battle game, which is afaik the first attempt to put a wargame on all 3 platforms

    Computer (pc and Apple)
    Boardgame
    Tabletop miniature game

    Only the tabletop part is currently finished.

    It's from the designer of Field of Glory, which already saw a tabletop miniature and pc version (but no boardgame)

    Going by the fact he's an old friend of JD McNeil I'm guessing the boardgame will be released by Osprey and the digital version by Slitherine.

    More info :

    http://www.thewargameszone.org/62/The-Ancients-Zone-Mortem-et-Gloriam

    Greetz,

    Eddy Sterckx
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  • From pjsynnott@gmail.com@21:1/5 to eddys...@hotmail.com on Tue Apr 11 06:21:48 2017
    On Thursday, March 16, 2017 at 10:12:00 AM UTC, eddys...@hotmail.com wrote:
    If anybody is still reading this, I thought it would be a nice place to mention Mortem et Gloriam, and ancients battle game, which is afaik the first attempt to put a wargame on all 3 platforms

    Computer (pc and Apple)
    Boardgame
    Tabletop miniature game

    More info :

    http://www.thewargameszone.org/62/The-Ancients-Zone-Mortem-et-Gloriam


    Interesting. I'll keep an eye open for the computer version. Thanks Eddy.

    Where is Gifty hanging out these days?
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  • From wargamerberi@gmail.com@21:1/5 to Holdit on Thu Apr 20 04:09:39 2017
    On Tuesday, April 11, 2017 at 3:21:49 PM UTC+2, Holdit wrote:

    Where is Gifty hanging out these days?

    Haven't got a clue. Still recovering from tearing people a new one in the political forums during the US elections I think :)

    A couple of old hands in here - including me - can be found on BGG's wargame forum where we all behave a lot better than in here :)

    Greetz,

    Eddy Sterckx
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  • From Untersee@21:1/5 to eddys...@hotmail.com on Fri Aug 18 00:59:38 2017
    On Thursday, 20 April 2017 11:09:40 UTC, eddys...@hotmail.com wrote:
    On Tuesday, April 11, 2017 at 3:21:49 PM UTC+2, Holdit wrote:

    Where is Gifty hanging out these days?

    Haven't got a clue. Still recovering from tearing people a new one in the political forums during the US elections I think :)

    A couple of old hands in here - including me - can be found on BGG's wargame forum where we all behave a lot better than in here :)

    Greetz,

    Eddy Sterckx

    Whatever happened to Giftzwerg?
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  • From Giftzwerg@21:1/5 to Untersee on Fri Aug 18 09:32:14 2017
    On Friday, August 18, 2017 at 3:59:40 AM UTC-4, Untersee wrote:

    Whatever happened to Giftzwerg?

    He lives in Leeuwarden. He's a noted Karp fisherman.

    --
    Giftzwerg
    ***
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  • From BasKa@21:1/5 to All on Sat Aug 19 10:45:14 2017
    Gifty in Leeuwarden? We should do some board wargaming then as I live 30 miles from Leeuwarden.
    In the village where Pieter Stuyvesant (once governor of New Amsterdam, New York) was born.
    Hop alomg for a Beerenburg and a game!
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  • From Jagg@21:1/5 to Giftzwerg on Fri Sep 29 03:49:36 2017
    Giftzwerg <giftzwerg.der.alte@gmail.com> wrote in news:51de8275-0424-4749- 8593-e620cd0f16da@googlegroups.com:

    On Friday, August 18, 2017 at 3:59:40 AM UTC-4, Untersee wrote:

    Whatever happened to Giftzwerg?

    He lives in Leeuwarden. He's a noted Karp fisherman.


    Hi, it's me, George.
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