Hi All,other videos).
Although my time is limited I'm still working on this(!) It will reach the light of day at some point, but I just don't know when!
This Youtube video https://youtu.be/UTo1viy2UOM?list=PLAWNvkDrHeDHNiw2YnT-p5mFwKZ7dOukb shows off its line of sight system as well as the current state of the maps and units including some fatigue and cohesion modelling (these latter two are covered in
The main blog documenting the rather slow progress of this game is at: https://ancientarmies.wordpress.com
If you have any questions or anything ideas that you think could improve the game, then let me know :)
RobP
Thanks for the feedback. :)
With regard to your feedback:highlighted.
1. You are right about this one. Whilst filming the demo I was getting irritated with all the menu clicking. As a result, hotkeys will be introduced as well has a small toolbutton palette that will automatically become visible when a unit is
3. The shaded tool is one thing I do want, but I will have some technical obstacles to overcome to make it fast. I'm guessing that I could lower the resolution for this purpose.
5. I'm thinking of adding an OOB tree with hotkeys to navigate it. That plus a next and prev unit button. In the full game, once it's under way, you won't be giving out so many orders either which should mitigate things a little.
On Wednesday, February 24, 2016 at 5:32:02 PM UTC-7, rob...@outlook.com wrote:in other videos).
Hi All,
Although my time is limited I'm still working on this(!) It will reach the light of day at some point, but I just don't know when!
This Youtube video https://youtu.be/UTo1viy2UOM?list=PLAWNvkDrHeDHNiw2YnT-p5mFwKZ7dOukb shows off its line of sight system as well as the current state of the maps and units including some fatigue and cohesion modelling (these latter two are covered
used commands.The main blog documenting the rather slow progress of this game is at: https://ancientarmies.wordpress.com
If you have any questions or anything ideas that you think could improve the game, then let me know :)
RobP
Watched your video and had a few ideas.
1) I saw how you plotted movement for your Leader unit. I would hope that there would be hotkeys to facilitate the process, as it seems to be a pretty common command. Constantly drilling down through a menu tree can be tedious, especially for oft-
2) Kudos on the ability to block LOS with another unit.shaded area to depict all that can be seen from that position. This is probably more helpful than a single green/red line.
3) You have a Check LOS function for leaders. It is especially handy feature since it allows the player to check the LOS from a position not currently occupied by the unit. Your Check LOS function appears as a line. What about simulating it as a
Also, LOS is probably checked often. A hotkey would be handy, instead of forcing a player to constantly sweep the mouse up to the top-left corner pull-down menu and then back to the map.all by itself on a hill, yet you were still unable to select it for a click.
4) Units are either seen or not seen. As contact is lost with a unit, how about allowing it to fade from sight instead of just disappearing. Other games also use a 'zone of uncertainty' to show where a unit may have moved since contact was lost.
5) While demonstrating Side-based LOS, you had difficulty clicking on your unit and finally had to zoom in before you could click on it. I would hope that this constant zoom-in/out just to click on a unit is not so cumbersome. The unit was standing
6) You call one setting "No LOS", whereby all units (both sides) are shown. Why not just call it "See All"? Wouldn't this be clearer?--- SoupGate-Win32 v1.05
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