While on the hunt for "just any" working graphics adapter for my resurrected RS/6000 model 7006-42W, I got my fingers on a whole bunch of different cards.defined gameplay demonstration sequence while measuring the time it takes to display all the rendered images.
After fiddeling, I found most of them working in my system, and some older models not, which are also not part of the "IBM feature availibility matrix", so that's probably fine.
Curiosity stuck me to find out which one would be the best card for the next vintage MCA RS/6000 Quake tournament, and I wanted to be prepared.
Fortunately, Quake for AIX has, just like the x86 version, some benchmarking built-in. It can be started from the console command line (with "+timedemo demo1" argument) or via the in-game debug console (with "timedemo demo1"), and it basically runs a
So I nailed down the specs of my test system:
Model 7006-42W
128 MB RAM in 4x Kingston KTC1481
120 MHz PowerPC 604
No L2 cache
For software I'm sticking with
AIX 4.3.3 ML11 + post-ML11 fixes
Quake for AIX 1.07 (latest version) with PowerPC optimizations
Using the command linesimpler Gt3/4 family, but has the same greedy CPU load behavior like the MCA GXT150m. So this is probably the worst choice for fragging your friends.
./quake.sw.wimp (-2) -nosound -nolan -nojoy -nocdaudio +stopdemo +timedemo demo1
disables some non-relevant parts of the game and immediately starts the benchmark, which takes about 1 minute.
I did the test for the original window size and with pixel doubling (-2 parameter).
Each test was repeated 3 times, and the presented results are averaged, although they're not really far distributed for the individual runs.
CPU load was more or less precisely observed in the "top" utility.
For the original window size I measured:
1-5 POWER Gt4xi 24-bit 20.5 FPS @ 89% CPU
1-8 POWER Gt4e 20.5 FPS @ 90% CPU
1-9 POWER Gt3i 20.1 FPS @ 91% CPU
1-E POWER GXT150m 21.8 FPS @ 100% CPU
POWER GXT500D 20.0 FPS @ 100% CPU
With pixel doubling, my results are the following:
1-5 POWERGt4xi 24-bit 14.5 FPS @ 74% CPU
1-8 POWERGt4e 14.5 FPS @ 74% CPU
1-9 POWERGt3i 14.0 FPS @ 74% CPU
1-E POWERGXT150m 16.1 FPS @ 100% CPU
POWERGXT500D 13.8 FPS @ 100% CPU
What I find interesting is that the GXT500D, although it's a Class II adapter and probably the latest and most complex card in the list, AND uses the 7006's dedicated video bus instead of the MCA, doesn't perform any better or even worse than the
With pixel doubling, the GPU processing power seems to be the limiting factor of the Gt3/4 adapters, while the GXTs perform slightly better.
I assume the generally high CPU load of the GXTs, compared to the Gt3/4 cards, to be driver-related, but who knows.
Personally, I would have expected a higher all-over difference across the cards. I'm not sure how much of OpenGL is supported by Quake at all; the RTE is definitely installed, but it looks like most of the rendering ist done in the CPU anyway.
So yeah, if you got cycles to spare, you'll want a GXT150m to max out your gameplay.
Sure, Quake is not the only thing you want from your RS/6000, so the picture may be different if you're benchmarking CATIA or so.
The adapters I couldn't get to work with my system are
1-1 Color Graphics Display Adapter
1-2 Grayscale Graphics Display Adapter
1-3 SGI IrisVision 8-bit
By looking at them, it becomes clear these are older types, with copyrights and IC datestamps in the late 80's, and probably not supported in this mid-90's machine.
Maybe I'll repeat the same test with my model 7013-59H once I have completed all the parts.
Any thoughts, remarks, discussion and additions are very welcome.
~Christian
While on the hunt for "just any" working graphics adapter for my resurrected RS/6000 model 7006-42W, I got my fingers on a whole bunch of different cards.defined gameplay demonstration sequence while measuring the time it takes to display all the rendered images.
After fiddeling, I found most of them working in my system, and some older models not, which are also not part of the "IBM feature availibility matrix", so that's probably fine.
Curiosity stuck me to find out which one would be the best card for the next vintage MCA RS/6000 Quake tournament, and I wanted to be prepared.
Fortunately, Quake for AIX has, just like the x86 version, some benchmarking built-in. It can be started from the console command line (with "+timedemo demo1" argument) or via the in-game debug console (with "timedemo demo1"), and it basically runs a
So I nailed down the specs of my test system:
Model 7006-42W
128 MB RAM in 4x Kingston KTC1481
120 MHz PowerPC 604
No L2 cache
For software I'm sticking with
AIX 4.3.3 ML11 + post-ML11 fixes
Quake for AIX 1.07 (latest version) with PowerPC optimizations
Using the command linesimpler Gt3/4 family, but has the same greedy CPU load behavior like the MCA GXT150m. So this is probably the worst choice for fragging your friends.
./quake.sw.wimp (-2) -nosound -nolan -nojoy -nocdaudio +stopdemo +timedemo demo1
disables some non-relevant parts of the game and immediately starts the benchmark, which takes about 1 minute.
I did the test for the original window size and with pixel doubling (-2 parameter).
Each test was repeated 3 times, and the presented results are averaged, although they're not really far distributed for the individual runs.
CPU load was more or less precisely observed in the "top" utility.
For the original window size I measured:
1-5 POWER Gt4xi 24-bit 20.5 FPS @ 89% CPU
1-8 POWER Gt4e 20.5 FPS @ 90% CPU
1-9 POWER Gt3i 20.1 FPS @ 91% CPU
1-E POWER GXT150m 21.8 FPS @ 100% CPU
POWER GXT500D 20.0 FPS @ 100% CPU
With pixel doubling, my results are the following:
1-5 POWERGt4xi 24-bit 14.5 FPS @ 74% CPU
1-8 POWERGt4e 14.5 FPS @ 74% CPU
1-9 POWERGt3i 14.0 FPS @ 74% CPU
1-E POWERGXT150m 16.1 FPS @ 100% CPU
POWERGXT500D 13.8 FPS @ 100% CPU
What I find interesting is that the GXT500D, although it's a Class II adapter and probably the latest and most complex card in the list, AND uses the 7006's dedicated video bus instead of the MCA, doesn't perform any better or even worse than the
With pixel doubling, the GPU processing power seems to be the limiting factor of the Gt3/4 adapters, while the GXTs perform slightly better.
I assume the generally high CPU load of the GXTs, compared to the Gt3/4 cards, to be driver-related, but who knows.
Personally, I would have expected a higher all-over difference across the cards. I'm not sure how much of OpenGL is supported by Quake at all; the RTE is definitely installed, but it looks like most of the rendering ist done in the CPU anyway.
So yeah, if you got cycles to spare, you'll want a GXT150m to max out your gameplay.
Sure, Quake is not the only thing you want from your RS/6000, so the picture may be different if you're benchmarking CATIA or so.
The adapters I couldn't get to work with my system are
1-1 Color Graphics Display Adapter
1-2 Grayscale Graphics Display Adapter
1-3 SGI IrisVision 8-bit
By looking at them, it becomes clear these are older types, with copyrights and IC datestamps in the late 80's, and probably not supported in this mid-90's machine.
Maybe I'll repeat the same test with my model 7013-59H once I have completed all the parts.
Any thoughts, remarks, discussion and additions are very welcome.
~Christian
So. In a small, quiet voice... have you delved into using the AIX ODM [I think...] to create ADFs for RS/6000 adapters being used in PS/2s?
While on the hunt for "just any" working graphics adapter for my resurrected RS/6000 model 7006-42W, I got my fingers on a whole bunch of different cards.defined gameplay demonstration sequence while measuring the time it takes to display all the rendered images.
After fiddeling, I found most of them working in my system, and some older models not, which are also not part of the "IBM feature availibility matrix", so that's probably fine.
Curiosity stuck me to find out which one would be the best card for the next vintage MCA RS/6000 Quake tournament, and I wanted to be prepared.
Fortunately, Quake for AIX has, just like the x86 version, some benchmarking built-in. It can be started from the console command line (with "+timedemo demo1" argument) or via the in-game debug console (with "timedemo demo1"), and it basically runs a
So I nailed down the specs of my test system:
Model 7006-42W
128 MB RAM in 4x Kingston KTC1481
120 MHz PowerPC 604
No L2 cache
For software I'm sticking with
AIX 4.3.3 ML11 + post-ML11 fixes
Quake for AIX 1.07 (latest version) with PowerPC optimizations
Using the command linesimpler Gt3/4 family, but has the same greedy CPU load behavior like the MCA GXT150m. So this is probably the worst choice for fragging your friends.
./quake.sw.wimp (-2) -nosound -nolan -nojoy -nocdaudio +stopdemo +timedemo demo1
disables some non-relevant parts of the game and immediately starts the benchmark, which takes about 1 minute.
I did the test for the original window size and with pixel doubling (-2 parameter).
Each test was repeated 3 times, and the presented results are averaged, although they're not really far distributed for the individual runs.
CPU load was more or less precisely observed in the "top" utility.
For the original window size I measured:
1-5 POWER Gt4xi 24-bit 20.5 FPS @ 89% CPU
1-8 POWER Gt4e 20.5 FPS @ 90% CPU
1-9 POWER Gt3i 20.1 FPS @ 91% CPU
1-E POWER GXT150m 21.8 FPS @ 100% CPU
POWER GXT500D 20.0 FPS @ 100% CPU
With pixel doubling, my results are the following:
1-5 POWERGt4xi 24-bit 14.5 FPS @ 74% CPU
1-8 POWERGt4e 14.5 FPS @ 74% CPU
1-9 POWERGt3i 14.0 FPS @ 74% CPU
1-E POWERGXT150m 16.1 FPS @ 100% CPU
POWERGXT500D 13.8 FPS @ 100% CPU
What I find interesting is that the GXT500D, although it's a Class II adapter and probably the latest and most complex card in the list, AND uses the 7006's dedicated video bus instead of the MCA, doesn't perform any better or even worse than the
With pixel doubling, the GPU processing power seems to be the limiting factor of the Gt3/4 adapters, while the GXTs perform slightly better.
I assume the generally high CPU load of the GXTs, compared to the Gt3/4 cards, to be driver-related, but who knows.
Personally, I would have expected a higher all-over difference across the cards. I'm not sure how much of OpenGL is supported by Quake at all; the RTE is definitely installed, but it looks like most of the rendering ist done in the CPU anyway.
So yeah, if you got cycles to spare, you'll want a GXT150m to max out your gameplay.
Sure, Quake is not the only thing you want from your RS/6000, so the picture may be different if you're benchmarking CATIA or so.
The adapters I couldn't get to work with my system are
1-1 Color Graphics Display Adapter
1-2 Grayscale Graphics Display Adapter
1-3 SGI IrisVision 8-bit
By looking at them, it becomes clear these are older types, with copyrights and IC datestamps in the late 80's, and probably not supported in this mid-90's machine.
Maybe I'll repeat the same test with my model 7013-59H once I have completed all the parts.
Any thoughts, remarks, discussion and additions are very welcome.
~Christian
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