• NWN1 remastered

    From T987654321@21:1/5 to All on Sun Apr 8 14:44:37 2018
    Never Winter Nights 1 has a new official remaster on Steam. This was the last computer game that was close to being like playing PnP D&D.

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  • From Spalls Hurgenson@21:1/5 to qwrtz123@gmail.com on Mon Apr 9 14:51:13 2018
    On Sun, 8 Apr 2018 14:44:37 -0700 (PDT), T987654321
    <qwrtz123@gmail.com> wrote:

    Never Winter Nights 1 has a new official remaster on Steam.
    This was the last computer game that was close to being like
    playing PnP D&D.

    I was excited about the remaster until I saw how little work they
    actually did to it; it is more a compatibility shim for modern PCs and wide-screen displays than a proper remaster with improved graphics and controls. Seeing as I already have multiple versions of the game, I am
    in no rush to buy this one.

    Neverwinter Nights was a huge disappointment for me anyway, especially
    coming from the Baldur's Gate series. Visually, it can't compare to
    the older games; released in the early days of 3D graphics, it looks
    positively grungy compared to the handdrawn backgrounds of the older
    titles. Its 3D camera caused more problems than it solved; whenever I
    play the game, I am constantly spinning the camera around trying to
    find a good angle. The gameplay was knocked down to almost
    Diablo-levels of clicking, turned into a shallow repise of the older
    game's tactical combat. This was not helped in the least by the
    removal of the party system; your adventure was limited to one
    character and an optional follower. And the less said about the story
    the better.

    Oh, and it utilized the 3E D&D rules, which transformed the tabletop
    game from one with easily-killed heroes to a game about overpowered
    super heroes. While this did not significantly impact the video game,
    I'll admit that just its inclusion in NWN affected my opinion of the
    game negatively.

    The one good thing about NWN was that Bioware made its SDK available
    from the start, and the community made alot of interesting modules,
    such as recreations of the old SSI Goldbox games.

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  • From Xocyll@21:1/5 to All on Thu Apr 12 09:57:44 2018
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Sun, 8 Apr 2018 14:44:37 -0700 (PDT), T987654321
    <qwrtz123@gmail.com> wrote:

    Never Winter Nights 1 has a new official remaster on Steam.
    This was the last computer game that was close to being like
    playing PnP D&D.

    I was excited about the remaster until I saw how little work they
    actually did to it; it is more a compatibility shim for modern PCs and >wide-screen displays than a proper remaster with improved graphics and >controls. Seeing as I already have multiple versions of the game, I am
    in no rush to buy this one.

    I was rather wondering about that - seems like they improved some tools, matchmaking, character portrait and such, but nothing that I would
    consider a remaster (uprated graphics, better character
    models/animation, etc)

    Neverwinter Nights was a huge disappointment for me anyway, especially
    coming from the Baldur's Gate series. Visually, it can't compare to
    the older games; released in the early days of 3D graphics, it looks >positively grungy compared to the handdrawn backgrounds of the older
    titles. Its 3D camera caused more problems than it solved; whenever I
    play the game, I am constantly spinning the camera around trying to
    find a good angle. The gameplay was knocked down to almost
    Diablo-levels of clicking, turned into a shallow repise of the older
    game's tactical combat. This was not helped in the least by the
    removal of the party system; your adventure was limited to one
    character and an optional follower. And the less said about the story
    the better.

    Agreed on the story, it was so much of an "engine demo pretending to be
    a game/story" it might as well have been made by iD software.

    Lots of community made module that were very good indeed, made up for
    that.

    SoU and HoTU were better.


    I was never that enamored of Baldur's Gate - I have it, I played it, but
    it was somewhat meh (although great hand painted scenery "landscapes")
    for my tastes.

    I did like the programmable "AI" of the party members though.

    Not a patch on Planescape Torment.

    Oh, and it utilized the 3E D&D rules, which transformed the tabletop
    game from one with easily-killed heroes to a game about overpowered
    super heroes. While this did not significantly impact the video game,
    I'll admit that just its inclusion in NWN affected my opinion of the
    game negatively.

    Well overpowered if you built well and optimized, not so much if you
    just made what you wanted and weren't optimizing for a super killer
    char.

    The one good thing about NWN was that Bioware made its SDK available
    from the start, and the community made alot of interesting modules,
    such as recreations of the old SSI Goldbox games.

    Heck there was even a remake of Diablo, sort of.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

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  • From T987654321@21:1/5 to All on Fri Apr 13 13:21:18 2018
    Most of the old mods are supposed to work with the new version, I think that's why they minimized changes.

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