• Wizardry: The Five Ordeals

    From Julian@21:1/5 to All on Mon Aug 21 16:05:51 2023
    This game is too hard. Between getting beheaded and having no way back to the surface when going down, my party is forever lost and I don't want to grind out a new one to rescue them. I'd like that sword of slicing, but I'm spending 1750 per adventure
    on resurrection because of Bushwhacker special instant kill attack. What convinces me I'm making the right decision to quit this game is the battle delay. All Wizardries before this pace through the battle with a timer, but W:tFO has you press a button
    to advance battle. It's tedious and it causes me to miss important information. You have to go down by entering a cave in. Then, while enemies are hitting you left and right, you have to cave in to third level where you can take a rope up to second
    level. To get to first level from second there is a hideous switch puzzle where there are three UNLABELED switches and a blotted message that's supposed to explain what to do. Jesus I just want to be able to experience a second level without certain
    death. There don't seem to be any walkthroughs available yet.

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  • From Julian@21:1/5 to Spalls Hurgenson on Tue Aug 22 09:08:32 2023
    On Tuesday, August 22, 2023 at 10:33:00 AM UTC-5, Spalls Hurgenson wrote:
    On Mon, 21 Aug 2023 16:05:51 -0700 (PDT), Julian <j638...@gmail.com>
    wrote:
    This game is too hard. Between getting beheaded and having no way
    back to the surface when going down, my party is forever lost and
    I don't want to grind out a new one to rescue them. I'd like that
    sword of slicing, but I'm spending 1750 per adventure on resurrection >because of Bushwhacker special instant kill attack. What convinces me
    I'm making the right decision to quit this game is the battle delay.
    All Wizardries before this pace through the battle with a timer, but
    W:tFO has you press a button to advance battle. It's tedious and it
    causes me to miss important information. You have to go down by
    entering a cave in. Then, while enemies are hitting you left and
    right, you have to cave in to third level where you can take a rope up
    to second level. To get to first level from second there is a hideous >switch puzzle where there are three UNLABELED switches and a blotted >message that's supposed to explain what to do. Jesus I just want to
    be able to experience a second level without certain death. There
    don't seem to be any walkthroughs available yet.
    Isn't W:TFO just the original Wizardry game with updated graphics and interface?

    Because the originals could be brutal in their difficulty. The
    presiding theory for games of the day was to create extremely
    challenging gameplay where frequent deaths were the norm. In arcade
    games, this earned the owner more quarters, but that philosophy
    carried over to PC games too. It took a long time for the idea that
    the overall experience should be fun, not frustration. (LucasArts
    games were revolutionary in their time for not killing you for the
    slightest mistakes). And even if the later iterations of the franchise softened somewhat, they always were more 'hardcore' than their
    competitors.

    I mean, I get what you're saying: I never much cared for the Wizardry
    games for the same reasons. But on the other hand, you're playing a
    Wizardry game; what did you expect? ;-)

    I decided to give it another go. I actually made a great deal of progress in that run with all the mapping out of Level 2, but I couldn't get those switches figured out and one of my characters was at 8 hp susceptible to death at any time. Back to base
    camp leaving my heroes to be rescued some time in the future. This is not a remake of Wizardry. It is sort of retro though because it brings back features from Wizardry I-III. I'm going to rely on getting sleeker and faster with experience to get past
    this puzzle. If my heroes were level 8 or so, I'd be able to withstand most of the attacks on second floor, but getting to level 8 on first floor experience values would have taken a week more in preparation. So, maybe just a little more effort...

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  • From Spalls Hurgenson@21:1/5 to All on Tue Aug 22 11:32:49 2023
    On Mon, 21 Aug 2023 16:05:51 -0700 (PDT), Julian <j63840576@gmail.com>
    wrote:

    This game is too hard. Between getting beheaded and having no way
    back to the surface when going down, my party is forever lost and
    I don't want to grind out a new one to rescue them. I'd like that
    sword of slicing, but I'm spending 1750 per adventure on resurrection
    because of Bushwhacker special instant kill attack. What convinces me
    I'm making the right decision to quit this game is the battle delay.
    All Wizardries before this pace through the battle with a timer, but
    W:tFO has you press a button to advance battle. It's tedious and it
    causes me to miss important information. You have to go down by
    entering a cave in. Then, while enemies are hitting you left and
    right, you have to cave in to third level where you can take a rope up
    to second level. To get to first level from second there is a hideous
    switch puzzle where there are three UNLABELED switches and a blotted
    message that's supposed to explain what to do. Jesus I just want to
    be able to experience a second level without certain death. There
    don't seem to be any walkthroughs available yet.


    Isn't W:TFO just the original Wizardry game with updated graphics and interface?

    Because the originals could be brutal in their difficulty. The
    presiding theory for games of the day was to create extremely
    challenging gameplay where frequent deaths were the norm. In arcade
    games, this earned the owner more quarters, but that philosophy
    carried over to PC games too. It took a long time for the idea that
    the overall experience should be fun, not frustration. (LucasArts
    games were revolutionary in their time for not killing you for the
    slightest mistakes). And even if the later iterations of the franchise
    softened somewhat, they always were more 'hardcore' than their
    competitors.

    I mean, I get what you're saying: I never much cared for the Wizardry
    games for the same reasons. But on the other hand, you're playing a
    Wizardry game; what did you expect? ;-)

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  • From Werner P.@21:1/5 to All on Tue Aug 22 18:17:35 2023
    Am 22.08.23 um 17:32 schrieb Spalls Hurgenson:
    Isn't W:TFO just the original Wizardry game with updated graphics and interface?
    Actually no it is a totally new part. Between dozends of legal
    entangelements the Wizardry rights have landed a while ago in japan,
    where new parts have been produced for quite some time, they now are
    slowly landing in the west. Not sure whether the legal entanglements
    have been resolved, but they were the reason why newer wizardries were
    not sold over here.

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  • From Spalls Hurgenson@21:1/5 to Werner P. on Wed Aug 23 07:45:10 2023
    On Tue, 22 Aug 2023 18:17:35 +0200, "Werner P." <werpu@gmx.at> wrote:

    Am 22.08.23 um 17:32 schrieb Spalls Hurgenson:
    Isn't W:TFO just the original Wizardry game with updated graphics and
    interface?

    Actually no it is a totally new part. Between dozends of legal
    entangelements the Wizardry rights have landed a while ago in japan,
    where new parts have been produced for quite some time, they now are
    slowly landing in the west. Not sure whether the legal entanglements
    have been resolved, but they were the reason why newer wizardries were
    not sold over here.

    I stand corrected then. I was under the belief that it was just Wizardry-revamped. Then again, I never really looked into the games
    because - as stated - the original games were never a huge draw for
    me, always being something of an also-ran compared to the far more
    enticing "Bards Tale" or "Might & Magic" games.

    I knew that Wizardry had been incredibly popular in Japan (so were the
    early Ultimas), even though its competitors didn't make as much of a
    splash. IIRC, there was a lot of secondary merchandise - I think even
    a TV series? - based off the franchise. I /didn't/ know that the
    franchise was continued in that country. I'm glad that those releases
    are finally working their way out into other countries, even if I have
    no real desire to play them.

    Nonetheless, I think my main thesis remains apt: if it's Wizardry,
    it's hard (or it should be). It's the original 'git gud, scrub' game.
    Creating a fun experience was always a secondary goal of the series. Frustrating the player with repeated deaths was always the first. ;-)

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  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Wed Aug 23 09:52:13 2023
    On Wed, 23 Aug 2023 07:45:10 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Nonetheless, I think my main thesis remains apt: if it's Wizardry,
    it's hard (or it should be). It's the original 'git gud, scrub' game. >Creating a fun experience was always a secondary goal of the series. >Frustrating the player with repeated deaths was always the first. ;-)

    I don't know about this Wizardry but as far as the original Wizardries
    go, you do NOT have to make another party and send them in to save the
    first party. I don't remember what I did exactly as I have not played
    a Wizardry game in years but I think it was something like just
    rebooting the game if your party died or something like that and
    continuing from the castle from my last save.

    The only Wizardry that is difficult is the fourth one. The others are
    on par with Bard's Tale and Might and Magic.

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  • From Werner P.@21:1/5 to All on Wed Aug 23 15:45:22 2023
    Am 23.08.23 um 13:45 schrieb Spalls Hurgenson:
    On Tue, 22 Aug 2023 18:17:35 +0200, "Werner P." <werpu@gmx.at> wrote:

    Am 22.08.23 um 17:32 schrieb Spalls Hurgenson:
    Isn't W:TFO just the original Wizardry game with updated graphics and
    interface?

    Actually no it is a totally new part. Between dozends of legal
    entangelements the Wizardry rights have landed a while ago in japan,
    where new parts have been produced for quite some time, they now are
    slowly landing in the west. Not sure whether the legal entanglements
    have been resolved, but they were the reason why newer wizardries were
    not sold over here.

    I stand corrected then. I was under the belief that it was just Wizardry-revamped. Then again, I never really looked into the games
    because - as stated - the original games were never a huge draw for
    me, always being something of an also-ran compared to the far more
    enticing "Bards Tale" or "Might & Magic" games.

    I knew that Wizardry had been incredibly popular in Japan (so were the
    early Ultimas), even though its competitors didn't make as much of a
    splash. IIRC, there was a lot of secondary merchandise - I think even
    a TV series? - based off the franchise. I /didn't/ know that the
    franchise was continued in that country. I'm glad that those releases
    are finally working their way out into other countries, even if I have
    no real desire to play them.

    Nonetheless, I think my main thesis remains apt: if it's Wizardry,
    it's hard (or it should be). It's the original 'git gud, scrub' game. Creating a fun experience was always a secondary goal of the series. Frustrating the player with repeated deaths was always the first. ;-)


    Same here, while I applaud Wizardry to be basically the first single
    player dungeon crawler, I never really got into the series probably
    because when those games were interesting I did not have them or the
    means to buy them or even knew about them.
    (not sure if they were even ported to the atari 8 bit systems)
    Later on I also did not like those hack and slay style of rpg games,
    hence also eob and whatever never really caught on me.
    The story how Wizardry ended up in japan is quite interesting btw.
    I dont have a link, but you might be able to google it up!

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    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From RelMark@21:1/5 to Julian on Fri Aug 25 21:14:50 2023
    Julian <j63840576@gmail.com> wrote:

    This game is too hard. Between getting beheaded and having no way
    back to the surface when going down, my party is forever lost and I
    don't want to grind out a new one to rescue them. I'd like that sword
    of slicing, but I'm spending 1750 per adventure on resurrection
    because of Bushwhacker special instant kill attack. What convinces me
    I'm making the right decision to quit this game is the battle delay.
    All Wizardries before this pace through the battle with a timer, but
    W:tFO has you press a button to advance battle. It's tedious and it
    causes me to miss important information. You have to go down by
    entering a cave in. Then, while enemies are hitting you left and
    right, you have to cave in to third level where you can take a rope up
    to second level. To get to first level from second there is a hideous
    switch puzzle where there are three UNLABELED switches and a blotted
    message that's supposed to explain what to do. Jesus I just want to
    be able to experience a second level without certain death. There
    don't seem to be any walkthroughs available yet.

    If you run out of patience with the switches, you can find the correct
    sequence on the game's discussion board on Steam. I ended up looking
    it up myself after trying a number of times based on the in-game hint
    and getting nowhere. I don't think there's a complete walkthrough
    there, but there are solutions for many of the puzzles, and the guides
    section had floor maps for a number of the scenarios.

    There's also a keyboard shortcut that can help with the battles:
    Control+F1 will reset back to the title screen. The game auto-saves
    fairly often when walking around the dungeon but never during battle,
    so when your party ends up dead, level-drained, turned to stone, etc.,
    if you reset before the battle ends, you'll be back before the battle
    happened when you reload.

    RelMark

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  • From Julian@21:1/5 to RelMark on Sat Oct 7 20:44:09 2023
    On Friday, August 25, 2023 at 4:14:53 PM UTC-5, RelMark wrote:
    Julian <j638...@gmail.com> wrote:

    This game is too hard. Between getting beheaded and having no way
    back to the surface when going down, my party is forever lost and I
    don't want to grind out a new one to rescue them. I'd like that sword
    of slicing, but I'm spending 1750 per adventure on resurrection
    because of Bushwhacker special instant kill attack. What convinces me
    I'm making the right decision to quit this game is the battle delay.
    All Wizardries before this pace through the battle with a timer, but
    W:tFO has you press a button to advance battle. It's tedious and it
    causes me to miss important information. You have to go down by
    entering a cave in. Then, while enemies are hitting you left and
    right, you have to cave in to third level where you can take a rope up
    to second level. To get to first level from second there is a hideous switch puzzle where there are three UNLABELED switches and a blotted message that's supposed to explain what to do. Jesus I just want to
    be able to experience a second level without certain death. There
    don't seem to be any walkthroughs available yet.
    If you run out of patience with the switches, you can find the correct sequence on the game's discussion board on Steam. I ended up looking
    it up myself after trying a number of times based on the in-game hint
    and getting nowhere. I don't think there's a complete walkthrough
    there, but there are solutions for many of the puzzles, and the guides section had floor maps for a number of the scenarios.

    There's also a keyboard shortcut that can help with the battles:
    Control+F1 will reset back to the title screen. The game auto-saves
    fairly often when walking around the dungeon but never during battle,
    so when your party ends up dead, level-drained, turned to stone, etc.,
    if you reset before the battle ends, you'll be back before the battle happened when you reload.

    RelMark

    You know I tried this and it did reset to the title, but my characters were still lost. I'm playing the Original Wizardry now, and was successful in recovering a party by shutting down the computer. That's what happens when you're surprised by 5 orcs
    and 5 kobolds against your second level PCs and you're distracted by the cleaning lady trying to start a conversation..

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Julian@21:1/5 to Julian on Mon Oct 9 20:56:29 2023
    On Saturday, October 7, 2023 at 10:44:10 PM UTC-5, Julian wrote:
    On Friday, August 25, 2023 at 4:14:53 PM UTC-5, RelMark wrote:
    Julian <j638...@gmail.com> wrote:

    This game is too hard. Between getting beheaded and having no way
    back to the surface when going down, my party is forever lost and I don't want to grind out a new one to rescue them. I'd like that sword
    of slicing, but I'm spending 1750 per adventure on resurrection
    because of Bushwhacker special instant kill attack. What convinces me I'm making the right decision to quit this game is the battle delay.
    All Wizardries before this pace through the battle with a timer, but W:tFO has you press a button to advance battle. It's tedious and it causes me to miss important information. You have to go down by
    entering a cave in. Then, while enemies are hitting you left and
    right, you have to cave in to third level where you can take a rope up to second level. To get to first level from second there is a hideous switch puzzle where there are three UNLABELED switches and a blotted message that's supposed to explain what to do. Jesus I just want to
    be able to experience a second level without certain death. There
    don't seem to be any walkthroughs available yet.
    If you run out of patience with the switches, you can find the correct sequence on the game's discussion board on Steam. I ended up looking
    it up myself after trying a number of times based on the in-game hint
    and getting nowhere. I don't think there's a complete walkthrough
    there, but there are solutions for many of the puzzles, and the guides section had floor maps for a number of the scenarios.

    There's also a keyboard shortcut that can help with the battles: Control+F1 will reset back to the title screen. The game auto-saves
    fairly often when walking around the dungeon but never during battle,
    so when your party ends up dead, level-drained, turned to stone, etc.,
    if you reset before the battle ends, you'll be back before the battle happened when you reload.

    RelMark
    You know I tried this and it did reset to the title, but my characters were still lost. I'm playing the Original Wizardry now, and was successful in recovering a party by shutting down the computer. That's what happens when you're surprised by 5 orcs
    and 5 kobolds against your second level PCs and you're distracted by the cleaning lady trying to start a conversation..

    Sorry you were right. They camped out in the dungeon. I expected them to be in the castle.

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  • From Julian@21:1/5 to Mike S. on Mon Nov 20 14:53:57 2023
    On Wednesday, August 23, 2023 at 8:52:16 AM UTC-5, Mike S. wrote:
    On Wed, 23 Aug 2023 07:45:10 -0400, Spalls Hurgenson
    <spallsh...@gmail.com> wrote:

    Nonetheless, I think my main thesis remains apt: if it's Wizardry,
    it's hard (or it should be). It's the original 'git gud, scrub' game. >Creating a fun experience was always a secondary goal of the series. >Frustrating the player with repeated deaths was always the first. ;-)
    I don't know about this Wizardry but as far as the original Wizardries
    go, you do NOT have to make another party and send them in to save the
    first party. I don't remember what I did exactly as I have not played
    a Wizardry game in years but I think it was something like just
    rebooting the game if your party died or something like that and
    continuing from the castle from my last save.

    The only Wizardry that is difficult is the fourth one. The others are
    on par with Bard's Tale and Might and Magic.

    This works except it puts you somewhere random in the dungeon. It could be anywhere. What I've been doing is I have an Evil party and a Good party then when I need some kind of rescue mission I put together some combination of the two.

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