Hello!
I've found in this group a couple of posts regarding an old
RPG game, "Yendorian Tales". One of the developers used
to reply some questions about the game, and I'm trying to
get in touch with him.
Some of Rodney R Smith's activity in the group: >https://groups.google.com/forum/#!activity/comp.sys.ibm.pc.games.rpg/oRsG0f-s35IJ
I'm mostly interested in carrying on the franchise. I'm
working on an RPG engine and I've played this game
countless times and still deeply in love with it, so I'd love
to put my engine up to the test against such a game.
Any information will be much appreciated.
(There's a 0.00001% Mr. Smith might actually find this,
but who knows, right?)
Cheers!
- Joey
I'm mostly interested in carrying on the franchise. I'm working on an
RPG engine and I've played this game countless times and still deeply in
love with it, so I'd love to put my engine up to the test against such a >game.
Joel Alejandro Villarreal Bertoldi <joel.a.villarreal@gmail.com> wrote:
I'm mostly interested in carrying on the franchise. I'm working on an
RPG engine and I've played this game countless times and still deeply in >love with it, so I'd love to put my engine up to the test against such a >game.
I wouldn't bother. Make your own game world that's inspired by Yendorian Tales, like Fallout was to Wasteland. It would probably cost you a lot
more than you think to buy the rights to make a Yendorian Tales game, probably more than it would be worth. The orignal author may not even
have the rights to it, often pubishing deals require signing over all
the intellectual property rights to the publisher.
Calling your game "Yendorian Tales III" over say "Leojian Tales" or
"Saga of Yendor" isn't going to do much to help you sell more copies
of the game. You can easily adapt the game world by scratching off
names and writing in new ones just like countless people have done with Tolkien's Middle Earth.
--
l/ // Ross Ridge -- The Great HTMU
[oo][oo] rridge@csclub.uwaterloo.ca
-()-/()/ http://www.csclub.uwaterloo.ca/~rridge/
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