New Fallout? great
online? so very sad
Well, actually information about the game is very sketchy, and it is
not at all clear what the online portion consists of.
- Is it an MMO, like Elder Scrolls Online?
- Is it a single-player game where you can co-op with friends,
possibly in the style of Destiny?
- Is it a huge open-world survival game, like Rust?
- Or is it just the Fallout 4 assets stapled to PUBG/Fortnite?
On Wed, 30 May 2018 16:35:23 -0700 (PDT), T987654321
<qwrtz123@gmail.com> wrote:
New Fallout? great
online? so very sad
Well, actually information about the game is very sketchy, and it is
not at all clear what the online portion consists of.
- Is it an MMO, like Elder Scrolls Online?
- Is it a single-player game where you can co-op with friends,
possibly in the style of Destiny?
- Is it a huge open-world survival game, like Rust?
- Or is it just the Fallout 4 assets stapled to PUBG/Fortnite?
(And "Country Roads?" Seriously?)
Zaghadka <zaghadka@hotmail.com> wrote:
(And "Country Roads?" Seriously?)
Wait... what? The Fallout 76 trailer has Take Me Home, Country Roads,
the old John Denver hit? Awesome! I might have to actually watch it now.
Wait... what? The Fallout 76 trailer has Take Me Home, Country Roads,
the old John Denver hit? Awesome! I might have to actually watch it now.
Warning: It is not sung by John Denver.
comp.sys.ibm.pc.games.rpg Ross Ridge wrote:
Wait... what? The Fallout 76 trailer has Take Me Home, Country Roads,
the old John Denver hit? Awesome! I might have to actually watch it now.
Zaghadka <zaghadka@hotmail.com> wrote:
Warning: It is not sung by John Denver.
Drat.
And it aparently has only one difficulty level. Not looking good at all.
On Fri, 27 Jul 2018 12:37:55 -0700 (PDT), T987654321
<qwrtz123@gmail.com> wrote:
And it aparently has only one difficulty level. Not looking good at all.
Isn't it an MMORPG with no NPCs? In that case a difficulty level
makes no sense.
I'm looking forward to this one.
So is anyone playing it now that it's out?
I was thinking of trying it after mods are available but I have a feeling that even if meaningful modding (there so minor stuff out already), there won't be much because of the general unpopularity of the game.
Any one of these problems should have raised a red flag, but Bethesda
went ahead anyway. Whether it was greed - for another blockbuster hit,
or the potential of post-sale monetizations - or just hubris, the
lambasting they are receiving for releasing this flop is
well-deserved.
Yeah. Well, here's hoping for some quality DLC for Fallout 4 (I just
bought the season pass :) and also Fallout 5.
Spalls Hurgenson <spallshurgenson@gmail.com> writes:
Any one of these problems should have raised a red flag, but Bethesda
went ahead anyway. Whether it was greed - for another blockbuster hit,
or the potential of post-sale monetizations - or just hubris, the
lambasting they are receiving for releasing this flop is
well-deserved.
Yeah. Well, here's hoping for some quality DLC for Fallout 4 (I just
bought the season pass :) and also Fallout 5.
On Mon, 26 Nov 2018 11:33:09 +0200, Anssi Saari <as@sci.fi> wrote:
Yeah. Well, here's hoping for some quality DLC for Fallout 4 (I just
bought the season pass :) and also Fallout 5.
Well, if I remember correctly Bethesda has said that they are
basically "done" with Fallout 4, so I wouldn't expect much more in the
way of DLC for that product.
Apparently some of their reluctance to change engines has to do with
the way Bethesda's content creation procedures. They've optimized and >streamlined things so that there is never any "dead time" for the
artists and level designers as they wait for the programmers to work
their magic. This is great since it gets the company the most >bang-for-their-buck from the employees without relying on "crunch
time" (and means they don't have massive lay-offs at the end of a
project) but its not without cost. Developing a from-scratch new
engine would not only interfere with this schedule (as there would be >significant period when the designers have nothing to do) but the new
engine wouldn't -initially - have all the customizations and
modularity (see their GDC talk at
https://www.youtube.com/watch?v=PhW8CY8XkFg for details on how
Bethesda builds its levels). So instead, they just layer on new
functions and features to the already creaky foundation of their
existing engine because that allows them to keep their same iterative
design procedures. But one day the whole thing is gonna just topple
right over.
Well, if I remember correctly Bethesda has said that they are
basically "done" with Fallout 4, so I wouldn't expect much more in the
way of DLC for that product. Do expect an endless series of
re-releases (Ultimate Edition! Game of the Year Edition! New Console
Edition! Awesome Edition with Slightly Updated Graphics! ) a la
Skyrim. (I think this is another example of Bethesda's slightly shaky >financial standing and their desperate need for a more continual
income).
As for Fallout 5, it - and Elder Scrolls 6 - are reportedly going to
use the same engine as F76. Personally, I do not find this so
problematic - despite some jankiness, I still think it creates some
gorgeous visuals - but the engine is noticably aging and convincing
people to pay A-list prices for a game that looks six or seven years
old will be a difficult sell for Bethesda.
On Mon, 26 Nov 2018 09:20:54 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
Apparently some of their reluctance to change engines has to do with
the way Bethesda's content creation procedures. They've optimized and >streamlined things so that there is never any "dead time" for the
artists and level designers as they wait for the programmers to work
their magic. This is great since it gets the company the most >bang-for-their-buck from the employees without relying on "crunch
time" (and means they don't have massive lay-offs at the end of a
project) but its not without cost. Developing a from-scratch new
engine would not only interfere with this schedule (as there would be >significant period when the designers have nothing to do) but the new >engine wouldn't -initially - have all the customizations and
modularity (see their GDC talk at >https://www.youtube.com/watch?v=PhW8CY8XkFg for details on how
Bethesda builds its levels). So instead, they just layer on new
functions and features to the already creaky foundation of their
existing engine because that allows them to keep their same iterative >design procedures. But one day the whole thing is gonna just topple
right over.
Not only this, but the whole fucking company will topple if they don't
start letting someone who knows what they are doing make their
business decisions for them.
Saying they will not update a game engine because the existing
business processes are optimized for it is a little like Sony
insisting on producing Walkman cassette players and trying to sell
them in the smartphone age, simply because the assembly lines it has
in place would cost to much to modify. If they've gotten away with
that sort of management philosophy thus far, they should consider
themselves very, very lucky. Especially in a tech industry like
computer gaming.
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