• Fallout76

    From T987654321@21:1/5 to All on Wed May 30 16:35:23 2018
    New Fallout? great
    online? so very sad

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  • From Spalls Hurgenson@21:1/5 to qwrtz123@gmail.com on Thu May 31 09:08:36 2018
    On Wed, 30 May 2018 16:35:23 -0700 (PDT), T987654321
    <qwrtz123@gmail.com> wrote:

    New Fallout? great
    online? so very sad

    Well, actually information about the game is very sketchy, and it is
    not at all clear what the online portion consists of.

    - Is it an MMO, like Elder Scrolls Online?
    - Is it a single-player game where you can co-op with friends,
    possibly in the style of Destiny?
    - Is it a huge open-world survival game, like Rust?
    - Or is it just the Fallout 4 assets stapled to PUBG/Fortnite?

    I think the first is not too likely, if only because there hasn't been
    enough time to create such a mammoth undertaking. Also, the
    screenshots we've seen appear a bit too dense and complex for your
    typical MMO.

    The second would be the least objectionable - especially if the
    co-op/online were optional and the game could be playd as
    single-player. I think the timing would still be a bit tight for
    developing such a beast, and these monsters depend heavily on microtransactions, which is not (yet) something Bethesda has shown
    much interest in.

    The third wouldn't exactly be to my taste, but I think it would be the
    most interesting. Imagine a bunch of Vaulters trying to rebuild
    civilization. Fallout 4 already had a (too) strong crafting and
    construction component.

    But interenet money seems to be on it being a battle-royale style
    game, similiar to Fortnite (which also featured construction). Battle
    Royale is the new hotness so I can imagine the urge to jump in and try
    to grab some of that sweet money. Development times would also be the
    shortest for this style of game, and it is a style of game that is
    notably missing from Bethesda's line-up. It is also the one I have the
    least interest in.

    But really, it is too early to make any judgements. After Fallout 4 I
    can't say that I am buzzing with excitement in any event - that game
    was more tedious than fun - but I am willing to wait and see what
    Bethesda comes up with before deciding if this is a must-have or
    must-avoid.

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  • From Ross Ridge@21:1/5 to spallshurgenson@gmail.com on Thu May 31 13:30:29 2018
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    Well, actually information about the game is very sketchy, and it is
    not at all clear what the online portion consists of.

    - Is it an MMO, like Elder Scrolls Online?
    - Is it a single-player game where you can co-op with friends,
    possibly in the style of Destiny?
    - Is it a huge open-world survival game, like Rust?
    - Or is it just the Fallout 4 assets stapled to PUBG/Fortnite?


    Kotaku is reporting that according to their sources it's the third option,
    a survival game like DayZ or Rust:

    https://kotaku.com/sources-fallout-76-is-an-online-survival-rpg-1826425333

    Though apparently the sources are also saying what exactly it will be
    isn't set in stone yet.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca/~rridge/
    db //

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  • From Zaghadka@21:1/5 to Hurgenson on Fri Jun 1 16:48:34 2018
    On Thu, 31 May 2018 09:08:36 -0400, in comp.sys.ibm.pc.games.rpg, Spalls Hurgenson wrote:

    On Wed, 30 May 2018 16:35:23 -0700 (PDT), T987654321
    <qwrtz123@gmail.com> wrote:

    New Fallout? great
    online? so very sad

    Well, actually information about the game is very sketchy, and it is
    not at all clear what the online portion consists of.

    - Is it an MMO, like Elder Scrolls Online?
    - Is it a single-player game where you can co-op with friends,
    possibly in the style of Destiny?
    - Is it a huge open-world survival game, like Rust?
    - Or is it just the Fallout 4 assets stapled to PUBG/Fortnite?

    All I know is it sounds like they're doubling-down on resource
    gathering/base building, and that was my least favorite part of Fallout
    4. Damn near ruined the experience for me. Fallout != Minecraft.

    Let the base-builder/tower defense enthusiasts have all the other
    franchises. I want an RPG from Fallout.

    (And "Country Roads?" Seriously?)

    I am, of course, inclined to wait-and-see, but I'm not very optimistic.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

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  • From Ross Ridge@21:1/5 to zaghadka@hotmail.com on Sun Jun 3 15:29:06 2018
    Zaghadka <zaghadka@hotmail.com> wrote:
    (And "Country Roads?" Seriously?)

    Wait... what? The Fallout 76 trailer has Take Me Home, Country Roads,
    the old John Denver hit? Awesome! I might have to actually watch it now.
    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca/~rridge/
    db //

    --- SoupGate-Win32 v1.05
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  • From Zaghadka@21:1/5 to Ross Ridge on Sun Jun 3 17:58:16 2018
    On Sun, 3 Jun 2018 15:29:06 +0000 (UTC), in comp.sys.ibm.pc.games.rpg,
    Ross Ridge wrote:

    Zaghadka <zaghadka@hotmail.com> wrote:
    (And "Country Roads?" Seriously?)

    Wait... what? The Fallout 76 trailer has Take Me Home, Country Roads,
    the old John Denver hit? Awesome! I might have to actually watch it now.

    Warning: It is not sung by John Denver.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
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  • From Ross Ridge@21:1/5 to Ross Ridge on Mon Jun 4 12:17:56 2018
    comp.sys.ibm.pc.games.rpg Ross Ridge wrote:
    Wait... what? The Fallout 76 trailer has Take Me Home, Country Roads,
    the old John Denver hit? Awesome! I might have to actually watch it now.

    Zaghadka <zaghadka@hotmail.com> wrote:
    Warning: It is not sung by John Denver.

    Drat.
    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca/~rridge/
    db //

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  • From Mark P. Nelson@21:1/5 to Ross Ridge on Mon Jun 4 15:25:14 2018
    rridge@csclub.uwaterloo.ca (Ross Ridge) wrote in news:pf3alk$14r8$1 @gioia.aioe.org:

    comp.sys.ibm.pc.games.rpg Ross Ridge wrote:
    Wait... what? The Fallout 76 trailer has Take Me Home, Country Roads,
    the old John Denver hit? Awesome! I might have to actually watch it now.

    Zaghadka <zaghadka@hotmail.com> wrote:
    Warning: It is not sung by John Denver.

    Drat.

    My favorite version is Toots and the Maytalls'. First time I heard it I
    laughed til I cried.

    Mark.

    --
    Clotho, Lachesis, Atropos -- the only sysadmins that matter

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  • From T987654321@21:1/5 to All on Fri Jul 27 12:37:55 2018
    And it aparently has only one difficulty level. Not looking good at all.

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  • From Rin Stowleigh@21:1/5 to qwrtz123@gmail.com on Fri Jul 27 18:18:36 2018
    On Fri, 27 Jul 2018 12:37:55 -0700 (PDT), T987654321
    <qwrtz123@gmail.com> wrote:

    And it aparently has only one difficulty level. Not looking good at all.

    Isn't it an MMORPG with no NPCs? In that case a difficulty level
    makes no sense.

    I'm looking forward to this one.

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  • From T987654321@21:1/5 to Rin Stowleigh on Sat Aug 11 12:31:11 2018
    On Friday, July 27, 2018 at 3:18:42 PM UTC-7, Rin Stowleigh wrote:
    On Fri, 27 Jul 2018 12:37:55 -0700 (PDT), T987654321
    <qwrtz123@gmail.com> wrote:

    And it aparently has only one difficulty level. Not looking good at all.

    Isn't it an MMORPG with no NPCs? In that case a difficulty level
    makes no sense.

    I'm looking forward to this one.

    B keeps saying that it isn't an MMO. But if it looks like a rotting duck and walks like a rotting duck....

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  • From T987654321@21:1/5 to All on Fri Nov 16 13:52:57 2018
    So is anyone playing it now that it's out?

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  • From Spalls Hurgenson@21:1/5 to qwrtz123@gmail.com on Sat Nov 17 09:46:07 2018
    On Fri, 16 Nov 2018 13:52:57 -0800 (PST), T987654321
    <qwrtz123@gmail.com> wrote:

    So is anyone playing it now that it's out?

    Surprising no one - I think over the years I've made it clear my love
    of story- and character-driven games - I am not playing Fallout 76. I
    expect that, eventually, I will pick it up and give it a try, much as
    I did with Elder Scrolls Online, but I feel no hurry to do so.

    Reviews aren't being too kind to this game. They aren't outright
    slamming it but there's no vociferous praise either. I suspect this
    has more to do with mismanaged marketing on the part of Bethesda and
    players expecting something entirely different from the game than what
    the developers intended. As one reviewer put it, the biggest problem
    with Fallout '76 is that it is a Fallout game; stripped of that legacy
    and dropped into an entirely new IP, it probably would have been
    received far more favorably. But no matter what the developers might
    have intended, people buying a Fallout game have certain ideas of what
    that game should be, and Fallout '76 apparently fulfills none of those
    needs. It is characterless (in both senses of that word) and
    apparently takes more from Ubisoft's playbook - big empty world, lots
    of pointless quests - than from Bethesda's own. It's Ghost Recon
    Wildlands with super-mutants.

    Again, this does not necessarily make for a bad game, but it is a far
    cry from other Fallout titles and Bethesda did little to educate its
    customers to that difference; rather, they tried to hedge their bets
    by playing up the similarities between F76 and their earlier titles.
    Just to add insult to injury, the gameplay -an odd mishmash of
    shooter, survival and RPG - and the aging engine fits poorly with that
    style of gameplay. So I am not surprised that its getting
    less-than-stellar reviews.

    Aside from all the other problems, I also have a personal beef with
    the franchise: I don't really care too much for the Fallout setting. I
    adore post-apocalyptic scenarios, but the way Bethesda has double- and trebled-down on the retro-1950s-but-in-the-future motif really turns
    me off. It was a nice gag in the earlier games but has taken too much prominence as the franchise developed. Its unrealistic and shallow and
    it distracts me more than it immerses. It's like how Star Trek always references 20th century art and culture and ignores anything that
    might have happened in the 300 years that have passed since then. So
    even when the Fallout titles have great gameplay, I still enter their
    worlds reluctantly because the setting just isn't as engaging as it
    could be. And with Fallout 76 being what it is, well... I don't think
    I'll be logging-in any time soon.

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  • From T987654321@21:1/5 to All on Fri Nov 23 13:48:47 2018
    I was thinking of trying it after mods are available but I have a feeling that even if meaningful modding (there so minor stuff out already), there won't be much because of the general unpopularity of the game.

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  • From Spalls Hurgenson@21:1/5 to qwrtz123@gmail.com on Sat Nov 24 09:24:37 2018
    On Fri, 23 Nov 2018 13:48:47 -0800 (PST), T987654321
    <qwrtz123@gmail.com> wrote:

    I was thinking of trying it after mods are available but I have a feeling that even if meaningful modding (there so minor stuff out already), there won't be much because of the general unpopularity of the game.

    Yeah, its review scores are really getting hammered now, and not
    unfairly.

    The thing is, I think there is a worthwhile game in buried somewhere
    in Fallout'76. Even at its best, I do not think it would be a game
    that appealed to me - and maybe not even to the general fan of the
    Fallout series - but the general concept and mechanics are solid. But
    Fallout 76 has some serious flaws. The engine is unsuited to the task
    (not to mention being increasingly creaky and aged in appearance).
    Bethesda attempt to mix online-survival mechanics with solo-RPG
    mechanics was poorly conceived. Not enough work was done on fleshing
    out the world. It's buggy as all get-out. And it was marketed as an
    RPG rather than an out-n-out survival game in hopes of roping in fans
    of the earlier games.

    Separated from its franchise (or better marketed) and given another
    year or three to bake, and I think this game might have actually been
    worth playing. I definitely think we'll see some real improvements
    patched into the game in the next few months too. But it is probably
    too little, too late.

    Unfortunately, the blame for these problems lie entirely upon
    Bethesda's shoulders. They ignore all the warning signs. They wanted a
    game that would garner them players from such diverse groups as online
    shooter fans, survival game fans, traditional RPG fans and MMORPG
    fans, and tried to create (or at least market) a game that would
    appeal to all of them. This despite their lack of experience with
    several of those genres. They chose to use their "Creation" games
    engine - built for single-player games - rather than create a custom
    engine better suited for the task. They abandoned the very thing that
    made their earlier Fallout games so memorable - the rich, detailed
    (and expensive to develop) worlds - despite their being considerable
    rumblings and worries from their fan-base after this was announced.
    Worse, they rushed the product to market, despite the size and
    expansiveness of the project, despite their lack of experience with
    the genre /and/ their well-deserved reputation for releasing buggy
    products.

    Any one of these problems should have raised a red flag, but Bethesda
    went ahead anyway. Whether it was greed - for another blockbuster hit,
    or the potential of post-sale monetizations - or just hubris, the
    lambasting they are receiving for releasing this flop is
    well-deserved.

    Personally, I suspect that the release of Fallout '76 has more to do
    with serious - but not yet disclosed - financial issues the publisher
    may be facing: it seems an attempt to create a (relatively) cheap
    product that would bring in not only a much-need influx of cash from
    sales but also a continuing income from lootboxes and other
    monetizations. Despite their apparent success, there have been
    indications that the sales of games like Wolfenstein and Doom weren't
    quite as high as hoped, and Bethesda's traditional RPGs are extremely
    expensive to create. Unlike other publishers, Bethesda doesn't have a
    huge library - or yearly releases - to keep a constant stream of money
    flowing into their coffers; it can be years between major releases. I
    don't think things are so desperate that Fallout '76 will kill
    Bethesda, but I would not be surprised if they shutter or sell smaller
    studios, or become a target for acquisition by larger publishers.

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  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Mon Nov 26 11:33:09 2018
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    Any one of these problems should have raised a red flag, but Bethesda
    went ahead anyway. Whether it was greed - for another blockbuster hit,
    or the potential of post-sale monetizations - or just hubris, the
    lambasting they are receiving for releasing this flop is
    well-deserved.

    Yeah. Well, here's hoping for some quality DLC for Fallout 4 (I just
    bought the season pass :) and also Fallout 5.

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  • From Spalls Hurgenson@21:1/5 to Anssi Saari on Mon Nov 26 09:20:54 2018
    On Mon, 26 Nov 2018 11:33:09 +0200, Anssi Saari <as@sci.fi> wrote:


    Yeah. Well, here's hoping for some quality DLC for Fallout 4 (I just
    bought the season pass :) and also Fallout 5.

    Well, if I remember correctly Bethesda has said that they are
    basically "done" with Fallout 4, so I wouldn't expect much more in the
    way of DLC for that product. Do expect an endless series of
    re-releases (Ultimate Edition! Game of the Year Edition! New Console
    Edition! Awesome Edition with Slightly Updated Graphics! ) a la
    Skyrim. (I think this is another example of Bethesda's slightly shaky
    financial standing and their desperate need for a more continual
    income).

    As for Fallout 5, it - and Elder Scrolls 6 - are reportedly going to
    use the same engine as F76. Personally, I do not find this so
    problematic - despite some jankiness, I still think it creates some
    gorgeous visuals - but the engine is noticably aging and convincing
    people to pay A-list prices for a game that looks six or seven years
    old will be a difficult sell for Bethesda.

    Apparently some of their reluctance to change engines has to do with
    the way Bethesda's content creation procedures. They've optimized and streamlined things so that there is never any "dead time" for the
    artists and level designers as they wait for the programmers to work
    their magic. This is great since it gets the company the most bang-for-their-buck from the employees without relying on "crunch
    time" (and means they don't have massive lay-offs at the end of a
    project) but its not without cost. Developing a from-scratch new
    engine would not only interfere with this schedule (as there would be significant period when the designers have nothing to do) but the new
    engine wouldn't -initially - have all the customizations and
    modularity (see their GDC talk at
    https://www.youtube.com/watch?v=PhW8CY8XkFg for details on how
    Bethesda builds its levels). So instead, they just layer on new
    functions and features to the already creaky foundation of their
    existing engine because that allows them to keep their same iterative
    design procedures. But one day the whole thing is gonna just topple
    right over.

    (Again, I suspect some of the reluctance to change here too has to do
    with the company's somewhat wobbly finances. Its not that Bethesda
    doesn't make money but it's not a constant stream; they are dependent
    on these huge infusions of cash shortly after the release of a new
    game to keep the company running for the next few years. A single flop
    - like F76 - can seriously threaten the future of the company. So
    Bethesda probably is trying to avoid as much risk as they can, which
    includes disruptions to their workflow or using brand new software.
    There is a reason - besides greed - that companies like EA find
    post-release monetizations and "software-as-a-service" schemes so
    attractive; it provides a constant income stream rather than depending
    on a boom-or-bust finances.)

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  • From Zaghadka@21:1/5 to Saari on Mon Nov 26 12:09:10 2018
    On Mon, 26 Nov 2018 11:33:09 +0200, in comp.sys.ibm.pc.games.rpg, Anssi
    Saari wrote:

    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    Any one of these problems should have raised a red flag, but Bethesda
    went ahead anyway. Whether it was greed - for another blockbuster hit,
    or the potential of post-sale monetizations - or just hubris, the
    lambasting they are receiving for releasing this flop is
    well-deserved.

    Yeah. Well, here's hoping for some quality DLC for Fallout 4 (I just
    bought the season pass :) and also Fallout 5.

    I'm currently in Far Harbor, which seems pretty cool so far (nice main
    quest line). There's also Nuka World, which I haven't done yet.

    Those are the major DLCs.

    Also, your season pass comes with a whole bunch of new settlement
    building blocks, if you're into that. And there's a small quest and robot building system with the robots add-on (Automatron?).

    Like Spalls said though, everything you're going to get from Bethesda is already out there.

    Watch out for those Fog Crawlers! They're sneaky for their enormous size.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Tue Nov 27 12:23:08 2018
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    On Mon, 26 Nov 2018 11:33:09 +0200, Anssi Saari <as@sci.fi> wrote:


    Yeah. Well, here's hoping for some quality DLC for Fallout 4 (I just
    bought the season pass :) and also Fallout 5.

    Well, if I remember correctly Bethesda has said that they are
    basically "done" with Fallout 4, so I wouldn't expect much more in the
    way of DLC for that product.

    Yes yes, I'm pretty sure that's what they've said. I'm just being
    optimistic in light of the tanking Fallout 76. They should stilll have
    the tools and expertise on hand.

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  • From Rin Stowleigh@21:1/5 to spallshurgenson@gmail.com on Tue Nov 27 19:21:54 2018
    On Mon, 26 Nov 2018 09:20:54 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Apparently some of their reluctance to change engines has to do with
    the way Bethesda's content creation procedures. They've optimized and >streamlined things so that there is never any "dead time" for the
    artists and level designers as they wait for the programmers to work
    their magic. This is great since it gets the company the most >bang-for-their-buck from the employees without relying on "crunch
    time" (and means they don't have massive lay-offs at the end of a
    project) but its not without cost. Developing a from-scratch new
    engine would not only interfere with this schedule (as there would be >significant period when the designers have nothing to do) but the new
    engine wouldn't -initially - have all the customizations and
    modularity (see their GDC talk at
    https://www.youtube.com/watch?v=PhW8CY8XkFg for details on how
    Bethesda builds its levels). So instead, they just layer on new
    functions and features to the already creaky foundation of their
    existing engine because that allows them to keep their same iterative
    design procedures. But one day the whole thing is gonna just topple
    right over.

    Not only this, but the whole fucking company will topple if they don't
    start letting someone who knows what they are doing make their
    business decisions for them.

    Saying they will not update a game engine because the existing
    business processes are optimized for it is a little like Sony
    insisting on producing Walkman cassette players and trying to sell
    them in the smartphone age, simply because the assembly lines it has
    in place would cost to much to modify. If they've gotten away with
    that sort of management philosophy thus far, they should consider
    themselves very, very lucky. Especially in a tech industry like
    computer gaming.

    --- SoupGate-Win32 v1.05
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  • From Ross Ridge@21:1/5 to spallshurgenson@gmail.com on Wed Nov 28 18:16:01 2018
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    Well, if I remember correctly Bethesda has said that they are
    basically "done" with Fallout 4, so I wouldn't expect much more in the
    way of DLC for that product. Do expect an endless series of
    re-releases (Ultimate Edition! Game of the Year Edition! New Console
    Edition! Awesome Edition with Slightly Updated Graphics! ) a la
    Skyrim. (I think this is another example of Bethesda's slightly shaky >financial standing and their desperate need for a more continual
    income).

    Well, that's pretty much all game companies, except usually not slightly.

    As for Fallout 5, it - and Elder Scrolls 6 - are reportedly going to
    use the same engine as F76. Personally, I do not find this so
    problematic - despite some jankiness, I still think it creates some
    gorgeous visuals - but the engine is noticably aging and convincing
    people to pay A-list prices for a game that looks six or seven years
    old will be a difficult sell for Bethesda.

    It'll be same engine the same way Unreal Engine 4 games are using
    the same engine used in the orignal Unreal game and id Tech 6 games are
    using the same engine used in Quake. Bethesda's mistake is not giving
    their engine a new version number every few years. No one develops a
    game engine from scratch.

    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca/~rridge/
    db //

    --- SoupGate-Win32 v1.05
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  • From Justisaur@21:1/5 to Rin Stowleigh on Tue Dec 4 08:58:43 2018
    On Tuesday, November 27, 2018 at 4:21:59 PM UTC-8, Rin Stowleigh wrote:
    On Mon, 26 Nov 2018 09:20:54 -0500, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Apparently some of their reluctance to change engines has to do with
    the way Bethesda's content creation procedures. They've optimized and >streamlined things so that there is never any "dead time" for the
    artists and level designers as they wait for the programmers to work
    their magic. This is great since it gets the company the most >bang-for-their-buck from the employees without relying on "crunch
    time" (and means they don't have massive lay-offs at the end of a
    project) but its not without cost. Developing a from-scratch new
    engine would not only interfere with this schedule (as there would be >significant period when the designers have nothing to do) but the new >engine wouldn't -initially - have all the customizations and
    modularity (see their GDC talk at >https://www.youtube.com/watch?v=PhW8CY8XkFg for details on how
    Bethesda builds its levels). So instead, they just layer on new
    functions and features to the already creaky foundation of their
    existing engine because that allows them to keep their same iterative >design procedures. But one day the whole thing is gonna just topple
    right over.

    Not only this, but the whole fucking company will topple if they don't
    start letting someone who knows what they are doing make their
    business decisions for them.

    Saying they will not update a game engine because the existing
    business processes are optimized for it is a little like Sony
    insisting on producing Walkman cassette players and trying to sell
    them in the smartphone age, simply because the assembly lines it has
    in place would cost to much to modify. If they've gotten away with
    that sort of management philosophy thus far, they should consider
    themselves very, very lucky. Especially in a tech industry like
    computer gaming.

    They make RPGs (except '76) which generally aren't as wow factor dependent, or need as optimized code as FPSs. They can lag behind a bit on tech without threatening their following so much. There's not a lot of competition (Any?) in the AAA american/
    english RPG realm either.

    I'm not sure how well Elder Scrolls Online is doing at giving them a more steady income, but a quick search seems to indicate it's still doing well and improving all the time.

    It seems like they wanted to get in on the success of things like Fortnight, but didn't have any idea of what they're doing. It could be a good game eventually if they don't abandon it and figure out where to take it. Warframe is now 5 years old, and
    seems like it's only recently become very successful, just from being constantly worked on.

    I haven't tried it yet, but I'm sure I will eventually, as I'm a huge fallout fan, having even played and enjoyed the PS2 game which was widely panned.

    - Justisaur

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