• Help! Stuck Eye of the beholder 1 PC Version

    From pjsteiner1@gmail.com@21:1/5 to All on Mon May 21 10:27:33 2018
    PLEASE HELP!

    Level 7 (Drow Level) I am stuck in a room with a pressure plate that closes a hole in the floor but stepping on it again will not re-open it. There are 2 doors at the end of the corridor with no button or keyhole I can't force open and there is a secret
    wall that leads to a room with a door that has a button but goes nowhere!
    I really don't wanna start from scratch if I can help it. I have searched every wall for a button or another false wall and nothing!

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  • From Spalls Hurgenson@21:1/5 to pjsteiner1@gmail.com on Tue May 22 09:43:19 2018
    On Mon, 21 May 2018 10:27:33 -0700 (PDT), pjsteiner1@gmail.com wrote:

    PLEASE HELP!

    Level 7 (Drow Level) I am stuck in a room with a pressure plate
    that closes a hole in the floor but stepping on it again will not
    re-open it. There are 2 doors at the end of the corridor with no
    button or keyhole I can't force open and there is a secret wall
    that leads to a room with a door that has a button but goes
    nowhere!
    I really don't wanna start from scratch if I can help it. I have
    searched every wall for a button or another false wall and
    nothing!


    Okay, that's vague, especially when asking about a 27 year old game.

    Have you tried falling down into the pit? If I recall, some pits led
    down to the next level.

    If you gave some more information - were there any monsters? scrawled
    messages on the wall? how long is this corridor, what direction does
    it go and what is its approximate shape? - I might be able to find
    where you are in the cluebook and offer more concrete advice. After
    twenty years, I certainly don't remember all the specifics of all the
    EOB maps and I doubt anyone else does either. "A corridor with doors,
    buttons and secret walls" pretty much describes 90% of the maps in
    that game ;-)



    Honestly, I was never a huge fan of the EOB series. The Goldbox games
    - released in 1988 - showed how much deeper CRPGs could get, and the
    genre had only improved in the three years. Even in 1991, EOB felt
    old, a throw-back to an era when the primitive computers couldn't do
    more than mazes and endless combat. I mean, I loved Bards Tale but it
    was unbelievably shallow. EOB had some stellar graphics and updated
    the interface but had the same hoary gameplay. It was one of those
    games I struggled to play to the end, not because it was difficult
    (although I did find it challenging) but because it was doing a very
    poor job of keeping me entertained. Of course, then there is that
    ending...

    Eye of the Beholder II was a (very) slight improvement, but I remember
    it most for its intro, which I watched and rewatched endlessly. The
    water dripping into the puddle and Blackstaff's glistening eyes seemed
    the epitomy of high-end graphics; surely no computer game would ever
    boast more realistic graphics, I thought.

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  • From Jake Crash@21:1/5 to Jake Crash on Tue May 22 07:52:49 2018
    On Monday, May 21, 2018 at 1:27:34 PM UTC-4, Jake Crash wrote:
    PLEASE HELP!

    Level 7 (Drow Level) I am stuck in a room with a pressure plate that closes a hole in the floor but stepping on it again will not re-open it. There are 2 doors at the end of the corridor with no button or keyhole I can't force open and there is a
    secret wall that leads to a room with a door that has a button but goes nowhere!
    I really don't wanna start from scratch if I can help it. I have searched every wall for a button or another false wall and nothing!

    If there was a way to post photos on here I have screen shots. The pressure plate closed the hole in the floor but unlike 90% of the pressure plates it does not toggle it back open. There's also holes in the ceiling there weren't any monsters but there
    was a cleric scroll of protect evil 10'. The two doors at the other end of the corridor from the pressure plate have to open from the other side as there is no button or keyhole and we can't force either one. As I said I found a secret wall that leads to
    a room with a door that does have a button but only opens to a brick wall with no buttons you can only move the party into the doorway there's not even enough space to turn around inside the alcove. I know there is a trick but I'll be damned if I can
    figure it out. Thanks for your reply. Sorry so vague

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  • From Xocyll@21:1/5 to All on Tue May 22 13:52:26 2018
    pjsteiner1@gmail.com looked up from reading the entrails of the porn
    spammer to utter "The Augury is good, the signs say:

    PLEASE HELP!

    Level 7 (Drow Level) I am stuck in a room with a pressure plate that closes a hole in the floor but stepping on it again will not re-open it. There are 2 doors at the end of the corridor with no button or keyhole I can't force open and there is a secret
    wall that leads to a room with a door that has a button but goes nowhere!
    I really don't wanna start from scratch if I can help it. I have searched every wall for a button or another false wall and nothing!

    You might check https://gamefaqs.gamespot.com/pc/564791-eye-of-the-beholder/faqs/38541

    It's an ancient game, of course there's walkthroughs for it.
    Hell these days there's probably walkthroughs on youtube for it.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

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  • From Jake Crash@21:1/5 to Xocyll on Tue May 22 15:03:02 2018
    On Tuesday, May 22, 2018 at 1:48:57 PM UTC-4, Xocyll wrote:
    pjsteiner1@gmail.com looked up from reading the entrails of the porn
    spammer to utter "The Augury is good, the signs say:

    PLEASE HELP!

    Level 7 (Drow Level) I am stuck in a room with a pressure plate that closes a hole in the floor but stepping on it again will not re-open it. There are 2 doors at the end of the corridor with no button or keyhole I can't force open and there is a
    secret wall that leads to a room with a door that has a button but goes nowhere!
    I really don't wanna start from scratch if I can help it. I have searched every wall for a button or another false wall and nothing!

    You might check https://gamefaqs.gamespot.com/pc/564791-eye-of-the-beholder/faqs/38541

    It's an ancient game, of course there's walkthroughs for it.
    Hell these days there's probably walkthroughs on youtube for it.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

    THANKS EVERYONE! FOUND A PROGRAM CALLED ALL SEEING EYE THAT LETS ME TELEPORT :-D

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  • From Mike S.@21:1/5 to spallshurgenson@gmail.com on Tue May 22 21:28:12 2018
    On Tue, 22 May 2018 09:43:19 -0400, Spalls Hurgenson <spallshurgenson@gmail.com> wrote:

    Eye of the Beholder II was a (very) slight improvement, but I remember
    it most for its intro, which I watched and rewatched endlessly. The
    water dripping into the puddle and Blackstaff's glistening eyes seemed
    the epitomy of high-end graphics; surely no computer game would ever
    boast more realistic graphics, I thought.

    Yep, I remember the EOB II intro as well. I loved the last musical
    note that played as he teleported you away. That whole intro was epic.
    I watched it over and over back in the day. Very well done.

    Unlike you though, I liked EOB almost as much as the gold box games.
    As a kid, I never saw EOB as dumbed down, or a throwback to anything.
    It was just different to the gold box games and I was fine with that.

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  • From Ross Ridge@21:1/5 to Spalls Hurgenson on Fri May 25 01:39:40 2018
    Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
    Eye of the Beholder II was a (very) slight improvement, but I remember
    it most for its intro, which I watched and rewatched endlessly. The
    water dripping into the puddle and Blackstaff's glistening eyes seemed
    the epitomy of high-end graphics; surely no computer game would ever
    boast more realistic graphics, I thought.

    Mike S. <Mike_S@nowhere.com> wrote:
    Yep, I remember the EOB II intro as well. I loved the last musical
    note that played as he teleported you away. That whole intro was epic.
    I watched it over and over back in the day. Very well done.

    I have to say I don't really remember Eye of the Beholder II opening,
    so I don't think I was all that impressed by it. I vaguely recall the
    original game's opening though. Watching EOB2 opening again the only
    part I remember is Blackstaff's fireplace, which I remember back then
    thinking it sort of looking like a beholder.

    Unlike you though, I liked EOB almost as much as the gold box games.
    As a kid, I never saw EOB as dumbed down, or a throwback to anything.
    It was just different to the gold box games and I was fine with that.

    Yah, I saw EOB more as a better (and more forgiving) Dungeon Master,
    rather than a competitor to the Gold Box games. It's not like there
    weren't plenty of Gold Box games to play either.
    --
    l/ // Ross Ridge -- The Great HTMU
    [oo][oo] rridge@csclub.uwaterloo.ca
    -()-/()/ http://www.csclub.uwaterloo.ca/~rridge/
    db //

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  • From Mike S.@21:1/5 to Ross Ridge on Fri May 25 06:59:34 2018
    On Fri, 25 May 2018 01:39:40 +0000 (UTC), rridge@csclub.uwaterloo.ca
    (Ross Ridge) wrote:

    Yah, I saw EOB more as a better (and more forgiving) Dungeon Master,
    rather than a competitor to the Gold Box games. It's not like there
    weren't plenty of Gold Box games to play either.

    Yeah this is a good point. There were NINE of the freaking things.
    ELEVEN if you include the two Buck Rogers games. EOB only had three in
    total and the last one was not even that great. Fans of the Gold Box
    games really have nothing to complain about.

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  • From Xocyll@21:1/5 to All on Sat May 26 15:03:41 2018
    Mike S. <Mike_S@nowhere.com> looked up from reading the entrails of the
    porn spammer to utter "The Augury is good, the signs say:

    On Fri, 25 May 2018 01:39:40 +0000 (UTC), rridge@csclub.uwaterloo.ca
    (Ross Ridge) wrote:

    Yah, I saw EOB more as a better (and more forgiving) Dungeon Master,
    rather than a competitor to the Gold Box games. It's not like there >>weren't plenty of Gold Box games to play either.

    Yeah this is a good point. There were NINE of the freaking things.
    ELEVEN if you include the two Buck Rogers games. EOB only had three in
    total and the last one was not even that great.

    Mostly because the third one was not done by Westwood and the change in developers _really_ showed.

    Not unlike, later on, when the Tomb Raider franchise changed developers
    and turned to hammered shit.

    Some IPs just cannot change hands intact.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

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