• Fallout: New Vegas successor

    From DMP@21:1/5 to All on Sun Dec 9 10:40:26 2018
    Just thought to share....


    https://arstechnica.com/gaming/2018/12/obsidian-announces-the-outer-worlds-frames-it-as-fallout-new-vegas-in-space/

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  • From Zaghadka@21:1/5 to Hurgenson on Mon Dec 10 09:08:52 2018
    On Mon, 10 Dec 2018 09:30:16 -0500, in comp.sys.ibm.pc.games.rpg, Spalls Hurgenson wrote:

    People often point the fingers at Obsidian's publishers - Bethesda in
    this case, or LucasArts for Knights of the Old Republic 2 - for
    forcing Obsidian to rush out the game, but their other games have
    equally unsound foundations. It seems a more endemic problem with
    their development rather than pressure from the publisher. Dungeon
    Siege 3, Alpha Protocol, Neverwinter Nights and Tyranny all had
    problems. On the other hand, Pillars of Eternity was apparently very
    good, but that may be the exception that proves the rule.

    I think they suffer from an excess of ambition. That used to fly, in the
    days where there was one coder and one creative, and the creative would
    come up with crazy stuff, which the coder said was impossible, to which
    the creative would say that it would be so cool, and the coder threw up
    his hands and just coded the damn thing to get the creative to STFU.

    Games are too complex these days to just throw up one's hands and just
    code it at this point. There needs to be sound leadership to reign in the creatives. In Obsidian, I'm guessing some of the creatives are running
    the bus, which is a bad situation in game development.

    KOTR 2 was marred by the fact that the creatives wanted the affinity
    system to result in a separate endgame, and ramifications for the PC's
    endgame, for each of the NPC companions that you influenced. They got
    bogged down in that, though there are patches to activate some of the unreleased content, because it was actually released with all that stuff
    in place and doing nothing. They didn't even have time to scrub the code.

    --
    Zag

    No one ever said on their deathbed, 'Gee, I wish I had
    spent more time alone with my computer.' ~Dan(i) Bunten

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  • From Spalls Hurgenson@21:1/5 to DMP on Mon Dec 10 09:30:16 2018
    On Sun, 9 Dec 2018 10:40:26 -0500, DMP <DMP@mungemaid.com> wrote:

    Just thought to share....

    https://arstechnica.com/gaming/2018/12/obsidian-announces-the-outer-worlds-frames-it-as-fallout-new-vegas-in-space/

    I really dislike the headline. They are trying to capitalize on the
    success of New Vegas even though the game has nothing to do with that
    title. They might as well have announced it as a new "Alpha Protocol"
    game, for all the similarities between the two.

    That said, I cannot get too excited about this announcement. Obsidian
    has always been ambitious with their games, but have always let me
    down with the lack of polish in the final product. Fallout New Vegas
    has its moments - although I personally feel the main game was rather
    shoddy and it didn't really come all together until the DLC - but it
    was also a very divisive game; a lot of people did not like it. It was
    buggy, with a lot an unexciting story and some less-than-fun gameplay
    elements.

    People often point the fingers at Obsidian's publishers - Bethesda in
    this case, or LucasArts for Knights of the Old Republic 2 - for
    forcing Obsidian to rush out the game, but their other games have
    equally unsound foundations. It seems a more endemic problem with
    their development rather than pressure from the publisher. Dungeon
    Siege 3, Alpha Protocol, Neverwinter Nights and Tyranny all had
    problems. On the other hand, Pillars of Eternity was apparently very
    good, but that may be the exception that proves the rule.

    Nonetheless, it is good news to hear that a developer is working not
    only on a new CRPG, and not only a single-player game, but also a new
    IP. But Obsidian's record definitely means I'll wait-and-see before
    running out to purchase the game.

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  • From Justisaur@21:1/5 to Spalls Hurgenson on Mon Dec 10 11:32:17 2018
    On Monday, December 10, 2018 at 6:30:24 AM UTC-8, Spalls Hurgenson wrote:
    On Sun, 9 Dec 2018 10:40:26 -0500, DMP <DMP@mungemaid.com> wrote:

    Just thought to share....

    https://arstechnica.com/gaming/2018/12/obsidian-announces-the-outer-worlds-frames-it-as-fallout-new-vegas-in-space/

    I really dislike the headline. They are trying to capitalize on the
    success of New Vegas even though the game has nothing to do with that
    title. They might as well have announced it as a new "Alpha Protocol"
    game, for all the similarities between the two.

    That said, I cannot get too excited about this announcement. Obsidian
    has always been ambitious with their games, but have always let me
    down with the lack of polish in the final product. Fallout New Vegas
    has its moments - although I personally feel the main game was rather
    shoddy and it didn't really come all together until the DLC - but it
    was also a very divisive game; a lot of people did not like it. It was
    buggy, with a lot an unexciting story and some less-than-fun gameplay elements.

    People often point the fingers at Obsidian's publishers - Bethesda in
    this case, or LucasArts for Knights of the Old Republic 2 - for
    forcing Obsidian to rush out the game, but their other games have
    equally unsound foundations. It seems a more endemic problem with
    their development rather than pressure from the publisher. Dungeon
    Siege 3, Alpha Protocol, Neverwinter Nights and Tyranny all had
    problems. On the other hand, Pillars of Eternity was apparently very
    good, but that may be the exception that proves the rule.

    Nonetheless, it is good news to hear that a developer is working not
    only on a new CRPG, and not only a single-player game, but also a new
    IP. But Obsidian's record definitely means I'll wait-and-see before
    running out to purchase the game.

    Looks like it might be 50's style space exploration, so in that sense it's got some 50's future style like Fallout. Might be enjoyable.

    But I don't think much of the games they've put out. NN is probably the best of them, and it was still just o.k. and turned out to be better as a platform for making your own adventures.

    FO:NV I never got the DLC, I did complete it, but it was the one I enjoyed the least out of all the fallout games (and that includes the PS2 one.)

    - Justisaur

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  • From Xocyll@21:1/5 to All on Mon Dec 10 15:17:37 2018
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Sun, 9 Dec 2018 10:40:26 -0500, DMP <DMP@mungemaid.com> wrote:

    Just thought to share....

    https://arstechnica.com/gaming/2018/12/obsidian-announces-the-outer-worlds-frames-it-as-fallout-new-vegas-in-space/

    I really dislike the headline. They are trying to capitalize on the
    success of New Vegas even though the game has nothing to do with that
    title. They might as well have announced it as a new "Alpha Protocol"
    game, for all the similarities between the two.

    That said, I cannot get too excited about this announcement. Obsidian
    has always been ambitious with their games, but have always let me
    down with the lack of polish in the final product. Fallout New Vegas
    has its moments - although I personally feel the main game was rather
    shoddy and it didn't really come all together until the DLC - but it
    was also a very divisive game; a lot of people did not like it. It was
    buggy, with a lot an unexciting story and some less-than-fun gameplay >elements.


    Have to agree with you, loved Fallout3, found Fallout3 New Vegas a bit
    meh - and never finished it as a result.

    Not exactly a selling point for me when they say from the makers of this lackluster fallout game.

    And come to think of it, while they invented Fallout, wasn't 1+2
    horrendously buggy - at a level that makes Bethesda games look well
    tested?

    Maybe it will be good, the trailer had a very definite Borderlands vibe.

    Now if that's the original Borderlands, not the second, childish,
    moronic one, it might be good.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

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  • From Justisaur@21:1/5 to Xocyll on Mon Dec 10 12:55:54 2018
    On Monday, December 10, 2018 at 12:17:35 PM UTC-8, Xocyll wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Sun, 9 Dec 2018 10:40:26 -0500, DMP <DMP@mungemaid.com> wrote:

    Just thought to share....

    https://arstechnica.com/gaming/2018/12/obsidian-announces-the-outer-worlds-frames-it-as-fallout-new-vegas-in-space/

    I really dislike the headline. They are trying to capitalize on the
    success of New Vegas even though the game has nothing to do with that >title. They might as well have announced it as a new "Alpha Protocol"
    game, for all the similarities between the two.

    That said, I cannot get too excited about this announcement. Obsidian
    has always been ambitious with their games, but have always let me
    down with the lack of polish in the final product. Fallout New Vegas
    has its moments - although I personally feel the main game was rather >shoddy and it didn't really come all together until the DLC - but it
    was also a very divisive game; a lot of people did not like it. It was >buggy, with a lot an unexciting story and some less-than-fun gameplay >elements.


    Have to agree with you, loved Fallout3, found Fallout3 New Vegas a bit
    meh - and never finished it as a result.

    Not exactly a selling point for me when they say from the makers of this lackluster fallout game.

    And come to think of it, while they invented Fallout, wasn't 1+2
    horrendously buggy - at a level that makes Bethesda games look well
    tested?

    I don't know that I'd say horrendously buggy. I managed to finish them back in the day, so there's that. I remember that they were a bit buggy, but I tend not to hold that against games, especially of the era. Most of the best games, or at least ones
    I thought were the best were pretty darn buggy.

    Heck I couldn't complete MoM on Impossible because it always crashed at some point, and it would always crash if you went back to an earlier save, you might get a turn or two more, but then it'd crash again.


    Maybe it will be good, the trailer had a very definite Borderlands vibe.

    Now if that's the original Borderlands, not the second, childish,
    moronic one, it might be good.

    I don't know if that's a good thing or bad thing at this point. I'm pretty burnt out on borderlands. I've still got one of the Borderlands games I haven't even launched once. I could tell the last one that I played on the moon was better in about all
    aspects, but it was just yet more borderlands and I didn't enjoy it as much if it had been something else.

    - Justisaur

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  • From Xocyll@21:1/5 to All on Tue Dec 11 07:03:09 2018
    Justisaur <justisaur@gmail.com> looked up from reading the entrails of
    the porn spammer to utter "The Augury is good, the signs say:

    On Monday, December 10, 2018 at 12:17:35 PM UTC-8, Xocyll wrote:
    Spalls Hurgenson <spallshurgenson@gmail.com> looked up from reading the
    entrails of the porn spammer to utter "The Augury is good, the signs
    say:

    On Sun, 9 Dec 2018 10:40:26 -0500, DMP <DMP@mungemaid.com> wrote:

    Just thought to share....

    https://arstechnica.com/gaming/2018/12/obsidian-announces-the-outer-worlds-frames-it-as-fallout-new-vegas-in-space/

    I really dislike the headline. They are trying to capitalize on the
    success of New Vegas even though the game has nothing to do with that
    title. They might as well have announced it as a new "Alpha Protocol"
    game, for all the similarities between the two.

    That said, I cannot get too excited about this announcement. Obsidian
    has always been ambitious with their games, but have always let me
    down with the lack of polish in the final product. Fallout New Vegas
    has its moments - although I personally feel the main game was rather
    shoddy and it didn't really come all together until the DLC - but it
    was also a very divisive game; a lot of people did not like it. It was
    buggy, with a lot an unexciting story and some less-than-fun gameplay
    elements.


    Have to agree with you, loved Fallout3, found Fallout3 New Vegas a bit
    meh - and never finished it as a result.

    Not exactly a selling point for me when they say from the makers of this
    lackluster fallout game.

    And come to think of it, while they invented Fallout, wasn't 1+2
    horrendously buggy - at a level that makes Bethesda games look well
    tested?

    I don't know that I'd say horrendously buggy. I managed to finish them back in the day, so there's that. I remember that they were a bit buggy, but I tend not to hold that against games, especially of the era. Most of the best games, or at least ones
    I thought were the best were pretty darn buggy.

    There's buggy and then there's buggy.
    Both crashed a lot and some of the design decisions were moronic.

    You're in the middle of doing something and J. random stranger comes up
    and wants you to do a quest for them, you decline, because you're in the
    middle of something, and that quest is forever locked out.

    I dunno about you, but if I need something done, that isn't exactly time sensitive, I'm not going to turn the person volunteering to do it, away
    because they didn't do it the microsecond I first asked.

    That's just bad design, and that IS an Obsidian specialty.

    Heck I couldn't complete MoM on Impossible because it always crashed at some point, and it would always crash if you went back to an earlier save, you might get a turn or two more, but then it'd crash again.


    Maybe it will be good, the trailer had a very definite Borderlands vibe.

    Now if that's the original Borderlands, not the second, childish,
    moronic one, it might be good.

    I don't know if that's a good thing or bad thing at this point. I'm pretty burnt out on borderlands. I've still got one of the Borderlands games I haven't even launched once. I could tell the last one that I played on the moon was better in about all
    aspects, but it was just yet more borderlands and I didn't enjoy it as much if it had been something else.

    I played and loved Borderlands.
    Played it extensively, multiple characters, many times.
    I played and disliked Borderlands2, because of the moronic story, the
    gaping plot holes big enough to drive Jupiter through and the childish, immature, makes Pee Wee Herman look like Ernst Stavros Blofeld, villain.

    If this game is like the original Borderlands it could be good.
    If it's like the second (and I assume the later ones I refused to buy,)
    it will be horrible and have zero replayability.

    Xocyll
    --
    I don't particularly want you to FOAD, myself. You'll be more of
    a cautionary example if you'll FO And Get Chronically, Incurably,
    Painfully, Progressively, Expensively, Debilitatingly Ill. So
    FOAGCIPPEDI. -- Mike Andrews responding to an idiot in asr

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  • From Anssi Saari@21:1/5 to Spalls Hurgenson on Wed Dec 12 13:44:54 2018
    Spalls Hurgenson <spallshurgenson@gmail.com> writes:

    Fallout New Vegas has its moments - although I personally feel the
    main game was rather shoddy and it didn't really come all together
    until the DLC - but it was also a very divisive game; a lot of people
    did not like it. It was buggy, with a lot an unexciting story and some less-than-fun gameplay elements.

    I seem to recall I quite enjoyed New Vegas but after a little more
    thought some negative things come to mind... For example, the faction
    stuff was stupid. Also stupid was the huge contrast on the Courier's
    effect on the region vs. the choices you have in the end which all leave
    you as a nobody. Hardcore mode was also disappointing. Without a
    sensible canteen mechanic managing thirst was, again, stupid, and food
    and sleep were too easily reduced to non-issues.

    For me the DLCs were all pretty disappointing too.

    But Obsidian's record definitely means I'll wait-and-see before
    running out to purchase the game.

    Sound advice for the industry in general :) I'm definitely keeping an
    eye on this and hoping for a decent game.

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  • From T987654321@21:1/5 to All on Fri Dec 14 13:31:56 2018
    They are taking a lot of space saying this isn't a AAA game (whatever that really means), hopefully that means they are putting their time into storytelling.

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