On Sun, 25 Mar 2018 09:30:22 -0400, Spalls Hurgenson ><spallshurgenson@gmail.com> wrote:
Honestly, I'd just prefer a proper remake of the originals; updated >>graphics, sound and slight improvements to the interface but that's
it. Maybe a little less reliance on spinner puzzles in the dungeons.
How about a lot less reliance on spinner puzzles? I stopped playing
the second game because I got sick and tired of that game fucking
around with my maps. Spinner puzzles, darkness squares, and no magic
zones all at the same goddamn time. No thank you. Wizardry and Might &
Magic (both better series) weren't stupid enough to do that.
The first Bard's Tale is good. I finished it and enjoyed it a lot. The >sequels.. not so good.
I seem to recall Bards Tale 3 used fewer spinners than the earlier
games, but it's been decades since I played so I'll not swear to the
fact. I certainly have fonder memories of the third game, since it
tried harder at world-building and story than the first two, which
made it much more enjoyable.
After the Bards Tale series, I happily jumped to "Dragon Wars", which
I always felt was the pinnacle of tile-based dungeon-crawl games.
Might & Magic, Eye of the Beholder, Lands of Lore; they were okay, I
guess, but Dragon Wars was - in my eyes - the best of them all.
I seem to recall Bards Tale 3 used fewer spinners than the earlier
games, but it's been decades since I played so I'll not swear to the
fact. I certainly have fonder memories of the third game, since it
tried harder at world-building and story than the first two, which
made it much more enjoyable. The earlier games were just too much
focused on dungeon-crawls. The second was worse; at least the first
game was limited to a single city so its limited worldbuilding seemed
the richer for it.
After the Bards Tale series, I happily jumped to "Dragon Wars", which
I always felt was the pinnacle of tile-based dungeon-crawl games.
Might & Magic, Eye of the Beholder, Lands of Lore; they were okay, I
guess, but Dragon Wars was - in my eyes - the best of them all.
On Sun, 25 Mar 2018 06:42:50 -0400, DMP <DMP@mungemaid.com> wrote:
Has anyone seen the alpha playthrough of BTIV?
I took a few moments yesterday and watched a guy play it. Geez, it looks
to be a lot of fun; HUD is pretty different.
D.
Not until you menioned it, but then I immediately went off and found a playthrough on Youtube.
(here's the one I watched:
https://www.youtube.com/watch?v=P0WjWznFD3k)
Personally, it's not what I was expecting. I get what they are trying
to do, but it doesn't feel anything like Bards Tale. The Grimrock
series captured the essence of those games far better than this one
does. I really don't like the interface, if only because vital
information isn't readily available at all times. The combat system
has been made overly complicated, and only four characters in a party?
I might have been more forgiving if it hadn't borne the Bards Tale
name, but there are certain expectations that come with the franchise,
and this game isn't satisfying any of them. I was moderately
interested in the remake when I first heard of it; this playthrough
has made me much less excited. Fortunately, it's still in alpha so
there's opportunity for them to make changes ;-)
Honestly, I'd just prefer a proper remake of the originals; updated
graphics, sound and slight improvements to the interface but that's
it. Maybe a little less reliance on spinner puzzles in the dungeons.
What essence did Bards Tale really have? You had a city and various
dungeons with small puzzles and endless encounters.
In the end you had to handmap the dungeons and you needed a bard in your >party to beat the game. That was about it.
So the interpretation of what a real modern bards tale Successor is
Nowadays is pretty much endless.
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