While the idea of a short float was viewed favorably by the comitee a
few years ago, in London, the authors never followed up with a detailed proposal.
I'd like to see short float in C, not just because a lot of hardware
supports it, but also as a relatively efficient floating-point type for devices that don't have hardware support for floating-point at all:
http://www.colecovision.eu/stuff/proposal-short-float.html
On Monday, October 28, 2019 at 3:58:08 AM UTC-7, Philipp Klaus Krause wrote:
While the idea of a short float was viewed favorably by the comitee a
few years ago, in London, the authors never followed up with a detailed
proposal.
I'd like to see short float in C, not just because a lot of hardware
supports it, but also as a relatively efficient floating-point type for
devices that don't have hardware support for floating-point at all:
http://www.colecovision.eu/stuff/proposal-short-float.html
Just stumbled on this. If there are OpenGL unsigned floats, why not
have 'unsigned short float' as a thing, with 'short float' as a signed
type?
(Yes, I know it's a year later).
The proposal is dead anyway. Many, including Nvidia, now see float,
double and long double as mistakes that can't be undone, but shouldn't
be repeated either.
They'd prefer all floating-point formats to be defined precisely down to
the last bit in representation and semantics.
Philipp
Sysop: | Keyop |
---|---|
Location: | Huddersfield, West Yorkshire, UK |
Users: | 402 |
Nodes: | 16 (2 / 14) |
Uptime: | 17:50:49 |
Calls: | 8,394 |
Calls today: | 2 |
Files: | 13,168 |
Messages: | 5,902,591 |