Metacreation involves using tools and techniques from artificial intelligence, artificial life, and machine learning, themselves often inspired by cognitive and life sciences, for creative tasks. Musical Metacreation explores the design and use of these
tools for music making: discovery and exploration of novel musical styles and content, collaboration between human performers and creative software “partners”, and design of systems in gaming and entertainment that dynamically generate or modify
MUME aims to bring together artists, practitioners, and researchers interested in developing systems that autonomously (or interactively) recognize, learn, represent, compose, generate, complete, accompany, or interpret music. As such, we welcome
contributions to the theory or practice of generative music systems and their applications in new media, digital art, and entertainment at large.
We encourage paper and demo submissions on MUME-related topics, including the following:
-- Representation and Algorithms for MUME
---- Novel representations of musical information
---- Advances or applications of AI, machine learning, and statistical techniques for generative music
---- Advances or applications of evolutionary computing or agent and multi-agent based systems for generative music
-- Systems and Applications of MUME
---- Systems for autonomous or interactive music composition
---- Systems for automatic generation of expressive musical interpretation
---- Systems for learning or modeling music style and structure
---- Systems for intelligently remixing or recombining musical material
---- Online musical systems (i.e. systems with a real-time element)
---- Adaptive and generative music in video games
---- Techniques and systems for supporting human musical creativity
---- Applications of musical metacreation for digital entertainment: sound design, soundtracks, interactive art, etc.
-- Evaluation of MUME
---- Methodologies for qualitative or quantitative evaluation of MUME
---- Studies reporting on the evaluation of MUME
---- Theory, and Socio-economical Impact of MUME
---- Computational models of human musical creativity
---- Emerging musical styles and approaches to music production and performance involving the use of AI systems
---- Socio-economical impact of MUME
---- Authorship and legal implications of MUME
The workshop is a full day event that includes:
- Presentations of FULL TECHNICAL PAPERS (8 pages maximum)
- Presentations of POSITION PAPERS and WORK-IN-PROGRESS PAPERS (5 pages maximum)
- Presentations of DEMONSTRATIONS (3 pages maximum)
All papers should be submitted as complete works. Demo systems should be tested and working by the time of submission, rather than be speculative. We encourage audio and video material to accompany and illustrate the papers (especially for demos). We ask
that authors arrange for their web hosting of audio and video files, and give URL links to all such files within the text of the submitted paper.
Submissions do not have to be anonymized, as we use single-blind reviewing. Each submission will be reviewed by at least three program committee members.
Workshop papers will be published as MUME 2016 Proceedings and will be archived with an ISBN number. Submissions should be formatted using the AAAI, 2-column format; see instructions and templates here: http://www.aaai.org/Publications/Author/author.php
Presentation and Multimedia Equipment: ==========================================
We will provide a video projection system as well as a stereo audio system for use by presenters at the venue. Additional equipment required for presentations and demonstrations should be supplied by the presenters. Contact the Workshop Chair to discuss
any special equipment and setup needs/concerns.
It is expected that at least one author of each accepted submission will attend the workshop to present their contribution. We also welcome those who would like to attend the workshop without presenting. Workshop registration will be available through
the ICCC2016 conference system.
Questions & Requests
Please direct any inquiries/suggestions/special requests to the Workshop Chair, Philippe Pasquier (pasquier(at)sfu.ca).
Pr. Philippe Pasquier (Workshop Chair)
School of Interactive Arts and Technology (SIAT)
Simon Fraser University, Canada
Pr. Arne Eigenfeldt
School for the Contemporary Arts
Simon Fraser University, Canada
Dr. Oliver Bown
Design Lab, Faculty of Architecture, Design and Planning
The University of Sydney, Australia
Kıvanç Tatar (MUME Administration and Publicity Assistant)
School of Interactive Arts and Technology,
Simon Fraser University, Vancouver, Canada.