Extended submission deadline - EvoMUSART 2022 - Call for Papers
From EvoMUSART@21:1/5 to All on Wed Nov 3 11:25:44 2021
Call for papers for the 11th International Conference on Artificial Intelligence in Music, Sound, Art and Design (EvoMUSART) · Please distribute · Apologies for cross-posting
The 11th International Conference on Artificial Intelligence in Music, Sound, Art and Design (EvoMUSART) will take place on 20-22 April 2022, as part of the evo* event.
Extended submission deadline: 24 November 2021
Conference: 20-22 April 2022
EvoMUSART is a multidisciplinary conference that brings together researchers who are working on the application of Artificial Neural Networks, Evolutionary Computation, Swarm Intelligence, Cellular Automata, Alife, and other Artificial Intelligence
techniques in creative and artist fields such as Visual Art, Music, Architecture, Video, Digital Games, Poetry, or Design. This conference gives researchers in the field the opportunity to promote, present and discuss ongoing work in the area.
Submissions must be at most 16 pages long, in Springer LNCS format. Each submission must be anonymised for a double-blind review process.
Accepted papers will be presented orally or as posters at the event and included in the EvoMUSART proceedings published by Springer Nature in a dedicated volume of the Lecture Notes in Computer Science series.
In addition, an agreement has been reached with Entropy journal (IF 2.524; JCR Q2; ISSN 1099-4300) whereby it will publish a special issue of EvoMUSART every year. Entropy journal has already published the special issues entitled “Artificial
Intelligence and Complexity in Art, Music, Games and Design” for EvoMUSART 2020 (Volume 1) and 2021 (Volume 2). All papers accepted in EvoMUSART 2022 will be encouraged to submit to a new special issue of Entropy.
Indicative topics include but are not limited to:
* Systems that create drawings, images, animations, sculptures, poetry, text, designs, webpages, buildings, etc.;
* Systems that create musical pieces, sounds, instruments, voices, sound effects, sound analysis, etc.;
* Systems that create artefacts such as game content, architecture, furniture, based on aesthetic and/or functional criteria;
* Systems that resort to artificial intelligence to perform the analysis of image, music, sound, sculpture, or some other types of artistic objects;
* Systems in which artificial intelligence is used to promote the creativity of a human user;
* Theories or models of computational aesthetics;
* Computational models of emotional response, surprise, novelty;
* Representation techniques for images, videos, music, etc.;
* Surveys of the current state-of-the-art in the area;
* New ways of integrating the user in the process (e.g. improvisation, co-creation, participation).