• space mushroom mouse

    From Retrograde@21:1/5 to All on Wed Dec 28 15:57:59 2022
    From the «cool» department:
    Feed: Hackaday
    Title: Mouse Enjoys Its Freedom
    Author: Bryan Cockfield
    Date: Wed, 28 Dec 2022 04:00:17 -0500
    Link: https://hackaday.com/2022/12/28/mouse-enjoys-its-freedom/

    [image 1]

    Although it took a little while to standardize on the two-button-with-scroll-wheel setup, most computers have used a mouse or mouse-like device to point at objects on the screen since the 80s. But beyond the standard “point and click” features of the mouse, there have been very few
    ground-breaking innovations beyond creature comforts. At least, until the “Space
    Mushroom” mouse from [Shinsaku Hiura][2] hit our tips line.

    This mouse throws away most of the features a typical mouse might have in favor of a joystick-like interface that gives it six degrees of freedom instead of the
    usual two — while still being about mouse-sized and held in the hand. It doesn’t
    even have a way of mapping motion directly to movements on the screen. Instead, it maps each degree of freedom to a similar movement of the mouse itself using these three joystick sensors physically linked together, with some underlying programming to translate each movement into the expected movement on the screen.

    While this might not replace a standard mouse for every use case anytime soon, it does seem to have tremendous benefit in 3D modeling software, CAD, or anything where orienting a virtual object is the primary goal. Plus, since there’s no limit to the number of mice that can be attached to a computer (beyond USB limitations) this mouse could easily be used in conjunction with a normal mouse much like macro keyboards being used alongside traditional ones[3].

    Thanks to [Rez] for the tip!

    Links:
    [1]: https://hackaday.com/wp-content/uploads/2022/12/mouse-main.png?w=800 (image)
    [2]: https://www.thingiverse.com/thing:5739462 (link)
    [3]: https://hackaday.com/2022/04/07/custom-macro-keyboard-with-sweet-backlighting/ (link)



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  • From Blue-Maned_Hawk@21:1/5 to All on Wed Dec 28 12:16:43 2022
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  • From Theo@21:1/5 to bluemanedhawk@gmail.com on Fri Dec 30 11:05:23 2022
    Blue-Maned_Hawk <bluemanedhawk@gmail.com> wrote:
    The fundamental problem with joysticks that mice solve is that a
    joystick can only move a pointer at one speed, unlike how a mouse can
    move a pointer as fast or as slowly as desired. This peripheral, as
    useful as it may be, seems to suffer from that problem of limited
    movement speed.

    Analogue joysticks have potentiometers, so you get angle of tilt in each
    axis. That can be translated to 'speed', ie small tilt for slow, big tilt
    for fast. Digital joysticks only have switches, so you just get up or down
    and no angle - that means there's no proportional control.

    According to the comments, this one is analogue too.

    Theo

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