The Real Bev <bashley101@gmail.com> wrote:
On 06/04/2021 09:39 AM, Robert wrote:
On 01/06/2021 14:53, Rich wrote:
Then some idiot UI designer, in order to justify their continued
paycheck, needed to go and make changes, and one of the changes was
to remove the textual labels, because /studies/ show that visual
icons convey more meaning faster than textual labels (the UI
designer idiot completely overlooked that this study was done in
the context of "the users already are familiar with what the
pictorial icons mean").
Proof that the public schools are no longer teaching the students to
read.
No, it is well settled that the human visual system recognizes images
faster than "words" (text). Several million years of needing to
quickly identify "friend" from "foe" in "the wild" set the system up to recognize and react to imagery much faster than interpreting the
meaning communicated by an arrangement of letter strokes.
The problem the UI designers who decided to drop the textual labels
forgot was that while the human visual system is fast to recognize an
image, in order to understand the "meaning" of the image your brain is reacting to, you *already have to know what the image means*.
If you do not yet know the meaning of the pictures, then near instant recognition of an image is meaningless, because you don't know what to
do. Once you /do/ memorize that the little image of a twisted left
facing arrow means /undo/, then you can later recognize it faster.
But how do you get to that point of knowing the twisted left facing
arrow means "undo"? The very first time you see it, if you've never encountered "undo" anywhere else, you puzzle over what it might mean.
This is the part the UI "experts" overlooked. In their performance
testing, the users already knew the meaning of the images, and they
could find and hit a "twisted left facing arrow" faster than finding
and hitting the word "undo". But the UI "experts" forgot to also test
with users who had zero idea what "twisted left facing arrow" means.
Because if they had tested with those folks, they would have found out
that the .2ms speed improvement for the folks "in the know" was well overshadowed by the 20 seconds of puzzling from the users who had no
idea what the images meant.
And what did the combined icons + text words provide? The ability for
the users who don't yet know what the images mean the opportunity to
learn the meaning as they used the program. The words + icons provided
the path from lack of knowledge to knowledge. Removing the words, and leaving only the icons, simply tore down that bridge, leaving those
with the lack of knowledge no path to learn that same knowledge (at
least not by discovery from using the UI).
I'm glad I'm not the only one having trouble deciphering icons on modern >>> UIs. I want words not pictures!
Yesss!
On 06/04/2021 12:19 PM, Rich wrote:
The Real Bev <bashley101@gmail.com> wrote:
On 06/04/2021 09:39 AM, Robert wrote:
On 01/06/2021 14:53, Rich wrote:
Then some idiot UI designer, in order to justify their continued
paycheck, needed to go and make changes, and one of the changes was
to remove the textual labels, because /studies/ show that visual
icons convey more meaning faster than textual labels (the UI
designer idiot completely overlooked that this study was done in
the context of "the users already are familiar with what the
pictorial icons mean").
Proof that the public schools are no longer teaching the students to
read.
No, it is well settled that the human visual system recognizes images
faster than "words" (text). Several million years of needing to
quickly identify "friend" from "foe" in "the wild" set the system up to
recognize and react to imagery much faster than interpreting the
meaning communicated by an arrangement of letter strokes.
The problem the UI designers who decided to drop the textual labels
forgot was that while the human visual system is fast to recognize an
image, in order to understand the "meaning" of the image your brain is
reacting to, you *already have to know what the image means*.
If you do not yet know the meaning of the pictures, then near instant
recognition of an image is meaningless, because you don't know what to
do. Once you /do/ memorize that the little image of a twisted left
facing arrow means /undo/, then you can later recognize it faster.
But how do you get to that point of knowing the twisted left facing
arrow means "undo"? The very first time you see it, if you've never
encountered "undo" anywhere else, you puzzle over what it might mean.
This is the part the UI "experts" overlooked. In their performance
testing, the users already knew the meaning of the images, and they
could find and hit a "twisted left facing arrow" faster than finding
and hitting the word "undo". But the UI "experts" forgot to also test
with users who had zero idea what "twisted left facing arrow" means.
Because if they had tested with those folks, they would have found out
that the .2ms speed improvement for the folks "in the know" was well
overshadowed by the 20 seconds of puzzling from the users who had no
idea what the images meant.
And what did the combined icons + text words provide? The ability for
the users who don't yet know what the images mean the opportunity to
learn the meaning as they used the program. The words + icons provided
the path from lack of knowledge to knowledge. Removing the words, and
leaving only the icons, simply tore down that bridge, leaving those
with the lack of knowledge no path to learn that same knowledge (at
least not by discovery from using the UI).
And let's not forget those of us who have functions that, although we
rarely use them and wouldn't recognize their icons if our lives depended
on it, want to have them instantly available when we want them.
The icon designers obviously don't care about people with less than
perfect vision.
Grey-on-grey fonts, minimal-contrast designs, thin letters...
Even the ones I chose for my old Thunderbird are problematical. The
left and right arrows are white on light blue such that I can't even
see which direction the arrows point.
Their position is a dead giveaway, of course, and I never use them
anyway because I just don't need to. But somebody must, right?
White on light blue, that's not the best combination there.
On 06-Jun-21 10:38 am, Rich wrote:
White on light blue, that's not the best combination there.
Designers probably also forget that people use different desktop themes.
The icon I was required to find, even if it it hadn't been in the hidden icons area, appears as white on light grey with my particular desktop
theme. Even if it hadn't been hidden, it questionable whether I'd have spotted it given that I had no idea where to look.
On 06/05/2021 06:35 PM, Sylvia Else wrote:
On 06-Jun-21 10:38 am, Rich wrote:
White on light blue, that's not the best combination there.
Designers probably also forget that people use different desktop themes.
The icon I was required to find, even if it it hadn't been in the hidden
icons area, appears as white on light grey with my particular desktop
theme. Even if it hadn't been hidden, it questionable whether I'd have
spotted it given that I had no idea where to look.
And let's hear it for the idiots who use small outline letters. Or
small drop-shadow letters. It's really hard to improve on Arial Bold
for pure legibility, why do they have to provide useless embellishments
with negative utility value?
Firefox is nice in that it gives us more control over the fonts than
Chrome, but it seems to insist on its own choice of menu and toolbar
fonts. I've got a lot of font entries in my userC*.css files, but
over the years many of them no longer work.
And let's hear it for the idiots who use small outline letters. Or
small drop-shadow letters. It's really hard to improve on Arial Bold
for pure legibility, why do they have to provide useless embellishments
with negative utility value?
i'm not looking forwards to mozilla's upcoming changes either. grr!
just leave things alone, but they continually have to "improve the
UI" because of "smart" aka dumb devices. tabs work fine for me as
they are, i have things set up how i like them. don't mess with it!
On 01-Jun-21 4:30 pm, Sylvia Else wrote:
I did eventually figure this out. But when they mean click on a
toolbar icon, they should say that, and they should point out that it
may be hidden, in the hidden icons area.
This perhaps highlights a problem with trying to give instructions in
the context of UIs that are increasingly customisable. Each thing that
the user can interact with really needs a unique identity that
instructions can refer to, with the UI itself then being tasked with
showing the user how to reach that thing given how the UI is currently customised.
I' never willing to do anything called 'sync'. The bastards never
tell you whether it means "Copy A over B" or "Copy B over A" or
"Combine everything in A, B, C... and copy the newest entries over the
older entries and copy the new construct to A, B, C...."
On 01/06/2021 14:53, Rich wrote:
Then some idiot UI designer, in order
to justify their continued paycheck, needed to go and make changes, and
one of the changes was to remove the textual labels, because /studies/
show that visual icons convey more meaning faster than textual labels
(the UI designer idiot completely overlooked that this study was done
in the context of "the users already are familiar with what the
pictorial icons mean").
I'm glad I'm not the only one having trouble deciphering icons on
modern UIs. I want words not pictures!
On 06/04/2021 09:39 AM, Robert wrote:
On 01/06/2021 14:53, Rich wrote:
Then some idiot UI designer, in order
to justify their continued paycheck, needed to go and make changes, and
one of the changes was to remove the textual labels, because /studies/
show that visual icons convey more meaning faster than textual labels
(the UI designer idiot completely overlooked that this study was done
in the context of "the users already are familiar with what the
pictorial icons mean").
Proof that the public schools are no longer teaching the students to read.
Perhaps it's time for me to get out a shawl and rocking chair, and buy
a cat.
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