• Building midi message for a software synth

    From =?UTF-8?Q?Jonas_Th=C3=B6rnvall?=@21:1/5 to All on Thu Jun 24 06:07:35 2021
    I am building midi messages "interfacing" a software synth. But i am so terrible reading others codes so i am not sure i understand it correct.

    Isn't the bank and modulation messages just checking if byte 1 equal 176 and byte 2 equal 1 if so one should call the modulation function and if byte 2 equal 0 one should call the bnk function?

    I will try again but i can't get the bnk and modulation messages to work.

    switch (message[0] & 0xf0) {
    case 0x80: // NoteOff: 8n kk vv
    synth.noteOff(channel, message[1], message[2]);
    break;
    case 0x90: // NoteOn: 9n kk vv
    if (message[2] > 0) {
    synth.noteOn(channel, message[1], message[2]);
    } else {
    synth.noteOff(channel, message[1], 0);
    }
    break;
    case 0xB0: // Control Change: Bn cc dd
    /** @type {number} */
    const value = message[2];
    switch (message[1]) {
    case 0x00: // Bank Select MSB: Bn 00 dd
    synth.bankSelectMsb(channel, value);
    break;
    case 0x01: // Modulation Depth
    synth.modulationDepth(channel, value);
    break;
    case 0x05: // Portament Time
    break;
    case 0x06: // Data Entry(MSB): Bn 06 dd
    if (this.rpnMode) {
    // RPN
    switch (this.RpnMsb[channel]) {
    case 0:
    switch (this.RpnLsb[channel]) {
    case 0: // Pitch Bend Sensitivity
    synth.pitchBendSensitivity(channel, value);
    break;
    case 1:
    // console.log("fine");
    break;
    case 2:
    // console.log("coarse");
    break;
    default:
    // console.log("default");
    break;
    }
    break;
    default:
    // console.log("default:", this.RpnMsb[channel], this.RpnLsb[channel]);
    break;
    }

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From =?UTF-8?Q?Jonas_Th=C3=B6rnvall?=@21:1/5 to All on Thu Jun 24 06:35:26 2021
    torsdag 24 juni 2021 kl. 15:07:40 UTC+2 skrev Jonas Thörnvall:
    I am building midi messages "interfacing" a software synth. But i am so terrible reading others codes so i am not sure i understand it correct.

    Isn't the bank and modulation messages just checking if byte 1 equal 176 and byte 2 equal 1 if so one should call the modulation function and if byte 2 equal 0 one should call the bnk function?

    I will try again but i can't get the bnk and modulation messages to work.

    switch (message[0] & 0xf0) {
    case 0x80: // NoteOff: 8n kk vv
    synth.noteOff(channel, message[1], message[2]);
    break;
    case 0x90: // NoteOn: 9n kk vv
    if (message[2] > 0) {
    synth.noteOn(channel, message[1], message[2]);
    } else {
    synth.noteOff(channel, message[1], 0);
    }
    break;
    case 0xB0: // Control Change: Bn cc dd
    /** @type {number} */
    const value = message[2];
    switch (message[1]) {
    case 0x00: // Bank Select MSB: Bn 00 dd
    synth.bankSelectMsb(channel, value);
    break;
    case 0x01: // Modulation Depth
    synth.modulationDepth(channel, value);
    break;
    case 0x05: // Portament Time
    break;
    case 0x06: // Data Entry(MSB): Bn 06 dd
    if (this.rpnMode) {
    // RPN
    switch (this.RpnMsb[channel]) {
    case 0:
    switch (this.RpnLsb[channel]) {
    case 0: // Pitch Bend Sensitivity
    synth.pitchBendSensitivity(channel, value);
    break;
    case 1:
    // console.log("fine");
    break;
    case 2:
    // console.log("coarse");
    break;
    default:
    // console.log("default");
    break;
    }
    break;
    default:
    // console.log("default:", this.RpnMsb[channel], this.RpnLsb[channel]); break;
    }


    I think there is something very strange i can not quite wrap my head on with web midi link external synth calls, to me it seem what should be sent over net, rather should be a byte length?
    The function names are not sent as parameter anyway

    So one could just have 3 type of calls/function "3 byte calls", ""2 byte calls" and "sysex calls of variable length?".
    The decomposition is done on the receiver side anyway????

    Here is my sender, i practically send all CC over noteOn problem is bankchanges and modulation do not work and i do not understand why?

    var synth = new Synth();
    //To string 16 converts number to hexadecimal value
    function Synth() {
    this.sy = null;
    this.Load = function(url) {
    this.sy = window.open(url, "extSynth", "width=700,height=700,scrollbars=yes,resizable=yes");
    this.sy.focus();
    }
    this.NoteOn = function(SFM,note, velo) {
    SFM=parseInt(SFM);
    note=parseInt(note);
    velo=parseInt(velo);
    this.SendMessage(this.sy, "midi,"+SFM.toString(16)+"," + note.toString(16) + "," + velo.toString(16));
    }
    this.NoteOff = function(SFM,note) {
    SFM=parseInt(SFM);
    note=parseInt(note);
    this.SendMessage(this.sy, "midi,"+SFM.toString(16)+","+ note.toString(16) + ",0");
    }
    this.PGMchange = function(SFchan,SFprg) {
    SFprg=parseInt(SFprg);
    SFchan=parseInt(SFchan);
    this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFprg.toString(16));
    }
    //////////Is PGMchange above not same message "type, not content" as noteOff two bytes sent?//////////////////////////////////
    /////////////////////////////////////////////////////////////////////////WHY SHOULD THESE FUNCTIONS BE NEEDED///////////////////////////////
    ///////////////////////////////////////Or are the function calls somehow passed as argument over net???//////////////////////////////////
    /////////////////////////////////////If so i should probably name them correct, but i don't think they are?///////////////////////////////////
    this.MODchange = function(SFchan,SFval) {
    SFchan=parseInt(SFchan);
    SFval=parseInt(SFval);
    this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFval.toString(16));
    }
    this.BNKchange = function(SFchan,SFbnk) {
    SFchan=parseInt(SFchan);
    SFval=parseInt(SFbnk);
    this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFbnk.toString(16));
    } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    /////////////////////////////////This is another type of message 1byte, probably could named it anything or????////////////////////
    this.AllSoundOff = function(offCh) {
    offCh=parseInt(offCh);
    this.SendMessage(this.sy, "midi,"+offCh.toString(16));
    }

    this.SendMessage = function(sy, s) {
    if(this.sy)
    this.sy.postMessage(s, "*");
    }
    }

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From =?UTF-8?Q?Jonas_Th=C3=B6rnvall?=@21:1/5 to All on Thu Jun 24 09:07:28 2021
    torsdag 24 juni 2021 kl. 15:35:33 UTC+2 skrev Jonas Thörnvall:
    torsdag 24 juni 2021 kl. 15:07:40 UTC+2 skrev Jonas Thörnvall:
    I am building midi messages "interfacing" a software synth. But i am so terrible reading others codes so i am not sure i understand it correct.

    Isn't the bank and modulation messages just checking if byte 1 equal 176 and byte 2 equal 1 if so one should call the modulation function and if byte 2 equal 0 one should call the bnk function?

    I will try again but i can't get the bnk and modulation messages to work.

    switch (message[0] & 0xf0) {
    case 0x80: // NoteOff: 8n kk vv
    synth.noteOff(channel, message[1], message[2]);
    break;
    case 0x90: // NoteOn: 9n kk vv
    if (message[2] > 0) {
    synth.noteOn(channel, message[1], message[2]);
    } else {
    synth.noteOff(channel, message[1], 0);
    }
    break;
    case 0xB0: // Control Change: Bn cc dd
    /** @type {number} */
    const value = message[2];
    switch (message[1]) {
    case 0x00: // Bank Select MSB: Bn 00 dd
    synth.bankSelectMsb(channel, value);
    break;
    case 0x01: // Modulation Depth
    synth.modulationDepth(channel, value);
    break;
    case 0x05: // Portament Time
    break;
    case 0x06: // Data Entry(MSB): Bn 06 dd
    if (this.rpnMode) {
    // RPN
    switch (this.RpnMsb[channel]) {
    case 0:
    switch (this.RpnLsb[channel]) {
    case 0: // Pitch Bend Sensitivity
    synth.pitchBendSensitivity(channel, value);
    break;
    case 1:
    // console.log("fine");
    break;
    case 2:
    // console.log("coarse");
    break;
    default:
    // console.log("default");
    break;
    }
    break;
    default:
    // console.log("default:", this.RpnMsb[channel], this.RpnLsb[channel]); break;
    }
    I think there is something very strange i can not quite wrap my head on with web midi link external synth calls, to me it seem what should be sent over net, rather should be a byte length?
    The function names are not sent as parameter anyway

    So one could just have 3 type of calls/function "3 byte calls", ""2 byte calls" and "sysex calls of variable length?".
    The decomposition is done on the receiver side anyway????

    Here is my sender, i practically send all CC over noteOn problem is bankchanges and modulation do not work and i do not understand why?

    var synth = new Synth();
    //To string 16 converts number to hexadecimal value
    function Synth() {
    this.sy = null;
    this.Load = function(url) {
    this.sy = window.open(url, "extSynth", "width=700,height=700,scrollbars=yes,resizable=yes");
    this.sy.focus();
    }
    this.NoteOn = function(SFM,note, velo) {
    SFM=parseInt(SFM);
    note=parseInt(note);
    velo=parseInt(velo);
    this.SendMessage(this.sy, "midi,"+SFM.toString(16)+"," + note.toString(16) + "," + velo.toString(16));
    }
    this.NoteOff = function(SFM,note) {
    SFM=parseInt(SFM);
    note=parseInt(note);
    this.SendMessage(this.sy, "midi,"+SFM.toString(16)+","+ note.toString(16) + ",0");
    }
    this.PGMchange = function(SFchan,SFprg) {
    SFprg=parseInt(SFprg);
    SFchan=parseInt(SFchan);
    this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFprg.toString(16));
    }
    //////////Is PGMchange above not same message "type, not content" as noteOff two bytes sent?//////////////////////////////////
    /////////////////////////////////////////////////////////////////////////WHY SHOULD THESE FUNCTIONS BE NEEDED///////////////////////////////
    ///////////////////////////////////////Or are the function calls somehow passed as argument over net???//////////////////////////////////
    /////////////////////////////////////If so i should probably name them correct, but i don't think they are?///////////////////////////////////
    this.MODchange = function(SFchan,SFval) {
    SFchan=parseInt(SFchan);
    SFval=parseInt(SFval);
    this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFval.toString(16));
    }
    this.BNKchange = function(SFchan,SFbnk) {
    SFchan=parseInt(SFchan);
    SFval=parseInt(SFbnk);
    this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFbnk.toString(16));
    } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    /////////////////////////////////This is another type of message 1byte, probably could named it anything or????////////////////////
    this.AllSoundOff = function(offCh) {
    offCh=parseInt(offCh);
    this.SendMessage(this.sy, "midi,"+offCh.toString(16));
    }

    this.SendMessage = function(sy, s) {
    if(this.sy)
    this.sy.postMessage(s, "*");
    }
    }
    If someone want to try send a bankchange message.
    Here is how you invoke the synth. synth.Load('https://logue.dev/smfplayer.js/wml.html');
    And here is the actual sender of messages to the synth.
    Notes, programs and CCmessages seems to work but can't get CC modulation to respond, and sustain that should be a range 0-127 seems to be implemented as a binary state on and off.

    But the most important thing to get working is bankchange, and i can not make it work.

    var synth = new Synth();
    //To string 16 converts number to hexadecimal value
    function Synth() {
    this.sy = null;
    this.Load = function(url) {
    this.sy = window.open(url, "extSynth", "width=700,height=700,scrollbars=yes,resizable=yes");
    this.sy.focus();
    }
    this.NoteOn = function(SFM,note, velo) {
    SFM=parseInt(SFM);
    note=parseInt(note);
    velo=parseInt(velo);
    this.SendMessage(this.sy, "midi,"+SFM.toString(16)+"," + note.toString(16) + "," + velo.toString(16));
    }
    this.NoteOff = function(SFM,note) {
    SFM=parseInt(SFM);
    note=parseInt(note);
    this.SendMessage(this.sy, "midi,"+SFM.toString(16)+","+ note.toString(16) + ",0");
    }
    this.PGMchange = function(SFchan,SFprg) {
    SFprg=parseInt(SFprg);
    SFchan=parseInt(SFchan);
    this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFprg.toString(16));
    }
    this.SendMessage = function(sy, s) {
    if(this.sy)
    this.sy.postMessage(s, "*");
    }
    }

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From =?UTF-8?Q?Jonas_Th=C3=B6rnvall?=@21:1/5 to All on Thu Jun 24 14:00:10 2021
    torsdag 24 juni 2021 kl. 18:07:33 UTC+2 skrev Jonas Thörnvall:
    torsdag 24 juni 2021 kl. 15:35:33 UTC+2 skrev Jonas Thörnvall:
    torsdag 24 juni 2021 kl. 15:07:40 UTC+2 skrev Jonas Thörnvall:
    I am building midi messages "interfacing" a software synth. But i am so terrible reading others codes so i am not sure i understand it correct.

    Isn't the bank and modulation messages just checking if byte 1 equal 176 and byte 2 equal 1 if so one should call the modulation function and if byte 2 equal 0 one should call the bnk function?

    I will try again but i can't get the bnk and modulation messages to work.

    switch (message[0] & 0xf0) {
    case 0x80: // NoteOff: 8n kk vv
    synth.noteOff(channel, message[1], message[2]);
    break;
    case 0x90: // NoteOn: 9n kk vv
    if (message[2] > 0) {
    synth.noteOn(channel, message[1], message[2]);
    } else {
    synth.noteOff(channel, message[1], 0);
    }
    break;
    case 0xB0: // Control Change: Bn cc dd
    /** @type {number} */
    const value = message[2];
    switch (message[1]) {
    case 0x00: // Bank Select MSB: Bn 00 dd
    synth.bankSelectMsb(channel, value);
    break;
    case 0x01: // Modulation Depth
    synth.modulationDepth(channel, value);
    break;
    case 0x05: // Portament Time
    break;
    case 0x06: // Data Entry(MSB): Bn 06 dd
    if (this.rpnMode) {
    // RPN
    switch (this.RpnMsb[channel]) {
    case 0:
    switch (this.RpnLsb[channel]) {
    case 0: // Pitch Bend Sensitivity
    synth.pitchBendSensitivity(channel, value);
    break;
    case 1:
    // console.log("fine");
    break;
    case 2:
    // console.log("coarse");
    break;
    default:
    // console.log("default");
    break;
    }
    break;
    default:
    // console.log("default:", this.RpnMsb[channel], this.RpnLsb[channel]); break;
    }
    I think there is something very strange i can not quite wrap my head on with web midi link external synth calls, to me it seem what should be sent over net, rather should be a byte length?
    The function names are not sent as parameter anyway

    So one could just have 3 type of calls/function "3 byte calls", ""2 byte calls" and "sysex calls of variable length?".
    The decomposition is done on the receiver side anyway????

    Here is my sender, i practically send all CC over noteOn problem is bankchanges and modulation do not work and i do not understand why?

    var synth = new Synth();
    //To string 16 converts number to hexadecimal value
    function Synth() {
    this.sy = null;
    this.Load = function(url) {
    this.sy = window.open(url, "extSynth", "width=700,height=700,scrollbars=yes,resizable=yes");
    this.sy.focus();
    }
    this.NoteOn = function(SFM,note, velo) {
    SFM=parseInt(SFM);
    note=parseInt(note);
    velo=parseInt(velo);
    this.SendMessage(this.sy, "midi,"+SFM.toString(16)+"," + note.toString(16) + "," + velo.toString(16));
    }
    this.NoteOff = function(SFM,note) {
    SFM=parseInt(SFM);
    note=parseInt(note);
    this.SendMessage(this.sy, "midi,"+SFM.toString(16)+","+ note.toString(16) + ",0");
    }
    this.PGMchange = function(SFchan,SFprg) {
    SFprg=parseInt(SFprg);
    SFchan=parseInt(SFchan);
    this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFprg.toString(16));
    }
    //////////Is PGMchange above not same message "type, not content" as noteOff two bytes sent?//////////////////////////////////
    /////////////////////////////////////////////////////////////////////////WHY SHOULD THESE FUNCTIONS BE NEEDED///////////////////////////////
    ///////////////////////////////////////Or are the function calls somehow passed as argument over net???//////////////////////////////////
    /////////////////////////////////////If so i should probably name them correct, but i don't think they are?///////////////////////////////////
    this.MODchange = function(SFchan,SFval) {
    SFchan=parseInt(SFchan);
    SFval=parseInt(SFval);
    this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFval.toString(16));
    }
    this.BNKchange = function(SFchan,SFbnk) {
    SFchan=parseInt(SFchan);
    SFval=parseInt(SFbnk);
    this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFbnk.toString(16));
    } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    /////////////////////////////////This is another type of message 1byte, probably could named it anything or????////////////////////
    this.AllSoundOff = function(offCh) {
    offCh=parseInt(offCh);
    this.SendMessage(this.sy, "midi,"+offCh.toString(16));
    }

    this.SendMessage = function(sy, s) {
    if(this.sy)
    this.sy.postMessage(s, "*");
    }
    }
    If someone want to try send a bankchange message.
    Here is how you invoke the synth. synth.Load('https://logue.dev/smfplayer.js/wml.html');
    And here is the actual sender of messages to the synth.
    Notes, programs and CCmessages seems to work but can't get CC modulation to respond, and sustain that should be a range 0-127 seems to be implemented as a binary state on and off.

    But the most important thing to get working is bankchange, and i can not make it work.
    var synth = new Synth();
    //To string 16 converts number to hexadecimal value
    function Synth() {
    this.sy = null;
    this.Load = function(url) {
    this.sy = window.open(url, "extSynth", "width=700,height=700,scrollbars=yes,resizable=yes");
    this.sy.focus();
    }
    this.NoteOn = function(SFM,note, velo) {
    SFM=parseInt(SFM);
    note=parseInt(note);
    velo=parseInt(velo);
    this.SendMessage(this.sy, "midi,"+SFM.toString(16)+"," + note.toString(16) + "," + velo.toString(16));
    }
    this.NoteOff = function(SFM,note) {
    SFM=parseInt(SFM);
    note=parseInt(note);
    this.SendMessage(this.sy, "midi,"+SFM.toString(16)+","+ note.toString(16) + ",0");
    }
    this.PGMchange = function(SFchan,SFprg) {
    SFprg=parseInt(SFprg);
    SFchan=parseInt(SFchan);
    this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFprg.toString(16));
    }
    this.SendMessage = function(sy, s) {
    if(this.sy)
    this.sy.postMessage(s, "*");
    }
    }
    Give it a go on my phoneserver so no SSL
    https://84.217.163.187:80/

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mostowski Collapse@21:1/5 to All on Fri Jun 25 13:57:06 2021
    Is there something in it for you? https://www.w3.org/TR/2021/REC-webaudio-20210617/

    Jonas Thörnvall schrieb:
    torsdag 24 juni 2021 kl. 18:07:33 UTC+2 skrev Jonas Thörnvall:
    torsdag 24 juni 2021 kl. 15:35:33 UTC+2 skrev Jonas Thörnvall:
    torsdag 24 juni 2021 kl. 15:07:40 UTC+2 skrev Jonas Thörnvall:
    I am building midi messages "interfacing" a software synth. But i am so terrible reading others codes so i am not sure i understand it correct.

    Isn't the bank and modulation messages just checking if byte 1 equal 176 and byte 2 equal 1 if so one should call the modulation function and if byte 2 equal 0 one should call the bnk function?

    I will try again but i can't get the bnk and modulation messages to work. >>>>
    switch (message[0] & 0xf0) {
    case 0x80: // NoteOff: 8n kk vv
    synth.noteOff(channel, message[1], message[2]);
    break;
    case 0x90: // NoteOn: 9n kk vv
    if (message[2] > 0) {
    synth.noteOn(channel, message[1], message[2]);
    } else {
    synth.noteOff(channel, message[1], 0);
    }
    break;
    case 0xB0: // Control Change: Bn cc dd
    /** @type {number} */
    const value = message[2];
    switch (message[1]) {
    case 0x00: // Bank Select MSB: Bn 00 dd
    synth.bankSelectMsb(channel, value);
    break;
    case 0x01: // Modulation Depth
    synth.modulationDepth(channel, value);
    break;
    case 0x05: // Portament Time
    break;
    case 0x06: // Data Entry(MSB): Bn 06 dd
    if (this.rpnMode) {
    // RPN
    switch (this.RpnMsb[channel]) {
    case 0:
    switch (this.RpnLsb[channel]) {
    case 0: // Pitch Bend Sensitivity
    synth.pitchBendSensitivity(channel, value);
    break;
    case 1:
    // console.log("fine");
    break;
    case 2:
    // console.log("coarse");
    break;
    default:
    // console.log("default");
    break;
    }
    break;
    default:
    // console.log("default:", this.RpnMsb[channel], this.RpnLsb[channel]); >>>> break;
    }
    I think there is something very strange i can not quite wrap my head on with web midi link external synth calls, to me it seem what should be sent over net, rather should be a byte length?
    The function names are not sent as parameter anyway

    So one could just have 3 type of calls/function "3 byte calls", ""2 byte calls" and "sysex calls of variable length?".
    The decomposition is done on the receiver side anyway????

    Here is my sender, i practically send all CC over noteOn problem is bankchanges and modulation do not work and i do not understand why?

    var synth = new Synth();
    //To string 16 converts number to hexadecimal value
    function Synth() {
    this.sy = null;
    this.Load = function(url) {
    this.sy = window.open(url, "extSynth", "width=700,height=700,scrollbars=yes,resizable=yes");
    this.sy.focus();
    }
    this.NoteOn = function(SFM,note, velo) {
    SFM=parseInt(SFM);
    note=parseInt(note);
    velo=parseInt(velo);
    this.SendMessage(this.sy, "midi,"+SFM.toString(16)+"," + note.toString(16) + "," + velo.toString(16));
    }
    this.NoteOff = function(SFM,note) {
    SFM=parseInt(SFM);
    note=parseInt(note);
    this.SendMessage(this.sy, "midi,"+SFM.toString(16)+","+ note.toString(16) + ",0");
    }
    this.PGMchange = function(SFchan,SFprg) {
    SFprg=parseInt(SFprg);
    SFchan=parseInt(SFchan);
    this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFprg.toString(16));
    }
    //////////Is PGMchange above not same message "type, not content" as noteOff two bytes sent?//////////////////////////////////
    /////////////////////////////////////////////////////////////////////////WHY SHOULD THESE FUNCTIONS BE NEEDED///////////////////////////////
    ///////////////////////////////////////Or are the function calls somehow passed as argument over net???//////////////////////////////////
    /////////////////////////////////////If so i should probably name them correct, but i don't think they are?///////////////////////////////////
    this.MODchange = function(SFchan,SFval) {
    SFchan=parseInt(SFchan);
    SFval=parseInt(SFval);
    this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFval.toString(16));
    }
    this.BNKchange = function(SFchan,SFbnk) {
    SFchan=parseInt(SFchan);
    SFval=parseInt(SFbnk);
    this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFbnk.toString(16));
    }
    /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    /////////////////////////////////This is another type of message 1byte, probably could named it anything or????////////////////////
    this.AllSoundOff = function(offCh) {
    offCh=parseInt(offCh);
    this.SendMessage(this.sy, "midi,"+offCh.toString(16));
    }

    this.SendMessage = function(sy, s) {
    if(this.sy)
    this.sy.postMessage(s, "*");
    }
    }
    If someone want to try send a bankchange message.
    Here is how you invoke the synth.
    synth.Load('https://logue.dev/smfplayer.js/wml.html');
    And here is the actual sender of messages to the synth.
    Notes, programs and CCmessages seems to work but can't get CC modulation to respond, and sustain that should be a range 0-127 seems to be implemented as a binary state on and off.

    But the most important thing to get working is bankchange, and i can not make it work.
    var synth = new Synth();
    //To string 16 converts number to hexadecimal value
    function Synth() {
    this.sy = null;
    this.Load = function(url) {
    this.sy = window.open(url, "extSynth", "width=700,height=700,scrollbars=yes,resizable=yes");
    this.sy.focus();
    }
    this.NoteOn = function(SFM,note, velo) {
    SFM=parseInt(SFM);
    note=parseInt(note);
    velo=parseInt(velo);
    this.SendMessage(this.sy, "midi,"+SFM.toString(16)+"," + note.toString(16) + "," + velo.toString(16));
    }
    this.NoteOff = function(SFM,note) {
    SFM=parseInt(SFM);
    note=parseInt(note);
    this.SendMessage(this.sy, "midi,"+SFM.toString(16)+","+ note.toString(16) + ",0");
    }
    this.PGMchange = function(SFchan,SFprg) {
    SFprg=parseInt(SFprg);
    SFchan=parseInt(SFchan);
    this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFprg.toString(16));
    }
    this.SendMessage = function(sy, s) {
    if(this.sy)
    this.sy.postMessage(s, "*");
    }
    }
    Give it a go on my phoneserver so no SSL
    https://84.217.163.187:80/


    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From =?UTF-8?Q?Jonas_Th=C3=B6rnvall?=@21:1/5 to All on Fri Jun 25 11:11:36 2021
    fredag 25 juni 2021 kl. 13:57:16 UTC+2 skrev Mostowski Collapse:
    Is there something in it for you? https://www.w3.org/TR/2021/REC-webaudio-20210617/

    Jonas Thörnvall schrieb:
    torsdag 24 juni 2021 kl. 18:07:33 UTC+2 skrev Jonas Thörnvall:
    torsdag 24 juni 2021 kl. 15:35:33 UTC+2 skrev Jonas Thörnvall:
    torsdag 24 juni 2021 kl. 15:07:40 UTC+2 skrev Jonas Thörnvall:
    I am building midi messages "interfacing" a software synth. But i am so terrible reading others codes so i am not sure i understand it correct.

    Isn't the bank and modulation messages just checking if byte 1 equal 176 and byte 2 equal 1 if so one should call the modulation function and if byte 2 equal 0 one should call the bnk function?

    I will try again but i can't get the bnk and modulation messages to work.

    switch (message[0] & 0xf0) {
    case 0x80: // NoteOff: 8n kk vv
    synth.noteOff(channel, message[1], message[2]);
    break;
    case 0x90: // NoteOn: 9n kk vv
    if (message[2] > 0) {
    synth.noteOn(channel, message[1], message[2]);
    } else {
    synth.noteOff(channel, message[1], 0);
    }
    break;
    case 0xB0: // Control Change: Bn cc dd
    /** @type {number} */
    const value = message[2];
    switch (message[1]) {
    case 0x00: // Bank Select MSB: Bn 00 dd
    synth.bankSelectMsb(channel, value);
    break;
    case 0x01: // Modulation Depth
    synth.modulationDepth(channel, value);
    break;
    case 0x05: // Portament Time
    break;
    case 0x06: // Data Entry(MSB): Bn 06 dd
    if (this.rpnMode) {
    // RPN
    switch (this.RpnMsb[channel]) {
    case 0:
    switch (this.RpnLsb[channel]) {
    case 0: // Pitch Bend Sensitivity
    synth.pitchBendSensitivity(channel, value);
    break;
    case 1:
    // console.log("fine");
    break;
    case 2:
    // console.log("coarse");
    break;
    default:
    // console.log("default");
    break;
    }
    break;
    default:
    // console.log("default:", this.RpnMsb[channel], this.RpnLsb[channel]); >>>> break;
    }
    I think there is something very strange i can not quite wrap my head on with web midi link external synth calls, to me it seem what should be sent over net, rather should be a byte length?
    The function names are not sent as parameter anyway

    So one could just have 3 type of calls/function "3 byte calls", ""2 byte calls" and "sysex calls of variable length?".
    The decomposition is done on the receiver side anyway????

    Here is my sender, i practically send all CC over noteOn problem is bankchanges and modulation do not work and i do not understand why?

    var synth = new Synth();
    //To string 16 converts number to hexadecimal value
    function Synth() {
    this.sy = null;
    this.Load = function(url) {
    this.sy = window.open(url, "extSynth", "width=700,height=700,scrollbars=yes,resizable=yes");
    this.sy.focus();
    }
    this.NoteOn = function(SFM,note, velo) {
    SFM=parseInt(SFM);
    note=parseInt(note);
    velo=parseInt(velo);
    this.SendMessage(this.sy, "midi,"+SFM.toString(16)+"," + note.toString(16) + "," + velo.toString(16));
    }
    this.NoteOff = function(SFM,note) {
    SFM=parseInt(SFM);
    note=parseInt(note);
    this.SendMessage(this.sy, "midi,"+SFM.toString(16)+","+ note.toString(16) + ",0");
    }
    this.PGMchange = function(SFchan,SFprg) {
    SFprg=parseInt(SFprg);
    SFchan=parseInt(SFchan);
    this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFprg.toString(16));
    }
    //////////Is PGMchange above not same message "type, not content" as noteOff two bytes sent?//////////////////////////////////
    /////////////////////////////////////////////////////////////////////////WHY SHOULD THESE FUNCTIONS BE NEEDED///////////////////////////////
    ///////////////////////////////////////Or are the function calls somehow passed as argument over net???//////////////////////////////////
    /////////////////////////////////////If so i should probably name them correct, but i don't think they are?///////////////////////////////////
    this.MODchange = function(SFchan,SFval) {
    SFchan=parseInt(SFchan);
    SFval=parseInt(SFval);
    this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFval.toString(16));
    }
    this.BNKchange = function(SFchan,SFbnk) {
    SFchan=parseInt(SFchan);
    SFval=parseInt(SFbnk);
    this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFbnk.toString(16));
    }
    /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    /////////////////////////////////This is another type of message 1byte, probably could named it anything or????////////////////////
    this.AllSoundOff = function(offCh) {
    offCh=parseInt(offCh);
    this.SendMessage(this.sy, "midi,"+offCh.toString(16));
    }

    this.SendMessage = function(sy, s) {
    if(this.sy)
    this.sy.postMessage(s, "*");
    }
    }
    If someone want to try send a bankchange message.
    Here is how you invoke the synth.
    synth.Load('https://logue.dev/smfplayer.js/wml.html');
    And here is the actual sender of messages to the synth.
    Notes, programs and CCmessages seems to work but can't get CC modulation to respond, and sustain that should be a range 0-127 seems to be implemented as a binary state on and off.

    But the most important thing to get working is bankchange, and i can not make it work.
    var synth = new Synth();
    //To string 16 converts number to hexadecimal value
    function Synth() {
    this.sy = null;
    this.Load = function(url) {
    this.sy = window.open(url, "extSynth", "width=700,height=700,scrollbars=yes,resizable=yes");
    this.sy.focus();
    }
    this.NoteOn = function(SFM,note, velo) {
    SFM=parseInt(SFM);
    note=parseInt(note);
    velo=parseInt(velo);
    this.SendMessage(this.sy, "midi,"+SFM.toString(16)+"," + note.toString(16) + "," + velo.toString(16));
    }
    this.NoteOff = function(SFM,note) {
    SFM=parseInt(SFM);
    note=parseInt(note);
    this.SendMessage(this.sy, "midi,"+SFM.toString(16)+","+ note.toString(16) + ",0");
    }
    this.PGMchange = function(SFchan,SFprg) {
    SFprg=parseInt(SFprg);
    SFchan=parseInt(SFchan);
    this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFprg.toString(16));
    }
    this.SendMessage = function(sy, s) {
    if(this.sy)
    this.sy.postMessage(s, "*");
    }
    }
    Give it a go on my phoneserver so no SSL
    https://84.217.163.187:80/

    There probably is but i am not much of a reader of content, i rather look at things done and see "if i can figure out" what going on.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mostowski Collapse@21:1/5 to All on Sat Jun 26 11:12:36 2021
    From the introduction:

    "Audio on the web has been fairly primitive up to this point and until
    very recently has had to be delivered through plugins such as Flash and QuickTime. The introduction of the audio element in HTML5 is very
    important, allowing for basic streaming audio playback.

    But, it is not powerful enough to handle more complex audio
    applications. For sophisticated web-based games or interactive
    applications, another solution is required. It is a goal of this
    specification to include the capabilities

    found in modern game audio engines as well as some of the mixing,
    processing, and filtering tasks that are found in modern desktop
    audio production applications." https://www.w3.org/TR/2021/REC-webaudio-20210617/

    Jonas Thörnvall schrieb:
    fredag 25 juni 2021 kl. 13:57:16 UTC+2 skrev Mostowski Collapse:
    Is there something in it for you?
    https://www.w3.org/TR/2021/REC-webaudio-20210617/

    Jonas Thörnvall schrieb:
    torsdag 24 juni 2021 kl. 18:07:33 UTC+2 skrev Jonas Thörnvall:
    torsdag 24 juni 2021 kl. 15:35:33 UTC+2 skrev Jonas Thörnvall:
    torsdag 24 juni 2021 kl. 15:07:40 UTC+2 skrev Jonas Thörnvall:
    I am building midi messages "interfacing" a software synth. But i am so terrible reading others codes so i am not sure i understand it correct.

    Isn't the bank and modulation messages just checking if byte 1 equal 176 and byte 2 equal 1 if so one should call the modulation function and if byte 2 equal 0 one should call the bnk function?

    I will try again but i can't get the bnk and modulation messages to work.

    switch (message[0] & 0xf0) {
    case 0x80: // NoteOff: 8n kk vv
    synth.noteOff(channel, message[1], message[2]);
    break;
    case 0x90: // NoteOn: 9n kk vv
    if (message[2] > 0) {
    synth.noteOn(channel, message[1], message[2]);
    } else {
    synth.noteOff(channel, message[1], 0);
    }
    break;
    case 0xB0: // Control Change: Bn cc dd
    /** @type {number} */
    const value = message[2];
    switch (message[1]) {
    case 0x00: // Bank Select MSB: Bn 00 dd
    synth.bankSelectMsb(channel, value);
    break;
    case 0x01: // Modulation Depth
    synth.modulationDepth(channel, value);
    break;
    case 0x05: // Portament Time
    break;
    case 0x06: // Data Entry(MSB): Bn 06 dd
    if (this.rpnMode) {
    // RPN
    switch (this.RpnMsb[channel]) {
    case 0:
    switch (this.RpnLsb[channel]) {
    case 0: // Pitch Bend Sensitivity
    synth.pitchBendSensitivity(channel, value);
    break;
    case 1:
    // console.log("fine");
    break;
    case 2:
    // console.log("coarse");
    break;
    default:
    // console.log("default");
    break;
    }
    break;
    default:
    // console.log("default:", this.RpnMsb[channel], this.RpnLsb[channel]); >>>>>> break;
    }
    I think there is something very strange i can not quite wrap my head on with web midi link external synth calls, to me it seem what should be sent over net, rather should be a byte length?
    The function names are not sent as parameter anyway

    So one could just have 3 type of calls/function "3 byte calls", ""2 byte calls" and "sysex calls of variable length?".
    The decomposition is done on the receiver side anyway????

    Here is my sender, i practically send all CC over noteOn problem is bankchanges and modulation do not work and i do not understand why?

    var synth = new Synth();
    //To string 16 converts number to hexadecimal value
    function Synth() {
    this.sy = null;
    this.Load = function(url) {
    this.sy = window.open(url, "extSynth", "width=700,height=700,scrollbars=yes,resizable=yes");
    this.sy.focus();
    }
    this.NoteOn = function(SFM,note, velo) {
    SFM=parseInt(SFM);
    note=parseInt(note);
    velo=parseInt(velo);
    this.SendMessage(this.sy, "midi,"+SFM.toString(16)+"," + note.toString(16) + "," + velo.toString(16));
    }
    this.NoteOff = function(SFM,note) {
    SFM=parseInt(SFM);
    note=parseInt(note);
    this.SendMessage(this.sy, "midi,"+SFM.toString(16)+","+ note.toString(16) + ",0");
    }
    this.PGMchange = function(SFchan,SFprg) {
    SFprg=parseInt(SFprg);
    SFchan=parseInt(SFchan);
    this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFprg.toString(16));
    }
    //////////Is PGMchange above not same message "type, not content" as noteOff two bytes sent?//////////////////////////////////
    /////////////////////////////////////////////////////////////////////////WHY SHOULD THESE FUNCTIONS BE NEEDED///////////////////////////////
    ///////////////////////////////////////Or are the function calls somehow passed as argument over net???//////////////////////////////////
    /////////////////////////////////////If so i should probably name them correct, but i don't think they are?///////////////////////////////////
    this.MODchange = function(SFchan,SFval) {
    SFchan=parseInt(SFchan);
    SFval=parseInt(SFval);
    this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFval.toString(16));
    }
    this.BNKchange = function(SFchan,SFbnk) {
    SFchan=parseInt(SFchan);
    SFval=parseInt(SFbnk);
    this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFbnk.toString(16));
    }
    /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    /////////////////////////////////This is another type of message 1byte, probably could named it anything or????////////////////////
    this.AllSoundOff = function(offCh) {
    offCh=parseInt(offCh);
    this.SendMessage(this.sy, "midi,"+offCh.toString(16));
    }

    this.SendMessage = function(sy, s) {
    if(this.sy)
    this.sy.postMessage(s, "*");
    }
    }
    If someone want to try send a bankchange message.
    Here is how you invoke the synth.
    synth.Load('https://logue.dev/smfplayer.js/wml.html');
    And here is the actual sender of messages to the synth.
    Notes, programs and CCmessages seems to work but can't get CC modulation to respond, and sustain that should be a range 0-127 seems to be implemented as a binary state on and off.

    But the most important thing to get working is bankchange, and i can not make it work.
    var synth = new Synth();
    //To string 16 converts number to hexadecimal value
    function Synth() {
    this.sy = null;
    this.Load = function(url) {
    this.sy = window.open(url, "extSynth", "width=700,height=700,scrollbars=yes,resizable=yes");
    this.sy.focus();
    }
    this.NoteOn = function(SFM,note, velo) {
    SFM=parseInt(SFM);
    note=parseInt(note);
    velo=parseInt(velo);
    this.SendMessage(this.sy, "midi,"+SFM.toString(16)+"," + note.toString(16) + "," + velo.toString(16));
    }
    this.NoteOff = function(SFM,note) {
    SFM=parseInt(SFM);
    note=parseInt(note);
    this.SendMessage(this.sy, "midi,"+SFM.toString(16)+","+ note.toString(16) + ",0");
    }
    this.PGMchange = function(SFchan,SFprg) {
    SFprg=parseInt(SFprg);
    SFchan=parseInt(SFchan);
    this.SendMessage(this.sy, "midi,"+SFchan.toString(16)+","+SFprg.toString(16));
    }
    this.SendMessage = function(sy, s) {
    if(this.sy)
    this.sy.postMessage(s, "*");
    }
    }
    Give it a go on my phoneserver so no SSL
    https://84.217.163.187:80/

    There probably is but i am not much of a reader of content, i rather look at things done and see "if i can figure out" what going on.


    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Mostowski Collapse@21:1/5 to Mostowski Collapse on Sat Jun 26 11:19:37 2021
    I tried something very simple with Dogelog:
    http://www.dogelog.ch/song.html

    Strangely it works in Chrome, but doesn't work in Safari. :-(

    Some description how it was done:

    Preview: Dogelog plays Mary had a little Lamb. (Jekejeke) https://gist.github.com/jburse/20fff6f056c1f4421874e41769a9c387#gistcomment-3793350

    Next step is to use async/await, so that the delay/2
    primitive can be replaced by a sleep/1 primitive.

    Working on it...

    Mostowski Collapse schrieb:
    From the introduction:

    "Audio on the web has been fairly primitive up to this point and until
    very recently has had to be delivered through plugins such as Flash and QuickTime. The introduction of the audio element in HTML5 is very
    important, allowing for basic streaming audio playback.

    But, it is not powerful enough to handle more complex audio
    applications. For sophisticated web-based games or interactive
    applications, another solution is required. It is a goal of this specification to include the capabilities

    found in modern game audio engines as well as some of the mixing,
    processing, and filtering tasks that are found in modern desktop
    audio production applications." https://www.w3.org/TR/2021/REC-webaudio-20210617/

    Jonas Thörnvall schrieb:
    There probably is but i am not much of a reader of content, i rather
    look at things done and see "if i can figure out"  what going on.



    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From =?UTF-8?Q?Jonas_Th=C3=B6rnvall?=@21:1/5 to All on Sat Jun 26 04:20:12 2021
    lördag 26 juni 2021 kl. 11:19:48 UTC+2 skrev Mostowski Collapse:
    I tried something very simple with Dogelog:
    http://www.dogelog.ch/song.html

    Strangely it works in Chrome, but doesn't work in Safari. :-(

    Some description how it was done:

    Preview: Dogelog plays Mary had a little Lamb. (Jekejeke) https://gist.github.com/jburse/20fff6f056c1f4421874e41769a9c387#gistcomment-3793350

    Next step is to use async/await, so that the delay/2
    primitive can be replaced by a sleep/1 primitive.

    Working on it...

    Mostowski Collapse schrieb:
    From the introduction:

    "Audio on the web has been fairly primitive up to this point and until very recently has had to be delivered through plugins such as Flash and QuickTime. The introduction of the audio element in HTML5 is very important, allowing for basic streaming audio playback.

    But, it is not powerful enough to handle more complex audio
    applications. For sophisticated web-based games or interactive applications, another solution is required. It is a goal of this specification to include the capabilities

    found in modern game audio engines as well as some of the mixing, processing, and filtering tasks that are found in modern desktop
    audio production applications." https://www.w3.org/TR/2021/REC-webaudio-20210617/

    Jonas Thörnvall schrieb:
    There probably is but i am not much of a reader of content, i rather
    look at things done and see "if i can figure out" what going on.


    A nice little start for Dogelog, but regarding my problems they are on a metalayer "a built on message API" for the web MiDI API, it could even be so simple that the synth do not recognise bnk and modulation changes.
    The interface of it use webmidilink that is a simple protocol for send messages.
    https://www.g200kg.com/en/docs/webmidilink/spec.html
    It seem to me the "synth builder" logue have specified both modulation receive and bank receive, see first post in thread.
    The webmidilink protocol specify a sender and receiver approach.

    But i simply can't create a bankchange or modulation, and it can be so simple that they really not specified, but i can change programs "sound", set volume, set reverb play notes e t c.
    So my question is do i understand what message the receiver wants, maybe i am sending wrong message and that is why i do not hear modulation or manage to change bank for synth.

    Regarding Dogelog, i will follow its development, yesterday i had a look at my chess "rule" interface with load and save of chessgames, clock and setup so it is almost there.
    And i am thinking maybe Dogelog a suitable platform to build the engine around.

    JT

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From =?UTF-8?Q?Jonas_Th=C3=B6rnvall?=@21:1/5 to All on Sat Jun 26 04:33:38 2021
    lördag 26 juni 2021 kl. 13:20:18 UTC+2 skrev Jonas Thörnvall:
    lördag 26 juni 2021 kl. 11:19:48 UTC+2 skrev Mostowski Collapse:
    I tried something very simple with Dogelog: http://www.dogelog.ch/song.html

    Strangely it works in Chrome, but doesn't work in Safari. :-(

    Some description how it was done:

    Preview: Dogelog plays Mary had a little Lamb. (Jekejeke) https://gist.github.com/jburse/20fff6f056c1f4421874e41769a9c387#gistcomment-3793350

    Next step is to use async/await, so that the delay/2
    primitive can be replaced by a sleep/1 primitive.

    Working on it...

    Mostowski Collapse schrieb:
    From the introduction:

    "Audio on the web has been fairly primitive up to this point and until very recently has had to be delivered through plugins such as Flash and QuickTime. The introduction of the audio element in HTML5 is very important, allowing for basic streaming audio playback.

    But, it is not powerful enough to handle more complex audio applications. For sophisticated web-based games or interactive applications, another solution is required. It is a goal of this specification to include the capabilities

    found in modern game audio engines as well as some of the mixing, processing, and filtering tasks that are found in modern desktop
    audio production applications." https://www.w3.org/TR/2021/REC-webaudio-20210617/

    Jonas Thörnvall schrieb:
    There probably is but i am not much of a reader of content, i rather
    look at things done and see "if i can figure out" what going on.


    A nice little start for Dogelog, but regarding my problems they are on a metalayer "a built on message API" for the web MiDI API, it could even be so simple that the synth do not recognise bnk and modulation changes.
    The interface of it use webmidilink that is a simple protocol for send messages.
    https://www.g200kg.com/en/docs/webmidilink/spec.html
    It seem to me the "synth builder" logue have specified both modulation receive and bank receive, see first post in thread.
    The webmidilink protocol specify a sender and receiver approach.

    But i simply can't create a bankchange or modulation, and it can be so simple that they really not specified, but i can change programs "sound", set volume, set reverb play notes e t c.
    So my question is do i understand what message the receiver wants, maybe i am sending wrong message and that is why i do not hear modulation or manage to change bank for synth.

    Regarding Dogelog, i will follow its development, yesterday i had a look at my chess "rule" interface with load and save of chessgames, clock and setup so it is almost there.
    And i am thinking maybe Dogelog a suitable platform to build the engine around.

    JT
    I have problem understanding this, could someone explain "i think this message should be used to send "variable length" sysex messages over the webmidi interface.
    this.SendMessage = function(sy, s) {
    if(this.sy)
    this.sy.postMessage(s, "*");
    }

    What does s and "*" star denote in message? Looking at the other messages which i do understand it really does not make sense to me?
    Is the star to be replaced with the "midimessage string?" you want to send.

    Why is sy suddenly sent as a parameter to the function? But then it is the s that holds the message, and what is then the star?????
    Well it is utterly confusing to me.

    https://www.g200kg.com/en/docs/webmidilink/index.html

    function Synth() {
    this.sy = null;
    this.Load = function(url) {
    this.sy = window.open(url, "sy1", "width=900,height=670,scrollbars=yes,resizable=yes");
    }
    this.NoteOn = function(note, velo) {
    this.SendMessage(this.sy, "midi,90," + note.toString(16) + "," + velo.toString(16));
    }
    this.NoteOff = function(note) {
    this.SendMessage(this.sy, "midi,80," + note.toString(16) + ",0");
    }
    this.AllSoundOff = function() {
    this.SendMessage(this.sy, "midi,b0,78,0");
    }
    this.SendMessage = function(sy, s) {
    if(this.sy)
    this.sy.postMessage(s, "*");
    }
    }
    var synth = new Synth();

    JT

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)