I think i am smart and i think that the above solution
in the above video has the same problem as Go language with channels and light goroutines from Google, since i have looked at Go and is using mutexes in its implementation of Channels that
are not so efficient, so the problem is that it is by logical analogy
like the problem of a "monopolization" that is not so business freindly,
since we can think that the others can still invent queues or locks or mutexes that are much more efficient, so how can they sell it "advantageously" to people around the world if Google or other compagnies are monopolizing with there Go language and
such. So i think that this types of Concurrency with lightweight tasks and with channels that is included directly inside a language has its disadvantage that it becomes a not business freindly.
More of my philosophy about the new Rust language and about CSP(Communicating sequential processes) and more..
I think i am smart, and i will say that the new programming language that we call Rust is not so efficient, since the problem
is that it is using Rust compiler that comes with a race detector that is NP-hard or NP-complete, so it is not efficient at all in term of time complexity and it also means that Rust compiler will never know in race detection which of races are real race
conditions(Read here in the following paper so that to understand it: https://www.sjsu.edu/people/robert.chun/courses/cs159/s3/Y.pdf, and, this is the reason why it is
also difficult to use a tool to find race conditions accurately, C++
has the same problem as Rust, so the best way is to use Channels and processes like in superpascal or Channels and "lightweight" tasks like goroutines in Go so that to avoid race conditions and such parallel programming bugs like in the following example
of Go that shows how to avoid race conditions:
And i think that Go and Rust have another disadvantage and here it is:
More of my philosophy about the too much purism philosophy of Rust and more..
I think i am smart, and i think that Rust compiler and language is too much "purist", it looks like the too much purism of Haskell functional programming language, since i say that Rust and Go don't provide us with OOP inheritance, but it is too much
restrictive, and it is the deficiency of Rust, since inheritance has advantages and disadvantages, so we have to balance well and provide also with inheritance so that to be efficient, so i think that C++ and C# are better than Rust in this regard, and
here is the advantages and disadvantages of OOP inheritance:
As a software developer you have to become more efficient and productive. So you need to make sure the code you write is easily reusable and maintainable. And, among other things, this is what inheritance gives you - the ability to reuse without
reinventing the wheel, as well as the ability to easily maintain your base object without having to perform maintenance on all similar objects.
More of my philosophy about Superpascal and about CSP(Communicating sequential processes) and more..
I think i am smart, and i am also programming in Object Pascal
of Delphi and Freepascal, and i think i am also a smart "Wirthian" programmer of the Wirthian familly of ALGOL-like languages, since i have programmed in Pascal and i have also programmed in Superpascal(You can read about it here: https://en.wikipedia.
i have programmed in Object Pascal of Delphi and Freepascal, and i know more about Superpascal, that was an interesting enhancement of the pascal language, that brought an enhancement in a form of a "Forall" statement that is like a Parallel For loop,
and that brought an
enhancement in a form of "Channels" that look like Go channels and that permit to code parallel programs, so the Superpascal channels allowed us to program like in CSP(Communicating sequential processes) that is a formal language for describing patterns
of interaction in concurrent systems. And CSP(Communicating sequential processes) is a member of the family of mathematical theories of concurrency known as process algebras, or process calculi, based on message passing via channels, so Superpascal
Channels allowed us to avoid parallel bugs such as race conditions, but i think that those channels can also be used in a more simple way like in the following article, so that they permit to avoid race conditions and that's also i think a much better
enhancement, so read the following article so that to know about the more simple way of using Go channels or Superpascal channels so that to avoid race conditions:
So as you notice that Superpascal programming language, that was invented in year 1993, has preceded Go programming language by providing Channels etc. that permit to do parallel programming by avoiding race conditions and such parallel programming bugs.
But you have to know that i am smart and i have also enhanced
Object Pascal of Freepascal and Delphi by inventing the following
Threadpool that scales well and that supports parallel for loop,
you can read about it carefully here in my websites:
And i have also enhanced Object Pascal of Freepascal and Delphi by
inventing a Scalable reference counting with efficient support for weak references, you can take a look carefully about it here in my websites:
So as you notice that i am also an inventor of many scalable algorithms
More of my philosophy about stack memory allocations and about preemptive and non-preemptive timesharing..
I think i am smart, and as you are noticing in my below thoughts that
i am abstracting smartly so that to make you understand preemptive and non-preemptive timesharing , other than that i will also give you
an interesting Stack memory allocation algorithm in Delphi and Freepascal so that to use it smartly with my below sophisticated Stackful coroutines Library, so i will extend my sophisticated Stackful coroutines Library so that to support it smartly, and
here it is:
var pool: array [1..limit] of integer;
memory: array [min..max] of integer;
var index: integer;
for index := 1 to limit do
pool[index] := empty;
top := min − 1
procedure allocate( index, length: integer; var address: integer);
address := pool[index];
if address <> empty then
pool[index] := memory[address]
address := top + 1;
top := top + length;
if not (top <= max)
then raise Exception.Create('Stack overflow..')