• Little game in Cobol

    From Emerson Lopes@21:1/5 to All on Sat Dec 12 12:49:50 2020
    Download, and run cobolmind.exe (or recompile the project in order to generate a brand new exe)


    https://www.amazon.com/clouddrive/share/ezWxPn3MnO8SOG3LUKLHqLz4KQ23Fe0LqayXfebPLzv

    Use arrow keys to move Bob. ESC key to cancel a game.

    Have fun!

    Game in action https://www.amazon.com/clouddrive/share/6GstLpk8ZzEvOOP4Aru5ds48QXx7aCMVlzwcGGRa4Lg

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From pete dashwood@21:1/5 to Emerson Lopes on Tue Dec 15 11:46:30 2020
    On 13/12/2020 09:49, Emerson Lopes wrote:
    Download, and run cobolmind.exe (or recompile the project in order to generate a brand new exe)


    https://www.amazon.com/clouddrive/share/ezWxPn3MnO8SOG3LUKLHqLz4KQ23Fe0LqayXfebPLzv

    Use arrow keys to move Bob. ESC key to cancel a game.

    Have fun!

    Game in action https://www.amazon.com/clouddrive/share/6GstLpk8ZzEvOOP4Aru5ds48QXx7aCMVlzwcGGRa4Lg

    Hi Emerson,

    I see you created the game using PowerCOBOL v9.

    In all the years I have worked with PowerCOBOL I never thought about
    animating controls in it. Congratulations!

    I'm not sure what the object of the game is and I just don't have time
    to really investigate it at the moment, but I enjoyed watching the
    movie. Thanks for that.

    I'd be interested in Migrating the game to Windows Forms using our
    tools, mainly to see if the tools could deal with the animated controls.
    The scriptlets would all be converted to a single OO COBOL Class (for
    each sheet) and the actual sheet would become a standard Windows Form,
    running in .Net. This is done automatically by our tools as part of our standard migration path to help people move off PowerCOBOL (which has a
    very bleak future...). You can retain all the COBOL and it gets
    "upgraded" to OO COBOL, then moved to .Net, but the PowerCOBOL Sheets
    have to go.

    I'd be interested to see if the PRIMA tools choke on an animated sheet...

    If this is of any interest to you, please mail me privately.

    Pete.

    --
    I used to write *COBOL*; now I can do *anything*...

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Emerson Lopes@21:1/5 to All on Tue Dec 15 06:42:41 2020
    BTW, there is a new version of CobolMind (1.1) that fixes a lot of bugs. It did not improve code quality though, maybe someday


    https://www.amazon.com/clouddrive/share/ezWxPn3MnO8SOG3LUKLHqLz4KQ23Fe0LqayXfebPLzv


    Regards, Emerson

    Em terça-feira, 15 de dezembro de 2020 às 11:33:35 UTC-3, Emerson Lopes escreveu:
    Hey Pete,

    long time no see. The game objective is to rule the world by replacing all source code in all programming languages out there with its equivalent in Cobol, just move all mainframes around to watch Bob hacking into datacenters around the world and using
    its own converting tools to accomplished just that ;). The game's main window has a link to Bob's story (a comic book).

    Regarding the conversion to .Net you would need to convert the game from Powercobol 3(!) to PowerCobol 9 ou so, and only then apply your tools. you are free to do it as the source code of the game is included in the shared link. Just download it. As
    far as I remember, PowerCobol 4 or above comes with a conversion tool that automatically converts PCobol 3 into a newer version, so it wouldn't be that hard.

    Let me know if you need any help.

    Regards, Emerson
    Em segunda-feira, 14 de dezembro de 2020 às 19:46:32 UTC-3, dash...@enternet.co.nz escreveu:
    On 13/12/2020 09:49, Emerson Lopes wrote:
    Download, and run cobolmind.exe (or recompile the project in order to generate a brand new exe)


    https://www.amazon.com/clouddrive/share/ezWxPn3MnO8SOG3LUKLHqLz4KQ23Fe0LqayXfebPLzv

    Use arrow keys to move Bob. ESC key to cancel a game.

    Have fun!

    Game in action https://www.amazon.com/clouddrive/share/6GstLpk8ZzEvOOP4Aru5ds48QXx7aCMVlzwcGGRa4Lg

    Hi Emerson,

    I see you created the game using PowerCOBOL v9.

    In all the years I have worked with PowerCOBOL I never thought about animating controls in it. Congratulations!

    I'm not sure what the object of the game is and I just don't have time
    to really investigate it at the moment, but I enjoyed watching the
    movie. Thanks for that.

    I'd be interested in Migrating the game to Windows Forms using our
    tools, mainly to see if the tools could deal with the animated controls. The scriptlets would all be converted to a single OO COBOL Class (for
    each sheet) and the actual sheet would become a standard Windows Form, running in .Net. This is done automatically by our tools as part of our standard migration path to help people move off PowerCOBOL (which has a very bleak future...). You can retain all the COBOL and it gets
    "upgraded" to OO COBOL, then moved to .Net, but the PowerCOBOL Sheets
    have to go.

    I'd be interested to see if the PRIMA tools choke on an animated sheet...

    If this is of any interest to you, please mail me privately.

    Pete.

    --
    I used to write *COBOL*; now I can do *anything*...

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Emerson Lopes@21:1/5 to All on Tue Dec 15 06:33:33 2020
    Hey Pete,

    long time no see. The game objective is to rule the world by replacing all source code in all programming languages out there with its equivalent in Cobol, just move all mainframes around to watch Bob hacking into datacenters around the world and using
    its own converting tools to accomplished just that ;). The game's main window has a link to Bob's story (a comic book).

    Regarding the conversion to .Net you would need to convert the game from Powercobol 3(!) to PowerCobol 9 ou so, and only then apply your tools. you are free to do it as the source code of the game is included in the shared link. Just download it. As far
    as I remember, PowerCobol 4 or above comes with a conversion tool that automatically converts PCobol 3 into a newer version, so it wouldn't be that hard.

    Let me know if you need any help.

    Regards, Emerson



    Em segunda-feira, 14 de dezembro de 2020 às 19:46:32 UTC-3, dash...@enternet.co.nz escreveu:
    On 13/12/2020 09:49, Emerson Lopes wrote:
    Download, and run cobolmind.exe (or recompile the project in order to generate a brand new exe)


    https://www.amazon.com/clouddrive/share/ezWxPn3MnO8SOG3LUKLHqLz4KQ23Fe0LqayXfebPLzv

    Use arrow keys to move Bob. ESC key to cancel a game.

    Have fun!

    Game in action https://www.amazon.com/clouddrive/share/6GstLpk8ZzEvOOP4Aru5ds48QXx7aCMVlzwcGGRa4Lg

    Hi Emerson,

    I see you created the game using PowerCOBOL v9.

    In all the years I have worked with PowerCOBOL I never thought about animating controls in it. Congratulations!

    I'm not sure what the object of the game is and I just don't have time
    to really investigate it at the moment, but I enjoyed watching the
    movie. Thanks for that.

    I'd be interested in Migrating the game to Windows Forms using our
    tools, mainly to see if the tools could deal with the animated controls.
    The scriptlets would all be converted to a single OO COBOL Class (for
    each sheet) and the actual sheet would become a standard Windows Form, running in .Net. This is done automatically by our tools as part of our standard migration path to help people move off PowerCOBOL (which has a
    very bleak future...). You can retain all the COBOL and it gets
    "upgraded" to OO COBOL, then moved to .Net, but the PowerCOBOL Sheets
    have to go.

    I'd be interested to see if the PRIMA tools choke on an animated sheet...

    If this is of any interest to you, please mail me privately.

    Pete.

    --
    I used to write *COBOL*; now I can do *anything*...

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From pete dashwood@21:1/5 to Emerson Lopes on Mon Dec 21 12:45:22 2020
    On 16/12/2020 03:42, Emerson Lopes wrote:
    BTW, there is a new version of CobolMind (1.1) that fixes a lot of bugs. It did not improve code quality though, maybe someday


    https://www.amazon.com/clouddrive/share/ezWxPn3MnO8SOG3LUKLHqLz4KQ23Fe0LqayXfebPLzv


    Regards, Emerson

    Em terça-feira, 15 de dezembro de 2020 às 11:33:35 UTC-3, Emerson Lopes escreveu:
    Hey Pete,

    long time no see. The game objective is to rule the world by replacing all source code in all programming languages out there with its equivalent in Cobol, just move all mainframes around to watch Bob hacking into datacenters around the world and
    using its own converting tools to accomplished just that ;). The game's main window has a link to Bob's story (a comic book).

    Regarding the conversion to .Net you would need to convert the game from Powercobol 3(!) to PowerCobol 9 ou so, and only then apply your tools. you are free to do it as the source code of the game is included in the shared link. Just download it. As
    far as I remember, PowerCobol 4 or above comes with a conversion tool that automatically converts PCobol 3 into a newer version, so it wouldn't be that hard.

    Let me know if you need any help.

    Regards, Emerson
    Em segunda-feira, 14 de dezembro de 2020 às 19:46:32 UTC-3, dash...@enternet.co.nz escreveu:
    On 13/12/2020 09:49, Emerson Lopes wrote:
    Download, and run cobolmind.exe (or recompile the project in order to generate a brand new exe)


    https://www.amazon.com/clouddrive/share/ezWxPn3MnO8SOG3LUKLHqLz4KQ23Fe0LqayXfebPLzv

    Use arrow keys to move Bob. ESC key to cancel a game.

    Have fun!

    Game in action
    https://www.amazon.com/clouddrive/share/6GstLpk8ZzEvOOP4Aru5ds48QXx7aCMVlzwcGGRa4Lg

    Hi Emerson,

    I see you created the game using PowerCOBOL v9.

    In all the years I have worked with PowerCOBOL I never thought about
    animating controls in it. Congratulations!

    I'm not sure what the object of the game is and I just don't have time
    to really investigate it at the moment, but I enjoyed watching the
    movie. Thanks for that.

    I'd be interested in Migrating the game to Windows Forms using our
    tools, mainly to see if the tools could deal with the animated controls. >>> The scriptlets would all be converted to a single OO COBOL Class (for
    each sheet) and the actual sheet would become a standard Windows Form,
    running in .Net. This is done automatically by our tools as part of our
    standard migration path to help people move off PowerCOBOL (which has a
    very bleak future...). You can retain all the COBOL and it gets
    "upgraded" to OO COBOL, then moved to .Net, but the PowerCOBOL Sheets
    have to go.

    I'd be interested to see if the PRIMA tools choke on an animated sheet... >>>
    If this is of any interest to you, please mail me privately.

    Pete.

    --
    I used to write *COBOL*; now I can do *anything*...
    Hi Emerson,

    Thanks for the responses.

    This is a little project I would love to do and I hope I can get round
    to it later in the New Year.

    Right now, I have absolutely no chance as I am very busy getting the
    Migration Tools polished up in support of the Migration instructional
    videos on Lynda.com and the PRIMA web site. (The web site is sadly
    lacking attention and that will be a top focus for the new year.)

    There has been some talk about migrating PowerCOBOL to the Web using Web
    Forms instead of Win Forms and I would need to write an engine to
    convert the XML description of the PowerCOBOL Form, produced by the
    current tools, into a Web Form and then find a way to wire the
    scriptlets into ASP.Net. It is all work and I'm in holiday mood so
    progress will be slow... :-)

    Cheers,

    Pete.

    --
    I used to write *COBOL*; now I can do *anything*...

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)