• Re: Virtual Reality Systems Fall '93/Teleoperation '93 (long) (1/2)

    From KP2 KP2@21:1/5 to Rory Stuart on Sun Nov 12 17:51:17 2023
    On Wednesday, September 8, 1993 at 2:10:09 PM UTC-7, Rory Stuart wrote:
    I am chairing the third Virtual Reality Systems conference,
    and the conference organization has asked me to post this
    information about the program. Please respond to them
    directly if you are interested in registration or in getting
    more information. Thanks - Rory Stuart ------------------------------------------------------------
    SIG-Advanced Applications, Inc. publishers of Virtual Reality
    Systems ANNOUNCES
    Virtual Reality Systems Fall '93/ Teleoperation'93
    October 18 - 21,1993
    Macklowe Hotel and Convention Center
    New York City, New York

    Virtual Reality Systems Fall '93 & Teleoperation '93 will feature
    over 150 speakers, 54 exhibits, and a projected attendance of over 3,000. Virtual Reality Systems Fall '93
    What is Virtual Reality ?
    Virtual Reality Systems provide their users with access to
    interactive immersive multisensory 3-D synthetic environments.
    Who Should Attend ?
    -Researchers - Corporate Managers - Consultants - Educators -
    Human Factors Engineers - Museum Designers - Technologists -
    Professionals in fields such as : Architecture - CAD - Medical
    Imaging - Finance - Database and Information Management -
    Telecommunications Military - Aviation, - Astronautics
    Entertainment, and all who want to learn more about VR.
    The Focus Of Virtual Reality Systems Fall '93
    Virtual Reality Systems Fall '93 will feature leading VR
    researchers and developers from around the world, including
    Japan, Scotland, France, Germany, the Netherlands, England, the
    U.S., and Canada.
    Sessions on applications will focus on virtual reality work
    in the fields of medicine, entertainment, architecture,
    education, aerospace, astronautics, design, defense, art,
    telepresence, and scientific as well as financial visualization.
    Business sessions will examine current and forecasted VR
    markets, venture capital for VR, new product highlights, VR
    technology in the advertising industry, and an end user / vendor
    roundtable panel.
    Experts in the field will focus on stereoscopic visual
    displays, tactile & force feedback, motion tracking, 3D audio and sonification, gesture recognition, gloves and alternate input
    devices, networked, distributed and supercomputer VR systems, the
    integration of knowledge bases and virtual environments,
    definition and storage of behaviors for VR, systems,
    architectures, & software, and human factors and VR in the
    Technology, Research and Development sessions.
    In addition, the exhibition area for Virtual Reality Systems
    Fall'93 will offer hands-on demonstrations of the latest
    products (see end of this message for exhibitor list).
    Virtual Reality Systems Fall '93 Program Preview
    The following schedule is subject to changes and additions.
    Register Today and Save $100
    Call (212) 717 - 1318
    Fax (212) 861 - 0588/89
    Discount expires September 27,1993
    TUESDAY, OCTOBER 19,1993
    CONFERENCE WELCOME -
    Rory Stuart
    NYNEX Science and Technology Inc./Conference Chair
    Tuesday, Oct. 19, 9:30am - 9:45am
    Main conference room - 6th floor North
    Opening Keynote Speech
    Tuesday, Oct. 19, 9:45am - 10:45am
    Main conference room - 6th floor North
    Keynote Speaker
    Stephen R. Ellis, Ph.D.
    NASA, Ames Research Center
    Nature and Origin of Virtual Environments; or Is There Anything New in Cyberspace?
    TECHNOLOGY
    POSITION TRACKING
    Tuesday, Oct. 19, 11:00am - 12:30pm Room 404
    Session Chair
    James C. Krieg
    Polhemus, Inc.
    Session Overview
    Motion tracking is a critical component of VR which permits the
    point of view, location and body movements of the VR user to
    interact with the virtual world. Magnetic, mechanical, optical
    and ultrasonic motion tracking technologies, as well as motion
    tracking system architecture, will be examined.
    Motion Tracking - Meeting Needs
    James C. Krieg,
    Polhemus, Inc.
    Molly Telerobotics Systems for Telepresence Applications
    Mark Bolas
    Fakespace Labs, Inc
    Next Generation Miniature 3D Pointing Device
    Per Krogh Hansen
    Pointer Systems, Inc.
    Decongesting the Motion Tracking I/O Data Port
    Herschell F. Murry
    Polhemus, Inc.
    Motion Tracking for VR Applications
    Jack Scully
    Ascension Technology, Inc.
    APPLICATIONS
    AEROSPACE & MILITARY APPLICATIONS, PART I
    Tuesday, Oct. 19, 1 1:00am - 12:30pm
    Main conference room - 6th floor North
    Session Chair
    Robert Mills
    Simulation Tech, Inc.
    Who Says I Need VR: A Methodological and Pragmatic Question
    James Jenkins
    NASA, Office of Aeronautics
    Virtual Environments for Astronaut Training
    R. Bowen Loftin, Ph.D.
    NASA, Lyndon B. Johnson Space Center
    EOSDIS: The Earth Observing System Data and Information System
    H.K. Ramapriyan
    NASA, Goddard Space Flight Center
    Perceptual Issues in Image Fusion for Aviation
    Misha Pavel, A. Ahumada, B. Sweet, C.Tiana
    Oregon Graduate Institute for Science
    & Technology; Nasa Ames Research Center
    CENTERS FOR RESEARCH AND DEVELOPMENT
    Tuesday, Oct. 19, 1 1:00am - 12:30pm
    Room 403
    Session Chair
    Jacqueline Spiegel
    Mt. Sinai Medical Center
    Virtual Worlds and Augmented Reality at Columbia University
    Steven Feiner
    Columbia University
    Virtual Environment Laboratory, University of Edinburgh
    Rycharde Hawkes
    University of Edinburgh, Scotland
    Defense Research VR Initiative in the Netherlands
    Peter van Lleshout
    TNO Physics and Electronic Laboratory, The Netherlands
    Virtual Environments Research at the University of North Carolina
    Mark A. DeLoura
    University of North Carolina, Chapel Hill
    BUSINESS
    PRESS CONFERENCE/NEW PRODUCT HIGHLIGHTS
    Tuesday, Oct. 19, 12:30pm - 1:45pm Main conference room - 6th
    floor North
    TECHNOLOGY
    HUMAN FACTORS AND VR
    Tuesday, Oct. 19, 1:45pm - 3:30pm Main
    conference room - 6th floor North
    Session Chair
    John Thomas
    NYNEX Science and Technology, Inc.
    Session Overview
    Virtual Reality, like other human- computer interfaces,
    needs human factors research to reach its full potential.
    Critical issues will be described.
    Real Time and Real Space
    Tom Piantanida
    SRI International
    The Human Factors of Fish Tank VR
    Cohn Ware
    University of New Brunswick, Canada
    The Analysis of Virtual Space: From Renaissance to Cyberspace
    Joseph Psotka
    U.S. Army Research Institute
    APPLICATIONS
    ENTERTAINMENT APPLICATIONS, PART I
    Tuesday, Oct. 19, 1:45pm - 3:30pm
    Room 404
    Session Chair
    Mark Long
    The David Sarnoff Research Center
    Interactive VR Television
    Mark Long
    The David Sarnoff Research Center
    FACEBALL 2000
    David Nolte
    Bullet Proof Software
    The PowerGlove
    Christopher Gentile
    Abrams Gentile Entertainment, Inc.
    Virtual Environments for Exercise Entertainment
    Frank Hugelmeyer
    BodyGuard
    Real Time Animation
    Steve Glenn
    SimGraphics
    BUSINESS
    HOW TO BUILD A VIRTUAL
    ENVIRONMENT
    Tuesday, Oct. 19, 1:45pm - 3:30pm
    Room 403
    Session Chair
    Linda Jacobson
    Author and Virtual Worlds editor, Wired Magazine
    Multidisciplinary Teams for Building VR Applications
    Teresa Middleton
    SRI International
    How to Build an Inventive Virtual Reality Project
    David Poole
    Center for Creative Imaging
    Creating a Poetic Virtual Environment
    Steve Bull
    Smart TV Company
    Low cost/Do- It- Yourself VR
    Linda Jacobson
    Author and Virtual Worlds editor,Wired Magazine
    How to Develop a VR Project Plan
    Nina Adams
    Adams Consulting Group
    TECHNOLOGY
    GESTURE RECOGNITION
    Tuesday, Oct. 19, 3:45pm - 5:30pm Room 404
    Session Chair Jakub Segen
    AT&T Bell Laboratories
    Session Overview
    The focus of this session are non-invasive methods and systems
    for sensing and intetpretation of hand gestures, head positions
    and body posture; their applications for interaction with a
    computer and virtual models
    Free Hand Waving to Computers in 3- D Space
    Jakub Segen
    AT&T Bell Laboratories
    Titles to be announced:
    Yasuhito Suenaga
    NTT Human Interface Laboratories
    Brigitte Wirtz
    Siemens AG, Germany
    Prof. Francis K.H. Queck
    The University of Michigan
    David Gibbon
    AT&T Bell Laboratories
    Prof. Ken Perlin
    New York University
    Subutal Ahman, Ph.D.
    Siemens AG, Germany
    APPLICATIONS
    MEDICAL APPLICATIONS, PART I
    Tuesday, October 19, 3:45pm - 5:30pm
    Main conference room - 6th floor North
    Session Chair
    Col. Richard Satava, M.D., F.A.C.S.
    ARPA & Walter Reed Army
    Medical Center
    The ARPA Biomedical Technology Program: Telepresence and Virtual Reality
    Col. Richard Satava, M.D., F.A.C.S.
    ARPA & Walter Reed Army Medical Center
    Virtual Clinic, a Virtual Reality Surgical Simulator
    Kevin McGovern
    Cine- Med
    Virtual Reality for Virtual Training
    Fredric D. Abramson
    Association for Medical Emergency Information
    Virtual Reality for Professional Education in Medicine
    Jonathan Merril, M.D.
    High Techsplanations
    Virtual Reality Multi- Media Synthesis
    Helene M. Hoffman
    University of California, San Diego
    Title to be announced
    Walter Greenleaf
    Greenleaf Medical Systems
    BUSINESS
    APPLICATION CASE STUDIES
    Tuesday,Oct. 19, 3:45pm - 5:30pm
    Room 403
    Chair/Speakers to be announced
    WEDNESDAY, OCTOBER 20,1993
    TECHNOLOGY
    TACTILE AND FORCE FEEDBACK, PART 1
    Wednesday, Oct. 20, 9:00 am - 10:30am Room 403
    Session Chair
    Grigore C. Burdea, Ph.D.
    Ruthers University
    Session Overview
    Tactile and force feedback bring the sense of touch to the
    user of a VR system. Tactile feedback provides surface cues to
    the skin (which may be vibratory of impulsive) by pneumatic,
    shape- memory alloy, or other means. Force feedback uses
    muscular opposition forces applied by mechanical actuators.
    The LRP Dextrous Hand Master
    Phillipe Coiffet, Ph.D.
    University of Paris VI
    Sensing, Perception and Feedback for VR
    Beth Marcus, Ph.D.
    EXOS, Inc.
    Second- generation Rutgers Force Feedback Master
    Daniel Gomez, Grigore Burdea,
    Noshir Langrans and Edward Roskos
    Rutgers University
    APPLICATIONS
    EDUCATIONAL & TRAINING APPLICATIONS
    Wednesday, Oct. 20,9:00am - 10:30am
    Main conference room - 6th Floor
    Session Chair
    John Mateer
    Interactive Multimedia Producer,
    United Kingdom
    Situated Learning and Virtual
    Environment Simulation
    Mark Schlager
    SRI International
    Virtual Reality in Museums: Moving from Hands- on to Head- on Exhibitly Michael T. Moulton and Edward Wagner
    The Franklin Institute Science Museum
    Virtual History - Looking Forward, Looking Backward
    Rus Gant
    Gant & Associates
    VR in the Museum Community
    Dean Friedman
    Dean Friedman Productions
    Virtual Reality - An Educational Exploration
    John Grieco
    Bergen County Technical School District
    BUSINESS
    VR FOR MARKETING AND ADVERTISING
    Wednesday, Oct. 20, 9:00am - 10:30am
    Room 404
    Session Chair
    David Polinchock
    CyberEvent Marketing
    John Gallagher
    Greenlight Entertainment
    Larry Rosenthal
    Cubes Design
    Additional speakers to be announced
    TECHNOLOGY
    ALTERNATIVE INPUT DEVICES
    Wednesday, Oct. 20, 10:45am - 12:15pm
    Main conference room - 6th Floor
    Session Chair
    Brad Paley
    Digital Image Design, Inc.
    Session Overview
    There are a variety of input devices emerging (other than
    gloves and suits) that allow users to interact with virtual
    environments. These include eye-tracking devices, the 3D mouse and
    other haptic devices and biological sensors. These items will be
    described and their strengths and weaknesses examined.
    The Cricket 3D Interaction Tool Physical User Interface
    Brad Paley
    Digital Image Design, Inc.
    Virtual Input Devices in a Virtual World
    Taosong He and Arie Kaufman
    State Unversity of New York at Stony Brook
    Biocontroller Applications in Virtual Reality
    Hugh S. Lusted
    BioControl Systems, Inc.
    APPLICATIONS
    AEROSPACE & MILITARY APPLICATIONS, PART II
    Wednesday, Oct. 20, 10:45am - 12:15pm
    Room 403
    Session Chair
    Robert Mills
    Simulation Tech, Inc.
    Virtual Reality as an Analytical Simulation Goal
    John A. O'Keefe IV
    U.S. Army Natick Research, Development and Engineering Center
    Head Tracker Applications for Ground Based Military Training
    Chris Gaertner
    Gaertner Research Division
    Virtual Reality and U.S. Navy Surface Ship Training
    John Wachter
    Naval Undersea Warfare Center
    SIMNET and the DIS: The First Large- scale VR Application
    Christopher Harz
    Perceptronics
    Integrated Team Training in the Synthetic Environment
    Tim Dowding
    Analysis and Technology, Inc.
    BUSINESS
    VENDOR/END USER ROUNDTABLE
    Wednesday, Oct. 20, 10:45am 12:15pm
    Room 404
    Speakers to be announced
    KEYNOTE LUNCHEON
    Tuesday, Oct. 20, 12:15pm 1:45pm
    Room 206
    Keynote Speaker
    Chris Esposito
    Research and Development, Boeing Computer Services
    Requirements and Achievements in Industrial Strength VR

    TECHNOLOGY
    VISUAL INTERFACES TO VIRTUAL WORLDS (HEAD MOUNTED DISPLAYS)
    Wednesday, Oct. 20, 1:45pm - 3:15pm
    Main conference room - 6th floor North
    Session Chair
    Eric Howlett
    LEEP Systems, Inc.
    Session Overview
    This session offers presentations on the optics and display
    systems that let the user see the virtual world. Discussions
    will include the consideration of resolution, latency, cost, and
    the viability of alternatives such as direct retinal laser
    scanning.
    Hi-Resolution Color in Head- mounted Displays
    Arden Strasser
    Virtual Reality, Inc.
    Sources of Depth Information
    John E. Williamson
    University of Washington
    Biocular vs. Binocular Viewing Systems in HMD's
    Shannon O'Brien
    Liquid Image Corporation
    Holographic Optics for VR
    Thomas Clarke
    University of Central Florida
    Pre- Screen Projection of Virtual Scenes
    James Templeman
    Naval Research Laboratory
    Motion Stereo Interfaces for the Public
    Eric Howlett
    LEEP Systems, Inc.
    APPLICATIONS
    VIRTUAL REALITY AND PERSONS WITH DISABILITIES
    Wednesday, Oct. 20, 1:45pm - 3:15pm
    Room 403
    Session Chair
    Teresa Middleton
    SRI International
    Dave Warner
    Loma Linda University Medical Center
    Hugh S.Lusted
    BioControl Systems, Inc.
    Human Factors, Ergonomics and Rehabilitation
    Walter Greenleaf
    Greenleaf Medical Systems
    BUSINESS
    MARKET OVERVIEW AND MARKET FORECASTS FOR THE VR BUSINESS
    Wednesday, Oct. 20, 1:45pm - 3:15pm
    Room 404
    Session Chair To be announced
    Session Overview
    An examination of the current state of the VR market, market segments,
    and forecasts for the growth of each segment.
    VR and TV
    Joanne E. Donovan
    The Ephraim Group
    The Inevitable Trend Towards Affordable Virtual Reality
    Bill Poirier
    Simsalabim Systems
    Virtual Reality for the Consumer Market
    Ed LaHood
    VREAM, Inc.
    Electronic Delivery of Home Entertainment Products
    Joe Dandy
    Selection Technology, Inc.
    TECHNOLOGY
    ACOUSTIC ECOLOGIES IN VIRTUAL REALITY AND TELEPRESENCE APPLICATIONS Wednesday, Oct. 20, 3:30pm - 5:15pm Room 404
    Session Chair
    Gregory Kramer
    Clarity
    Session Overview
    Speech input, speech output, auditory telepresence via
    microphones, spatialized and synthesized sounds, alarms and data
    sonification may all be essential aspects of an immersive,
    interactive display. How these elements inter- relate to form a comprehensible acoustic ecology is an area that has received very
    little study. This panel will present research in the components
    of this ecology and provide a forum for discussing how these
    different uses of audio, at the interface, may hamper or enhance
    the interface as a whole.
    An Architecture for Spatial Audio Servers.
    David Burgess
    Georgia Institute of Technology
    Peter Astheimer
    Prauhoser Institute for Computer Graphics,
    Germany
    James Balas
    Naval Research Laboratory
    Titles to be announced
    APPLICATIONS
    VIRTUAL REALITY AND THE ARTS
    Wednesday, Oct. 20, 3:30pm - 5:15pm
    Room 403
    Session Chair
    Vincent John Vincent
    The Vivid Group
    Panoramic Imagery in Virtual Reality
    Graham T. Smith
    University of Toronto, Canada
    Additional speakers to be announced
    BUSINESS
    INVESTMENT IN VIRTUAL REALITY TECHNOLOGY
    Wednesday, Oct. 20, 3:30pm - 5:15pm
    Main conference room - 6th floor North
    Session Chair
    Patricia E. Glovsky
    Polygon Capital Group
    Session Overview
    This session will review the investment climate for virtual
    reality and provide that latest status of vina reality
    investments. The investment perspective will be shaped by
    representatives from the investment community.
    Charles Grimsdale
    Division, Inc.
    Don Gooding
    ACCEL Partners
    Mark Stahlman
    New Media Associates, Inc.
    Gilman Louie
    Spectrum HoloByte
    Andrew Kessler
    Unterberg Harris
    THURSDAY, OCTOBER 21,1993
    TECHNOLOGY
    NETWORKED AND DISTRIBUTED VR SYSTEMS AND SUPERCOMPUTER VR SYSTEMS
    Thursday, Oct. 21, 9:00am - 10:30am
    Room 403
    Session Chair
    Blair Maclntyre
    Columbia University
    Distributed Parallel Rendering for Virtual Reality
    John G. Madry III, Harold K. Brown, Tom
    Haziett and Chris Taylor
    Florida Institute of Technology
    Multi- User VR Worlds- Sharing Realities Over a Network
    Bernie Roehl
    University of Waterloo, Canada
    A Supercomputer VR Visualization System
    Keith Fredricks
    Cray Research, Inc.
    Integrating VR with High Performance Computing Using the MOVIE System
    Wojtek Furmanski
    Syracuse University
    VR - The Value of Networks
    Jim Durward
    Virtual Universe Corporation
    APPLICATIONS
    ENTERTAINMENT APPLICATIONS, PART II
    Thursday, Oct. 21, 9:00am - 10:30am
    Main conference room - 6th floor North
    Session Chair
    Bob Bejan
    Controlled Entropy Entertainment
    Session Overview
    This seminar will face head on, the real world challenges
    that face the creative team as it brings to life an interactive
    film project from inception to implementation.
    More than a Matrix: Creating a Non- Linear Story
    Bob Bejan
    Controlled Entropy Entertainment
    VR in Family Entertainment Centers
    Dean Friedman
    Dean Friedman Productions
    Virtual Reality and the Entertainment Revolution
    Paul Matthews
    World's Best Virtual Reality Productions
    Titles to be announced:
    Kevin Centanni
    Interfilm, Inc.
    Steven Strangio
    Interfilm, Inc.
    Jim Bloom, Winston van Buitenen
    SONY Pictures Entertainment
    BUSINESS
    TACTILE AND FORCE FEEDBACK, PART II
    Thursday, Oct. 21, 9:00am - 10:30am
    Room 404
    Session Chair
    Paul S. Cutt
    Xtensory, Inc.
    Tactile Feedback Systems for Virtual Environments
    Paul S. Cutt
    Xtensory, Inc.
    Development and Application of a Mouse- Type Device with
    Tactile and Force Display: Multi- Modal Mouse
    Motoyuki Akamatsu
    National Institute of Bioscience and Human- technology, Japan
    The Perceptual Design of Virtual Haptic Sensations
    Louis Rosenberg
    Immersion Human Interface Corp.
    Arthroscopic Force Probes and Flexion Angle Sensors for Tactile Sensing and Feedback
    Steve Arm
    MicroStrain
    TECHNOLOGY
    SYSTEMS ARCHITECTURE & SOFTWARE
    Thursday, Oct. 21, 10:45am - 12:15pm
    Room 403
    Session Chair
    Brad Paley
    Digital Image Design, Inc.
    Session Overview
    A variety of approaches to Systems, Architecture and
    Software will be described, including an unencumbered,
    multiperson artificial reality system, vitiual input devices,
    and software for intuitive interfaces.
    Virtual Environment Software for Intuitive Interfaces
    Duane Boman, Nat Bletter and Tom Piantanida
    SRI International
    Small Planet An Unencumbered Multiperson VR Implementation with Videoplace Myron Krueger
    Artificial Reality Corporation
    Desktop Virtual Reality: Appropriate Applications
    Brad Paley
    Digital Image Design, Inc.
    APPLICATIONS
    MEDICAL APPLICATIONS, PART II
    Thursday, Oct. 21, 10:45am - 12:15pm
    Main conference room - 6th floor North
    Session Chair
    Col. Richard Satava, M.D., F.A.C.S.
    ARPA & Walter Reed Army Medical Center
    Enhanced Reality in the Operating Room
    William Lorensen
    Research and Development, General Electric Corporation
    A Telerobotic Assistant for Laparoscopic Surgery
    Russell H. Taylor
    IBM T.J. Watson Research Center
    VR Applications in Medicine and Surgery
    John Brennan, M.D.
    Long Island College Hospital
    Perceptualization: Integrating the Whole Brain into VR
    Dave Warner
    Loma Linda University Medical Center
    Cyto- Imaging
    Obi Taiwan
    Visual Cybernetics Corp.
    TECHNOLOGY
    DEFINITION AND STORAGE OF BEHAVIORS FOR VR
    Thursday, Oct. 21, 10:45ain - 12:15pin
    Room 404
    Session Chair
    Paul Mlyniec
    Software Systems
    Titles to be announced
    Roy Latham
    CGSD Corporation
    Mark Pesce
    Ono- Sendai
    Tom Coull
    Sense8
    Ian Andrew
    Dimension International
    Michael Trachtman
    Virtual Prototypes, Inc.
    Peter Cornwell
    Division Limited
    Charles Blanchard
    Domain/VPL
    TECHNOLOGY
    THE INTEGRATION OF KNOWLEDGE BASES AND VIRTUAL ENVIRONMENTS: IMPLEMENTATION ISSUES
    Thursday, Oct. 21, 1:30pm - 3:00pm
    Room 403
    Session Chair
    Georges Grinstein
    The MITRE Corporation
    Session Overview
    Complex real world behaviors cannot simply be modeled by
    numerical simulations. Independent object behavior requires more
    support in its implementation and typically, those are knowledge
    based. There are design, architectural and performance issues.
    This panel will explore several knowledge- base and virtual
    environment integrations, focusing on the solutions to the above
    issues.
    Architecture for Knowledge- based Virtual Worlds
    Steven Feiner
    Columbia University
    Virtual Worlds on Every Desktop
    Chuck Kosta
    University of Massachusetts
    Feedback of Man- in- the- Loop Training Results into Knowledge- Bases
    of Semi-Automated Forces and Higher- Order Wargaming Models
    Warren Katz
    MaK Technologies, Inc.
    Use of a Knowledge- Base for Interpretation of User Data
    Richard Mitchell
    The MITRE Corporation
    Title to be announced
    Dave Zeltzer
    M.I.T.
    POTPOURRI
    Thursday, Oct. 21, 1:30pm - 3:00pm
    Room 404
    Session Chair to be announced
    The Impact of Artificial Intelligence on Virtual Worlds
    Ian Capon
    Virtual "S" Ltd., United Kingdom
    Generating Complex Object Motion with Physically- Based Simulation
    Al Khorasani
    IBM T.J. Watson Research Center
    Real Hands, Virtual Worlds: A Research Study on the Experience of Self
    in Virtual Reality
    Carrie Heeter
    Michigan State University
    Molly Telepresence Camera
    Mark Bolas
    Fakespace Labs, Inc.
    TECHNOLOGY
    BIO- SIGNAL PROCESSING IN MEDICINE AND THE ARTS
    Thursday, Oct. 21, 1:30pm - 3:00pm
    Main conference room - 6th floor North
    Session Chair
    Anthony Lloyd
    BioControl Systems, Inc.
    The Implications for VR in Video-Assisted Thoracic Surgery
    William Sweezer, M.D.
    Mt. Diablo Medical Center
    Medical Applications of a Direct User Interface
    Dave Warner
    Loma Linda University Medical Center
    VR Application in Abdominal Surgery
    Ramon Berguer
    U.C. Davis Medical Center
    Title to be announced
    Hugh S. Lusted
    BioControl Systems
    Title to be announced
    Tim Desley
    Cray Research, Inc
    CONCLUDING CONFERENCE SESSION
    Combined Business/Applications & R&D Roundtable:
    The Shape of Things to Come
    Thursday, Oct. 21, 3:15pm - 4:45pm
    Main conference room - 6th floor North Session Chair
    Rory Stuart
    NYNEX Science and Technology, Inc.
    Session Overview
    Where is VR headed? This roundtable will bring together leading
    researchers, developers, business analysts, and end- users to
    discuss and forecast the shape of things to come in VR- what is
    on the horizon from business and technical perspectives, and what
    application areas are expected to experience major growth.
    Speakers to be announced
    --------------------------
    Teleoperation '93
    What is teleoperation?
    Teleoperation is the act of projecting a person's sensing
    and actuation capabilities to a remote location for the purpose
    of accomplishing a useful task. Successful performance of such a
    task requires the use of tools and techniques to augment the
    person's abilities. These include sensors, manipulators, sensory
    data processing and presentation, augmented sensory displays,
    input devices and input data processing. Knowledge of human
    operator behavior and the remote environment are implicitly
    necessary in design of systems for teleoperation.
    An application of teleoperation in hazardous and/or
    unstructured work places, where the task environment may be
    beyond the range of direct human manipulation and sensing, and
    where human sensory information processing and decision-making
    skills allow teleoperators to outperform purely autonomous
    systems.
    Some examples of areas for application of teleoperation are
    in nuclear reactors, hazardous waste sites, deep under the ocean,
    in space and in human surgery.
    Who should attend ?
    Researchers and devevelopers in:
    * Teleoperations/Robotics - Sensors
    * Human Behavior - Human Factors
    * Man- Machine Systems
    Potential End- Users:
    * Nuclear Industry
    * Hazardous Waste Cleanup
    * Deep Sea Exploration
    * Mining Industry
    * Space Exploration
    * Construction
    * Entertainment
    * Military
    * Physical Therapy
    * Surgical
    The focus of Teleoperation '93
    The purpose of this conference is to present new developments to
    facilitate sensing and manipulation by human operators in a
    remote environment. New results from research institutions as
    well as recent comiiiercial applications will be emphasized in
    the conference.
    Teleoperation '93 Program Preview
    Conference Chairpeople
    Stanley Goldstein,
    SIG-Advanced Applications, Inc.
    Hari Das,
    Jet Propulsion Laboratory
    The following preliminary list of topics and
    chairpersons is subject to changes and additions. All
    Sessions will be held in room 311
    TUESDAY, OCTOBER 19,1993
    SESSION 1: HARDWARE AND ARCHITECTURES
    Tuesday, Oct. 19, 9:00am - 10:30am
    In this session. new mechanical and electronic designs
    that make up the components of a teleoperation system are described.
    Included are mechanisms for remote and local manipulation and
    electronic architectures for improved system performance.
    Mechanical Design of High Performance Masters and Slaves
    William Townsend
    Barrett Technologies, Inc.
    Robot Hand for Simply Controlled Grasping
    Jill Crisman
    Northeastern University
    A Real-Time Disttibuted Architecture for Semi-Autonomous Manipulation
    Susan GotLschlich
    Rensselaer Polytechnic Institute
    Additional speakers to be announced
    SESSION 2: OPERATOR AIDS FOR TELEOPERATION
    Tuesday, Oct. 19, 10:30am,- 12:30pm
    Computer aids for teleoperation greatly facilitate
    improved human operator performance by managing complex
    systems and presenting and accepting relevant information
    concisely and intuitively. This session highlights such
    operator aids.
    Redundancy Management with Graphics Interface for Advanced Teleoperation Sukhan Lee and Antal K. Bejczy
    Jet Propulsion Laboratory
    Telerobotic Inspection System Using Virtual Environments for Telepresence Gregory K. Tharp and Samad Hayati
    Jet Propulsion Laboratory
    Human-Robot Cooperation Using Virtual Reality Concepts
    Mohan M. Trivedi
    University of Tennesse
    SESSION 3: SENSORS AND SENSORY INFORMATION DISPLAY
    Tuesday, Oct. 19, 2:00pm - 5:00pm
    Sensors and sensor data processing and presentation are an important element of any teleoperation system. In this session, we present new sensor technology and
    display techniques for improved human operator performance in teleoperation. Multi-Element Tactile Feedback for Teleoperation
    Christopher J.Hasser
    Wright - Patterson Air Force Base
    Tactile Texture Feedback for Teleoperation
    Thomas L. Clarke
    University of Central Florida
    Multi-axis Force/Torque Sensing: Technology and Applications
    Keith A. Morris
    Assurance Technologies Inc.
    Displaced Temperature Sensing System for use in Prosthetic Limbs, Virtual Reality and Teleoperated Robots
    Mike Zerkus
    C/M Research
    Spatially Varying Sensing for Telepresence
    Anup Basu and Hossein Shahabi
    University of Alberta, Canada
    Visual Sensing of the Position of a Teleoperated Tool Head
    N. Nandhakumar
    University of Virginia
    The Role of Supplemental Camera Views in Space Teleoperation
    Robert Cohen and Dave Akin
    University of Maryland
    WEDNESDAY, OCTOBER 20,1993
    SESSION 4: APPLICATIONS OF TELEOPERATIONS
    Wednesday, Oct. 20, 9:00am - 10:30am
    Development and research in new applications of teleoperation are covered in this session. Diverse fields such as medicine, deep sea and
    space exploration, nuclear material handling, and industrial
    applications are to be included.
    Telerobotic Operation of the Flexible Long-Reach Manipulator
    Dong-Soo Kwon
    Oak Ridge National Laboratory
    Telerobotics for Depot Applications
    M. B. Leahy
    San Antonio Air Logistics Center, Kelly Air Force Base
    Planning, Control and Visualization Issues in Tele-robotic Systems
    Philip F. Spelt
    Oak Ridge National Laboratory
    Recent Developments in Teleoperation
    Andrew A. Goldenberg
    University of Toronto, Canada
    ISAC: A Voice Activated Robotic System for the Physically Disabled
    Kazuhiko Kawarnura
    Vanderbilt University
    SESSION 5: POTPOURRI
    Wednesday, Oct. 20, 10:30am - 12Noon
    Session Chair to be announced
    Virtual Reality Applications
    Bernard Grossman, Ph.D.
    Virtual Reality, Inc.
    Design of Light Weight Wall-Climbing Robot
    Benham Barth
    Wichita State University
    Telepresence as an Educational Tool
    Linda Law
    Virtual Reality, Inc. (Consultant)
    Telepresence and its Applications Today
    Nelson A. Merritt
    Virtual Reality, Inc.
    Parallel Algorithms for Path Planning
    Maria Gini
    University of Minnesota
    Fast Parallel Computation of Redundancy
    Daniel Boley
    University of Minnesota
    Keynote Luncheon - 12:15pm - 1:45pm
    SESSION 6: ENVIRONMENTAL MODELING AND VIRTUAL REALITY
    Wednesday, Oct. 20, 2:00pm - 4:30pm
    Communication time delay in applications with significant
    distance between local and remote sites is a "classic" problem in teleoperation. A method to "solve" the problem is to create a
    model of the remote site locally. These and other issues related
    to local simulation of the remote environment are discussed in
    this session.
    Does Slave Manipulator Need Any Autonomy?
    Cezary J. Maciag
    George Mason University
    Unified Object Models for Multisensory Scene Simulation
    N. Nandhakumar
    University of Virginia
    Omniview(Tm) and Telepresence: Providing Virtual Video to Compensate
    for Time-delayed Video
    Dan Kuban, Steve Zimmermann & Lee Martin
    Telerobotics International, Inc.
    Virtual Environments and Physical Law
    J. Edward Colgate
    Northwestern University
    Calibrated and Overlaid Virtual Reality in Teleoperation
    Antal K. Bejczy
    Jet Propulsion Laboratory
    Virtual Reality to Solve Time-Delayed Teleoperation Problems in
    Space and Underwater additions.
    Richard P. Paul
    University of Pennsylvania
    VENDOR PANEL SESSION
    Wednesday, Oct. 20, 4:30 - 5:30pm
    The presenters in this session will consist of the hardware
    and software developers. they will discuss their product
    developments and new applications.
    Speakers to be announced.
    -----------------------------
    TUTORIALS:
    1. INTRODUCTION/OVERVIEW ON VIRTUAL REALITY
    Room 302, 10:00am - 1:00pm
    Rory Stuart,
    Member of Technical Staff, NYNEX Science and Technology, Inc.
    This Tutorial will examine the history and current state of
    the art of Virtual Reality, and its applications in a variety of
    domains, ranging from financial visualization to design, military
    to medicine to marketing. We will discuss "presence" and human
    perception, the component technologies that are integrated in a
    VR system, and the implications of design decisions. Virtual
    Reality, Artificial Reality, Augmented Reality, and Telepresence
    will be compared and contrasted.

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