3D Chip Broken ?

By skybuck2000 on Wed Oct 27 21:30:15 2021

Latest reply by skybuck2000 on Wed Oct 27 21:30:15 2021

Corona Update 14, Mind control and mind reading risks ! (And mind d

By skybuck2000 on Sun Sep 19 11:11:52 2021

Latest reply by skybuck2000 on Sun Sep 19 11:11:52 2021

OpenGL driver loading abnoxiously slow. (Toshiba laptop L670 2012/Intel

By skybuck2000 on Wed May 19 02:36:14 2021

Latest reply by skybuck2000 on Sun May 23 02:14:44 2021

Skybuck Flying's Corona Game !

By skybuck2000 on Wed May 19 02:27:11 2021

Latest reply by skybuck2000 on Wed May 19 02:27:11 2021

help with shader on emescripten

By Alessio Mochi on Fri Mar 12 07:55:55 2021

Latest reply by Alessio Mochi on Fri Mar 12 07:55:55 2021

Byte Thruth Table Application by Skybuck Flying version 0.02

By skybuck2000 on Tue Feb 23 23:27:46 2021

Latest reply by skybuck2000 on Tue Feb 23 23:27:46 2021

Corona Update 9, January 30, 2021, Immediately stop corona tests, DNA i

By skybuck2000 on Sat Jan 30 12:29:01 2021

Latest reply by skybuck2000 on Sat Jan 30 12:29:01 2021

The war upon anti-social people circumventing the Corona Crisis rules s

By skybuck2000 on Sun Jan 24 01:02:12 2021

Latest reply by skybuck2000 on Sun Jan 24 06:03:01 2021

local bibubic surface interpolation

By Muhammad Ali on Tue Oct 27 01:15:17 2020

Latest reply by Muhammad Ali on Tue Oct 27 01:15:17 2020

ISO C/C++ bivariate surface fit code

By Muhammad Ali on Tue Oct 27 01:13:19 2020

Latest reply by Muhammad Ali on Tue Oct 27 01:13:19 2020

ANNOUNCE: gpc general polygon clipping library available

By maheshnaik.mumbai@gmail.com on Fri Oct 7 01:45:57 2016

Latest reply by Mahesh Naik on Sun Oct 25 13:22:07 2020

Why windows 7 home premium edition needs run as admin for opengl 3.0 ?

By skybuck2000@hotmail.com on Tue Jul 14 16:08:15 2020

Latest reply by skybuck2000@hotmail.com on Tue Jul 14 16:08:15 2020

Graphic in information technology

By greg karlo on Thu Nov 16 23:10:07 2017

Latest reply by skybuck2000@hotmail.com on Sat Feb 29 21:25:32 2020

glMapBuffer or glMapBufferRange?

By skybuck2000@hotmail.com on Sat Feb 29 21:19:31 2020

Latest reply by skybuck2000@hotmail.com on Sat Feb 29 21:19:31 2020

Drawing colored points/lines/triangles with vbo's ?

By skybuck2000@hotmail.com on Thu Feb 27 02:28:14 2020

Latest reply by skybuck2000@hotmail.com on Thu Feb 27 02:28:14 2020

Windows: SwapBuffers with Frame Buffer Objects ? +(no-tearing/vsync

By skybuck2000@hotmail.com on Wed Feb 19 19:56:04 2020

Latest reply by skybuck2000@hotmail.com on Wed Feb 19 21:09:14 2020

Windows: SwapBuffers with Frame Buffer Objects ? +(no-tearing/vsync/swa

By skybuck2000@hotmail.com on Wed Feb 19 19:44:09 2020

Latest reply by skybuck2000@hotmail.com on Wed Feb 19 19:44:09 2020

File requester in OpenGL

By pfister@pci.uzh.ch on Wed Sep 25 04:17:58 2019

Latest reply by pfister@pci.uzh.ch on Wed Sep 25 04:17:58 2019

How to draw NURBS with modern OpenGL (non glu), C++

By JiiPee on Thu Aug 29 11:51:00 2019

Latest reply by J. Scheurich on Thu Aug 29 16:42:47 2019

Looking for information and/or Code for Level Of Detail

By sisirajaya@gmail.com on Sun May 5 06:56:11 2019

Latest reply by yy888666222@gmail.com on Sun Jun 23 19:20:58 2019

Something about webgl occlusion query

By yy888666222@gmail.com on Fri Jun 21 03:25:09 2019

Latest reply by yy888666222@gmail.com on Fri Jun 21 03:28:37 2019

How do I clear the glPushAttrib stack ?

By R.Wieser on Fri May 24 11:41:26 2019

Latest reply by R.Wieser on Fri May 24 12:45:24 2019

homogeneous translation ...

By russell.potter3@gmail.com on Fri Apr 12 01:24:06 2019

Latest reply by russell.potter3@gmail.com on Fri Apr 12 01:24:06 2019

White_dune version 0.99pl1515 (stable) has been released

By J. Scheurich on Mon Apr 8 02:07:02 2019

Latest reply by J. Scheurich on Mon Apr 8 02:07:02 2019

Picking using glReadPixels & glBindFramebuffer

By redhog.org@gmail.com on Thu Aug 9 10:18:39 2018

Latest reply by zhuyuanxuan@gmail.com on Wed Aug 22 19:18:42 2018

printing with openGL

By uwe.kotyczka@web.de on Tue Dec 13 10:55:03 2016

Latest reply by Uwe Kotyczka on Wed May 30 16:09:14 2018

Anybody try to print or save your graphics?

By uwe.kotyczka@web.de on Tue Dec 13 10:54:27 2016

Latest reply by Uwe Kotyczka on Wed May 30 16:07:46 2018

MFC & OpenGL

By uwe.kotyczka@web.de on Tue Dec 13 10:54:05 2016

Latest reply by Uwe Kotyczka on Wed May 30 16:06:11 2018

vc++ 3D Plotting

By uwe.kotyczka@web.de on Tue Dec 13 10:53:34 2016

Latest reply by Uwe Kotyczka on Wed May 30 16:04:59 2018

WglUseFontBitmap alternatives

By uwe.kotyczka@web.de on Tue Dec 13 10:52:57 2016

Latest reply by Uwe Kotyczka on Wed May 30 16:03:11 2018

MFC and OpenGL (newbie)

By uwe.kotyczka@web.de on Tue Dec 13 10:52:25 2016

Latest reply by Uwe Kotyczka on Wed May 30 16:01:45 2018

Draw 2D text labels over 3D rendering?

By uwe.kotyczka@web.de on Tue Dec 13 10:51:14 2016

Latest reply by Uwe Kotyczka on Wed May 30 16:00:00 2018

SetPixelFormat crash

By uwe.kotyczka@web.de on Tue Dec 13 10:49:39 2016

Latest reply by Uwe Kotyczka on Wed May 30 15:58:32 2018

Bezier Surface Picking

By Avinil Bedarkar on Sun Apr 29 11:38:35 2018

Latest reply by Avinil Bedarkar on Sun Apr 29 11:38:35 2018

Want to implement bezier surface would you help me with the pseudo code

By Avinil Bedarkar on Sun Apr 29 11:37:38 2018

Latest reply by Avinil Bedarkar on Sun Apr 29 11:37:38 2018

Multisampling Vs Supersampling

By gregkarlo53@gmail.com on Thu Nov 16 23:06:09 2017

Latest reply by gregkarlo53@gmail.com on Thu Nov 16 23:06:09 2017

Uploads - What is wrong with Easynews

By crweaver on Tue Nov 14 02:38:08 2017

Latest reply by crweaver on Tue Nov 14 02:38:08 2017

Noise drawn from texture using nuklear library

By Valera Rozuvan on Thu Jul 6 16:22:02 2017

Latest reply by Valera Rozuvan on Thu Jul 6 16:22:02 2017

SetTimer vs. setitimer and XF86VidModeGetAllModeLines

By James Van Buskirk on Mon Feb 27 19:12:41 2017

Latest reply by Alberto Luaces on Tue Feb 28 12:11:23 2017

Best introduction to OpenGL, preferably through PyQt5?

By john.ladasky@gmail.com on Sun Oct 9 19:25:45 2016

Latest reply by john.ladasky@gmail.com on Sun Oct 9 19:25:45 2016

Question about postprocessing

By newbie_x11 on Wed Sep 28 16:25:05 2016

Latest reply by newbie_x11 on Wed Sep 28 16:25:05 2016

Odd glMultiDrawArrays behaviour...

By Nobody on Sat Jul 9 06:10:21 2016

Latest reply by puta on Tue Sep 27 22:26:40 2016

Game Development

By Jean-Christophe on Fri Oct 16 18:24:51 2015

Latest reply by J. Scheurich on Sun Feb 14 19:51:32 2016

GLUT and double buffering. ...

By Leclerc on Sat Dec 12 21:29:46 2015

Latest reply by Nobody on Wed Dec 23 08:44:03 2015

Frame Buffers and glDrawBuffers

By Nobody on Mon Nov 9 20:33:39 2015

Latest reply by Nobody on Mon Nov 9 20:33:39 2015

tiny file dialogs - Cross platform file dialogs in C / C++ for WIND

By andy5627@gmail.com on Thu Oct 8 08:23:49 2015

Latest reply by andy5627@gmail.com on Thu Oct 8 08:23:49 2015

Vertex shader generating UV coordinates?

By Edward Brekelbaum on Wed Sep 23 18:11:51 2015

Latest reply by Edward Brekelbaum on Thu Oct 1 19:03:46 2015

Losing row and coloumn 0 when switching to Ortho mode. Unsolved/clo

By R.Wieser on Thu Sep 17 18:18:53 2015

Latest reply by R.Wieser on Thu Sep 17 18:18:53 2015

Losing row and coloumn 0 when switching to Ortho mode.

By R.Wieser on Wed Sep 9 17:16:03 2015

Latest reply by R.Wieser on Wed Sep 16 15:56:38 2015

GDI32 drawing over OpenGL - How to get rid of the flickering.

By Jean-Christophe on Sun Sep 6 14:49:35 2015

Latest reply by R.Wieser on Thu Sep 10 23:31:54 2015

bump map from normal map ?

By Yakov Galka on Tue Sep 8 13:58:56 2015

Latest reply by Yakov Galka on Tue Sep 8 13:58:56 2015

Why can't I just use 'glPixelStorei(GL_UNPACK_ALIGNMENT, 1);' all the t

By yj1214 on Thu Sep 3 08:03:40 2015

Latest reply by Nobody on Tue Sep 8 05:01:20 2015

Full screen

By James Van Buskirk on Mon Aug 17 17:12:48 2015

Latest reply by Jean-Christophe on Thu Aug 20 17:54:14 2015