• Game Developers Needed

    From Mike. mgarcia_org@21:1/5 to jw...@starwarshistory.org on Fri Jan 22 00:37:56 2021
    Christopher Sosa - 6 days ago

    Someone from here, has an archive with the latest of the source code components of the now-long begone CrystalArchitect tools source code?, it was pretty impressive at the time, i lost the source code archives around 2014 due my usb sticks being stolen.

    I would be extremely grateful if someone holds an copy of it, i'm not using for serious projects, rather study how it worked together with CS/CEL.

    Thanks.
    https://sourceforge.net/p/crystal/discussion/2007/thread/e7f228e79b/

    On Saturday, July 1, 2006 at 12:34:00 PM UTC+10, jw...@starwarshistory.org wrote:
    Team name:
    Glass Tower Studios
    Project name:
    Eridanus (Working Title)
    Brief description:
    A futuristic first-person shooter, with non-linear storyline. Main
    character will be able to customize him/herself to a certain extent.
    Target aim:
    Ideally, a commercial product is the goal. However, depending on how
    good the demo and/or working beta versions look, we may decide to
    modify it to a freeware or open source project.
    Compensation:
    A percentage of total profit, along with possible job offers upon
    completion, if the product is commercially marketed. Currently, all
    positions are volunteer. Amount of compensation, if the product is commercially successful, will be based on total percentage contributed
    to the final product.
    Technology:
    Target system is Win32. If possible, we would like to also port to
    Linux and/or Apple. We will be using Crystal Space and CEL for
    graphics, with possibly a separate physics engine. Sound will be based
    off of either a Crystal Space inherent sound structure, or maybe
    SDL/OpenAL. Redesign of open source libraries may need to be performed
    if they do not meet the needs of the development team, in which case we
    will be contributing to said development project. All coding staff
    must be fluent in C++, and be able to understand UML diagrams.
    Talent needed:
    We need the following talent:
    Software Engineers (Familiarity with C++ and UML)
    Concept Artists (Ability to draw)
    Sound Developer (Ability to produce original digital music or sound
    effects)
    3D Modelers (Familiarity with Blender)
    Level Designers (Familiarity with Crystal Space and Blender)
    Team structure:
    There are currently several people in our team. We have 2 concept
    artists: one has been working with us since last summer, and another
    one who just joined this summer. Additionally, we have 1 software
    engineer who is familiarizing himself with the code base of Crystal
    Space and the current code of the project. We also have 1 writer, who
    has been developing parts of the storyline, and a domain expert in Air Traffic Control who is guiding the development of the space traffic
    system.
    My job is the Project Coordinator. My duties include the recruitment
    of new members to the project, the assignment of tasks to current
    members, the maintenance of all current codebase and utilities, and the requisition of progress from current members, as well as other tasks as needed. As of right now, most of my time is consumed with development
    of the code for the game, as the only other software engineer we have
    is not familiar enough with Crystal Space yet to handle a large deal of coding. I have been supervising concept development, and writing parts
    of the storyline, so the concept artists have something to work from. Website:
    http://eridanus.glasstowerstudios.com
    Contacts:
    You can reach me at sco...@glasstowerstudios.com -- my name is Scott
    Johnson. If you would like to discuss the project in more detail, feel
    free to email me at the above address, or contact me on msn. My email
    for msn is sco...@cs.und.edu.
    Additional Info:
    The plotline for the game deals with a government agent in the future,
    who discovers he has been placed in cryogenic freeze too long. He then
    begins a quest to discover what actually happened to the government he
    knew (and worked for), only to find out that most of the people didn't
    know about these secret government 'peacekeeper' agents. As the plot continues, he will discover there is more underlying the apparent
    change in government than meets the eye.
    While the player will begin on a desolate moon, far from Earth, the
    journey of the game will take the player from that moon to Earth, into
    space, to lush green forests of rural planets, and even to vast alien lanscapes. We are trying to blend the concepts of a first-person
    shooter and a roleplaying game, much like Deus Ex did.
    Feedback:
    ENCOURAGING ONLY

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