• Cannot use joystick or controller in KEGS, GSPlus, etc.

    From Nicola@21:1/5 to All on Sat Aug 21 16:53:02 2021
    Hi,
    I have an original Apple Joystick and a modern controller. Both can be connected via USB to my Mac running macOS 10.13. Both input devices are recognized, and movements and buttons work as expected: I have verified
    that with an app call Joystick Show, and also using Virtual ][.

    But none of them seems to work with any IIGS emulator. I have tried
    Sweet16 3.0.3, GSPlus 0.14, and the recently updated KEGS 1.11. Since
    the results (or lack thereof) are the same for all of them, I am likely skipping some mandatory configuration. Can you help?

    This is what I have done in each emulator:

    - Sweet16: I make sure that Setup > Joystick support is checked.

    - GSPlus: F4 > Joystick Configuration > Joystick Emulation is already
    set to Native Joystick 1 (which I believe to be correct), but I have
    also tried with Native Joystick 2. I "Save Changes to configuration
    file" to be sure that the settings stick.

    - KEGS: same procedure as GSPlus.

    I have tried with several games, but none receives input from the
    joystick. Any idea how to debug that?

    Nicola

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  • From Kent Dickey@21:1/5 to nicola@nohost.org on Sat Aug 21 23:50:14 2021
    In article <sfrb1e$1bkr$1@gioia.aioe.org>, Nicola <nicola@nohost.org> wrote: >Hi,
    I have an original Apple Joystick and a modern controller. Both can be >connected via USB to my Mac running macOS 10.13. Both input devices are >recognized, and movements and buttons work as expected: I have verified
    that with an app call Joystick Show, and also using Virtual ][.

    But none of them seems to work with any IIGS emulator. I have tried
    Sweet16 3.0.3, GSPlus 0.14, and the recently updated KEGS 1.11. Since
    the results (or lack thereof) are the same for all of them, I am likely >skipping some mandatory configuration. Can you help?

    This is what I have done in each emulator:

    - Sweet16: I make sure that Setup > Joystick support is checked.

    - GSPlus: F4 > Joystick Configuration > Joystick Emulation is already
    set to Native Joystick 1 (which I believe to be correct), but I have
    also tried with Native Joystick 2. I "Save Changes to configuration
    file" to be sure that the settings stick.

    - KEGS: same procedure as GSPlus.

    I have tried with several games, but none receives input from the
    joystick. Any idea how to debug that?

    Nicola

    I wrote KEGS. On a Mac, I don't know how to access the joystick, and so KEGS doesn't support joysticks on a Mac. If you can help provide pointers to how
    to do this, I can code it in KEGS. Or if someone who knows how to do this in
    a Mac could share that info with me, that would be great. Or if you could share the source to Joystick Show with me.

    KEGS supports joysticks on Linux (and Windows) since someone shared that
    code with me a long time ago.

    Kent

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  • From Nicola@21:1/5 to Kent Dickey on Sun Aug 22 09:30:01 2021
    On 2021-08-22, Kent Dickey <kegs@provalid.com> wrote:
    In article <sfrb1e$1bkr$1@gioia.aioe.org>, Nicola <nicola@nohost.org> wrote:
    Hi,
    I have an original Apple Joystick and a modern controller.

    But none of them seems to work with any IIGS emulator. I have tried
    Sweet16 3.0.3, GSPlus 0.14, and the recently updated KEGS 1.11.

    I wrote KEGS.

    Thanks for the time you and the other developers invest to keep ol'good
    times alive!

    On a Mac, I don't know how to access the joystick, and so KEGS
    doesn't support joysticks on a Mac.]

    Good to know. I assume that the same holds for the other emulators (but
    see below).

    If you can help provide pointers to how to do this, I can code it in
    KEGS.

    If that can be done in Obj-C or Swift, this is the official documentation:

    https://developer.apple.com/library/archive/documentation/ServicesDiscovery/Conceptual/GameControllerPG/Introduction/Introduction.html
    https://developer.apple.com/documentation/gamecontroller

    Or if someone who knows how to do this in a Mac could share that info
    with me, that would be great. Or if you could share the source to
    Joystick Show with me.

    Unfortunately, Joystick Show is not open source. All I could find is
    some sample code from Apple, in Swift:

    https://developer.apple.com/documentation/gamecontroller/supporting_game_controllers/

    Judging from the following GitHub issue in GSPlus's repo (which seems to
    share some code with KEGS), though, it seems that detecting a joystick
    in macOS should, at least partially, work:

    https://github.com/digarok/gsplus/issues/87

    Nicola

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  • From Kent Dickey@21:1/5 to nicola@nohost.org on Sun Aug 22 16:30:51 2021
    In article <sft5ep$1fcb$1@gioia.aioe.org>, Nicola <nicola@nohost.org> wrote: >On 2021-08-22, Kent Dickey <kegs@provalid.com> wrote:
    In article <sfrb1e$1bkr$1@gioia.aioe.org>, Nicola <nicola@nohost.org> wrote:
    Hi,
    I have an original Apple Joystick and a modern controller.

    But none of them seems to work with any IIGS emulator. I have tried >>>Sweet16 3.0.3, GSPlus 0.14, and the recently updated KEGS 1.11.

    I wrote KEGS.

    Thanks for the time you and the other developers invest to keep ol'good
    times alive!

    On a Mac, I don't know how to access the joystick, and so KEGS
    doesn't support joysticks on a Mac.]

    Good to know. I assume that the same holds for the other emulators (but
    see below).

    OK, based on your information, I think I've made Mac joysticks work in KEGS. This was easier than I expected since Apple DID have a sample project (I just didn't find it right away). I didn't know you could just plug in PS4 controllers to your Mac with a USB cable, so I did that, and made it work
    under KEGS 1.12. You can download KEGS.1.12 at:

    http://kegs.sourceforge.net/

    Select "Native Joystick 1" from the Joystick Configuration sub-menu, from the configuration settings you can change after pressing F4.

    There are issues. The PS4 joysticks are "circular", so moving to a "corner" doesn't move to a corner like a real Apple II joystick would. For instance, moving to the upper right would be x=255,y=0 on an Apple II joystick, but it's something like x=200,y=30 on my PS4 controller. It seemed to work "OK" if I changed the "Joystick Scale X/Y" to 20%, which just magnifies the values being read. How would you like to handle this? I also made the left stick the "joystick", the right stick (if it exists) is ignored. As for all the
    buttons, I kinda assigned them randomly to button 0 and button 1. I don't
    know what makes sense. Try it, and let me know what button you're pressing, what you get, and what you'd like to get. Oh, and I ignore the D-pad. Controllers other than PS4 controllers should work, that's just what I had.

    The Apple IIgs gameport supports two joysticks, and a total of 4 buttons.
    I guess KEGS could support multiple joysticks--is that something I should implement? Or should the right stick be the second joystick, and map more buttons for the second joystick? Again, let me know what you'd like, and I'll try to implement it.

    If a joystick isn't detected, then Joystick Emulation will jump back to
    Keypad Joystick when you go back to the F4 page.

    (This is not a release I'm going to announce generally since it just adds
    the joystick stuff, and it's honestly probably not useful yet, I need feedback).

    Kent

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  • From Nicola@21:1/5 to Kent Dickey on Mon Aug 23 08:00:22 2021
    On 2021-08-22, Kent Dickey <kegs@provalid.com> wrote:
    OK, based on your information, I think I've made Mac joysticks work in KEGS. This was easier than I expected since Apple DID have a sample project (I just didn't find it right away). I didn't know you could just plug in PS4 controllers to your Mac with a USB cable, so I did that, and made it work under KEGS 1.12. You can download KEGS.1.12 at:

    http://kegs.sourceforge.net/

    Select "Native Joystick 1" from the Joystick Configuration sub-menu, from the configuration settings you can change after pressing F4.

    Well, that was fast, thanks! However...

    If a joystick isn't detected, then Joystick Emulation will jump back to Keypad Joystick when you go back to the F4 page.

    That is what I am seeing. When I choose "Native Joystick 1", the config
    is updated with `g_joystick_type = 2`, but when I go back to the F4
    page, it's still set to "Keypad Joystick". The input device does not
    work, of course.

    I don't think it matters, but my controller is Logitech. My Apple
    Joystick is plugged via a DB8-to-USB adapter, and is treated like
    a controller with only a left pad and two buttons by any software I have
    thrown at it (Virtual ][, Joystick Show, RetroPie, ...).

    I'll be gladly provide more feedback when I get this sorted out!

    Nicola

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  • From Nicola@21:1/5 to Nicola on Mon Aug 23 08:48:10 2021
    On 2021-08-23, Nicola <nicola@nohost.org> wrote:
    On 2021-08-22, Kent Dickey <kegs@provalid.com> wrote:
    If a joystick isn't detected, then Joystick Emulation will jump back to
    Keypad Joystick when you go back to the F4 page.

    That is what I am seeing.

    I have played a bit with your source code and the sample code provided
    by Apple. In both, calling controllers() on GCController returns an
    empty list, even if a controller is attached. So, I am at a loss,
    because at the same time apps such as Joystick Show and Virtual ][ see
    the controller without issues.

    Nicola

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  • From Nicola@21:1/5 to Nicola on Mon Aug 23 10:19:30 2021
    On 2021-08-23, Nicola <nicola@nohost.org> wrote:
    On 2021-08-23, Nicola <nicola@nohost.org> wrote:
    On 2021-08-22, Kent Dickey <kegs@provalid.com> wrote:
    If a joystick isn't detected, then Joystick Emulation will jump back to
    Keypad Joystick when you go back to the F4 page.

    That is what I am seeing.

    I have played a bit with your source code and the sample code provided
    by Apple. In both, calling controllers() on GCController returns an
    empty list, even if a controller is attached. So, I am at a loss,
    because at the same time apps such as Joystick Show and Virtual ][ see
    the controller without issues.

    I am afraid that GCController may only work with some types of "MFi"
    (made for iPhone) controllers...

    Nicola

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  • From Kent Dickey@21:1/5 to nicola@nohost.org on Mon Aug 23 08:24:32 2021
    In article <sfvnca$je8$1@gioia.aioe.org>, Nicola <nicola@nohost.org> wrote: >On 2021-08-23, Nicola <nicola@nohost.org> wrote:
    On 2021-08-22, Kent Dickey <kegs@provalid.com> wrote:
    If a joystick isn't detected, then Joystick Emulation will jump back to
    Keypad Joystick when you go back to the F4 page.

    That is what I am seeing.

    I have played a bit with your source code and the sample code provided
    by Apple. In both, calling controllers() on GCController returns an
    empty list, even if a controller is attached. So, I am at a loss,
    because at the same time apps such as Joystick Show and Virtual ][ see
    the controller without issues.

    Nicola

    OK, that could be--your joystick works, but not through GCController.

    Can you find any program which can use your joystick, and which has source
    code available? I think you're saying the Apple GCController sample code
    does not see your joystick, so the code which works must be doing something differently. You could try other emulators (VirtualC64 has full source)
    and see if you can find one which detects and uses your joystick. Does
    MAME detect your joystick? However, figuring out how MAME works is not
    easy for me since it is difficult to build.

    Kent

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  • From Nicola@21:1/5 to Kent Dickey on Mon Aug 23 19:34:09 2021
    On 2021-08-23, Kent Dickey <kegs@provalid.com> wrote:
    OK, that could be--your joystick works, but not through GCController.

    Can you find any program which can use your joystick, and which has source code available? I think you're saying the Apple GCController sample code does not see your joystick, so the code which works must be doing something differently. You could try other emulators (VirtualC64 has full source)
    and see if you can find one which detects and uses your joystick.

    VirtualC64 detects both of my input devices. Skimming through the source
    code, it appears to use IOKit.hid. This should be the documentation of
    the used framework:

    https://developer.apple.com/documentation/hiddriverkit

    Nicola

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  • From Kent Dickey@21:1/5 to nicola@nohost.org on Tue Sep 7 22:33:54 2021
    In article <sg0t7h$1g8n$1@gioia.aioe.org>, Nicola <nicola@nohost.org> wrote: >On 2021-08-23, Kent Dickey <kegs@provalid.com> wrote:
    OK, that could be--your joystick works, but not through GCController.

    Can you find any program which can use your joystick, and which has source >> code available? I think you're saying the Apple GCController sample code
    does not see your joystick, so the code which works must be doing something >> differently. You could try other emulators (VirtualC64 has full source)
    and see if you can find one which detects and uses your joystick.

    VirtualC64 detects both of my input devices. Skimming through the source >code, it appears to use IOKit.hid. This should be the documentation of
    the used framework:

    https://developer.apple.com/documentation/hiddriverkit

    Nicola

    I have purchased a 15-pin joystick to USB adapter, and I can make my old
    Apple II joystick work in Virtual ][ (so the hardware works). Unfortunately, I've not had time to really figure this HID software stuff out. I'll get to
    it soon.

    Kent

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  • From Nicola@21:1/5 to Kent Dickey on Fri Sep 10 08:43:21 2021
    On 2021-09-08, Kent Dickey <kegs@provalid.com> wrote:
    I have purchased a 15-pin joystick to USB adapter, and I can make my old Apple II joystick work in Virtual ][ (so the hardware works).

    Wow, that's real commitment to the project!

    Unfortunately, I've not had time to really figure this HID software
    stuff out. I'll get to it soon.

    Thanks! I hope you will be able to take advantage of the existing code
    in Virtual C64!

    Nicola

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  • From Kent Dickey@21:1/5 to nicola@nohost.org on Thu Sep 23 20:15:59 2021
    In article <shf5r9$420$1@gioia.aioe.org>, Nicola <nicola@nohost.org> wrote: >On 2021-09-08, Kent Dickey <kegs@provalid.com> wrote:
    I have purchased a 15-pin joystick to USB adapter, and I can make my old
    Apple II joystick work in Virtual ][ (so the hardware works).

    Wow, that's real commitment to the project!

    Unfortunately, I've not had time to really figure this HID software
    stuff out. I'll get to it soon.

    Thanks! I hope you will be able to take advantage of the existing code
    in Virtual C64!

    Nicola

    Try kegs.1.13.tar.gz from http://kegs.sourceforge.net/. I now use the
    older IOHID code (following the example of Virtual C64) to make my USB
    joystick work, and my Sony PS4 controller still works, too.

    Kent

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  • From Nicola@21:1/5 to Kent Dickey on Sun Oct 3 09:41:42 2021
    On 2021-09-24, Kent Dickey <kegs@provalid.com> wrote:
    In article <shf5r9$420$1@gioia.aioe.org>, Nicola <nicola@nohost.org> wrote:
    On 2021-09-08, Kent Dickey <kegs@provalid.com> wrote:
    I have purchased a 15-pin joystick to USB adapter, and I can make my old >>> Apple II joystick work in Virtual ][ (so the hardware works).

    Wow, that's real commitment to the project!

    Unfortunately, I've not had time to really figure this HID software
    stuff out. I'll get to it soon.

    Thanks! I hope you will be able to take advantage of the existing code
    in Virtual C64!

    Nicola

    Try kegs.1.13.tar.gz from http://kegs.sourceforge.net/. I now use the
    older IOHID code (following the example of Virtual C64) to make my USB joystick work, and my Sony PS4 controller still works, too.

    Yeah, my joysticks work great, too! Thanks a lot!

    I have tried it on macOS 10.13 and 11.6. KEGS appears to be a lot
    snappier on older macOS: scrolling through the configuration is
    significantly slower on Big Sur. Also, KEGS starts stuttering when in full-screen in Big Sur. I have no issues with High Sierra, not even when
    in full-screen mode.

    Besides, I have to launch KEGS from the terminal: if I double-click on
    the app, it doesn't seem to pick up config.kegs. And in High Sierra,
    when I launch the KEGS app, it crashes as soon as I try to save or exit
    the configuration screen. When I launch KEGS from the terminal
    everything is fine.

    The above are not big issues for me: I am using KEGS with the older Mac
    anyway, and it's fine for me to start it from the command-line. But you
    may want to look into them.

    Going back in time with Alien Mind now :)

    Thanks again!
    Nicola

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  • From Kent Dickey@21:1/5 to nicola@nohost.org on Sun Oct 3 22:38:28 2021
    In article <sjbtsm$1f06$1@gioia.aioe.org>, Nicola <nicola@nohost.org> wrote: >On 2021-09-24, Kent Dickey <kegs@provalid.com> wrote:
    In article <shf5r9$420$1@gioia.aioe.org>, Nicola <nicola@nohost.org> wrote: >>>On 2021-09-08, Kent Dickey <kegs@provalid.com> wrote:
    I have purchased a 15-pin joystick to USB adapter, and I can make my old >>>> Apple II joystick work in Virtual ][ (so the hardware works).

    Wow, that's real commitment to the project!

    Unfortunately, I've not had time to really figure this HID software
    stuff out. I'll get to it soon.

    Thanks! I hope you will be able to take advantage of the existing code
    in Virtual C64!

    Nicola

    Try kegs.1.13.tar.gz from http://kegs.sourceforge.net/. I now use the
    older IOHID code (following the example of Virtual C64) to make my USB
    joystick work, and my Sony PS4 controller still works, too.

    Yeah, my joysticks work great, too! Thanks a lot!

    I have tried it on macOS 10.13 and 11.6. KEGS appears to be a lot
    snappier on older macOS: scrolling through the configuration is
    significantly slower on Big Sur. Also, KEGS starts stuttering when in >full-screen in Big Sur. I have no issues with High Sierra, not even when
    in full-screen mode.

    Besides, I have to launch KEGS from the terminal: if I double-click on
    the app, it doesn't seem to pick up config.kegs. And in High Sierra,
    when I launch the KEGS app, it crashes as soon as I try to save or exit
    the configuration screen. When I launch KEGS from the terminal
    everything is fine.

    KEGS uses a very simple way to draw to the screen. Apple has decided to
    do a TON of work to process the pixels (which I used every means I
    could figure out to ask it not to), so that on some Macs, KEGS draws to
    the screen extremely slowly. On other Macs, it works fine.

    Every other app avoids this by writing 1500 lines of complex code to use
    Metal to just send pixels to the screen. I have not done this yet.

    One user suggested doing Cmd-I on the KEGSMAC.app icon, and selecting
    "Open in Low Resolution" button. I've not fully confirmed this, but
    it might help.

    KEGS doesn't fully support being run by the Finder yet. I'm working on it.
    If you place config.kegs and your ROM file in your home directory, then
    running KEGS from the Finder (double-clicking on it) will work.

    Kent

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  • From Nicola@21:1/5 to Kent Dickey on Thu Oct 7 18:12:14 2021
    On 2021-10-04, Kent Dickey <kegs@provalid.com> wrote:
    One user suggested doing Cmd-I on the KEGSMAC.app icon, and selecting
    "Open in Low Resolution" button. I've not fully confirmed this, but
    it might help.

    That help indeed, thanks!
    Nicola

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  • From Kent Dickey@21:1/5 to nicola@nohost.org on Thu Nov 11 15:57:47 2021
    In article <sjnd9u$1o21$1@gioia.aioe.org>, Nicola <nicola@nohost.org> wrote: >On 2021-10-04, Kent Dickey <kegs@provalid.com> wrote:
    One user suggested doing Cmd-I on the KEGSMAC.app icon, and selecting
    "Open in Low Resolution" button. I've not fully confirmed this, but
    it might help.

    That help indeed, thanks!
    Nicola

    The next KEGS release will default to this setting.

    Kent

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  • From Douglas S@21:1/5 to Kent Dickey on Wed Dec 21 15:02:59 2022
    On Thursday, November 11, 2021 at 1:57:54 PM UTC-8, Kent Dickey wrote:
    In article <sjnd9u$1o21$1...@gioia.aioe.org>, Nicola <nic...@nohost.org> wrote:
    On 2021-10-04, Kent Dickey <ke...@provalid.com> wrote:
    One user suggested doing Cmd-I on the KEGSMAC.app icon, and selecting
    "Open in Low Resolution" button. I've not fully confirmed this, but
    it might help.

    That help indeed, thanks!
    Nicola
    The next KEGS release will default to this setting.

    Kent
    Do you have anything to do with the GSplus emulator for retropie? -Doug

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  • From Kent Dickey@21:1/5 to duglor@gmail.com on Thu Dec 22 21:39:36 2022
    In article <8897f8b1-2cbd-4926-a82d-2ec7e51bcdben@googlegroups.com>,
    Douglas S <duglor@gmail.com> wrote:
    On Thursday, November 11, 2021 at 1:57:54 PM UTC-8, Kent Dickey wrote:
    In article <sjnd9u$1o21$1...@gioia.aioe.org>, Nicola
    <nic...@nohost.org> wrote:
    On 2021-10-04, Kent Dickey <ke...@provalid.com> wrote:
    One user suggested doing Cmd-I on the KEGSMAC.app icon, and selecting
    "Open in Low Resolution" button. I've not fully confirmed this, but
    it might help.

    That help indeed, thanks!
    Nicola
    The next KEGS release will default to this setting.

    Kent
    Do you have anything to do with the GSplus emulator for retropie? -Doug

    No. GSPlus is by Dagen Brock, who has made many modifications to KEGS.
    I just googled retropie, so I have now heard of it at least. What are you using retropie for?

    Kent

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  • From Douglas S@21:1/5 to All on Thu Dec 22 23:59:15 2022
    sores= stores

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  • From Douglas S@21:1/5 to All on Thu Dec 22 23:57:29 2022
    No. GSPlus is by Dagen Brock, who has made many modifications to KEGS.
    I just googled retropie, so I have now heard of it at least. What are you using retropie for?

    Kent

    I use it to emulate a total of 50 systems from Apple 2 and old computers to arcade games and consoles up until 1999/2000.

    Does your emulator play apple 2 gs games... especially Ancient Glory, Sensei, The Gate and Shufflepuck Cafe?? With joystick? Is there a port for it that someone has made for the Retropie?
    Thanks for looking up “retropie”. Barnes and Noble has entire magazines devoted to them in their sores :)

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  • From Kent Dickey@21:1/5 to duglor@gmail.com on Fri Dec 23 19:09:22 2022
    In article <dd6d3248-6277-4bda-824b-dfae44030678n@googlegroups.com>,
    Douglas S <duglor@gmail.com> wrote:

    No. GSPlus is by Dagen Brock, who has made many modifications to KEGS.
    I just googled retropie, so I have now heard of it at least. What are you
    using retropie for?

    Kent

    I use it to emulate a total of 50 systems from Apple 2 and old computers
    to arcade games and consoles up until 1999/2000.

    Does your emulator play apple 2 gs games... especially Ancient Glory,
    Sensei, The Gate and Shufflepuck Cafe?? With joystick? Is there a port
    for it that someone has made for the Retropie?
    Thanks for looking up “retropie”. Barnes and Noble has entire
    magazines devoted to them in their sores :)

    I couldn't find instructions on compiling Retropie from source, so the whole project appears to be a "dead end"--grabbing others work, putting a light wrapper around it, and killing the original projects by only distributing binaries. It looks like it's a "fork" of RetroArch, which is it's own type
    of "dead end".

    KEGS runs just about all Apple IIgs games. If you find one that doesn't
    work, I'll fix it. KEGS supports joysticks on Linux and Mac. See http://kegs.sourceforge.net/. KEGS is GPLv3, so it is required to distribute source if you repackage it.

    Kent

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  • From Douglas S@21:1/5 to Kent Dickey on Wed Jan 11 23:17:57 2023
    On Friday, December 23, 2022 at 11:09:23 AM UTC-8, Kent Dickey wrote:
    In article <dd6d3248-6277-4bda...@googlegroups.com>,
    Douglas S <dug...@gmail.com> wrote:

    No. GSPlus is by Dagen Brock, who has made many modifications to KEGS.
    I just googled retropie, so I have now heard of it at least. What are you >> using retropie for?

    Kent

    I use it to emulate a total of 50 systems from Apple 2 and old computers >to arcade games and consoles up until 1999/2000.

    Does your emulator play apple 2 gs games... especially Ancient Glory, >Sensei, The Gate and Shufflepuck Cafe?? With joystick? Is there a port
    for it that someone has made for the Retropie?
    Thanks for looking up “retropie”. Barnes and Noble has entire >magazines devoted to them in their sores :)
    I couldn't find instructions on compiling Retropie from source, so the whole project appears to be a "dead end"--grabbing others work, putting a light wrapper around it, and killing the original projects by only distributing binaries. It looks like it's a "fork" of RetroArch, which is it's own type of "dead end".

    KEGS runs just about all Apple IIgs games. If you find one that doesn't work, I'll fix it. KEGS supports joysticks on Linux and Mac. See http://kegs.sourceforge.net/. KEGS is GPLv3, so it is required to distribute source if you repackage it.

    Kent

    The last 2 .gsp files i created work and load the games but the joypad does not work. I think i need a keyboard joypad for the first game and a mouse joystick for the 2nd. The first needing to emulate the keypad presses 8,3,4,6 and 5. And Left Alt to
    fire. The second needing to emulate a mouse with the joypad. Currently i need a keyboard to play the first game and a mouse to play the second and I'd like to use the joypad for both. :)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Douglas S@21:1/5 to Douglas S on Wed Jan 11 23:18:39 2023
    On Wednesday, January 11, 2023 at 11:17:58 PM UTC-8, Douglas S wrote:
    On Friday, December 23, 2022 at 11:09:23 AM UTC-8, Kent Dickey wrote:
    In article <dd6d3248-6277-4bda...@googlegroups.com>,
    Douglas S <dug...@gmail.com> wrote:

    No. GSPlus is by Dagen Brock, who has made many modifications to KEGS. >> I just googled retropie, so I have now heard of it at least. What are you
    using retropie for?

    Kent

    I use it to emulate a total of 50 systems from Apple 2 and old computers >to arcade games and consoles up until 1999/2000.

    Does your emulator play apple 2 gs games... especially Ancient Glory, >Sensei, The Gate and Shufflepuck Cafe?? With joystick? Is there a port >for it that someone has made for the Retropie?
    Thanks for looking up “retropie”. Barnes and Noble has entire >magazines devoted to them in their sores :)
    I couldn't find instructions on compiling Retropie from source, so the whole
    project appears to be a "dead end"--grabbing others work, putting a light wrapper around it, and killing the original projects by only distributing binaries. It looks like it's a "fork" of RetroArch, which is it's own type of "dead end".

    KEGS runs just about all Apple IIgs games. If you find one that doesn't work, I'll fix it. KEGS supports joysticks on Linux and Mac. See http://kegs.sourceforge.net/. KEGS is GPLv3, so it is required to distribute
    source if you repackage it.

    Kent
    The last 2 .gsp files i created work and load the games but the joypad does not work. I think i need a keyboard joypad for the first game and a mouse joystick for the 2nd. The first needing to emulate the keypad presses 8,3,4,6 and 5. And Left Alt to
    fire. The second needing to emulate a mouse with the joypad. Currently i need a keyboard to play the first game and a mouse to play the second and I'd like to use the joypad for both. :)

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)