It's great except if the disk ever gets written. Restoring save-states won't restore the disk contents, so anything that was written before you saved will be read back (instead of what you might want read) if you reload.
We had a lot of trouble in Nox Archaist with people using save-states before combat instead of saving. They'd load the save-state, the disk would get read for stats or whatever, and then the game-state was broken.
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