• Atari 8-Bit Computers: Frequently Asked Questions (21/28)

    From Michael Current@21:1/5 to Marc G. Frank on Sun Oct 21 18:01:34 2018
    [continued from previous message]

    or 4-players - one after another (try to find out!);

    b) The following games support 4 paddle head-to-head play:

    - Castle Crisis by Bryan Edewaard, 2004
    - IQ by David S. Maynard for CRL, 1987 (same game as "Worms?")
    - JunkYard Racing (Tim Gearin, 1999)
    - Space Arena by Fandal, 2009
    - Warlords by ?, year? (public domain version, unlicensed)
    - Worms? by David S. Maynard for Electronic Arts, 1983

    c) The following game supports 4 players on all machines, using special 4-button keypad controllers linked together with RJ-11 jacks (standard
    phone jacks) to a box with 2 joystick port connectors:

    - PQ: The Party Quiz Game by Suncom

    d) The following programs support multi-joystick games, using extra
    hardware called Quadrotron (from the German Atari magazin 2/1989):

    - test program for 4 joysticks (and assembler source);
    - Quadro-Tron by H.Schoenfeld (4-player Tron-clone);

    e) The following programs support multi-joystick games, using extra
    hardware called Multijoy (multijoy4, multijoy8, or multijoy16 for up
    to 4, 8, or 16 players, respectively) which was developed by Radek Sterba /
    Raster & Atariklub Prostejov, see:
    http://raster.infos.cz/atari/hw/multijoy.htm or
    http://raster.infos.cz/atari/english.htm#MULTIJOY or
    https://www.return-magazin.de/ausgaben/return-ausgabe-16/
    - Acey-Duecey M4, original from L&S Computerware / Softsmith, patch by Fandal
    - Asteroids M4, original from Atari, patch by Matthias Luedtke
    - Astro4 Road by Frantisek Houra, Radek Sterba
    - Astrowarriors M4, original from Apogee Software, patch by Fandal
    - Atari Tennis M4, original from Atari, patch by Matthias Luedtke
    - Ate'em All by Frantisek Houra and Christian Krueger, 2016
    - Basketball M4, original from Atari, patch by Matthias Luedtke
    - Battleroom M4, original by Steven Martin, patch by Fandal
    - Boulders and Bombs M4, original by Keith Dreyer for K-Byte, patch by Fandal
    - Bounce Ball M4, Jerzy Kasenberg, patch by Fandal
    - Bremspunkt by Thorsten Butschke, Rouven Gehm
    - Card Grabber by Florian Dingler
    - Cervi by Radek Sterba
    - Cervi 2 by Radek Sterba
    - Dandy Dungeon M4, original from APX, patch by Matthias Luedtke
    - Drutt M4+, original by Wojciech Gorski, Jacek Grad, patch by Fandal
    - Dynakillers Unchained, original by Marek Chorvat, Robert Pecnik, and
    Marian Vybostok, patch by MatoSimi
    - Floyd of the Jungle M4, original from MicroProse, patch by Fandal
    - Fujiama Run by Matthias Luedtke, Stefan Niestegge
    - Gem M4, original by Joel Gluck, patch by Fandal
    - Hardwaretester/Peripheral Test 2.0 by Florian Dingler (2008)
    - Helicops by Nils Feske, Frantisek Houra, Radek Sterba, Adam Wachowski
    - Hockey M4, original from Gamma Software, patch by Fandal
    - Hockey M8, original from Gamma Software, patch by Fandal
    - Ice-Hockey by Florian Dingler
    - Impact M4, original from David Buehler, patch by Fandal
    - Jail Break M4, original by James Stage Jr., patch by Fandal
    - Kde domov muj M4 by Michael Kalous and Petr Postava (2017)
    - Killa Cycle M4, original by Simon Goodwin and David Muncer, patch by Fandal
    - Killer 'Thello M4, original by Mark Price, patch by Fandal
    - Major League Hockey M4, original from Thorn EMI, patch by Fandal
    - Mashed Turtles by Zdenek Eisenhammer, Frantisek Houra
    - Maze War M4, original from ANALOG, patch by Fandal
    - Mouse Party M4, original by Bill Halsall, patch by Fandal
    - M.U.L.E. M4, original for Electronic Arts, patch by Matthias Luedtke
    - Multiloops by Antonin Holik and Rudolf Kudla (2017)
    - Multris by Radek Sterba (2001)
    - Multris 2k17 by Radek Sterba, patch by Fandal
    - Muxeso by Frantisek Houra and Marek Pesout, 2016
    - Proto Basketball M4+, Atari original for 5200, conversion & patch by Fandal
    - Quadrotron M4, original by Oliver Redner, Stefan Wiegmann, patch by Radek
    Sterba
    - Rozstrel M4 by Michael Kalous and Petr Postava (2017)
    - Rubacka vo kopec, by Zdenek Eisenhammer, Frantisek Houra, Michal Szpilowski
    - Sails of Doom by R0ger, 2018
    - Sheep-Race by Florian Dingler
    - Shot'em All by Radek Sterba
    - Silicon Warrior M4, original from Epyx, patch by Fandal
    - Snakes and Ladders M4, oiginal by C. Harper, Kevin Harper, patch by Fandal
    - Soccer M4, original from Gamma Software, patch by Fandal
    - Soccer M4, original from Thorn EMI, patch by Fandal
    - Space Arena M4, by Frantisek Houra and Marek Pesout, 2014
    - Survivor M4, original from Synapse, patch by Fandal
    - Table Football M4+, original by Anthony Wilson, patch by Fandal
    - Tag! M4, original by Richard Gore, patch by Fandal 2015
    - Tank Battle M4, original by Dan Pinal for the book "Atari Graphics and
    Arcade Game Design" (1984), patch by Fandal
    - Tank M4 Battle, original by Harald Siegmund (1983), patch by Fandal
    - Up for Grabs M4, original by Ken Madell for Spinnaker, patch by Fandal
    - Wingman M4, original from MicroProse, patch by Fandal
    - Yahtzee M4, original by Gary L. Born, patch by Fandal
    - Zeppelin M4, original by William Mataga for Synapse, patch by Fandal
    - See also Fandal site search for games that use a Multijoy:
    http://a8.fandal.cz/search.php?search=multijoy&butt_details_x=x

    ------------------------------

    Subject: 8.5) What programs use a light pen or a light gun?

    Contributors to this section: Bertrand M. (LEXX), Andreas Koch

    While the user experiences are quite different, the Atari computer reads the horizontal and vertical positions of a light pen or a light gun in the same way. Consequently, while software programs are usually designed for either
    one or the other, these two types of controllers can sometimes substitute for each other.

    A light pen or light gun requires a cathode ray tube (CRT) television or monitor. Only one light pen or light gun may be used on the Atari at a time.

    Also, on the 400, Controller Jacks 1-3 do not support a light pen / light gun, only controller port 4 can be used. This effectively makes many light pen / light gun programs incompatible with the 400.

    Programs designed for a light gun:

    Alien Blast, Richard Gore for DGS, 1993
    Barnyard Blaster, James V. Zalewski for Atari, 1987
    Bembel Wo by Thorsten Butschke for Foundation Two, 1998
    Bug Hunt, Alan Murphy and Rob Zdybel for Atari, 1987
    Cementerio, Pelusa Software, 1989
    Click!, Chris Martin, 2008
    Comparando Figuras, Turbo Software/M.P.M., 1989?
    Crime Buster, Ron Andrzejewski & James Zalewski for Atari, 1988
    Crossbow, Sculptured Software for Atari, 1988
    Disparando a la Vocales, Turbo Software/M.P.M., 1989?
    Emboscada en el Desierto, Turbo Software/M.P.M., 1989?
    Fly Shooting, by Kemal Ezcan for Zong 2/93
    Gangsters by Houra, Pesout, Stefek, Sterba, Svoboda, 2007
    Gangstersville, Emanuele Bergamini for Lindasoft, 1988
    Geisterschloss, KE-Soft, 1992
    Guntris by Richard Gore, 1996
    Hardwaretester/Peripheral Test 2.0 by Florian Dingler, 2008
    Helocoptero de Combate, Turbo Software/M.P.M., 1989?
    Hit the Mole, by Carsten Strotmann, 2004
    Invasion, Pelusa Soft
    Jezkovy voci, Frantisek Houra, 2016
    Laser Gun, Turbo Software/M.P.M., 1989?
    Laser Math, Turbo Software/M.P.M., 1989?
    Light Gun Blaster, Andre Willey, Atari User Feb. 1988
    Light Gun Blaster (enhanced) by Pedrokko
    Messe Hanau, Kemal Ezcan, 1995
    Operation Blood, P. Kalinowski & P. Bulkowski of Our 5oft for Mirage and ANG,
    Light Gun Version by The Missing Link, 1993
    Operacion Comando, Turbo Software/M.P.M., 1989?
    Pajaki II, Arkadiusz Lubaszka for ArSoft, 1996
    Schiessen, L. Franzky (Abbuc magazine)
    Sharp Shooter, Matthew J.W. Ratcliff for Analog #76 9/89
    Simon, Turbo Software/M.P.M., 1989?
    Sniper, Premysl Stefek, Radek Sterba, Petr Svoboda and Fandal, 2007
    Special Forces (Operation Blood II), P. Kalinowski & P. Bulkowski of
    Our 5oft for Mirage and ANG, light gun conversion by Homesoft
    Tiro al Blanco, Turbo Software/M.P.M., 1989?
    Toy'Swap, Victor Parada, 2015
    - See also Fandal site search for games that use a light gun:
    http://a8.fandal.cz/search.php?search=light+gun&butt_details_x=x
    - See also AtariMania list of games that use a light gun:
    http://preview.tinyurl.com/pffhtwh
    - See also http://atari.panprase.cz/?action=lg-hry

    Programs designed for a light pen:

    - Alien Blast, Richard Gore for DGS, 1993
    - Alphabet Construction Set (Playground Software) by Futurehouse
    - Animal Crackers (Playground Software) by Futurehouse
    - AtariGraphics by Steve Gibson for Atari, (c)1984
    (RX8054, shipped with Atari Light Pen CX75 only)
    - Belegost, by Ondrej Cada, Mirek Fidler, Antonin Holik, Rudolf Kudla, 2016
    - Blazing Paddles by Baudville, 1986
    - Computer Crayons (Playground Software) by Futurehouse
    - Concentration by Stack Computer Services, 1983
    - Crossword Twister by Stack Computer Services, 1983
    - Demonstration program cassette by Atari, 1980 (CX4124, shipped with CX70)
    - Draughts by Stack Computer Services, 1983
    - Go by Stack Computer Services, 1983
    - Hardwaretester/Peripheral Test 2.0 by Florian Dingler, 2008
    - Hit the Mole, by Carsten Strotmann, 2004
    - KoalaPainter by Koala for Commodore 64/Atari (diskette)
    (Illustrator product by Island Graphics, light pen version)
    - Language Skills - Alphabet Recognition by Futurehouse, 1982
    - Language Skills - Different Symbol Discrimination by Futurehouse, 1982
    - Language Skills - Letter Sequences by Futurehouse, 1982
    - Language Skills - Like Symbol Discrimination by Futurehouse, 1982
    - Letter Tutor by Edgework for Atari, 1984 prototype
    - Life by Stack Computer Services, 1983
    - Light Pen Doodle by John and Mary Harrison for Antic, 1984
    - Little Red Riding Hood (Playground Software) by Futurehouse, 1983
    - Lost in the Labyrinth by Stack Computer Services, 1983
    - Math Fun for the Young - Level I by Tech-Sketch, 1983
    - Math Fun for the Young - Level II by Tech-Sketch, 1983
    - Matrix by Dave Oblad, 1985
    - Micro Illustrator by Tech-Sketch (diskette)
    (Illustrator product by Island Graphics, light pen version)
    - Othello by Stack Computer Services, 1983
    - Paint-N-Sketch Level I by Tech-Sketch, 1983
    - Paint-N-Sketch Level II by Tech-Sketch, 1983
    - Peripheral Vision by Futurehouse, 1984
    - Seek and Destroy by Stack Computer Services, 1983
    - Shape and Color Recognition by Tech-Sketch, 1983
    - Shuffler by Stack Computer Services, 1983
    - Simon by Stack Computer Services, 1983
    - See also AtariMania lists of games and utilities that use a light pen:
    http://preview.tinyurl.com/ps962gx
    http://preview.tinyurl.com/pqe5ppu

    ------------------------------

    Subject: 8.6) What programs are designed for a true trackball controller?

    The following programs have a trackball mode designed for use with the
    the Atari CX22 or CX80 Trak-Ball controllers in true trackball mode.

    - Catch 88 by Simon Trew, 1991
    - Supports Multi-Mouse Trakball Driver by Simon Trew
    - Centipede 5200 by Atari with trak-ball support by Peter Meyer, 2009
    ([CTRL+T] for trackball mode)
    - Final Legacy by Atari, 1984
    (optionally used in controller port 2 in the game's Sea-to-Air mode)
    - Hardwaretester/Peripheral Test 2.0 by Florian Dingler, 2008
    - Knight Quest by Simon Trew, 1991
    - Supports Multi-Mouse Trakball Driver by Simon Trew
    - Kriss Kross by Simon Trew, 1992
    - Supports Multi-Mouse Trakball Driver by Simon Trew
    - Missile Command by Rob Zdybel for Atari, 1981. [CTRL+T] for trackball mode
    -- feature undocumented upon the program's release because Atari had not yet
    introduced a trackball controller.
    - Missile Command+ by Paul Lee, 2005 ([CTRL+T] for trackball mode)
    - Multi-Mouse Trakball Driver by Simon Trew for New Atari User #42 1990
    - Othello by Simon Trew, 1991
    - Supports Multi-Mouse Trakball Driver by Simon Trew
    - Slime by Steve Hales for Synapse, 1982 (press [T] for trackball mode)
    - Tempest Elite by Peter J. Meyer for Video 61, 2017
    - Tile Smashers by Peter J. Meyer for Video 61, 2017
    - Toy'Swap by Victor Parada, 2015
    - See also AtariMania list of games that use CX22/CX80 trackball mode:
    http://preview.tinyurl.com/knz2zmf
    - See also Fandal site search for games that use the CX22/CX80 trackball mode:
    http://a8.fandal.cz/search.php?search=trak-ball&butt_details_x=x

    ------------------------------

    Subject: 8.7) What programs are designed to work with a mouse?

    Programs that use the Atari STM1 Mouse or compatible:
    - 8Bit-Mouse (BPAUG)
    - Artprog
    - Atari Rechner Simulation mit UPN, (c)1985 MTC Mouse Tecnology Corp.
    - Black Magic Composer by Sven Tegethoff for Ulf Petersen, 1991
    - Bomb Down by The Roemer/U.N.O.
    - BOSS-X by Mirko Sobe / MS Software, 2003
    - The Brundles by KE-Soft, 1993 (hold SPACE at boot for configuration)
    - The Brundles Editor by KE-Soft, 1994
    - CardStax 2.1 by David A. Paterson, 1993
    - Catch 88 by Simon Trew, 1991
    - Supports Multi-Mouse ST Mouse Driver by Simon Trew
    - Celebrity Cookbook by David Sullivan/Total Control Systems for U.S.A. Media
    - Click! by Chris Martin, 2008
    - Copy F'n'F by Mirko Sobe / MS Software, requires BOSS-X
    - Crescent Solitaire, Zdenek Eisenhammer, Frantisek Houra, Marek Pesout, 2018
    - Datenbank by Mirko Sobe / MS Software, requires BOSS-X
    - Diamond GOS by Reeve Software
    - Diamond Develop by Reeve Software, requires Diamond GOS
    - Diamond News Station by Reeve Software, requires Diamond GOS
    - Diamond Paint by Reeve Software, requires Diamond GOS
    - Diamond Write by Reeve Software, requires Diamond GOS
    - Enigmatix! by Stephen A. Firth for Page 6, 1993
    - EORoid by Daniel Kolakowski for Wolf Software Ltd, 1994
    - Facher Patience, by Kemal Ezcan for Zong 1/93
    - with KE-Maus Beispielprogram
    - Fig-Forth by Matt Symonds for Pulsar Software, 1988
    - FireBall (a Breakout game, requires SAM)
    - GOE demo by Total Control Systems/David Sullivan, 1988
    - Guntris by Richard Gore, 1996
    - Hardwaretester/Peripheral Test 2.0 by Florian Dingler, 2008
    - Hong Kong, Kemal Ezcan for Zong 5/93
    - Klony 2010 by Arkadiusz Lubaszka for ArSoft, 2010
    - Knight Quest by Simon Trew, 1991
    - Supports Multi-Mouse ST Mouse Driver by Simon Trew
    - Kriss Kross by Simon Trew, 1992
    - Supports Multi-Mouse ST Mouse Driver by Simon Trew
    - Macao, by Alexander Klinner for Zong 5/94
    - Mau Mau X by Mirko Sobe / MS Software, requires BOSS-X
    - Maus Calculator, by AMC Verlag, (c) by Peter Eilert
    - Maus-DOS, by Volker Matzat for Zong 5/93
    - Minesweeper by Harald Schoenfeld for PPP, 1992
    - Mine Sweeper by Raindorf Soft
    - Mine Sweeper 3
    - Missile Command by Rob Zdybel for Atari, 1981. [CTRL+T] for trackball/mouse
    mode, according to Atari's 1987 documentation supplied with the XE game
    system (with Missile Command built-in). In fact, the game's (originally
    undocumented) trackball mode inadvertently also supports many, but not all,
    versions of the Atari STM1 and compatible mouse.
    - M.O.S. (from Abbuc mag.)
    - MS-Copy 1.1 by Mirko Sobe / MS Software, requires BOSS-X
    - Multi-Mouse ST Mouse Driver by Simon Trew for New Atari User #42 1990
    - Multi-Player by Madteam
    - Multi-DOS
    - Numblines by Jaroslaw Kucisz & Tomasz Kucisz for Utopia Software, 1997
    - Operation Blood, P. Kalinowski & P. Bulkowski of Our 5oft for Mirage and
    ANG, 1992
    - Othello by Simon Trew, 1991
    - Supports Multi-Mouse ST Mouse Driver by Simon Trew
    - Pad 1.2 (Padnoid) by Nelson Ramirez / New Age, 1995
    - Pad 1.83 by Nelson Ramirez, 2014
    - P-Graph(s) by ???
    - QUICK Ed Character Editor by PPP
    - SAM (Screen Aided Management) by Power Per Post & Raindorf Soft (a GUI!)
    - SAM Budget (80 column spreadsheet program, requires SAM)
    - SAM Convert (text files to/from the SAM Texter format, requires SAM)
    - SAM Creator (SAM Painter files to/from Micro-Painter format, requires SAM)
    - SAM Designer (drawing and design / desktop publishing, requires SAM)
    - SAM Memobox (card filing program, requires SAM)
    - SAM Monitor (view and change memory, requires SAM)
    - SAM Painter (128 color paint program, requires SAM)
    - SAM Texter (80 column word processor, requires SAM)
    - Shanghai by Peter Sabath for Activision, 1987
    - Special Forces (Operation Blood II), P. Kalinowski & P. Bulkowski of
    Our 5oft for Mirage and ANG, 1993
    - Sprint XL (from Abbuc)
    - Tommingi by Tomek Borygo
    - Toy'Swap by Victor Parada, 2015
    - TRS Desktop by Tristesse, 2006
    - Unriagh II by Uwe Hartwig, 1986
    - Vanish, Kemal Ezcan for Zong 7/93
    - Vier gewinnt
    - See also Fandal site search for games that use the Atari mouse:
    http://a8.fandal.cz/search.php?search=mouse&butt_details_x=x
    - See also AtariMania lists of programs using the Atari mouse:
    http://preview.tinyurl.com/mcm6wwo
    http://preview.tinyurl.com/oa7gklk

    Programs that use the Zobian Controls RAT (which never shipped):
    - Business Manager by Reeve Software, 1986
    - Rich Man's Word Processor, by Mark Rogalski for Computer Software Services
    - The RAT was equivalent to the Radio Shack TRS-80 Color Mouse #26-3025;
    programs designed for the Atari Touch Tablet or for paddles would have also
    been at least somewhat usable with the RAT.

    Programs that use the Zobian Controls SuperRAT (which never shipped):
    - No released programs. The SuperRAT as depicted in marketing was either the
    Amiga mouse or the Commodore 1351 (which?????); see below for lists of
    compatible programs. (Some customers who ordered a SuperRAT actually
    received "The Best" mouse by Best Electronics, a mouse fully compatible
    with the Atari STM1.)

    Programs that use the Amiga mouse:
    - Black Magic Composer by Sven Tegethoff for Ulf Petersen, 1991
    - Bomb Down by The Roemer/U.N.O.
    - Crescent Solitaire, Zdenek Eisenhammer, Frantisek Houra, Marek Pesout, 2018
    - Global War by P.M.M. Elfinger & D.J. Garbowski for L.K. Avalon, 1993
    - Klony 2010 by Arkadiusz Lubaszka for ArSoft, 2010
    - Multi-Player by MadTeam
    - Najemnik - Powrot by LK APM for Krysal Software
    - Operation Blood, P. Kalinowski & P. Bulkowski of Our 5oft for Mirage and
    ANG, 1992
    - Pad 1.83 by Nelson Ramirez, 2014
    - Samurai's Game by Rafaell Soft for Krysal Software, 1992
    - Special Forces (Operation Blood II), P. Kalinowski & P. Bulkowski of
    Our 5oft for Mirage and ANG, 1993
    - TRS Desktop by Tristesse, 2006
    - See also Fandal site search for games that use the Amiga mouse:
    http://a8.fandal.cz/search.php?search=amiga+mouse&butt_details_x=x

    Programs that use the Commodore 1351 mouse (mouse for Commodore 64/128):
    - Klony by ArSoft, 2006

    ------------------------------

    Subject: 8.8) What programs use paddle controllers?

    Programs that use the Atari CX30 Paddle Controllers:
    - Arkanoid (Taito)(Mike Hutchinson for Imagine, 1987; for The Hit Squad, 1987) - Arkanoid II (Prof Soft Amsterdam, 1987)
    - Asteraxis 2k (Waldemar Pawlaszek & Remigiusz Zukowski, 2001)
    - Avalanche (Dennis Knoble for APX, 1980)
    - Balloon Game (Kelly Jones & Bill Williams, 1984)
    - Balloon Pop (White Bag Software, 1986) (paddles support according to Antic)
    - Bird-Man-3D demo (AMC-Verlag)
    - Blazing Paddles (Baudville, 1986)
    - Block Buster (Bradshaw & Griesemer for APX, 1981; Quality Software, 1981)
    - Bomber (Lyren Brown, Jose Pereira, Marek Pesout, 2015)
    - Breakout / Breakout!!! / brkwall.bas (public domain, author unknown)
    - Burgers! (Douglas Crockford, 1983)
    - Bust Out (Dennis Debro, 1989)
    - Cascade (F. Neil Simms for ANALOG #28, March 1985)
    - Castle Crisis (Bryan Edewaard, 2004)
    - Checkers (David Slate for Odesta, 1982)
    - Chess 7.0 (Larry Atkin for Odesta, 1982)
    - Chicken (Mike Potter for Synapse, 1982)
    - Chiseler (John Scarborough for Compute!'s First Book of Atari Games, 1983)
    - Clowns and Balloons (Frank Cohen for Datasoft, 1982)
    - Comment Compter ("Counter" by Al P. Casper for Atari France)
    - Computer Quarterback (Dan Bunten for SSI, 1983)
    - Counter (Al P. Casper for APX, 1982)
    - David's Midnight Magic (David Snider for Broderbund, 1982)
    - Descente a Ski ("Downhill" by Mark Reid for Atari France)
    - Diamond Drop (Matthias M. Giwer for Compute!, 1983)
    - Downhill (Mark Reid for APX)
    - Dragonriders of Pern (Jim W. Connelley for Epyx, 1983)
    - Etch-1 (public domain, author unknown)
    - Frog (Stan Ockers 5/82 for A.C.E. Newsletter, July 1982)
    - Frog (Stan Ockers 6/82 for Antic, Oct/Nov 1982)
    - Golden Oldies Volume 1 v2.2 (Mike Fitch for Software Country, 1985)
    - Golden Oldies Volume 1 v2.3 (Mike Fitch, The Software Toolworks, 1987,
    (c)1985)
    - Hardwaretester/Peripheral Test 2.0 by Florian Dingler, 2008
    - Horse of a Different Color V1.0 (Gus Makreas, 3/1/81)
    - Insomnia (Bob Fraser for APX, 1981)
    - IQ by David S. Maynard for CRL, 1987
    - Kaboom! (Larry Kaplan & Paul Willson for Activision, 1983)
    - JunkYard Racing (Tim Gearin, 1999)
    - Landing Simulator (by Jake Jacobs for Creative Computing magazine,
    written for Apple, Atari translation by Bruce Jordan)
    - Laser Game (public domain, author unknown)
    - Laser Wars (Mike Potter for Crystalware, 1981)
    - Lie Detector (Michael Krueger for Antic, 1986)
    - Livewire (Tom Hudson - ANALOG #12)
    - Livewire 2 (Tom Hudson - ANALOG #12 - Modified by Wolf)
    - Lost in Space (Sijmen Schouten, 2015)
    - Lunar Lander (Wes Newell)
    - Megaoids (Peter J. Meyer and Lance Ringquist for Video 61, 2016)
    - Midnight Strip (M. L. Clayton, 1982)
    - M.U.L.E. (Ozark Softscape for Electronic Arts, 1983)
    - Night Driver (Dudek, Szpilowski, Ziembik, 2008)
    - Nineball (Jay M. Ford for ZiMAG, 1982)
    - One on One! (Chris York for Compute!, 1983)
    - Pad 1.83 by Nelson Ramirez, 2014
    - Paratroop Attack (David Plotkin for Compute!'s Second Book of Atari, 1982)
    - "Perfected Pong" see: Pong! ("Perfected Pong") below
    - Personal Fitness Program (Dave Getreu for APX, 1981)
    - Pinball Construction Set (Electronic Arts)
    - all pinball games created with Pinball Construction Set
    - PlatterMania (Michael Farren for Epyx, 1982)
    - Pong ("Super Pong")(Gary Domrow/Summit Software Group, ANALOG #39 Feb.1986)
    - [Pong] ("Pong 2", pong2.com, public domain, author unknown)
    - Pong! ("Perfected Pong") (Bob Ayik for Antic, May 1988)
    - Pool 1.5 (Howard De St. Germain for IDSI, 1981)
    - Prisonball (John Scarborough for Compute! #77, October 1986)
    - Probe One - The Transmitter (Lloyd Ollmann for Synergistic Software, 1982)
    - Rain of Terror (Rob Schlortt and Eric Henneke, 2016)
    - Safe Cracker (Mike Starnes)
    - Space Arena (Fandal, 2009)
    - Space Bombs (John Y. Hsu, 1984)
    - Space Eggs (Dan Thompson for Sirius, 1981)
    - Speedblaster (Pinball Construction Set Game by MR Datentechnik)
    - Spy's Demise (Robert Hardy & Alan Zeldin for Penguin Software, 1983)
    - Stardust (MR Datentechnik)
    - Starshot (Matthias M. Giwer for Compute!, 1983)
    - States and Capitals (David J. Bohlke for SoftSide, 1980)
    - Stereo 3-D Graphics Package (Clyde Spencer for APX, 1982)
    - Super Ball (Compy-Shop)
    - Super Ball 2 (Compy-Shop)
    - Super Ball 3 (Compy-Shop)
    - Super Ball 4 (Compy-Shop)
    - Super Breakout by Larry Kaplan for Atari, 1979
    - "Super Pong" see: Pong ("Super Pong") above
    - Stretch (public domain Gr. 15 pict. stretcher, author unknown)
    - Superski (AMC, 1994 - patch for paddles by HOMESOFT)
    - Surround'Em (Peter J. Meyer for Video 61, 2017)
    - Tempest Elite (Peter J. Meyer for Video 61, 2017)
    - Tile Smashers (Peter J. Meyer for Video 61, 2017)
    - Tilter (public domain, author unknown)
    - Uranium Core (Martin Stiby for Computer & Video Games mag, 1982/11)
    - Warlords (The Webbed Sphere BBS)
    - Wavy Navy (Rodney McAuley for Sirius, 1983)
    - Wayout (Paul Allen Edelstein for Sirius, 1982)
    - WildWest (Stan Ockers for ACE Newsletter, 1983)
    - Word Radar (Jerry Chaffin & Bill Maxwell & Barbara Thompson for DLM, 1984)
    - Worms? by David S. Maynard for Electronic Arts, 1983
    - See also AtariMania lists of games & utilities that use paddle controllers:
    http://preview.tinyurl.com/qxynbh8
    http://preview.tinyurl.com/mnyrhsw
    - See also Fandal site search for games that use paddle controllers:
    http://a8.fandal.cz/search.php?search=paddle&butt_details_x=x

    Note that the Atari Touch Tablet, the KoalaPad Touch Tablet, and the Suncom Animation Station are read by the computer in the same way that the computer receives data from paddle controllers, making software designed for these graphics tablets at least somewhat usable with paddles as well.

    ------------------------------

    Subject: 8.9) What programs include CX85 Numerical Keypad support?

    This section started by Andreas Koch (entries with ";").
    To do: use Zong issues 7/92- for further verification

    - Aquanaut (Zong 11/91)
    - Ball Harbour (Zong 8/1992);
    - The Big Quest (Zong 7/1992);
    - Blob (Zong 2/92)
    - Bomb Down, by The Roemer/U.N.O.
    - The Bookkeeper, by Atari, 1982
    - The Brundles, by KE-Soft, 1993 (hold SPACE at boot for configuration)
    - Car Race (Zong 12/91)
    - Catch (Zong 6/92)
    - Click!, by Chris Martin, 2008
    - Code table (Zong 11+12/1993);
    - Cursor Steuerung: Cursor 2 (Zong 1/92)
    - CX-85-Driver (Zong 7+8/1994);
    - CX-85-Keycode-driver (Zong 7+8/1995);
    - CX85 Reeve Key, by Alan Reeve, 1986 (free version of: Super ReeveKey)
    - Deepspace (Zong 11/91)
    - Donald-Demo (Zong 4/92)
    - Donald, by KE-Soft, 1992
    - Drag Update Version, by KE-Soft, 1991 (see Zong 9/91 p22)
    - Dragon Fire, by Kemal Ezcan for Zong 1/93
    - FlickerTerm 80 v.0.51, by LonerSoft (Clay Halliwell), 1995
    - Gravitar (Zong 4/92)
    - Gulp (Zong 3/92)
    - Guzzler (Zong 1/92)
    - Hardwaretester/Peripheral Test 2.0, by Florian Dingler, 2008
    - Hungry Goblin (Zong 5/92)
    - Hurdle Jumper (Zong 10/91)
    - Invaders (Zong 5+6/1993);
    - Johnny the Ghost, by Harald and Marcus Gitzel (Drachensoft), 1993,
    for Powersoft, 1994
    - Joshi (Zong 3+4/1993);
    - Lasermaze-Demo (Zong 8/92)
    - Lasermaze, by KE-Soft, 1992
    - Lost in the Antarctic (Zong 2/92)
    - Lundar Landing (Zong 1/92)
    - Magnetix (Zong 9/91)
    - Mampfman (Zong 8/1992);
    - Miner 1049er (Zong 4/92)
    - Minipac (Zong 3/92)
    - Minipac 2 (Zong 6/92)
    - Money Raider (Zong 2/92)
    - Monster Tracking (Zong 9/1992);
    - Numerical Keypad Handler Master Program Diskette CX8139, by Atari, 1982
    - Explicitly promoted by Atari for use with VisiCalc
    - Disk contains two files: KEYPAD.OBJ and KEYPAD.SRC, which states:
    DEMONSTRATION OF CX-85 KEYPAD INTERRUPT HANDLER, FLORA P. NG, 3/08/82
    - Disk is a boot disk. KEYPAD.OBJ loads and runs on system boot, then
    prompts the user to: "Insert your program diskette in drive #1 and
    press RETURN"
    - For keypad plugged into port 2
    - Obst (Zong 1/92)
    - Pac-Man (Zong 11/1992);
    - The Pit (Zong 8/91)
    - Schlumpf (Zong 5/92)
    - Shoggoth (Zong 3/92)
    - Slurp (Zong 3/92)
    - Splat (Zong 9/91)
    - Super Miner II (Zong 12/91)
    - Super ReeveKey, by Reeve Software, 1986
    (commercial version of: CX85 Reeve Key) (XL/XE only)
    - Swop (Zong 10/91)
    - Swop-Editor (Zong 11/91)
    - Transsylvania (Zong 3+4/1993);
    - Viro-Mania (Zong 2/1993);
    - VT850, by Curtis Laser, 1991
    - Wassergnom II (Zong 1/92)
    - Zador Update Version, by KE-Soft, 1991 (see Zong 9/91 p22)
    - Zador II, by KE-Soft, 1992

    ------------------------------

    Subject: 8.10) What programs use: Touch Tablet or KoalaPad/Animation Station?

    Thanks to Andreas Koch for the initial version of this section, and for providing copies of some of the rare programs listed here.

    The Atari Touch Tablet and the KoalaPad/Animation Station tablets, while very similar, are slightly incompatible with each other in that y-position values are reversed.

    The following programs use the Atari Touch Tablet:
    - AtariArtist by Atari (cartridge)
    (Illustrator product by Island Graphics, Atari Touch Tablet version)
    - Shipped with the Atari Touch Tablet
    - Atari Rechner Simulation mit UPN, (c)1985 MTC Mouse Tecnology Corp.
    - CardStax 2.1 by David A. Paterson, 1993
    - Catch 88 by Simon Trew, 1991
    - Supports Multi-Mouse Touch Tablet Driver by Simon Trew
    - Chopin 2010 by Krzysztof Dudek (xxl), 2010 ("mouse cmi08" mode)
    - Click! (Chris Martin, 2008)
    - Colour Enhancer by David Blackshaw, (c) 1986/1987 Hillside Software
    - Desktop Performance Studio (Virtuoso)
    - Diamond GOS by Reeve Software
    - Diamond Develop by Reeve Software, requires Diamond GOS
    - Diamond News Station by Reeve Software, requires Diamond GOS
    - Diamond Paint by Reeve Software, requires Diamond GOS
    - Diamond Write by Reeve Software, requires Diamond GOS
    - DigiPaint 1.0 by Volker Eloesser
    - Dye by Christian Krueger, 2016
    - ECKN+ by Christian Krueger for Berlin Softworks, 2008
    - Hardwaretester/Peripheral Test 2.0 by Florian Dingler, 2008
    - Hit the Mole by Carsten Strotmann, 2004
    - Knight Quest by Simon Trew, 1991
    - Supports Multi-Mouse Touch Tablet Driver by Simon Trew
    - Koala Cursor Demonstration Program by Karl E. Wiegers for Antic, Jan. 1985
    (article name: "Touch Tablet Cursor" ; original filename: KOALA.BAS)
    - Kriss Kross by Simon Trew, 1992
    - Supports Multi-Mouse Touch Tablet Driver by Simon Trew
    - Macro Edit / EDMAC (character set/screen editor) by John Oakley
    - Multi-Mouse Touch Tablet Driver by Simon Trew for New Atari User #42 1990
    - Musorqa by Ron Torborg for ANALOG #34, Sept. 1985
    - Othello by Simon Trew, 1991
    - Supports Multi-Mouse Touch Tablet Driver by Simon Trew
    - Pixel Artist Deluxe version 1.3 by Art Horan, 1988
    - The Print Shop (Broderbund)
    - The Print Shop Companion (Broderbund)
    - QUICK Ed Character Editor by PPP
    - RAMbrandt by Bard Ermentrout
    - Rubber Stamp (XLEnt)
    - Smart Art II by Sean Puckett, 1984?
    - includes SMARTTAB.BAS patch for Touch Tablet/Koala support
    - includes TTCALIB.BAS Touch Tablet Calibration utility
    - Typesetter (XLEnt)
    - Xirius Defect by Martin Simecek, 2013
    - Xirius Defect XXL by Martin Simecek, Jason Kendall, Zdenek Eisenhammer, 2014 - See also AtariMania lists of games & utilities using the Atari Touch Tablet:
    http://preview.tinyurl.com/pst2j96
    http://preview.tinyurl.com/q3hvhss

    The following programs use the KoalaPad or the Animation Station:
    - Alphabet Contruction Set (Playground Software) by Futurehouse
    - Animal Crackers (Playground Software) by Futurehouse
    - Blazing Paddles (Baudville)
    - The Brundles by KE-Soft, 1993 (hold SPACE at boot for configuration)
    - Click! (Chris Martin, 2008)
    - Computer Crayons (Playground Software) by Futurehouse
    - Desktop Performance Studio (Virtuoso)
    - DesignLab (Suncom version of Blazing Paddles;
    Distributed with the Suncom Animation Station)
    - Diamond GOS by Reeve Software
    - Diamond Develop by Reeve Software, requires Diamond GOS
    - Diamond News Station by Reeve Software, requires Diamond GOS
    - Diamond Paint by Reeve Software, requires Diamond GOS
    - Diamond Write by Reeve Software, requires Diamond GOS
    - DigiPaint 1.0 by Volker Eloesser
    - Hardwaretester/Peripheral Test 2.0 by Florian Dingler, 2008
    - Hong Kong, Kemal Ezcan for Zong 5/93
    - Koala Cursor Demonstration Program by Karl E. Wiegers for Antic, Jan. 1985
    (article name: "Touch Tablet Cursor" ; original filename: KOALA.BAS)
    - KoalaPainter (cartridge)
    (Illustrator product by Island Graphics, KoalaPad version)
    - Shipped with many KoalaPad units for Atari computers
    - Koala Sketch by Charles F. Johnson
    - Little Red Riding Hood (Playground Software) by Futurehouse
    - Macro Edit / EDMAC (character set/screen editor) by John Oakley
    - Micro Illustrator (disk) by Steven Dompier for Koala, (c)1983 Island
    Graphics (Illustrator product by Island Graphics, KoalaPad version)
    - Shipped with many KoalaPad units for Atari computers
    - News Station (Reeve Software)
    - Pixel Artist Deluxe version 1.3 by Art Horan, 1988
    - Planetary Defense (Charles Bachand and Tom Hudson for ANALOG #17 March 1984) - Planetary Defense 2012 (Charles Bachand, Tom Hudson)
    - The Print Shop (Broderbund)
    - The Print Shop Companion (Broderbund)
    - RAMbrandt by Bard Ermentrout
    - Reader Rabbit (The Learning Company)
    - Rubber Stamp (XLEnt)
    - Smart Art II by Sean Puckett, 1984?
    - includes SMARTTAB patch for Touch Tablet/Koala support
    - includes TTCALIB.BAS Touch Tablet Calibration utility
    - Trails!
    - Typesetter (XLEnt)
    - Word Search (original author unknown)
    - upgrade, screen output and Touch Tablet support by Warren Lieuallen 10/86 - See also AtariMania lists of programs using the KoalaPad/Animation Station:
    http://preview.tinyurl.com/orbbub4
    http://preview.tinyurl.com/osa6bx7

    Note that the Atari Touch Tablet, the KoalaPad Touch Tablet, and the Suncom Animation Station are read by the computer in the same way that the computer receives data from paddle controllers, making software designed for paddles at least somewhat usable with these graphics tablets as well.

    ------------------------------

    Subject: 8.11) What games support online action via modem?

    - Commbat, by Robert Schilling for Adventure International, 1981

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