• Gamma Radiation Shielding in the Meta Verse

    From Douglas Eagleson@21:1/5 to All on Sun Oct 9 18:40:21 2022
    I have a small quick basic code that can calculate gamma radiation shielding numbers. It is well documented. Does anybody know the current state of real radiation code in the visual field of apps like games?

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  • From Douglas Eagleson@21:1/5 to Douglas Eagleson on Mon Oct 10 18:59:40 2022
    On Tuesday, October 11, 2022 at 9:55:38 AM UTC+8, Douglas Eagleson wrote:
    On Monday, October 10, 2022 at 9:40:22 AM UTC+8, Douglas Eagleson wrote:
    I have a small quick basic code that can calculate gamma radiation shielding numbers. It is well documented. Does anybody know the current state of real radiation code in the visual field of apps like games?
    well search for gamma shielding and metaverse turned up nothing. I have a C# station in the cellar.
    so step one, convert basic to c#. step 2, find/get game.

    I will structure the classes for easy use in montecarlo transport code. I have a template for a 1D nuclear simulator.

    I forgot I have a real good transport function. basically a modified collision function

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  • From Douglas Eagleson@21:1/5 to Douglas Eagleson on Mon Oct 10 18:55:37 2022
    On Monday, October 10, 2022 at 9:40:22 AM UTC+8, Douglas Eagleson wrote:
    I have a small quick basic code that can calculate gamma radiation shielding numbers. It is well documented. Does anybody know the current state of real radiation code in the visual field of apps like games?


    well search for gamma shielding and metaverse turned up nothing. I have a C# station in the cellar.
    so step one, convert basic to c#. step 2, find/get game.

    I will structure the classes for easy use in montecarlo transport code. I have a template for a 1D nuclear simulator.

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    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From olcott@21:1/5 to olcott on Thu Oct 13 15:09:03 2022
    On 10/13/2022 3:03 PM, olcott wrote:
    On 10/10/2022 8:59 PM, Douglas Eagleson wrote:
    On Tuesday, October 11, 2022 at 9:55:38 AM UTC+8, Douglas Eagleson wrote: >>> On Monday, October 10, 2022 at 9:40:22 AM UTC+8, Douglas Eagleson wrote: >>>> I have a small quick basic code that can calculate gamma radiation
    shielding numbers. It is well documented. Does anybody know the
    current state of real radiation code in the visual field of apps
    like games?
    well search for gamma shielding and metaverse turned up nothing. I
    have a C# station in the cellar.
    so step one, convert basic to c#. step 2, find/get game.

    I will structure the classes for easy use in montecarlo transport
    code. I have a template for a 1D nuclear simulator.

    I forgot I have a real good transport function. basically a modified
    collision function

    TEST

    TEST

    --
    Copyright 2022 Pete Olcott

    "Talent hits a target no one else can hit;
    Genius hits a target no one else can see."
    Arthur Schopenhauer

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    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From olcott@21:1/5 to Douglas Eagleson on Thu Oct 13 15:03:34 2022
    On 10/10/2022 8:59 PM, Douglas Eagleson wrote:
    On Tuesday, October 11, 2022 at 9:55:38 AM UTC+8, Douglas Eagleson wrote:
    On Monday, October 10, 2022 at 9:40:22 AM UTC+8, Douglas Eagleson wrote:
    I have a small quick basic code that can calculate gamma radiation shielding numbers. It is well documented. Does anybody know the current state of real radiation code in the visual field of apps like games?
    well search for gamma shielding and metaverse turned up nothing. I have a C# station in the cellar.
    so step one, convert basic to c#. step 2, find/get game.

    I will structure the classes for easy use in montecarlo transport code. I have a template for a 1D nuclear simulator.

    I forgot I have a real good transport function. basically a modified collision function

    TEST
    --
    Copyright 2022 Pete Olcott

    "Talent hits a target no one else can hit;
    Genius hits a target no one else can see."
    Arthur Schopenhauer

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    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Don Stockbauer@21:1/5 to olcott on Sat Oct 15 08:46:25 2022
    On Thursday, October 13, 2022 at 3:09:09 PM UTC-5, olcott wrote:
    On 10/13/2022 3:03 PM, olcott wrote:
    On 10/10/2022 8:59 PM, Douglas Eagleson wrote:
    On Tuesday, October 11, 2022 at 9:55:38 AM UTC+8, Douglas Eagleson wrote: >>> On Monday, October 10, 2022 at 9:40:22 AM UTC+8, Douglas Eagleson wrote: >>>> I have a small quick basic code that can calculate gamma radiation
    shielding numbers. It is well documented. Does anybody know the
    current state of real radiation code in the visual field of apps
    like games?
    well search for gamma shielding and metaverse turned up nothing. I
    have a C# station in the cellar.
    so step one, convert basic to c#. step 2, find/get game.

    I will structure the classes for easy use in montecarlo transport
    code. I have a template for a 1D nuclear simulator.

    I forgot I have a real good transport function. basically a modified
    collision function

    TEST

    TEST

    --
    Copyright 2022 Pete Olcott

    "Talent hits a target no one else can hit;
    Genius hits a target no one else can see."
    Arthur Schopenhauer

    Maybe everybody is blind.

    --- SoupGate-Win32 v1.05
    * Origin: fsxNet Usenet Gateway (21:1/5)
  • From Douglas Eagleson@21:1/5 to olcott on Sun Oct 16 21:14:54 2022
    On Friday, October 14, 2022 at 4:09:09 AM UTC+8, olcott wrote:
    On 10/13/2022 3:03 PM, olcott wrote:
    On 10/10/2022 8:59 PM, Douglas Eagleson wrote:
    On Tuesday, October 11, 2022 at 9:55:38 AM UTC+8, Douglas Eagleson wrote: >>> On Monday, October 10, 2022 at 9:40:22 AM UTC+8, Douglas Eagleson wrote: >>>> I have a small quick basic code that can calculate gamma radiation
    shielding numbers. It is well documented. Does anybody know the
    current state of real radiation code in the visual field of apps
    like games?
    well search for gamma shielding and metaverse turned up nothing. I
    have a C# station in the cellar.
    so step one, convert basic to c#. step 2, find/get game.

    I will structure the classes for easy use in montecarlo transport
    code. I have a template for a 1D nuclear simulator.

    I forgot I have a real good transport function. basically a modified
    collision function

    TEST

    TEST

    --
    Copyright 2022 Pete Olcott

    "Talent hits a target no one else can hit;
    Genius hits a target no one else can see."
    Arthur Schopenhauer
    I guess I will need to roll my own corner of the coming internet.
    I will start by advertising my own shielding program as loanable.
    It will take three months to get it copywrited. Who would care
    is my problem?

    It does have a capacity to create a fog field? Where fog is ?
    A visual effect (a quite arbitrary light energy transform.) of gamma secondary charged particles. Density

    Well that is for who cares.
    So where do i begin. Shoot high. So a baby nuclear MonteCarlo needs design. Given a lego space. And walk thru the simulation.

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