On Monday, October 10, 2022 at 9:40:22 AM UTC+8, Douglas Eagleson wrote:
I have a small quick basic code that can calculate gamma radiation shielding numbers. It is well documented. Does anybody know the current state of real radiation code in the visual field of apps like games?well search for gamma shielding and metaverse turned up nothing. I have a C# station in the cellar.
so step one, convert basic to c#. step 2, find/get game.
I will structure the classes for easy use in montecarlo transport code. I have a template for a 1D nuclear simulator.
I have a small quick basic code that can calculate gamma radiation shielding numbers. It is well documented. Does anybody know the current state of real radiation code in the visual field of apps like games?
On 10/10/2022 8:59 PM, Douglas Eagleson wrote:
On Tuesday, October 11, 2022 at 9:55:38 AM UTC+8, Douglas Eagleson wrote: >>> On Monday, October 10, 2022 at 9:40:22 AM UTC+8, Douglas Eagleson wrote: >>>> I have a small quick basic code that can calculate gamma radiation
shielding numbers. It is well documented. Does anybody know thewell search for gamma shielding and metaverse turned up nothing. I
current state of real radiation code in the visual field of apps
like games?
have a C# station in the cellar.
so step one, convert basic to c#. step 2, find/get game.
I will structure the classes for easy use in montecarlo transport
code. I have a template for a 1D nuclear simulator.
I forgot I have a real good transport function. basically a modified
collision function
TEST
On Tuesday, October 11, 2022 at 9:55:38 AM UTC+8, Douglas Eagleson wrote:
On Monday, October 10, 2022 at 9:40:22 AM UTC+8, Douglas Eagleson wrote:
I have a small quick basic code that can calculate gamma radiation shielding numbers. It is well documented. Does anybody know the current state of real radiation code in the visual field of apps like games?well search for gamma shielding and metaverse turned up nothing. I have a C# station in the cellar.
so step one, convert basic to c#. step 2, find/get game.
I will structure the classes for easy use in montecarlo transport code. I have a template for a 1D nuclear simulator.
I forgot I have a real good transport function. basically a modified collision function
On 10/13/2022 3:03 PM, olcott wrote:
On 10/10/2022 8:59 PM, Douglas Eagleson wrote:
On Tuesday, October 11, 2022 at 9:55:38 AM UTC+8, Douglas Eagleson wrote: >>> On Monday, October 10, 2022 at 9:40:22 AM UTC+8, Douglas Eagleson wrote: >>>> I have a small quick basic code that can calculate gamma radiation
shielding numbers. It is well documented. Does anybody know thewell search for gamma shielding and metaverse turned up nothing. I
current state of real radiation code in the visual field of apps
like games?
have a C# station in the cellar.
so step one, convert basic to c#. step 2, find/get game.
I will structure the classes for easy use in montecarlo transport
code. I have a template for a 1D nuclear simulator.
I forgot I have a real good transport function. basically a modified
collision function
TEST
TEST
--
Copyright 2022 Pete Olcott
"Talent hits a target no one else can hit;
Genius hits a target no one else can see."
Arthur Schopenhauer
On 10/13/2022 3:03 PM, olcott wrote:I guess I will need to roll my own corner of the coming internet.
On 10/10/2022 8:59 PM, Douglas Eagleson wrote:
On Tuesday, October 11, 2022 at 9:55:38 AM UTC+8, Douglas Eagleson wrote: >>> On Monday, October 10, 2022 at 9:40:22 AM UTC+8, Douglas Eagleson wrote: >>>> I have a small quick basic code that can calculate gamma radiation
shielding numbers. It is well documented. Does anybody know thewell search for gamma shielding and metaverse turned up nothing. I
current state of real radiation code in the visual field of apps
like games?
have a C# station in the cellar.
so step one, convert basic to c#. step 2, find/get game.
I will structure the classes for easy use in montecarlo transport
code. I have a template for a 1D nuclear simulator.
I forgot I have a real good transport function. basically a modified
collision function
TEST
TEST
--
Copyright 2022 Pete Olcott
"Talent hits a target no one else can hit;
Genius hits a target no one else can see."
Arthur Schopenhauer
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