So something is wrong with the graphics.
The title and decoration for the window, is a different call and
subsystem than the "pixmap" that makes the window contents. Perhaps
it has a minimum version of OpenGL ?
On 8/5/2023 6:01 AM, Paul wrote:
So something is wrong with the graphics.
The title and decoration for the window, is a different call and
subsystem than the "pixmap" that makes the window contents. Perhaps
it has a minimum version of OpenGL ?
Bingo!
Thanks to Paul and Vanguard for all the help. This page gives what finally accomplished getting this program working again. I clicked to use "OpenGL Software" and it restarted and now works!
<https://help.tomtom.com/hc/en-us/articles/360013960139-MyDrive-Connect-not-displaying-or-starting-correctly-after-update>
On 8/5/2023 11:03 AM, sticks wrote:
On 8/5/2023 6:01 AM, Paul wrote:
So something is wrong with the graphics.
The title and decoration for the window, is a different call and
subsystem than the "pixmap" that makes the window contents. Perhaps
it has a minimum version of OpenGL ?
Bingo!
Thanks to Paul and Vanguard for all the help. This page gives what finally accomplished getting this program working again. I clicked to use "OpenGL Software" and it restarted and now works!
<https://help.tomtom.com/hc/en-us/articles/360013960139-MyDrive-Connect-not-displaying-or-starting-correctly-after-update>
I could see the signature for "ANGLE" support in the collection
of executables. But it was unclear to me, why it would ever bother
to use ANGLE.
ANGLE is some sort of Google-developed scheme, to support
an OpenGL-like API, on top of DirectX somehow. It might have
been suited to an older piece of equipment or an older OS.
As pure OpenGL didn't always aspire to the "latest version"
and some of the OpenGL would not be suited to running whizzy
modern applications (there were games in the past that would not
run, because "my OpenGL was too old").
libGLESv2.dll \___ What the application thinks it is calling libEGL.dll /
D3Dcompiler_47.dll --- How the calls are supported on hardware
opengl32sw.dll --- Historically, we're used to "opengl32" without
the "sw" on the end. That's been available for
over 20 years (opengl32.dll) in crusty old
graphic card packages, and you copied that into
your game folder. This, presumably, is yet another
custom glue layer of some sort. Filenames should be
8 characters, rather than the 10 characters of
this splotch.
It's pretty hard to understand what their graphics logic is in Qt5,
whether they have a preference or a flow-chart for selecting a method.
You can be assured though, that they would never call DirectX3D directly, because that would be admitting to a "non-FOSS" approach to building
a framework.
Something about your drivers, must have made it do this! (Mis-behave).
That's why that log file might indicate something is up.
I would have preferred though, that TomTom keep a startup log,
with info on any "missing" driver content, recorded in plain language.
Sysop: | Keyop |
---|---|
Location: | Huddersfield, West Yorkshire, UK |
Users: | 374 |
Nodes: | 16 (3 / 13) |
Uptime: | 129:13:26 |
Calls: | 7,956 |
Calls today: | 1 |
Files: | 13,008 |
Messages: | 5,812,851 |