Ambush (requires GW, soldiers get to attack and cause casualties beforeattacker's calculations are performed)
Industrial Espionage (requires espionage, steal random already discoveredtech)
Propaganda (requires FTL comms, espionage. Adds new spy mission to causeincreased chance of civil war in target.)
Here's my idea for something to add to the game: tech trees similar to Civilization.
Sounds interesting, what do others think of this idea? (Dan?, Gary?).
Also sounds like a lot of work haha. If you're happy to start adding a framework, then I say go for it. Perhaps we could make an experimental branch with this stuff in it then see how it plays out.
It sounds like it would add quiet a bit more depth to the game, which I think would be a good thing. Also would make the game a bit more complicated.
How much work are you putting into For Honour? I forked a copy on github, and have been tinkering on adding some magic weapons and armor to the game. They're pretty hack-ish right now, but enemies will have a 2%
chance of dropping something that can give some neat abilities.
Quoting apam to deepthaw <=-
At present, not a lot. It does need balancing work, but not a lot of people play it and I've not had much feedback on how to improve it.
I tend to work on things in waves. I do a ton of stuff, get exhausted
and have a break for a while. I'm in one of the break phases at
present.
Sysop: | Keyop |
---|---|
Location: | Huddersfield, West Yorkshire, UK |
Users: | 296 |
Nodes: | 16 (2 / 14) |
Uptime: | 16:38:37 |
Calls: | 6,646 |
Calls today: | 1 |
Files: | 12,190 |
Messages: | 5,327,111 |