• Galactic Dynasty - ideas

    From deepthaw@21:2/136 to apam on Thu Nov 2 11:37:24 2017
    I've added Galdyn to my watchlist on Git. Played a sample round and did some looking through the source last night.

    Here's my idea for something to add to the game: tech trees similar to Civilization.

    You could add a new planet type (research) and a new resource (research).

    You'd tell your researchers (not scientists, because some of the tech tree stuff would be military/tactics) what to research, and all research points would be devoted towards it each turn.

    Some ideas for techs would be stuff like

    Guerilla Warfare (bonus to soldier effectiveness when defending)
    Ambush (requires GW, soldiers get to attack and cause casualties before
    attacker's calculations are performed)
    FTL Communications (increase effectiveness of generals)
    Espionage (reduce cost of spy missions)
    Industrial Espionage (requires espionage, steal random already discovered
    tech)
    Exotic Materials (less sprockets needed for command ship)
    Propaganda (requires FTL comms, espionage. Adds new spy mission to cause
    increased chance of civil war in target.)

    That kind of stuff. It'd be nice if it wasn't all flat numeric bonuses,
    because then it'd be harder for people to min/max.

    I know enough C that I might start working on adding the framework for some
    of this on my own.

    Thouhts?

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  • From apam@21:1/125 to deepthaw on Fri Nov 3 11:47:54 2017
    Here's my idea for something to add to the game: tech trees similar to Civilization.

    Sounds interesting, what do others think of this idea? (Dan?, Gary?).

    Also sounds like a lot of work haha. If you're happy to start adding a framework, then I say go for it. Perhaps we could make an experimental
    branch with this stuff in it then see how it plays out.

    It sounds like it would add quiet a bit more depth to the game, which I
    think would be a good thing. Also would make the game a bit more
    complicated.

    We also still need a win senario. I was thinking completing the command
    ship and was trying to make it harder to do. Perhaps these tech trees
    could work in with that too?

    Andrew


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  • From deepthaw@21:2/136 to apam on Thu Nov 2 21:44:08 2017
    On 11/03/17, apam said the following...
    Sounds interesting, what do others think of this idea? (Dan?, Gary?).

    Also sounds like a lot of work haha. If you're happy to start adding a framework, then I say go for it. Perhaps we could make an experimental branch with this stuff in it then see how it plays out.

    It sounds like it would add quiet a bit more depth to the game, which I think would be a good thing. Also would make the game a bit more complicated.

    The nice thing about the tech tree would be that the game slowly grows more complex as the player gets used to it. I'll start by laying out a sample tech tree and sharing it with everybody.

    How much work are you putting into For Honour? I forked a copy on github, and have been tinkering on adding some magic weapons and armor to the game.
    They're pretty hack-ish right now, but enemies will have a 2% chance of dropping something that can give some neat abilities.

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  • From garycrunk@21:2/105 to apam on Thu Nov 2 20:20:50 2017

    It all sounds like some good ideas. Yes, it will add a lot more and make the program a lot more extensive. I'm glad I don't have to program it... :)

    I do not know what extent you have to go through to implement these kinds of additions, it may be a lot of work... or not..

    Gary

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  • From apam@21:1/125 to deepthaw on Fri Nov 3 13:53:54 2017
    How much work are you putting into For Honour? I forked a copy on github, and have been tinkering on adding some magic weapons and armor to the game. They're pretty hack-ish right now, but enemies will have a 2%
    chance of dropping something that can give some neat abilities.

    At present, not a lot. It does need balancing work, but not a lot of
    people play it and I've not had much feedback on how to improve it.

    I tend to work on things in waves. I do a ton of stuff, get exhausted and
    have a break for a while. I'm in one of the break phases at present.

    If you want to add stuff, feel free to do so. Magic sounds interesting.
    There's also no reason you couldn't make an entirely new game using it as
    a base.

    Andrew

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  • From Tiny@21:1/130.4 to apam on Fri Nov 3 06:07:50 2017
    Quoting apam to deepthaw <=-

    At present, not a lot. It does need balancing work, but not a lot of people play it and I've not had much feedback on how to improve it.

    I like it, though I'm playing by myself which doesn't make it too much
    fun.

    I tend to work on things in waves. I do a ton of stuff, get exhausted
    and have a break for a while. I'm in one of the break phases at
    present.

    Breaks are good. I just did my first real night shift in 8 years and it
    has kicked my ass. LOL

    Shawn

    ... Tolkien is hobbit-forming.
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