• Re: Contemplating New Door Game

    From garycrunk@21:2/105 to apam on Thu Sep 21 19:10:14 2017

    You actually have me an idea for a Door Game the other day when you had an issue with players not being able to leave the Inn...

    I am thinking of something along the lines based on the song "Hotel California"... Of course I would call it something like "Hotel Kalifornia".. :)

    Trying to decide on how to lay it out, and what final "Goals" a player
    needs to do... like Escape the place... Trying to figure out how Extensive I want to make it (How many "Rooms"), as well as I want to incorporate my
    "Talk" system like I have with my Star Trek Enhanced game, along with the Combat and Inventory system...

    Maybe make something like BTW, but instead of Regions, it would be
    Floors... Maybe. Haven't decided yet. Time to break out the 50 pages of blank paper and lay it out...

    :)
    Gary

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  • From apam@21:1/125 to garycrunk on Fri Sep 22 12:24:14 2017
    You actually have me an idea for a Door Game the other day when you had an issue with players not being able to leave the Inn...

    I wondered if you'd roll with that idea when you mentioned it the other
    day.

    Trying to decide on how to lay it out, and what final "Goals" a player needs to do... like Escape the place... Trying to figure out how Extensiv
    I want to make it (How many "Rooms"), as well as I want to incorporate my "Talk" system like I have with my Star Trek Enhanced game, along with the Combat and Inventory system...

    Sounds good, I liked that part of star trek enhanced, was thinking the
    other day it would be a cool system to use for adventure games.

    Maybe make something like BTW, but instead of Regions, it would be Floors... Maybe. Haven't decided yet. Time to break out the 50 pages o blank paper and lay it out...

    Hehe well have fun :)

    Andrew

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  • From Black Panther@21:1/186 to garycrunk on Thu Sep 21 22:23:00 2017
    On 09/21/17, garycrunk said the following...

    You actually have me an idea for a Door Game the other day when you
    had an issue with players not being able to leave the Inn...

    I am thinking of something along the lines based on the song "Hotel California"... Of course I would call it something like "Hotel Kalifornia".. :)

    You should see if you can do ANSI music to play the song while the door is being played... :)

    Andrew actually kinda gave me an idea for a door game as well, but if I can't get a door-kit to work with FP, I might have to get VP as well...


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  • From apam@21:1/125 to Black Panther on Fri Sep 22 14:30:10 2017
    Andrew actually kinda gave me an idea for a door game as well, but if I can't get a door-kit to work with FP, I might have to get VP as well..

    Did you try MannDoor? It's written for FreePascal but also works with
    Virtual Pascal too..

    It's by the guy who wrote HTMLterm. Supposed to be elaborate enough to
    write a full BBS if you want to (or just doors).

    Andrew


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  • From Black Panther@21:1/186 to apam on Thu Sep 21 22:38:48 2017
    On 09/22/17, apam said the following...

    Andrew actually kinda gave me an idea for a door game as well, but if can't get a door-kit to work with FP, I might have to get VP as well..

    Did you try MannDoor? It's written for FreePascal but also works with Virtual Pascal too..

    That's the one that I'm trying now. I'm having all kinds of issues with
    trying to compile. It's giving me errors that I'm trying to track down...

    Perhaps I'll try it on the Windows system, and see if I have any better luck.


    ---

    Black Panther
    aka Dan Richter
    Sysop - Castle Rock BBS
    telnet://castlerockbbs.com
    The sparrows are flying again...

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  • From Gryphon@21:1/120 to garycrunk on Sat Sep 23 15:26:08 2017
    On 09/21/17, garycrunk said the following...

    Andrew,

    You actually have me an idea for a Door Game the other day when you
    had an issue with players not being able to leave the Inn...

    I am thinking of something along the lines based on the song "Hotel California"... Of course I would call it something like "Hotel Kalifornia".. :)

    Trying to decide on how to lay it out, and what final "Goals" a player needs to do... like Escape the place... Trying to figure out how
    Extensive I want to make it (How many "Rooms"), as well as I want to incorporate my "Talk" system like I have with my Star Trek Enhanced
    game, along with the Combat and Inventory system...

    Maybe make something like BTW, but instead of Regions, it would be Floors... Maybe. Haven't decided yet. Time to break out the 50 pages
    of blank paper and lay it out...

    :)

    Coming up with a new game is always hard. I've got lots of games that are in various stages of development. I have card games, and arcade games and RPGs and simulations and others. Each one is stalled at some stage because I
    can't figure out how to balance some aspect. For instance, I have a Tower Defense game that has towers of various power, and 'invaders', of also
    various power. But I've found that I can't balance them. The first level
    tower will kill about 70% of the invaders, but the next level tower will kill just about all invaders. I have some fast but easily killed invaders and
    slow but hard to kill invaders, but even the 2nd level tower (of 4 levels of towers) will kill those invaders.

    Then I have some games that are just buggy and I can't seem to fix them. I have a card game, 'Beleaguard Castle', which mostly works, but its got some problems where cards disappear off the stack and I can't figure out why.


    Last week I started a new game called Galactic Warfare, which is just a new rendition of a doorgame that I played one time. It's just a simulation game where players try to occupy all of the finite number of planets. There are
    60 planets, and you must portion your population to increase tech, or
    increase resources. The increased tech will allow you to build more complex ships, and the resources are used to create large fleets. You send fleets to the different planets to do battle and hopefully conquer and occupy the
    planet.

    It seems to me that it's more fun to write the game than it is to finish it
    or play it.

    I have the following games that are in various stages of development:

    Minesweeper - the classic game
    bejewelled - the classic game
    R-Type - space arcade game
    Pacman - the classic game
    Kroz - the classic PC game
    Tower Defense

    DopeWars
    Doctor Who RogueLike
    Galactic Tycoon

    Then I have some doorgame recreations:
    Space Dynasty Elete (SDE) - patterened after Hollie Satterfelds Space Dynasty Virtual Sysop ]I[ - from the TBBS game Virtual Sysop
    Dragon's Hoard - from the WWIV doorgame
    LORD - an MPL recreation
    Planets TEOS - An MPL recreation
    SinBAUD - an MPL recreation


    I always figure I'd finish these games, but I never seem to get around to it.

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  • From garycrunk@21:2/105 to Gryphon on Sat Sep 23 15:51:36 2017
    Minesweeper - the classic game
    bejewelled - the classic game
    R-Type - space arcade game
    Pacman - the classic game
    Kroz - the classic PC game
    Tower Defense
    DopeWars
    Doctor Who RogueLike
    Galactic Tycoon

    Then I have some doorgame recreations:
    Space Dynasty Elete (SDE) - patterened after Hollie Satterfelds Space Dynasty Virtual Sysop ]I[ - from the TBBS game Virtual Sysop
    Dragon's Hoard - from the WWIV doorgame
    LORD - an MPL recreation
    Planets TEOS - An MPL recreation
    SinBAUD - an MPL recreation
    I always figure I'd finish these games, but I never seem to get around
    to it.

    HOLY COW!!!!
    Thems a LOT of Games...
    I thought I had some games on the back burner..
    You could be busy for years!

    Gary

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