I had recently sent out an attack of 1 trooper. I received a message stating the attack was unsuccessful, and that 970 fighters have returned. I didn't send any fighters... :/
I had recently sent out an attack of 1 trooper. I received a message sta the attack was unsuccessful, and that 970 fighters have returned. I didn send any fighters... :/
Thanks, I'll have a look into it.
Do you think it's time I looked to update the interBBS game...?
To be honest I stopped playing a while ago kind of got caught up playing gary's doors.
If you want to do an update i'll press the build button on the fsx versions.
Oh... Sure... Blame Gary.... :) <Just Kidding>...
Planet "Production" .. is it a Set amount * Planet Qty? Or is there a Random number used?
Oh, I do! LOL Stop making fun games to play and I'll stop playing!!! :)
If I was going to add random numbers to the mix, I think I'd rather do it via the events system. for example one turn might say something like, new ore mining technology break through, ore mining up 10% or something. Or union protests, ore mining down 10%
To be honest I stopped playing a while ago kind of got caught up playing gary's doors.
If you want to do an update i'll press the build button on the fsx versions.
Heh... well he's done a lot of work lately, I started on Hotel California but I haven't left it yet!
Yep but only when you feel you want to, then just give me the nod and I can update things :)
I'll hit the build button now, I will upload to agency shortly.
Quoting apam to Avon <=-
I've not been doing a ton of coding, just updating magicka for tiny and playing a bit with making a door game maker (though that's just me
playing around).
Actually I kinda found a bug in ticproc (not really a bug but..) if the
.tic file says the filename is UPCASE.ZIP but linux has it stored as
say
upcase.zip it doesn't process it. Can you make it case insensitive maybe?
Ok, I added an option for case insensitivity.. it was a little bit of work, and I don't have a way of testing it. So if it blows up on the next hatch we know why :)
To use it, see the example.ini and set Ignore Case to true.
I'll hit the build button now, I will upload to agency shortly.
I will issue a league wide reset in the coming 12 hours so please aim to update your systems as soon as you're able.
Reset has been sent guys...
Are we using the version that you had hatched out? I just had a chance to look at the game, and noticed that I don't have any scores.
The logs are showing: 'Got packet for incorrect game id, skipping'
Try deleting game_id.dat it might have picked up an old packet after the reset and is thinking that is the current game.
The logs are showing: 'Got packet for incorrect game id, skipping'
Try deleting game_id.dat it might have picked up an old packet after the reset and is thinking that is the current game.
I do need to send a revised BBS.CFG to you all, that takes out Jan's now offline BBS (node 5 from memory)
I do need to send a revised BBS.CFG to you all, that takes out Jan's offline BBS (node 5 from memory)
Done. Active nodes... please look for a new BBS.CFG file in your inbound directory. Please place this in your Galactic Dynasty directory.
Just a heads up it looks like the HUB whilst processing packets coming in is not removing the packet it processes from the echomail\inbound directory
If you (and others) can play a few rounds of the game and send some packets the way of 1/10 then I can confirm it's not just Agency sending packets to 1/10 and causing this behavior.
I did find a bunch of .GAL packets in the inbound earlier and moved them to a temp dir... I had run maint on them but the .exe was not picking up anything to process so I conclude they may have built up over time and were also some just not deleted after first processing run had concluded.
Yes, it doesn't just delete packets that it doesn't process as people might be running more than one interbbs game at a time. This would lead
to build up due to incorrect clients, or incorrect game ids, especially around the time of an upgrade / reset when people are in the process of updating.
I figured out what I think was happening. I had the bbs.cfg set up at Agency for Jan's now defunct node still, so Agency created a packet the HUB bbs.cfg did not know what to do with so it just sat there.
Ah that makes sense.
Andrew;
I've been away for so long. Is there a new version of GD IBBS?
If so, where can I get a new copy and be added back into the mix?
Gary Crunk
I've been away for so long. Is there a new version of GD IBBS? If so,
here can I get a new copy and be added back into the mix?
Sysop: | Keyop |
---|---|
Location: | Huddersfield, West Yorkshire, UK |
Users: | 296 |
Nodes: | 16 (2 / 14) |
Uptime: | 40:23:58 |
Calls: | 6,648 |
Files: | 12,193 |
Messages: | 5,329,414 |