Hi Everyone
I've done a little more work on galactic dynasty, firstly I think in the last build interest is broken. I've attempted to fix it.
Do you guys want to let me know when you would like me to update to the 'latest' build at 1/10 and send a reset out?
I've done a little more work on galactic dynasty, firstly I think in the last build interest is broken. I've attempted to fix it.
I've added the ability to disband armies.
I've reduced the production of food planets down to 10 from 50 per. Also, starting players will now start with 3 food planets instead of 1. Hopefully this will make food a bit more important to the game. If it doesn't work out, I can reverse it.
Also, in case I am moving to quickly for you guys, I've set up the latest build on exotica (this board). Just so you don't feel like you have to pull and reset every time I do an update. Of course if you're happy doing that, then feel free :)
Thanks for all this hard work and effort!
Do you guys want to let me know when you would like me to update to the 'latest' build at 1/10 and send a reset out?
Happy to do this when Gary, Dan and yourself think it's a good time to
do so.
Will do, currently the goal I'm working on is getting those massive
scores down so we don't have overflows, and also so it's less daunting
for new players.
Also still need to fix those battles.
-2.8billion the next day... ;) I never know if I'll be on the top or bot tom
of the high score list each day...
That's something I think we should do some more testing with. Have you d one
anything with the battles recently? I know if was really out of balance
at
one point.
Thanks for all this hard work and effort!
Andrew's doing a fantastic job with this game!
Personally, I think we should wait for a bit, so we know there isn't any "undocumented features" that may pop up. ;)
battles. If we can determin if local battles work (even if they're unbalanced) It would seem to point to the interbbs code.
As for the food planet thing, I'm thinking of upping newplayers to 5 food planets rather than 3, but I'm hoping that as things get going you will need to spend more on food planets rather than constantly maxing out ore and industrial and making tons of money.
Also, I've been having some thoughts about industrial planets, they're currently exactly the same as ore planets, I'm thinking of turning them into tourist planets which give less money but boost population growth.
Having said that, I'm also not sure if the current population increases are the best, it grows exponentially (I guess as in real life) but then
it is limited by urban planets so may not be an issue (especially with food going up)
Anyway, lots to think about :)
Andrew
Avon wrote to apam <=-
Hi Everyone
I've done a little more work on galactic dynasty, firstly I think in the last build interest is broken. I've attempted to fix it.
Thanks for all this hard work and effort!
Do you guys want to let me know when you would like me to update to the 'latest' build at 1/10 and send a reset out?
When I added 10,000 dollars to the Bank, my Interest went from 0% to -1.49167e-154% . Not sure what Linux version provides, bit thats what i
s
displayed on Windows.
Klingons, you can improve weapons etc.. There is a lot more to it than a normal Star Trek game... a LOT more, but because people don't take the t ime
to play, they miss that whole side of the game...
-2.8billion the next day... ;) I never know if I'll be on the top or b tom
of the high score list each day...
lol, well we can always leave it as is if you'd rather ;P
No I haven't done anything with battles since I took a break, kind of working up to it :P Yes, testing would be good. One thing I'm almost certain interbbs battles are broken, but I'm not 100% sure on local battles. If we can determin if local battles work (even if they're unbalanced) It would seem to point to the interbbs code.
As for the food planet thing, I'm thinking of upping newplayers to 5 food planets rather than 3, but I'm hoping that as things get going you will need to spend more on food planets rather than constantly maxing out ore and industrial and making tons of money.
Also, I've been having some thoughts about industrial planets, they're currently exactly the same as ore planets, I'm thinking of turning them into tourist planets which give less money but boost population growth.
Having said that, I'm also not sure if the current population increases are the best, it grows exponentially (I guess as in real life) but then
it is limited by urban planets so may not be an issue (especially with food going up)
I can do some testing on this end, and let you know how it works out. It
will
take a few days, due to someone setting the turns of protection to 90 wi
th 20
turns per day... :)
I'm not sure I'd change it yet. I didn't have any problems when i starte
d
this player with only 3. I would hold off until we see what happens when
we
start gaining speed in the game. :)
When I added 10,000 dollars to the Bank, my Interest went from 0% to -1.49167e-154% . Not sure what Linux version provides, bit thats what s
displayed on Windows.
Thanks for that, on Linux it's 0.1% which is what it's meant to be,
sounds like another compatability thing with the Windows C Library. I'll try to fix that soon.
Not sure if this is an issue or not, but I just noticed that before I ad
d any
credits into the bank, it shows the interest is 5% per day. As soon as I
add
credits, it shows 0.1% per day.
take a few days, due to someone setting the turns of protection to 90 th 20
turns per day... :)
Hey that was paul's idea! (I think lol) It should be changeable in the
ini file at anyrate, you could put protection down to 10 turns or something.
Send how many troops? (MAX 100) 1
Sending 1 troops.
You are defeated.
0 troops, 0 generals and 0 fighters return home.
105 enemy troops, 0 enemy generals and 10 enemy defence stations were destroyed
Not sure if this is an issue or not, but I just noticed that before I
add any credits into the bank, it shows the interest is 5% per day. As soon as I add credits, it shows 0.1% per day.
Sure sounds like a bait-n-switch to me... ;)
I did just send an attack from my new player. The attack was only one troop, but he seemed to do quite a bit of damage...
Send how many troops? (MAX 100) 1
Sending 1 troops.
You are defeated.
0 troops, 0 generals and 0 fighters return home.
105 enemy troops, 0 enemy generals and 10 enemy defence stations were destroyed
Anyway, you just reminded me I think I haven't played break the web in a couple of days, and that isp in australia still exists (I don't really know what I'm doing but it's fun figuring it out)
Hey that was paul's idea! (I think lol) It should be changeable in the
ini file at anyrate, you could put protection down to 10 turns or something.
Must have sent Chuck Norris... although he wouldn't be defeated so easily.
This game needs a Chuck Norris easter egg :)
--- Mystic BBS v1.12 A35 (Windows/32)
* Origin: Agency BBS | telnet://agency.bbs.geek.nz (21:1/101)
Quoting apam to garycrunk <=-
I agree, it's really hard to get people interested enough to really
use new stuff, I think it's a bit of an uphill battle because part of
the BBS scene is the familiarity of the stuff we used 20 years ago.
(or 30 years ago. ;) ) You are right, but there are a few of us who
interested in the new things. Once thanksgiving is over (Early oct for
Canada) and I no longer have access to my hide out in the woods I will
back to going hardcore on GD and Magicka. (Well magicka before that
luck on Thursday) I don't want you to lose interest as you're really
kicking out some good code right now.
Quoting apam to Tiny <=-
There are still some bugs in the editor I discovered today but haven't been able to figure out what I did to trigger them. At least it's not crashing.
I noticed you sent a bunch of messages into fsxnet general that I
think were replys to messages in other nets.. is that a bluewave issue
do you think or a binkd one? Or did you do it on purpose?
I can't promise I'll be able to keep up the output I'm doing now it
just depends on my concentration, right now going great so i'll make
the most of it :)
Will reply to your other mails tomorrow, fingers a bit sore and i'm buggered :) did manage to tap out about 2000 lines of code since this afternoon in a game i'm porting from java.
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