• Galactic Dynasty Updates

    From apam@21:1/125 to ALL on Sat Sep 9 16:59:10 2017
    Hi Everyone

    I've done a little more work on galactic dynasty, firstly I think in the
    last build interest is broken. I've attempted to fix it.

    I've added the ability to disband armies.

    I've reduced the production of food planets down to 10 from 50 per. Also, starting players will now start with 3 food planets instead of 1.
    Hopefully this will make food a bit more important to the game. If it
    doesn't work out, I can reverse it.

    Also, in case I am moving to quickly for you guys, I've set up the latest
    build on exotica (this board). Just so you don't feel like you have to
    pull and reset every time I do an update. Of course if you're happy doing
    that, then feel free :)

    Andrew


    --- MagickaBBS v0.6alpha (Linux/x86_64)
    * Origin: Exotica BBS - telnet://exoticabbs.com:2023/ (21:1/125)
  • From Avon@21:1/101 to apam on Sat Sep 9 20:51:54 2017
    On 09/09/17, apam pondered and said...

    Hi Everyone

    I've done a little more work on galactic dynasty, firstly I think in the last build interest is broken. I've attempted to fix it.

    Thanks for all this hard work and effort!

    Do you guys want to let me know when you would like me to update to the 'latest' build at 1/10 and send a reset out?

    Happy to do this when Gary, Dan and yourself think it's a good time to do so.

    Best, Paul

    --- Mystic BBS v1.12 A35 (Windows/32)
    * Origin: Agency BBS | telnet://agency.bbs.geek.nz (21:1/101)
  • From apam@21:1/125 to Avon on Sat Sep 9 19:21:56 2017
    Do you guys want to let me know when you would like me to update to the 'latest' build at 1/10 and send a reset out?

    Will do, currently the goal I'm working on is getting those massive
    scores down so we don't have overflows, and also so it's less daunting
    for new players.

    Also still need to fix those battles.

    I'd say once we've got the bank interest working and tested out the food changes and I've made some scaling prices, perhaps then, but really Gary
    and Dan and whoever plays the interbbs game would be best to ask.

    They seem to have fun regardless of the bugs, so I guess it won't really
    hurt updating whenever, so long as the whole thing doesn't explode into
    little pieces :P

    Andrew

    --- MagickaBBS v0.6alpha (Linux/x86_64)
    * Origin: Exotica BBS - telnet://exoticabbs.com:2023/ (21:1/125)
  • From Black Panther@21:1/186 to apam on Sat Sep 9 03:35:40 2017
    On 09/09/17, apam said the following...

    I've done a little more work on galactic dynasty, firstly I think in the last build interest is broken. I've attempted to fix it.

    I'm not sure if it was working or not... I don't think I had enough credits
    in the bank to even earn a full credit in interest. :)

    I've added the ability to disband armies.

    That will come in handy if I run out of credits to pay them. Instead of
    waiting for them all to leave, I can disband them.

    I've reduced the production of food planets down to 10 from 50 per. Also, starting players will now start with 3 food planets instead of 1. Hopefully this will make food a bit more important to the game. If it doesn't work out, I can reverse it.

    That could make things interesting... ;) I just finished my turns today in
    the new release, and it wasn't a problem. I can see when a user grows that it could be more difficult to keep up with the food production.

    Also, in case I am moving to quickly for you guys, I've set up the latest build on exotica (this board). Just so you don't feel like you have to pull and reset every time I do an update. Of course if you're happy doing that, then feel free :)

    Already done... ;) It seems to be running smoothly here.

    Darnit. I finished my turns today, and forgot to get you a screenshot of the purchasing menu. The price of the command ship seems to be adjusted a bit too far to the right. It doesn't line up with the rest of the items. ;) I know,
    I'm a bit too picky... lol

    Thanks for the great game!


    ---

    Black Panther
    aka Dan Richter
    Sysop - Castle Rock BBS
    telnet://castlerockbbs.com
    The sparrows are flying again...

    --- Mystic BBS v1.12 A35 (Linux/64)
    * Origin: Castle Rock BBS - telnet://castlerockbbs.com (21:1/186)
  • From Black Panther@21:1/186 to Avon on Sat Sep 9 03:38:18 2017
    On 09/09/17, Avon said the following...

    Thanks for all this hard work and effort!

    Andrew's doing a fantastic job with this game!

    Do you guys want to let me know when you would like me to update to the 'latest' build at 1/10 and send a reset out?

    Happy to do this when Gary, Dan and yourself think it's a good time to
    do so.

    Personally, I think we should wait for a bit, so we know there isn't any "undocumented features" that may pop up. ;)


    ---

    Black Panther
    aka Dan Richter
    Sysop - Castle Rock BBS
    telnet://castlerockbbs.com
    The sparrows are flying again...

    --- Mystic BBS v1.12 A35 (Linux/64)
    * Origin: Castle Rock BBS - telnet://castlerockbbs.com (21:1/186)
  • From Black Panther@21:1/186 to apam on Sat Sep 9 03:42:38 2017
    On 09/09/17, apam said the following...

    Will do, currently the goal I'm working on is getting those massive
    scores down so we don't have overflows, and also so it's less daunting
    for new players.

    I don't know. It's kinda fun to have 1.9billion for a score one day, and -2.8billion the next day... ;) I never know if I'll be on the top or bottom
    of the high score list each day...

    Also still need to fix those battles.

    That's something I think we should do some more testing with. Have you done anything with the battles recently? I know if was really out of balance at
    one point.


    ---

    Black Panther
    aka Dan Richter
    Sysop - Castle Rock BBS
    telnet://castlerockbbs.com
    The sparrows are flying again...

    --- Mystic BBS v1.12 A35 (Linux/64)
    * Origin: Castle Rock BBS - telnet://castlerockbbs.com (21:1/186)
  • From apam@21:1/125 to Black Panther on Sat Sep 9 19:59:06 2017
    -2.8billion the next day... ;) I never know if I'll be on the top or bot tom
    of the high score list each day...

    lol, well we can always leave it as is if you'd rather ;P

    That's something I think we should do some more testing with. Have you d one
    anything with the battles recently? I know if was really out of balance
    at
    one point.

    No I haven't done anything with battles since I took a break, kind of
    working up to it :P Yes, testing would be good. One thing I'm almost
    certain interbbs battles are broken, but I'm not 100% sure on local
    battles. If we can determin if local battles work (even if they're
    unbalanced) It would seem to point to the interbbs code.

    As for the food planet thing, I'm thinking of upping newplayers to 5 food planets rather than 3, but I'm hoping that as things get going you will
    need to spend more on food planets rather than constantly maxing out ore
    and industrial and making tons of money.

    Also, I've been having some thoughts about industrial planets, they're currently exactly the same as ore planets, I'm thinking of turning them
    into tourist planets which give less money but boost population growth.

    Having said that, I'm also not sure if the current population increases
    are the best, it grows exponentially (I guess as in real life) but then
    it is limited by urban planets so may not be an issue (especially with
    food going up)

    Anyway, lots to think about :)

    Andrew

    --- MagickaBBS v0.6alpha (Linux/x86_64)
    * Origin: Exotica BBS - telnet://exoticabbs.com:2023/ (21:1/125)
  • From apam@21:1/125 to Black Panther on Sat Sep 9 20:01:58 2017
    Thanks for all this hard work and effort!

    Andrew's doing a fantastic job with this game!

    Thanks guys :)

    Personally, I think we should wait for a bit, so we know there isn't any "undocumented features" that may pop up. ;)

    Definitley agree with this sentiment, but I'm sure there will be
    undocumented features regardless of how long we wait lol.

    Andrew

    --- MagickaBBS v0.6alpha (Linux/x86_64)
    * Origin: Exotica BBS - telnet://exoticabbs.com:2023/ (21:1/125)
  • From garycrunk@21:2/105 to apam on Sat Sep 9 08:24:30 2017

    I just downloaded Galactic Dynasty Build 74 and replaced Build 72 on Another F-ing BBS...

    A few things I've noticed.
    Visually, the Command Ship Pricing is not aligned with other prices... Not a big deal...

    When I added 10,000 dollars to the Bank, my Interest went from 0% to -1.49167e-154% . Not sure what Linux version provides, bit thats what is displayed on Windows.

    battles. If we can determin if local battles work (even if they're unbalanced) It would seem to point to the interbbs code.

    I've not tested battles yet, have not made it out of "Protection" yet on the game.

    As for the food planet thing, I'm thinking of upping newplayers to 5 food planets rather than 3, but I'm hoping that as things get going you will need to spend more on food planets rather than constantly maxing out ore and industrial and making tons of money.

    As far as I am concerned, the current initial new user settings work fine,
    it allows the user to still grow his assets just fine... I would not worry about that...

    Also, I've been having some thoughts about industrial planets, they're currently exactly the same as ore planets, I'm thinking of turning them into tourist planets which give less money but boost population growth.

    In my view, and how I play it, I buy 10 Ore planets, and 15 Industrial
    Planets, I always buy more industrial than Ore because it seems I can get
    more production that way. I would not change the industrial planets, it
    allows money creation without impacting population. If you wanted to ADD Tourist Planets to the mix, I think that would be a good thing, or call them Commerce Planets...

    Having said that, I'm also not sure if the current population increases are the best, it grows exponentially (I guess as in real life) but then
    it is limited by urban planets so may not be an issue (especially with food going up)

    I think it's a good thing, yes the population grows exponentially, and that mimics life really. Yes, when you get up there in population, you have to
    buy a Ton of Urban planets just to keep up... Maybe allow more population per-urban planet so you don't have to buy so many urban planets farther along in the game...

    Anyway, lots to think about :)
    Andrew

    I understand... Developing a game takes a lot of thinking, planning and a lot of scratch paper. My Star Trek Game I have over 50 sheets of paper with all
    of my scribblings and layouts etc.. Thats what I do first, it plot things
    out in my head and on paper.. then build the game from there..

    I've not had many testers on my games (Star Trek, Break the Web, Story
    Board). People will play once, maybe twice and then stop. Star Trek for example, people do not realize they can warp to a Planet or Space Station,
    Dock with the station, and then Walk around inside the station, talk to
    people etc... Or Beam down or Shuttle Down to a planet and walk around, talk
    to people, and while on a planet, they can get attacked on the ground by Klingons, you can improve weapons etc.. There is a lot more to it than a
    normal Star Trek game... a LOT more, but because people don't take the time
    to play, they miss that whole side of the game...

    Sorry, I digress...

    I will play GalDyn74 more tomorrow and see if I can get some Battles Tested (With my test user and myself)...

    Gary Crunk

    ----=[ Gary Crunk * Another F-ing BBS * anotherbbs.bbsindex.com ]=----

    --- Mystic BBS v1.12 A34 (Windows/32)
    * Origin: Another F-ing BBS (21:2/105)
  • From Sneaky@21:1/152 to Avon on Sun Sep 10 09:12:42 2017
    Avon wrote to apam <=-

    Hi Paul

    Hi Everyone

    I've done a little more work on galactic dynasty, firstly I think in the last build interest is broken. I've attempted to fix it.

    Thanks for all this hard work and effort!

    Do you guys want to let me know when you would like me to update to the 'latest' build at 1/10 and send a reset out?

    Yes this will be be fine with me.

    Thank you

    Ian 2nd Choice Core :Mystic:Nz

    ___ MultiMail/Win32 v0.49

    --- Mystic BBS/QWK v1.12 A33 (Windows/32)
    * Origin: 2nd Choice Core|New Zealand (21:1/152)
  • From apam@21:1/125 to garycrunk on Sun Sep 10 09:54:38 2017
    When I added 10,000 dollars to the Bank, my Interest went from 0% to -1.49167e-154% . Not sure what Linux version provides, bit thats what i
    s
    displayed on Windows.

    Thanks for that, on Linux it's 0.1% which is what it's meant to be,
    sounds like another compatability thing with the Windows C Library. I'll
    try to fix that soon.

    Klingons, you can improve weapons etc.. There is a lot more to it than a normal Star Trek game... a LOT more, but because people don't take the t ime
    to play, they miss that whole side of the game...

    I agree, it's really hard to get people interested enough to really use
    new stuff, I think it's a bit of an uphill battle because part of the BBS
    scene is the familiarity of the stuff we used 20 years ago. I've been
    very lucky with GD in getting a couple of interested players, I think
    that is thanks to paul really setting it up on fsxnet.

    I know it can be dissapointing when you put a lot of hard work into
    something and people just don't seem interested, which is why I think you
    have to do it because you enjoy it, and maybe in time people will pick it
    up.

    Anyway, you just reminded me I think I haven't played break the web in a
    couple of days, and that isp in australia still exists (I don't really
    know what I'm doing but it's fun figuring it out)

    Andrew


    --- MagickaBBS v0.6alpha (Linux/x86_64)
    * Origin: Exotica BBS - telnet://exoticabbs.com:2023/ (21:1/125)
  • From Black Panther@21:1/186 to apam on Sat Sep 9 18:22:10 2017
    On 09/09/17, apam said the following...

    -2.8billion the next day... ;) I never know if I'll be on the top or b tom
    of the high score list each day...

    lol, well we can always leave it as is if you'd rather ;P

    No, that's alright. I'd rather stay in positive numbers. ;)

    No I haven't done anything with battles since I took a break, kind of working up to it :P Yes, testing would be good. One thing I'm almost certain interbbs battles are broken, but I'm not 100% sure on local battles. If we can determin if local battles work (even if they're unbalanced) It would seem to point to the interbbs code.

    I can do some testing on this end, and let you know how it works out. It will take a few days, due to someone setting the turns of protection to 90 with 20 turns per day... :)

    I'll probably start another player on there, and I know I can get another BBS user to start playing it as well.

    As for the food planet thing, I'm thinking of upping newplayers to 5 food planets rather than 3, but I'm hoping that as things get going you will need to spend more on food planets rather than constantly maxing out ore and industrial and making tons of money.

    I'm not sure I'd change it yet. I didn't have any problems when i started
    this player with only 3. I would hold off until we see what happens when we start gaining speed in the game. :)

    Also, I've been having some thoughts about industrial planets, they're currently exactly the same as ore planets, I'm thinking of turning them into tourist planets which give less money but boost population growth.

    That's sounds like a good idea. Something to make them different from each other...

    One thing I noticed in the IBBS game last night, is the income per turn was very erratic. On one turn, after paying the soldiers, I would have enough to purchase 1.8 million planets. On the next turn, I would only have enough to purchase 150,000... There also was no events happening on those turns, which would affect the credits on hand. I hadn't noticed that one before.

    Having said that, I'm also not sure if the current population increases are the best, it grows exponentially (I guess as in real life) but then
    it is limited by urban planets so may not be an issue (especially with food going up)

    Again, I don't think I'd change any of the population growth formulas yet. As you said, let's see what happens with the food being changed.

    Just my 2 cents worth of input... ;)


    ---

    Black Panther
    aka Dan Richter
    Sysop - Castle Rock BBS
    telnet://castlerockbbs.com
    The sparrows are flying again...

    --- Mystic BBS v1.12 A35 (Linux/64)
    * Origin: Castle Rock BBS - telnet://castlerockbbs.com (21:1/186)
  • From apam@21:1/125 to Black Panther on Sun Sep 10 10:35:44 2017
    I can do some testing on this end, and let you know how it works out. It
    will
    take a few days, due to someone setting the turns of protection to 90 wi
    th 20
    turns per day... :)

    Hey that was paul's idea! (I think lol) It should be changeable in the
    ini file at anyrate, you could put protection down to 10 turns or
    something.

    I'm not sure I'd change it yet. I didn't have any problems when i starte
    d
    this player with only 3. I would hold off until we see what happens when
    we
    start gaining speed in the game. :)

    Sure ok, will wait and see :)

    Andrew


    --- MagickaBBS v0.6alpha (Linux/x86_64)
    * Origin: Exotica BBS - telnet://exoticabbs.com:2023/ (21:1/125)
  • From Black Panther@21:1/186 to apam on Sat Sep 9 18:54:14 2017
    On 09/10/17, apam said the following...

    When I added 10,000 dollars to the Bank, my Interest went from 0% to -1.49167e-154% . Not sure what Linux version provides, bit thats what s
    displayed on Windows.

    Thanks for that, on Linux it's 0.1% which is what it's meant to be,
    sounds like another compatability thing with the Windows C Library. I'll try to fix that soon.

    Not sure if this is an issue or not, but I just noticed that before I add any credits into the bank, it shows the interest is 5% per day. As soon as I add credits, it shows 0.1% per day.

    Sure sounds like a bait-n-switch to me... ;)


    ---

    Black Panther
    aka Dan Richter
    Sysop - Castle Rock BBS
    telnet://castlerockbbs.com
    The sparrows are flying again...

    --- Mystic BBS v1.12 A35 (Linux/64)
    * Origin: Castle Rock BBS - telnet://castlerockbbs.com (21:1/186)
  • From apam@21:1/125 to Black Panther on Sun Sep 10 11:00:02 2017
    Not sure if this is an issue or not, but I just noticed that before I ad
    d any
    credits into the bank, it shows the interest is 5% per day. As soon as I
    add
    credits, it shows 0.1% per day.

    Yeah, the interest is 5% when in the negative and 0.1% when in the
    positive. Isn't that what banks do?

    Not sure what to put when you have nothing, perhaps it should show 0% as
    you're not earning any interest when you have no balance

    Andrew


    --- MagickaBBS v0.6alpha (Linux/x86_64)
    * Origin: Exotica BBS - telnet://exoticabbs.com:2023/ (21:1/125)
  • From Black Panther@21:1/186 to apam on Sat Sep 9 19:02:28 2017
    On 09/10/17, apam said the following...

    take a few days, due to someone setting the turns of protection to 90 th 20
    turns per day... :)

    Hey that was paul's idea! (I think lol) It should be changeable in the
    ini file at anyrate, you could put protection down to 10 turns or something.

    I wasn't sure we could do that without resetting the game... I've got it changed to 10 now... :)

    I did just send an attack from my new player. The attack was only one troop, but he seemed to do quite a bit of damage...


    Send how many troops? (MAX 100) 1

    Sending 1 troops.

    You are defeated.

    0 troops, 0 generals and 0 fighters return home.

    105 enemy troops, 0 enemy generals and 10 enemy defence stations were destroyed


    ---

    Black Panther
    aka Dan Richter
    Sysop - Castle Rock BBS
    telnet://castlerockbbs.com
    The sparrows are flying again...

    --- Mystic BBS v1.12 A35 (Linux/64)
    * Origin: Castle Rock BBS - telnet://castlerockbbs.com (21:1/186)
  • From apam@21:1/125 to Black Panther on Sun Sep 10 11:09:10 2017
    Black Panther said....

    Send how many troops? (MAX 100) 1

    Sending 1 troops.

    You are defeated.

    0 troops, 0 generals and 0 fighters return home.

    105 enemy troops, 0 enemy generals and 10 enemy defence stations were destroyed

    Right. So, if it wasn't Chuck Norris, I need to fix this locally too :)

    Andrew
    --- MagickaBBS v0.6alpha (Linux/x86_64)
    * Origin: Exotica BBS - telnet://exoticabbs.com:2023/ (21:1/125)
  • From Immortal@21:1/185 to Black Panther on Sat Sep 9 19:19:00 2017
    On 09/09/17, Black Panther said the following...

    Not sure if this is an issue or not, but I just noticed that before I
    add any credits into the bank, it shows the interest is 5% per day. As soon as I add credits, it shows 0.1% per day.

    Sure sounds like a bait-n-switch to me... ;)

    Thats funny!

    Immortal

    --- Mystic BBS v1.12 A35 (Linux/64)
    * Origin: Lightning BBS -- lightningbbs.com:2400 (21:1/185)
  • From Immortal@21:1/185 to Black Panther on Sat Sep 9 19:24:12 2017
    On 09/09/17, Black Panther said the following...

    I did just send an attack from my new player. The attack was only one troop, but he seemed to do quite a bit of damage...


    Send how many troops? (MAX 100) 1

    Sending 1 troops.

    You are defeated.

    0 troops, 0 generals and 0 fighters return home.

    105 enemy troops, 0 enemy generals and 10 enemy defence stations were destroyed

    Must have sent Chuck Norris... although he wouldn't be defeated so easily.

    Immortal

    --- Mystic BBS v1.12 A35 (Linux/64)
    * Origin: Lightning BBS -- lightningbbs.com:2400 (21:1/185)
  • From bcw142@21:1/145 to apam on Sat Sep 9 20:55:22 2017
    On 09/10/17, apam said the following...
    Anyway, you just reminded me I think I haven't played break the web in a couple of days, and that isp in australia still exists (I don't really know what I'm doing but it's fun figuring it out)

    You know that's what the Russian hackers are saying about breaking our
    systems right?

    --- Mystic BBS v1.12 A35 (Raspberry Pi/32)
    * Origin: Mystic Pi BBS bcw142.zapto.org (21:1/145)
  • From Avon@21:1/101 to apam on Sun Sep 10 14:43:50 2017
    On 09/10/17, apam pondered and said...

    Hey that was paul's idea! (I think lol) It should be changeable in the
    ini file at anyrate, you could put protection down to 10 turns or something.

    heh... shhhh... :)

    --- Mystic BBS v1.12 A35 (Windows/32)
    * Origin: Agency BBS | telnet://agency.bbs.geek.nz (21:1/101)
  • From Avon@21:1/101 to Immortal on Sun Sep 10 14:44:38 2017
    On 09/09/17, Immortal pondered and said...

    Must have sent Chuck Norris... although he wouldn't be defeated so easily.

    This game needs a Chuck Norris easter egg :)

    --- Mystic BBS v1.12 A35 (Windows/32)
    * Origin: Agency BBS | telnet://agency.bbs.geek.nz (21:1/101)
  • From bcw142@21:1/145 to Avon on Sat Sep 9 22:59:06 2017
    On 09/10/17, Avon said the following...
    This game needs a Chuck Norris easter egg :)

    --- Mystic BBS v1.12 A35 (Windows/32)
    * Origin: Agency BBS | telnet://agency.bbs.geek.nz (21:1/101)

    So maybe when you go negative, Chuck Norris brings you back to 0?
    You get a bail out from Ex-presidents? You get a bail out from the EU?
    Angela Merkel? Taken over by Trump and fired? It could be like Russian Roulette, with random results ;)

    --- Mystic BBS v1.12 A35 (Raspberry Pi/32)
    * Origin: Mystic Pi BBS bcw142.zapto.org (21:1/145)
  • From Tiny@21:1/130 to apam on Tue Sep 12 11:07:26 2017
    Quoting apam to garycrunk <=-

    I agree, it's really hard to get people interested enough to really
    use new stuff, I think it's a bit of an uphill battle because part of
    the BBS scene is the familiarity of the stuff we used 20 years ago.

    (or 30 years ago. ;) ) You are right, but there are a few of us who are
    interested in the new things. Once thanksgiving is over (Early oct for
    Canada) and I no longer have access to my hide out in the woods I will be
    back to going hardcore on GD and Magicka. (Well magicka before that with
    luck on Thursday) I don't want you to lose interest as you're really
    kicking out some good code right now.

    Shawn

    ... Oxymoron: Unbiased Opinion.

    --- EzyBlueWave V3.00 01FB001F
    * Origin: Tiny's BBS - http://www.tinysbbs.com (21:1/130)
  • From apam@21:1/125 to Tiny on Tue Sep 12 22:31:40 2017
    (or 30 years ago. ;) ) You are right, but there are a few of us who
    interested in the new things. Once thanksgiving is over (Early oct for
    Canada) and I no longer have access to my hide out in the woods I will
    back to going hardcore on GD and Magicka. (Well magicka before that
    luck on Thursday) I don't want you to lose interest as you're really
    kicking out some good code right now.

    Thanks :)

    There are still some bugs in the editor I discovered today but haven't
    been able to figure out what I did to trigger them. At least it's not
    crashing.

    I noticed you sent a bunch of messages into fsxnet general that I think
    were replys to messages in other nets.. is that a bluewave issue do you
    think or a binkd one? Or did you do it on purpose?

    I can't promise I'll be able to keep up the output I'm doing now it just depends on my concentration, right now going great so i'll make the most
    of it :)

    Will reply to your other mails tomorrow, fingers a bit sore and i'm
    buggered :) did manage to tap out about 2000 lines of code since this
    afternoon in a game i'm porting from java.

    Andrew


    --- MagickaBBS v0.6alpha (Linux/x86_64)
    * Origin: Exotica BBS - telnet://exoticabbs.com:2023/ (21:1/125)
  • From Tiny@21:1/130 to apam on Wed Sep 13 09:44:12 2017
    Quoting apam to Tiny <=-

    There are still some bugs in the editor I discovered today but haven't been able to figure out what I did to trigger them. At least it's not crashing.

    That's good. :)

    I noticed you sent a bunch of messages into fsxnet general that I
    think were replys to messages in other nets.. is that a bluewave issue
    do you think or a binkd one? Or did you do it on purpose?

    I did it on purpose I think because I couldn't get things to send with
    binkd and I think I messed it up quite badly. <grin>

    I can't promise I'll be able to keep up the output I'm doing now it
    just depends on my concentration, right now going great so i'll make
    the most of it :)

    Sounds like a plan. :)

    Will reply to your other mails tomorrow, fingers a bit sore and i'm buggered :) did manage to tap out about 2000 lines of code since this afternoon in a game i'm porting from java.

    Nice! Looking forward to trying it.

    Shawn

    ... Evaluation Day 1,094,583,217 - I Support Shareware!

    --- EzyBlueWave V3.00 01FB001F
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