• Login Module

    From Grease@1:103/705 to All on Fri Oct 25 10:07:00 2019
    Howdy!

    I've been following the thread on login and setup. I woould like to do
    a login similar to Digital Distortions. (Actually, I like the box of
    login choices)

    I went to the login module wiki and the @-code module. So I know which
    control codes to put in the box.

    I have the ansi screen I want to use. I don't want random. So basically,
    when someone telnets/rlogin/ssh's in the get my ansi logo screen with a
    box similar to digital distortions and some other pertinent stuff like
    time and location.

    What I can't find is a tutorial or wiki to do this. I have an ansi I did
    with Pablo Draw. Does it recognize the @-codes? How do you integrate this?

    About 20 years ago, I was able to recreate screens and ansi when I ran the Skool Bored back in the 90's M senility has caught up with me.

    Grease
    ... 33mHz ain't fast enough!
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  • From Digital Man@1:103/705 to Grease on Fri Oct 25 13:18:10 2019
    Re: Login Module
    By: Grease to All on Fri Oct 25 2019 10:07 am

    Howdy!

    I've been following the thread on login and setup. I woould like to do
    a login similar to Digital Distortions. (Actually, I like the box of
    login choices)

    I went to the login module wiki and the @-code module. So I know which control codes to put in the box.

    I have the ansi screen I want to use. I don't want random. So basically, when someone telnets/rlogin/ssh's in the get my ansi logo screen with a
    box similar to digital distortions and some other pertinent stuff like
    time and location.

    Answer screens or login matrix/menus are not normally displayed for SSH and RLogin connections where the user credentials are shared as part of the protocol's connection/authentication scheme.

    For Telnet, the flow of "screens" is documented here: http://wiki.synchro.net/config:text_files

    What I can't find is a tutorial or wiki to do this.

    Simply creating or editing the files referenced in the documentation (wiki) will result in a change in what is displayed to the user.

    I have an ansi I did
    with Pablo Draw. Does it recognize the @-codes? How do you integrate this?

    PabloDraw doesn't recognize @-codes, Synchronet does (and expands them).

    About 20 years ago, I was able to recreate screens and ansi when I ran the Skool Bored back in the 90's M senility has caught up with me.

    No problem. You usually will want to save to Synchronet Ctrl-A format which will be a .msg or .asc file. These types of files are displayed as intended to the remote user regardless of terminal capability/settings (e.g. ANSI/CP437 vs. PETSCII).

    Start simple by creating or editing a text/menu/logon.msg file and then logon and see what happens. Let us know if you have any specific questions,

    digital man

    Synchronet "Real Fact" #75:
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    Norco, CA WX: 90.5øF, 10.0% humidity, 5 mph WNW wind, 0.00 inches rain/24hrs --- SBBSecho 3.10-Linux
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  • From Grease@1:103/705 to Digital Man on Sat Oct 26 10:10:00 2019
    Digital Man wrote to Grease <=-
    PabloDraw doesn't recognize @-codes, Synchronet does (and expands
    them).
    No problem. You usually will want to save to Synchronet Ctrl-A format which will be a .msg or .asc file. These types of files are displayed
    as intended to the remote user regardless of terminal
    capability/settings (e.g. ANSI/CP437 vs. PETSCII).

    So, for an example, I do an ansi screen put a @BBS at the bottom in Pablo
    Draw. Save it as ../text/banner.asc
    This would work? Is there a step to save into Synchronet Ctrl-A format?


    Start simple by creating or editing a text/menu/logon.msg file and then logon and see what happens. Let us know if you have any specific questions,

    I'll give it a shot after work today!

    Grease

    ... Not, I think, today, Commander. - Picard
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  • From Sneaky@1:103/705 to Grease on Sun Oct 27 09:07:00 2019
    Hi Grease

    I have left a message in you mailbox on 1st Choice Core those 2 game, that is if you aleady
    got them, that's cool.

    Ian



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  • From Digital Man@1:103/705 to Grease on Sat Oct 26 17:01:39 2019
    Re: Re: Login Module
    By: Grease to Digital Man on Sat Oct 26 2019 10:10 am

    Digital Man wrote to Grease <=-
    PabloDraw doesn't recognize @-codes, Synchronet does (and expands them).
    No problem. You usually will want to save to Synchronet Ctrl-A format which will be a .msg or .asc file. These types of files are displayed as intended to the remote user regardless of terminal capability/settings (e.g. ANSI/CP437 vs. PETSCII).

    So, for an example, I do an ansi screen put a @BBS at the bottom in Pablo Draw.

    It'd be @bbs@ (uppercase), but yes.

    Save it as ../text/banner.asc

    Or banner.msg. In PabloDraw, .asc files by default are *not* in Synchronet Ctrl-A format, while .msg file are.

    This would work? Is there a step to save into Synchronet Ctrl-A format?

    Yes, PabloDraw allows you to specify the file format when saving. http://wiki.synchro.net/resource:ansi_editors#pablodraw

    digital man

    Synchronet "Real Fact" #73:
    SyncTERM (created by Deuce) contains portions of Synchronet and SEXYZ code. Norco, CA WX: 84.1øF, 15.0% humidity, 5 mph ENE wind, 0.00 inches rain/24hrs --- SBBSecho 3.10-Linux
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  • From Grease@1:103/705 to Sneaky on Mon Oct 28 09:36:00 2019
    Sneaky wrote to Grease <=-

    I have left a message in you mailbox on 1st Choice Core those 2 game,
    that is if you aleady
    got them, that's cool.

    Okay, I'll check it out today. I have not d/l'd them yet.

    Grease


    ... My reality check just bounced.
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  • From Grease@1:103/705 to Digital Man on Mon Oct 28 09:39:00 2019
    Digital Man wrote to Grease <=-

    Re: Re: Login Module
    By: Grease to Digital Man on Sat Oct 26 2019 10:10 am


    It'd be @bbs@ (uppercase), but yes.
    Or banner.msg. In PabloDraw, .asc files by default are *not* in
    Synchronet Ctrl-A format, while .msg file are.
    Yes, PabloDraw allows you to specify the file format when saving. http://wiki.synchro.net/resource:ansi_editors#pablodraw

    Okay, I did not do the trailing @. But I got the banner working. Now to
    work on hte 2-codes.
    Thanks!

    Grease

    ... When in doubt, mumble.
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