• Active video games provide alternative w

    From ScienceDaily@1:317/3 to All on Tue Mar 22 22:30:46 2022
    Active video games provide alternative workout
    Study shows exergaming has positive health effects for people who don't
    want to hit the gym

    Date:
    March 22, 2022
    Source:
    University of Georgia
    Summary:
    Working out isn't known for being fun. But new active video and
    virtual reality games may help change that. Exergaming, or active
    video gaming, may be the perfect introduction to helping people
    be more active, according to new research.



    FULL STORY ========================================================================== Working out isn't known for being fun. But new active video and virtual
    reality games may help change that.


    ========================================================================== Exergaming, or active video gaming, may be the perfect introduction
    to helping people be more active, according to new research from the
    University of Georgia.

    Just about anyone can find an exergame to match their interests. Dance
    Dance Revolution, EA Sports Active and Beat Saber are some of the more
    popular exergames. Active gaming options exist for most gaming consoles,
    like Xbox and Nintendo. And previous research has shown that exergaming
    can have physical benefits, particularly when it takes the place of
    traditional sedentary video gaming.

    This study showed that exergamers felt high levels of satisfaction and
    a sense of autonomy over their exercise regimen.

    "When an individual feels autonomous, they're more likely to exercise
    or exergame on their own," said Sami Yli-Piipari, co-author of the study
    and an associate professor in the Department of Kinesiology in the Mary
    Frances Early College of Education. "They feel ownership over what they
    are doing, and they're doing it for themselves, so it's more likely they
    will keep up the activity." Traditional exercise, such as weightlifting
    or running, doesn't appeal to some people. But they might be open to
    active video gaming because it doesn't seem like exercise. It's just fun.



    ==========================================================================
    That desire to play might help people dip their toes in physical activity without the pressures or boredom that sometimes come with heading to the
    gym, said Yongju Hwang, corresponding author of the study and doctoral
    student in kinesiology.

    Exergaming can serve as introduction to increased physical activity
    Published in the International Journal of Sport and Exercise Psychology,
    the study followed 55 people whose daily physical activity was below
    the recommended 150 minutes per week.

    Participants were randomly assigned to either exergame or participate in traditional aerobics classes three times a week for six weeks. Exergamers
    could choose from a variety of games including Just Dance, Kinect Sports
    and Zumba Fitness World Party over the course of the study.

    The study measured physical activity and exertion during the exercise
    sessions with accelerometers, heart rate monitors and a scale that
    measures how hard participants believed they were working out. The
    researchers also used a variety of scales to assess participants'
    enjoyment of their workouts and their motivation for working out, among
    other things.



    ==========================================================================
    The individuals assigned to the traditional classes worked out harder
    than their counterparts in the exergaming group. The supportive group environment of these types of classes has been shown to encourage people
    to give their all and holds them accountable for showing up.

    "That makes sense because you probably will push yourself harder if
    somebody is looking over your shoulder rather than playing a game alone," Yli-Piipari said.

    But the exergamers had a better time. And that, coupled with a sense
    of ownership over their exercise routine, makes it more likely that
    they'll keep it up and possibly be more open to other physical activity
    in the future.

    "I see exergaming and technology-enhanced exercise as a stepping
    stone," Yli- Piipari said. "It's the first step in the right direction, especially for people who are not involved in any kind of exercise."
    Use video games to decrease sedentary time But active video games and
    their positive health effects aren't just for adults.

    Exergames are also an easy way for parents to increase their children's physical activity, the researchers said.

    "When you are buying games for your children or for yourself, try to
    buy games that have some activity in them," Yli-Piipari said. "If you
    try to force your children to be active, they may do it because you're
    telling them to. But the likelihood they continue to be active when you
    turn your back is low." For kids and many adults, playing a video game
    doesn't feel like exercise.

    "We forget sometimes that it's really hard for inactive people to
    take that first step," Yli-Piipari said. "These games may be able to
    address that problem." The study was co-authored by YangYang Deng, a
    graduate student in kinesiology; Mika Manninen, a doctoral graduate and Fulbright Scholar from the Department of Kinesiology; Sophie Waller,
    a doctoral student in kinesiology; Ellen Evans, associate dean for
    research and graduate education for the Mary Frances Early College of
    Education and director of UGA's Center for Physical Activity and Health; Michael Schmidt, associate professor of kinesiology; and Senlin Chen,
    of Louisiana State University.


    ========================================================================== Story Source: Materials provided by University_of_Georgia. Original
    written by Leigh Beeson.

    Note: Content may be edited for style and length.


    ========================================================================== Journal Reference:
    1. Yongju Hwang, Yangyang Deng, Mika Manninen, Sophie Waller, Ellen M.

    Evans, Michael D. Schmidt, Senlin Chen, Sami Yli-Piipari. Short-
    and longer-term psychological and behavioral effects of exergaming
    and traditional aerobic training: A randomized controlled trial.

    International Journal of Sport and Exercise Psychology, 2022;
    1 DOI: 10.1080/1612197X.2021.2025135 ==========================================================================

    Link to news story: https://www.sciencedaily.com/releases/2022/03/220322122546.htm

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